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vulkan: remove use of null initializer (#10372)
Seems like this isn't working for vulkan-over-metal when the array is sized by a spec constant. Maybe a spirv-cross limitation?
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@ -5,8 +5,6 @@
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#endif
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#endif
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#extension GL_EXT_shader_explicit_arithmetic_types_int32 : require
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#extension GL_EXT_shader_explicit_arithmetic_types_int32 : require
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#extension GL_EXT_null_initializer : enable
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#include "mul_mat_vec_base.comp"
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#include "mul_mat_vec_base.comp"
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layout(local_size_x_id = 0, local_size_y = 1, local_size_z = 1) in;
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layout(local_size_x_id = 0, local_size_y = 1, local_size_z = 1) in;
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@ -57,7 +55,11 @@ void compute_outputs(const uint32_t first_row, const uint32_t num_rows) {
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y_offset = QUANT_R == 1 ? 1 : QUANT_K/2;
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y_offset = QUANT_R == 1 ? 1 : QUANT_K/2;
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FLOAT_TYPE temp[NUM_ROWS] = {};
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FLOAT_TYPE temp[NUM_ROWS];
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for (uint i = 0; i < NUM_ROWS; ++i) {
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temp[i] = FLOAT_TYPE(0);
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}
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const int unroll_count = 8;
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const int unroll_count = 8;
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