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https://github.com/ggerganov/llama.cpp.git
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fix: ggml: fix vulkan-shaders-gen build
The vulkan-shaders-gen target was not being built correctly in case of cross-compilation. Other outputs need to be built for the cross compile target, but vulkan-shaders-gen needs to be built for the host.
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parent
60cfa728e2
commit
1eac779fbe
@ -1,3 +1,6 @@
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cmake_minimum_required(VERSION 3.19)
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cmake_policy(SET CMP0114 NEW)
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find_package(Vulkan COMPONENTS glslc REQUIRED)
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if (Vulkan_FOUND)
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@ -59,9 +62,32 @@ if (Vulkan_FOUND)
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add_compile_definitions(GGML_VULKAN_RUN_TESTS)
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endif()
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add_subdirectory(vulkan-shaders)
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set (_ggml_vk_genshaders_cmd vulkan-shaders-gen)
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if (NOT CMAKE_CROSSCOMPILING)
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add_subdirectory(vulkan-shaders)
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else()
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include(ExternalProject)
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# Native build through ExternalProject_Add
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ExternalProject_Add(
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vulkan-shaders-gen
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SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/vulkan-shaders
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CMAKE_ARGS -DCMAKE_BUILD_TYPE=Release
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-DCMAKE_INSTALL_PREFIX=${CMAKE_BINARY_DIR}
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-DCMAKE_TOOLCHAIN_FILE=
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-DCMAKE_SYSROOT=
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-DCMAKE_C_FLAGS=-O2
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-DCMAKE_CXX_FLAGS=-O2
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-DCMAKE_FIND_ROOT_PATH_MODE_PROGRAM=NEVER
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-DCMAKE_FIND_ROOT_PATH_MODE_LIBRARY=NEVER
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-DCMAKE_FIND_ROOT_PATH_MODE_INCLUDE=NEVER
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-DCMAKE_C_COMPILER=gcc
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-DCMAKE_CXX_COMPILER=g++
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BUILD_COMMAND ${CMAKE_COMMAND} --build .
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INSTALL_COMMAND ${CMAKE_COMMAND} --install .
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INSTALL_DIR ${CMAKE_BINARY_DIR}
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)
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ExternalProject_Add_StepTargets(vulkan-shaders-gen build install)
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endif()
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set (_ggml_vk_genshaders_cmd ${CMAKE_BINARY_DIR}/bin/vulkan-shaders-gen)
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set (_ggml_vk_header ${CMAKE_CURRENT_BINARY_DIR}/ggml-vulkan-shaders.hpp)
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set (_ggml_vk_source ${CMAKE_CURRENT_BINARY_DIR}/ggml-vulkan-shaders.cpp)
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set (_ggml_vk_input_dir ${CMAKE_CURRENT_SOURCE_DIR}/vulkan-shaders)
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@ -69,6 +95,10 @@ if (Vulkan_FOUND)
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file(GLOB _ggml_vk_shader_deps "${_ggml_vk_input_dir}/*.comp")
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if (CMAKE_CROSSCOMPILING)
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set(_ggml_vk_shader_deps ${_ggml_vk_shader_deps} vulkan-shaders-gen-build vulkan-shaders-gen-install)
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endif()
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add_custom_command(
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OUTPUT ${_ggml_vk_header}
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${_ggml_vk_source}
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@ -3,7 +3,11 @@ find_package(Vulkan COMPONENTS glslc REQUIRED)
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set(TARGET vulkan-shaders-gen)
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add_executable(${TARGET} vulkan-shaders-gen.cpp)
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install(TARGETS ${TARGET} RUNTIME)
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if (${CMAKE_RUNTIME_OUTPUT_DIRECTORY})
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install(TARGETS ${TARGET} RUNTIME)
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else()
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install(TARGETS ${TARGET} RUNTIME DESTINATION bin)
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endif()
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target_compile_features(${TARGET} PRIVATE cxx_std_17)
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target_link_libraries(vulkan-shaders-gen PUBLIC Threads::Threads)
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target_link_libraries(vulkan-shaders-gen PRIVATE Vulkan::Vulkan)
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