llama.cpp/vulkan-shaders/mul_mat_split_k_reduce.comp

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#version 450
#extension GL_EXT_control_flow_attributes : enable
layout(local_size_x = 256, local_size_y = 1, local_size_z = 1) in;
layout (binding = 0) readonly buffer A {float data_a[];};
layout (binding = 1) writeonly buffer D {float data_d[];};
layout (push_constant) uniform parameter {
uint ne;
uint k_num;
} p;
void main() {
const uint idx = gl_GlobalInvocationID.x;
if (idx >= p.ne) {
return;
}
float result = 0.0f;
[[unroll]] for (uint i = 0; i < p.k_num; i++) {
result += data_a[i * p.ne + idx];
}
data_d[idx] = result;
}