vulkan: remove use of null initializer (#10372)

Seems like this isn't working for vulkan-over-metal when the array is sized
by a spec constant. Maybe a spirv-cross limitation?
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Jeff Bolz 2024-11-18 08:28:42 -06:00 committed by GitHub
parent 2eb76b2a5e
commit f139d2ea61
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@ -5,8 +5,6 @@
#endif #endif
#extension GL_EXT_shader_explicit_arithmetic_types_int32 : require #extension GL_EXT_shader_explicit_arithmetic_types_int32 : require
#extension GL_EXT_null_initializer : enable
#include "mul_mat_vec_base.comp" #include "mul_mat_vec_base.comp"
layout(local_size_x_id = 0, local_size_y = 1, local_size_z = 1) in; layout(local_size_x_id = 0, local_size_y = 1, local_size_z = 1) in;
@ -57,7 +55,11 @@ void compute_outputs(const uint32_t first_row, const uint32_t num_rows) {
y_offset = QUANT_R == 1 ? 1 : QUANT_K/2; y_offset = QUANT_R == 1 ? 1 : QUANT_K/2;
FLOAT_TYPE temp[NUM_ROWS] = {}; FLOAT_TYPE temp[NUM_ROWS];
for (uint i = 0; i < NUM_ROWS; ++i) {
temp[i] = FLOAT_TYPE(0);
}
const int unroll_count = 8; const int unroll_count = 8;