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ggml : fix WASM build
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parent
c3ac702e5e
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461ba9e66e
16
ggml.c
16
ggml.c
@ -2067,18 +2067,18 @@ static void ggml_vec_dot_q4_0(const int n, float * restrict s, const void * rest
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float sum1 = 0.0f;
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for (int i = 0; i < nb; i += 2) {
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const block_q4_0 * restrict x0 = &px[i + 0];
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const block_q4_0 * restrict y0 = &py[i + 0];
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const block_q4_0 * restrict x1 = &px[i + 1];
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const block_q4_0 * restrict y1 = &py[i + 1];
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const block_q4_0 * restrict x0 = &x[i + 0];
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const block_q4_0 * restrict y0 = &y[i + 0];
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const block_q4_0 * restrict x1 = &x[i + 1];
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const block_q4_0 * restrict y1 = &y[i + 1];
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const v128_t m4b = wasm_u8x16_splat(0xf);
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const v128_t s8b = wasm_i8x16_splat(0x8);
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const v128_t v0_0 = wasm_v128_load(x0.qs);
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const v128_t v0_1 = wasm_v128_load(y0.qs);
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const v128_t v1_0 = wasm_v128_load(x1.qs);
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const v128_t v1_1 = wasm_v128_load(y1.qs);
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const v128_t v0_0 = wasm_v128_load(x0->qs);
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const v128_t v0_1 = wasm_v128_load(y0->qs);
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const v128_t v1_0 = wasm_v128_load(x1->qs);
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const v128_t v1_1 = wasm_v128_load(y1->qs);
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// 4-bit -> 8-bit
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const v128_t v0_0l = wasm_v128_and(v0_0, m4b);
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