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https://github.com/ggerganov/llama.cpp.git
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cuda : supports running on CPU for GGML_USE_CUBLAS=ON build (#3946)
* protyping the idea that supports running on CPU for a GGML_USE_CUBLAS=on build * doc: add comments to ggml_cublas_loaded() * fix defined(...)
This commit is contained in:
parent
381efbf480
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46876d2a2c
17
ggml-cuda.cu
17
ggml-cuda.cu
@ -5790,6 +5790,11 @@ static void ggml_cuda_pool_free(void * ptr, size_t size) {
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CUDA_CHECK(cudaFree(ptr));
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}
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static bool g_cublas_loaded = false;
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bool ggml_cublas_loaded(void) {
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return g_cublas_loaded;
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}
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void ggml_init_cublas() {
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static bool initialized = false;
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@ -5803,7 +5808,12 @@ void ggml_init_cublas() {
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CUDA_CHECK(cudaDeviceSynchronize());
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#endif
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CUDA_CHECK(cudaGetDeviceCount(&g_device_count));
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if (cudaGetDeviceCount(&g_device_count) != cudaSuccess) {
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initialized = true;
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g_cublas_loaded = false;
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return;
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}
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GGML_ASSERT(g_device_count <= GGML_CUDA_MAX_DEVICES);
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int64_t total_vram = 0;
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#if defined(GGML_CUDA_FORCE_MMQ)
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@ -5851,6 +5861,7 @@ void ggml_init_cublas() {
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// CUBLAS_CHECK(cublasLoggerConfigure(1, 1, 0, nullptr));
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initialized = true;
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g_cublas_loaded = true;
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}
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}
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@ -7158,6 +7169,8 @@ static void ggml_cuda_rms_norm(const ggml_tensor * src0, const ggml_tensor * src
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}
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bool ggml_cuda_can_mul_mat(const struct ggml_tensor * src0, const struct ggml_tensor * src1, struct ggml_tensor * dst) {
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if (!g_cublas_loaded) return false;
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const int64_t ne10 = src1->ne[0];
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const int64_t ne0 = dst->ne[0];
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@ -7843,6 +7856,8 @@ void ggml_cuda_free_scratch() {
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}
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bool ggml_cuda_compute_forward(struct ggml_compute_params * params, struct ggml_tensor * tensor) {
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if (!g_cublas_loaded) return false;
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ggml_cuda_func_t func;
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const bool any_on_device = tensor->backend == GGML_BACKEND_GPU
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|| (tensor->src[0] != nullptr && (tensor->src[0]->backend == GGML_BACKEND_GPU || tensor->src[0]->backend == GGML_BACKEND_GPU_SPLIT))
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@ -17,7 +17,12 @@ extern "C" {
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#define GGML_CUDA_MAX_DEVICES 16
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// Always success. To check if CUDA is actually loaded, use `ggml_cublas_loaded`.
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GGML_API void ggml_init_cublas(void);
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// Returns `true` if there are available CUDA devices and cublas loads successfully; otherwise, it returns `false`.
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GGML_API bool ggml_cublas_loaded(void);
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GGML_API void * ggml_cuda_host_malloc(size_t size);
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GGML_API void ggml_cuda_host_free(void * ptr);
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181
llama.cpp
181
llama.cpp
@ -596,19 +596,37 @@ static void ggml_graph_compute_helper(std::vector<uint8_t> & buf, ggml_cgraph *
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// llama helpers
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//
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inline void * llama_host_malloc(size_t n) {
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#ifdef GGML_USE_CUBLAS
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# define llama_host_malloc(n) ggml_cuda_host_malloc(n)
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# define llama_host_free(data) ggml_cuda_host_free(data)
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if (ggml_cublas_loaded()) {
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return ggml_cuda_host_malloc(n);
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} else {
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return malloc(n);
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}
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#elif GGML_USE_METAL
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# define llama_host_malloc(n) ggml_metal_host_malloc(n)
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# define llama_host_free(data) ggml_metal_host_free(data)
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return ggml_metal_host_malloc(n);
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#elif GGML_USE_CPU_HBM
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# define llama_host_malloc(n) hbw_malloc(n)
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# define llama_host_free(data) if (data != NULL) hbw_free(data)
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return hbw_malloc(n);
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#else
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# define llama_host_malloc(n) malloc(n)
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# define llama_host_free(data) free(data)
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return malloc(n);
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#endif
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}
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inline void llama_host_free(void * ptr) {
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#ifdef GGML_USE_CUBLAS
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if (ggml_cublas_loaded()) {
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return ggml_cuda_host_free(ptr);
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} else {
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return free(ptr);
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}
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#elif GGML_USE_METAL
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return ggml_metal_host_free(ptr);
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#elif GGML_USE_CPU_HBM
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return hbw_free(ptr);
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#else
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return free(ptr);
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#endif
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}
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#if defined(_WIN32)
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static std::string llama_format_win_err(DWORD err) {
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@ -1200,9 +1218,11 @@ struct llama_kv_cache {
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}
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#ifdef GGML_USE_CUBLAS
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ggml_cuda_free_data(k);
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ggml_cuda_free_data(v);
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#endif // GGML_USE_CUBLAS
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if (ggml_cublas_loaded()) {
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ggml_cuda_free_data(k);
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ggml_cuda_free_data(v);
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}
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#endif
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}
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};
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@ -1302,11 +1322,15 @@ struct llama_model {
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}
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#ifdef GGML_USE_CUBLAS
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for (size_t i = 0; i < tensors_by_name.size(); ++i) {
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ggml_cuda_free_data(tensors_by_name[i].second);
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if (ggml_cublas_loaded()) {
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for (size_t i = 0; i < tensors_by_name.size(); ++i) {
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ggml_cuda_free_data(tensors_by_name[i].second);
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}
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ggml_cuda_free_scratch();
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}
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ggml_cuda_free_scratch();
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#elif defined(GGML_USE_CLBLAST)
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#endif
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#if defined(GGML_USE_CLBLAST)
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for (size_t i = 0; i < tensors_by_name.size(); ++i) {
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ggml_cl_free_data(tensors_by_name[i].second);
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}
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@ -1418,23 +1442,26 @@ static bool llama_kv_cache_init(
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ggml_set_name(cache.v, "cache_v");
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(void) n_gpu_layers;
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#ifdef GGML_USE_CUBLAS
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size_t vram_kv_cache = 0;
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if (n_gpu_layers > (int)n_layer + 1) {
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ggml_cuda_assign_buffers_no_scratch(cache.v);
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LLAMA_LOG_INFO("%s: offloading v cache to GPU\n", __func__);
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vram_kv_cache += ggml_nbytes(cache.v);
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#ifdef GGML_USE_CUBLAS
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if (ggml_cublas_loaded()) {
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size_t vram_kv_cache = 0;
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if (n_gpu_layers > (int)n_layer + 1) {
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ggml_cuda_assign_buffers_no_scratch(cache.v);
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LLAMA_LOG_INFO("%s: offloading v cache to GPU\n", __func__);
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vram_kv_cache += ggml_nbytes(cache.v);
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}
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if (n_gpu_layers > (int)n_layer + 2) {
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ggml_cuda_assign_buffers_no_scratch(cache.k);
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LLAMA_LOG_INFO("%s: offloading k cache to GPU\n", __func__);
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vram_kv_cache += ggml_nbytes(cache.k);
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}
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if (vram_kv_cache > 0) {
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LLAMA_LOG_INFO("%s: VRAM kv self = %.2f MB\n", __func__, vram_kv_cache / 1024.0 / 1024.0);
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}
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}
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if (n_gpu_layers > (int)n_layer + 2) {
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ggml_cuda_assign_buffers_no_scratch(cache.k);
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LLAMA_LOG_INFO("%s: offloading k cache to GPU\n", __func__);
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vram_kv_cache += ggml_nbytes(cache.k);
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}
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if (vram_kv_cache > 0) {
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LLAMA_LOG_INFO("%s: VRAM kv self = %.2f MB\n", __func__, vram_kv_cache / 1024.0 / 1024.0);
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}
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#endif // GGML_USE_CUBLAS
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#endif
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return true;
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}
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@ -2521,18 +2548,22 @@ static void llm_load_tensors(
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}
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(void) main_gpu;
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enum ggml_backend_type llama_backend_offload = GGML_BACKEND_CPU;
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enum ggml_backend_type llama_backend_offload_split = GGML_BACKEND_CPU;
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#ifdef GGML_USE_CUBLAS
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LLAMA_LOG_INFO("%s: using " GGML_CUDA_NAME " for GPU acceleration\n", __func__);
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ggml_cuda_set_main_device(main_gpu);
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#define LLAMA_BACKEND_OFFLOAD GGML_BACKEND_GPU
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#define LLAMA_BACKEND_OFFLOAD_SPLIT GGML_BACKEND_GPU_SPLIT
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if (ggml_cublas_loaded()) {
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LLAMA_LOG_INFO("%s: using " GGML_CUDA_NAME " for GPU acceleration\n", __func__);
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ggml_cuda_set_main_device(main_gpu);
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llama_backend_offload = GGML_BACKEND_GPU;
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llama_backend_offload_split = GGML_BACKEND_GPU_SPLIT;
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}
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#elif defined(GGML_USE_CLBLAST)
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LLAMA_LOG_INFO("%s: using OpenCL for GPU acceleration\n", __func__);
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#define LLAMA_BACKEND_OFFLOAD GGML_BACKEND_GPU
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#define LLAMA_BACKEND_OFFLOAD_SPLIT GGML_BACKEND_GPU
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#else
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#define LLAMA_BACKEND_OFFLOAD GGML_BACKEND_CPU
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#define LLAMA_BACKEND_OFFLOAD_SPLIT GGML_BACKEND_CPU
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LLAMA_LOG_INFO("%s: using OpenCL for GPU acceleration\n", __func__);
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llama_backend_offload = GGML_BACKEND_GPU;
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llama_backend_offload_split = GGML_BACKEND_GPU;
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#endif
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// prepare memory for the weights
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@ -2559,12 +2590,12 @@ static void llm_load_tensors(
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// norm is not performance relevant on its own but keeping it in VRAM reduces data copying
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// on Windows however this is detrimental unless everything is on the GPU
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#ifndef _WIN32
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backend_norm = LLAMA_BACKEND_OFFLOAD;
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backend_norm = llama_backend_offload;
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#else
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backend_norm = n_gpu_layers <= (int) n_layer + 2 ? GGML_BACKEND_CPU : LLAMA_BACKEND_OFFLOAD;
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backend_norm = n_gpu_layers <= (int) n_layer + 2 ? GGML_BACKEND_CPU : llama_backend_offload;
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#endif // _WIN32
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backend_output = LLAMA_BACKEND_OFFLOAD_SPLIT;
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backend_output = llama_backend_offload_split;
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} else {
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backend_norm = GGML_BACKEND_CPU;
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backend_output = GGML_BACKEND_CPU;
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@ -2588,8 +2619,8 @@ static void llm_load_tensors(
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model.layers.resize(n_layer);
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for (uint32_t i = 0; i < n_layer; ++i) {
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const ggml_backend_type backend = int(i) < i_gpu_start ? GGML_BACKEND_CPU : LLAMA_BACKEND_OFFLOAD; // NOLINT
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const ggml_backend_type backend_split = int(i) < i_gpu_start ? GGML_BACKEND_CPU : LLAMA_BACKEND_OFFLOAD_SPLIT; // NOLINT
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const ggml_backend_type backend = int(i) < i_gpu_start ? GGML_BACKEND_CPU : llama_backend_offload; // NOLINT
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const ggml_backend_type backend_split = int(i) < i_gpu_start ? GGML_BACKEND_CPU : llama_backend_offload_split; // NOLINT
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auto & layer = model.layers[i];
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@ -2625,12 +2656,12 @@ static void llm_load_tensors(
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// norm is not performance relevant on its own but keeping it in VRAM reduces data copying
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// on Windows however this is detrimental unless everything is on the GPU
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#ifndef _WIN32
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backend_norm = LLAMA_BACKEND_OFFLOAD;
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backend_norm = llama_backend_offload;
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#else
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backend_norm = n_gpu_layers <= (int) n_layer + 2 ? GGML_BACKEND_CPU : LLAMA_BACKEND_OFFLOAD;
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backend_norm = n_gpu_layers <= (int) n_layer + 2 ? GGML_BACKEND_CPU : llama_backend_offload;
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#endif // _WIN32
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backend_output = LLAMA_BACKEND_OFFLOAD_SPLIT;
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backend_output = llama_backend_offload_split;
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} else {
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backend_norm = GGML_BACKEND_CPU;
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backend_output = GGML_BACKEND_CPU;
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@ -2654,8 +2685,8 @@ static void llm_load_tensors(
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model.layers.resize(n_layer);
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for (uint32_t i = 0; i < n_layer; ++i) {
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const ggml_backend_type backend = int(i) < i_gpu_start ? GGML_BACKEND_CPU : LLAMA_BACKEND_OFFLOAD; // NOLINT
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const ggml_backend_type backend_split = int(i) < i_gpu_start ? GGML_BACKEND_CPU : LLAMA_BACKEND_OFFLOAD_SPLIT; // NOLINT
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const ggml_backend_type backend = int(i) < i_gpu_start ? GGML_BACKEND_CPU : llama_backend_offload; // NOLINT
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const ggml_backend_type backend_split = int(i) < i_gpu_start ? GGML_BACKEND_CPU : llama_backend_offload_split; // NOLINT
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auto & layer = model.layers[i];
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@ -2695,12 +2726,12 @@ static void llm_load_tensors(
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// norm is not performance relevant on its own but keeping it in VRAM reduces data copying
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// on Windows however this is detrimental unless everything is on the GPU
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#ifndef _WIN32
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backend_norm = LLAMA_BACKEND_OFFLOAD;
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backend_norm = llama_backend_offload;
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#else
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backend_norm = n_gpu_layers <= (int) n_layer + 2 ? GGML_BACKEND_CPU : LLAMA_BACKEND_OFFLOAD;
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backend_norm = n_gpu_layers <= (int) n_layer + 2 ? GGML_BACKEND_CPU : llama_backend_offload;
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#endif // _WIN32
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backend_output = LLAMA_BACKEND_OFFLOAD_SPLIT;
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backend_output = llama_backend_offload_split;
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} else {
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backend_norm = GGML_BACKEND_CPU;
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backend_output = GGML_BACKEND_CPU;
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@ -2726,8 +2757,8 @@ static void llm_load_tensors(
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model.layers.resize(n_layer);
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for (uint32_t i = 0; i < n_layer; ++i) {
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const ggml_backend_type backend = int(i) < i_gpu_start ? GGML_BACKEND_CPU : LLAMA_BACKEND_OFFLOAD; // NOLINT
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const ggml_backend_type backend_split = int(i) < i_gpu_start ? GGML_BACKEND_CPU : LLAMA_BACKEND_OFFLOAD_SPLIT; // NOLINT
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const ggml_backend_type backend = int(i) < i_gpu_start ? GGML_BACKEND_CPU : llama_backend_offload; // NOLINT
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const ggml_backend_type backend_split = int(i) < i_gpu_start ? GGML_BACKEND_CPU : llama_backend_offload_split; // NOLINT
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auto & layer = model.layers[i];
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@ -2772,12 +2803,12 @@ static void llm_load_tensors(
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// norm is not performance relevant on its own but keeping it in VRAM reduces data copying
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// on Windows however this is detrimental unless everything is on the GPU
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#ifndef _WIN32
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backend_norm = LLAMA_BACKEND_OFFLOAD;
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backend_norm = llama_backend_offload;
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#else
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backend_norm = n_gpu_layers <= (int) n_layer + 2 ? GGML_BACKEND_CPU : LLAMA_BACKEND_OFFLOAD;
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backend_norm = n_gpu_layers <= (int) n_layer + 2 ? GGML_BACKEND_CPU : llama_backend_offload;
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#endif // _WIN32
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backend_output = LLAMA_BACKEND_OFFLOAD_SPLIT;
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backend_output = llama_backend_offload_split;
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} else {
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backend_norm = GGML_BACKEND_CPU;
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backend_output = GGML_BACKEND_CPU;
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@ -2803,8 +2834,8 @@ static void llm_load_tensors(
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model.layers.resize(n_layer);
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for (uint32_t i = 0; i < n_layer; ++i) {
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const ggml_backend_type backend = int(i) < i_gpu_start ? GGML_BACKEND_CPU : LLAMA_BACKEND_OFFLOAD; // NOLINT
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const ggml_backend_type backend_split = int(i) < i_gpu_start ? GGML_BACKEND_CPU : LLAMA_BACKEND_OFFLOAD_SPLIT; // NOLINT
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const ggml_backend_type backend = int(i) < i_gpu_start ? GGML_BACKEND_CPU : llama_backend_offload; // NOLINT
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const ggml_backend_type backend_split = int(i) < i_gpu_start ? GGML_BACKEND_CPU : llama_backend_offload_split; // NOLINT
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auto & layer = model.layers[i];
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@ -2849,12 +2880,12 @@ static void llm_load_tensors(
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// norm is not performance relevant on its own but keeping it in VRAM reduces data copying
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// on Windows however this is detrimental unless everything is on the GPU
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#ifndef _WIN32
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backend_norm = LLAMA_BACKEND_OFFLOAD;
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backend_norm = llama_backend_offload;
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#else
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backend_norm = n_gpu_layers <= (int) n_layer + 2 ? GGML_BACKEND_CPU : LLAMA_BACKEND_OFFLOAD;
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backend_norm = n_gpu_layers <= (int) n_layer + 2 ? GGML_BACKEND_CPU : llama_backend_offload;
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#endif // _WIN32
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backend_output = LLAMA_BACKEND_OFFLOAD_SPLIT;
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backend_output = llama_backend_offload_split;
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} else {
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backend_norm = GGML_BACKEND_CPU;
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backend_output = GGML_BACKEND_CPU;
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@ -2877,8 +2908,8 @@ static void llm_load_tensors(
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const int i_gpu_start = n_layer - n_gpu_layers;
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model.layers.resize(n_layer);
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for (uint32_t i = 0; i < n_layer; ++i) {
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const ggml_backend_type backend = int(i) < i_gpu_start ? GGML_BACKEND_CPU : LLAMA_BACKEND_OFFLOAD;
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const ggml_backend_type backend_split = int(i) < i_gpu_start ? GGML_BACKEND_CPU : LLAMA_BACKEND_OFFLOAD_SPLIT;
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const ggml_backend_type backend = int(i) < i_gpu_start ? GGML_BACKEND_CPU : llama_backend_offload;
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const ggml_backend_type backend_split = int(i) < i_gpu_start ? GGML_BACKEND_CPU : llama_backend_offload_split;
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auto & layer = model.layers[i];
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layer.attn_norm = ml.create_tensor(ctx, tn(LLM_TENSOR_ATTN_NORM, "weight", i), {n_embd}, backend);
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layer.attn_norm_b = ml.create_tensor(ctx, tn(LLM_TENSOR_ATTN_NORM, "bias", i), {n_embd}, backend);
|
||||
@ -2915,12 +2946,12 @@ static void llm_load_tensors(
|
||||
// norm is not performance relevant on its own but keeping it in VRAM reduces data copying
|
||||
// on Windows however this is detrimental unless everything is on the GPU
|
||||
#ifndef _WIN32
|
||||
backend_norm = LLAMA_BACKEND_OFFLOAD;
|
||||
backend_norm = llama_backend_offload;
|
||||
#else
|
||||
backend_norm = n_gpu_layers <= (int) n_layer + 2 ? GGML_BACKEND_CPU : LLAMA_BACKEND_OFFLOAD;
|
||||
backend_norm = n_gpu_layers <= (int) n_layer + 2 ? GGML_BACKEND_CPU : llama_backend_offload;
|
||||
#endif // _WIN32
|
||||
|
||||
backend_output = LLAMA_BACKEND_OFFLOAD_SPLIT;
|
||||
backend_output = llama_backend_offload_split;
|
||||
} else {
|
||||
backend_norm = GGML_BACKEND_CPU;
|
||||
backend_output = GGML_BACKEND_CPU;
|
||||
@ -2946,8 +2977,8 @@ static void llm_load_tensors(
|
||||
model.layers.resize(n_layer);
|
||||
|
||||
for (uint32_t i = 0; i < n_layer; ++i) {
|
||||
const ggml_backend_type backend = int(i) < i_gpu_start ? GGML_BACKEND_CPU : LLAMA_BACKEND_OFFLOAD; // NOLINT
|
||||
const ggml_backend_type backend_split = int(i) < i_gpu_start ? GGML_BACKEND_CPU : LLAMA_BACKEND_OFFLOAD_SPLIT; // NOLINT
|
||||
const ggml_backend_type backend = int(i) < i_gpu_start ? GGML_BACKEND_CPU : llama_backend_offload; // NOLINT
|
||||
const ggml_backend_type backend_split = int(i) < i_gpu_start ? GGML_BACKEND_CPU : llama_backend_offload_split; // NOLINT
|
||||
|
||||
auto & layer = model.layers[i];
|
||||
|
||||
@ -2993,12 +3024,12 @@ static void llm_load_tensors(
|
||||
// norm is not performance relevant on its own but keeping it in VRAM reduces data copying
|
||||
// on Windows however this is detrimental unless everything is on the GPU
|
||||
#ifndef _WIN32
|
||||
backend_norm = LLAMA_BACKEND_OFFLOAD;
|
||||
backend_norm = llama_backend_offload;
|
||||
#else
|
||||
backend_norm = n_gpu_layers <= (int) n_layer + 2 ? GGML_BACKEND_CPU : LLAMA_BACKEND_OFFLOAD;
|
||||
backend_norm = n_gpu_layers <= (int) n_layer + 2 ? GGML_BACKEND_CPU : llama_backend_offload;
|
||||
#endif // _WIN32
|
||||
|
||||
backend_output = LLAMA_BACKEND_OFFLOAD_SPLIT;
|
||||
backend_output = llama_backend_offload_split;
|
||||
} else {
|
||||
backend_norm = GGML_BACKEND_CPU;
|
||||
backend_output = GGML_BACKEND_CPU;
|
||||
@ -3022,8 +3053,8 @@ static void llm_load_tensors(
|
||||
model.layers.resize(n_layer);
|
||||
|
||||
for (uint32_t i = 0; i < n_layer; ++i) {
|
||||
const ggml_backend_type backend = int(i) < i_gpu_start ? GGML_BACKEND_CPU : LLAMA_BACKEND_OFFLOAD; // NOLINT
|
||||
const ggml_backend_type backend_split = int(i) < i_gpu_start ? GGML_BACKEND_CPU : LLAMA_BACKEND_OFFLOAD_SPLIT; // NOLINT
|
||||
const ggml_backend_type backend = int(i) < i_gpu_start ? GGML_BACKEND_CPU : llama_backend_offload; // NOLINT
|
||||
const ggml_backend_type backend_split = int(i) < i_gpu_start ? GGML_BACKEND_CPU : llama_backend_offload_split; // NOLINT
|
||||
|
||||
auto & layer = model.layers[i];
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user