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chore : Fix vulkan related compiler warnings, add help text, improve CLI options (#8477)
* chore: Fix compiler warnings, add help text, improve CLI options * Add prototypes for function definitions * Invert logic of --no-clean option to be more intuitive * Provide a new help prompt with clear instructions * chore : Add ignore rule for vulkan shader generator Signed-off-by: teleprint-me <77757836+teleprint-me@users.noreply.github.com> * Update ggml/src/vulkan-shaders/vulkan-shaders-gen.cpp Co-authored-by: 0cc4m <picard12@live.de> * chore : Remove void and apply C++ style empty parameters * chore : Remove void and apply C++ style empty parameters --------- Signed-off-by: teleprint-me <77757836+teleprint-me@users.noreply.github.com> Co-authored-by: 0cc4m <picard12@live.de>
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@ -50,6 +50,7 @@ build*
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!docs/build.md
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/libllama.so
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/llama-*
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/vulkan-shaders-gen
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android-ndk-*
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arm_neon.h
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cmake-build-*
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@ -30,6 +30,20 @@
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#define ASYNCIO_CONCURRENCY 64
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// define prototypes
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void execute_command(const std::string& command, std::string& stdout_str, std::string& stderr_str);
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bool directory_exists(const std::string& path);
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bool create_directory(const std::string& path);
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std::string to_uppercase(const std::string& input);
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bool string_ends_with(const std::string& str, const std::string& suffix);
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std::string join_paths(const std::string& path1, const std::string& path2);
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std::string basename(const std::string &path);
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void string_to_spv(const std::string& _name, const std::string& in_fname, const std::map<std::string, std::string>& defines, bool fp16);
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std::map<std::string, std::string> merge_maps(const std::map<std::string, std::string>& a, const std::map<std::string, std::string>& b);
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void matmul_shaders(std::vector<std::future<void>>& tasks, bool fp16, bool matmul_id);
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void process_shaders(std::vector<std::future<void>>& tasks);
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void write_output_files();
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std::mutex lock;
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std::vector<std::pair<std::string, std::string>> shader_fnames;
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@ -38,7 +52,7 @@ std::string input_dir = "vulkan-shaders";
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std::string output_dir = "/tmp";
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std::string target_hpp = "ggml-vulkan-shaders.hpp";
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std::string target_cpp = "ggml-vulkan-shaders.cpp";
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bool no_clean = false;
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bool clean = true;
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const std::vector<std::string> type_names = {
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"f32",
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@ -464,8 +478,9 @@ void write_output_files() {
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}
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fprintf(src, "\n};\n\n");
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if (!no_clean) {
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if (clean) {
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std::remove(path.c_str());
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// fprintf(stderr, "Removed: %s\n", path.c_str());
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}
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}
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@ -481,6 +496,18 @@ int main(int argc, char** argv) {
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}
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}
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if (argc <= 1 || args.find("--help") != args.end()) {
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std::cout << "Usage:\n"
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"\tvulkan-shaders-gen [options]\n\n"
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"Options:\n"
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"\t--glslc <path> Path to glslc executable (default: /usr/bin/glslc)\n"
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"\t--input-dir Directory containing shader sources (required)\n"
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"\t--output-dir Output directory for generated SPIR-V files and optional C++ headers\n"
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"\t--target-hpp <path> Path to generate a header file with shader declarations in C++ format\n"
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"\t--target-cpp <path> Path to generate a source code file implementing the declared shaders (optional)\n"
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"\t--no-clean Keep temporary SPIR-V files after build (default: remove them)\n";
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return EXIT_SUCCESS;
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}
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if (args.find("--glslc") != args.end()) {
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GLSLC = args["--glslc"]; // Path to glslc
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}
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@ -497,7 +524,7 @@ int main(int argc, char** argv) {
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target_cpp = args["--target-cpp"]; // Path to generated cpp file
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}
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if (args.find("--no-clean") != args.end()) {
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no_clean = true; // Keep temporary SPIR-V files in output-dir after build
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clean = false; // Keep temporary SPIR-V files in output-dir after build
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}
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if (!directory_exists(input_dir)) {
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