diff --git a/Makefile b/Makefile index 9a079a237..25214ec05 100644 --- a/Makefile +++ b/Makefile @@ -752,7 +752,7 @@ vulkan-shaders-gen: ggml/src/ggml-vulkan/vulkan-shaders/vulkan-shaders-gen.cpp endif # GGML_VULKAN -ifdef GGML_HIPBLAS +ifdef GGML_HIP ifeq ($(wildcard /opt/rocm),) ROCM_PATH ?= /usr AMDGPU_TARGETS ?= $(shell $(shell which amdgpu-arch)) @@ -807,7 +807,7 @@ ggml/src/ggml-cuda/%.o: \ ggml/src/ggml-common.h \ ggml/src/ggml-cuda/common.cuh $(HIPCC) $(CXXFLAGS) $(HIPFLAGS) -x hip -c -o $@ $< -endif # GGML_HIPBLAS +endif # GGML_HIP ifdef GGML_MUSA ifeq ($(wildcard /opt/musa),) diff --git a/docs/build.md b/docs/build.md index 359952b30..72b810437 100644 --- a/docs/build.md +++ b/docs/build.md @@ -221,7 +221,7 @@ You can download it from your Linux distro's package manager or from here: [ROCm - Using `make`: ```bash - make GGML_HIPBLAS=1 + make GGML_HIP=1 ``` - Using `CMake` for Linux (assuming a gfx1030-compatible AMD GPU): ```bash @@ -249,7 +249,7 @@ You can download it from your Linux distro's package manager or from here: [ROCm - Using `make` (example for target gfx1030, build with 16 CPU threads): ```bash - make -j16 GGML_HIPBLAS=1 GGML_HIP_UMA=1 AMDGPU_TARGETS=gfx1030 + make -j16 GGML_HIP=1 GGML_HIP_UMA=1 AMDGPU_TARGETS=gfx1030 ``` - Using `CMake` for Windows (using x64 Native Tools Command Prompt for VS, and assuming a gfx1100-compatible AMD GPU):