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metal : try cwd for ggml-metal.metal if bundle lookup fails (#3793)
* Try cwd for ggml-metal if bundle lookup fails When building with `-DBUILD_SHARED_LIBS=ON -DLLAMA_METAL=ON -DLLAMA_BUILD_SERVER=ON`, `server` would fail to load `ggml-metal.metal` because `[bundle pathForResource:...]` returns `nil`. In that case, fall back to `ggml-metal.metal` in the cwd instead of passing `null` as a path. Follows up on #1782 * Update ggml-metal.m --------- Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
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@ -210,6 +210,10 @@ struct ggml_metal_context * ggml_metal_init(int n_cb) {
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GGML_METAL_LOG_INFO("%s: default.metallib not found, loading from source\n", __func__);
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NSString * sourcePath = [bundle pathForResource:@"ggml-metal" ofType:@"metal"];
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if (sourcePath == nil) {
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GGML_METAL_LOG_WARN("%s: error: could not use bundle path to find ggml-metal.metal, falling back to trying cwd\n", __func__);
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sourcePath = @"ggml-metal.metal";
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}
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GGML_METAL_LOG_INFO("%s: loading '%s'\n", __func__, [sourcePath UTF8String]);
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NSString * src = [NSString stringWithContentsOfFile:sourcePath encoding:NSUTF8StringEncoding error:&error];
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if (error) {
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