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Restore hardcoded 32 in init_iq_shmem (AMD performance regression)
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@ -383,8 +383,10 @@ shared uvec2 iq2xxs_grid[256];
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void init_iq_shmem()
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{
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// copy the table into shared memory and sync
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for (uint i = gl_LocalInvocationIndex.x; i < iq2xxs_grid.length(); i += gl_WorkGroupSize.x) {
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iq2xxs_grid[i] = iq2xxs_grid_const[i];
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if (gl_LocalInvocationIndex.x < 32) {
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for (uint i = gl_LocalInvocationIndex.x; i < iq2xxs_grid.length(); i += 32) {
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iq2xxs_grid[i] = iq2xxs_grid_const[i];
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}
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}
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barrier();
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}
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@ -550,8 +552,10 @@ shared uvec2 iq2xs_grid[512];
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void init_iq_shmem()
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{
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// copy the table into shared memory and sync
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for (uint i = gl_LocalInvocationIndex.x; i < iq2xs_grid.length(); i += gl_WorkGroupSize.x) {
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iq2xs_grid[i] = iq2xs_grid_const[i];
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if (gl_LocalInvocationIndex.x < 32) {
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for (uint i = gl_LocalInvocationIndex.x; i < iq2xs_grid.length(); i += 32) {
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iq2xs_grid[i] = iq2xs_grid_const[i];
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}
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}
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barrier();
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}
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@ -839,8 +843,10 @@ shared uvec2 iq2s_grid[1024];
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void init_iq_shmem()
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{
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// copy the table into shared memory and sync
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for (uint i = gl_LocalInvocationIndex.x; i < iq2s_grid.length(); i += gl_WorkGroupSize.x) {
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iq2s_grid[i] = iq2s_grid_const[i];
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if (gl_LocalInvocationIndex.x < 32) {
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for (uint i = gl_LocalInvocationIndex.x; i < iq2s_grid.length(); i += 32) {
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iq2s_grid[i] = iq2s_grid_const[i];
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}
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}
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barrier();
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}
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@ -907,8 +913,10 @@ shared uint32_t iq3xxs_grid[256];
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void init_iq_shmem()
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{
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// copy the table into shared memory and sync
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for (uint i = gl_LocalInvocationIndex.x; i < iq3xxs_grid.length(); i += gl_WorkGroupSize.x) {
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iq3xxs_grid[i] = iq3xxs_grid_const[i];
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if (gl_LocalInvocationIndex.x < 32) {
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for (uint i = gl_LocalInvocationIndex.x; i < iq3xxs_grid.length(); i += 32) {
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iq3xxs_grid[i] = iq3xxs_grid_const[i];
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}
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}
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barrier();
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}
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@ -1014,8 +1022,10 @@ shared uint32_t iq3s_grid[512];
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void init_iq_shmem()
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{
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// copy the table into shared memory and sync
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for (uint i = gl_LocalInvocationIndex.x; i < iq3s_grid.length(); i += gl_WorkGroupSize.x) {
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iq3s_grid[i] = iq3s_grid_const[i];
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if (gl_LocalInvocationIndex.x < 32) {
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for (uint i = gl_LocalInvocationIndex.x; i < iq3s_grid.length(); i += 32) {
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iq3s_grid[i] = iq3s_grid_const[i];
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}
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}
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barrier();
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}
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