llama.cpp/kompute-shaders/op_getrows_f32.comp

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#version 450
#include "common.comp"
layout(local_size_x = 1) in;
layout (binding = 0) readonly buffer tensorInA { float inA[]; };
layout (binding = 1) readonly buffer tensorInB { int inB[]; };
layout (binding = 2) writeonly buffer tensorOut { float out_[]; };
layout (push_constant) uniform parameter {
uint inAOff;
uint inBOff;
uint outOff;
int ne00;
int nb01;
int nb1;
} pcs;
void dequantize_row_f32(uint x /*Based from inA unaligned*/, uint y /*Based from out_*/, int k) {
for (int j = 0; j < k; j++) {
out_[y + j] = inA[x + j];
}
}
void main() {
const uint i = gl_WorkGroupID.x;
const int r = inB[i + pcs.inBOff];
dequantize_row_f32(r*pcs.nb01/4 + pcs.inAOff, i*pcs.nb1/4 + pcs.outOff, pcs.ne00);
}