* Symlink to /usr/bin/xcrun so that `xcrun` binary
is usable during build (used for compiling Metal shaders)
Fixes https://github.com/ggerganov/llama.cpp/issues/6117
* cmake - copy default.metallib to install directory
When metal files are compiled to default.metallib, Cmake needs to add this to the install directory so that it's visible to llama-cpp
Also, update package.nix to use absolute path for default.metallib (it's not finding the bundle)
* add `precompileMetalShaders` flag (defaults to false) to disable precompilation of metal shader
Precompilation requires Xcode to be installed and requires disable sandbox on nix-darwin
this fixes the error I encountered when trying to run the convert.py
script in a venv:
```
$ nix develop
[...]$ source .venv/bin/activate
(.venv)
[...]$ pip3 install -r requirements.txt
<... clipped ...>
[...]$ python3 ./convert.py
Traceback (most recent call last):
File "/home/mhueschen/projects-reference/llama.cpp/./convert.py", line 40, in <module>
from sentencepiece import SentencePieceProcessor
File "/home/mhueschen/projects-reference/llama.cpp/.venv/lib/python3.11/site-packages/sentencepiece/__init__.py", line 13, in <module>
from . import _sentencepiece
ImportError: libstdc++.so.6: cannot open shared object file: No such file or directory
```
however, I am not sure this is the cleanest way to address this linker
issue...
* llama : support StableLM 2 1.6B
* convert : fix Qwen's set_vocab wrongly naming all special tokens [PAD{id}]
* convert : refactor Qwen's set_vocab to use it for StableLM 2 too
* nix : add tiktoken to llama-python-extra
* convert : use presence of tokenizer.json to determine StableLM tokenizer loader
It's a less arbitrary heuristic than the vocab size.
* flake.lock: update to hotfix CUDA::cuda_driver
Required to support https://github.com/ggerganov/llama.cpp/pull/4606
* flake.nix: rewrite
1. Split into separate files per output.
2. Added overlays, so that this flake can be integrated into others.
The names in the overlay are `llama-cpp`, `llama-cpp-opencl`,
`llama-cpp-cuda`, and `llama-cpp-rocm` so that they fit into the
broader set of Nix packages from [nixpkgs](https://github.com/nixos/nixpkgs).
3. Use [callPackage](https://summer.nixos.org/blog/callpackage-a-tool-for-the-lazy/)
rather than `with pkgs;` so that there's dependency injection rather
than dependency lookup.
4. Add a description and meta information for each package.
The description includes a bit about what's trying to accelerate each one.
5. Use specific CUDA packages instead of cudatoolkit on the advice of SomeoneSerge.
6. Format with `serokell/nixfmt` for a consistent style.
7. Update `flake.lock` with the latest goods.
* flake.nix: use finalPackage instead of passing it manually
* nix: unclutter darwin support
* nix: pass most darwin frameworks unconditionally
...for simplicity
* *.nix: nixfmt
nix shell github:piegamesde/nixfmt/rfc101-style --command \
nixfmt flake.nix .devops/nix/*.nix
* flake.nix: add maintainers
* nix: move meta down to follow Nixpkgs style more closely
* nix: add missing meta attributes
nix: clarify the interpretation of meta.maintainers
nix: clarify the meaning of "broken" and "badPlatforms"
nix: passthru: expose the use* flags for inspection
E.g.:
```
❯ nix eval .#cuda.useCuda
true
```
* flake.nix: avoid re-evaluating nixpkgs too many times
* flake.nix: use flake-parts
* nix: migrate to pname+version
* flake.nix: overlay: expose both the namespace and the default attribute
* ci: add the (Nix) flakestry workflow
* nix: cmakeFlags: explicit OFF bools
* nix: cuda: reduce runtime closure
* nix: fewer rebuilds
* nix: respect config.cudaCapabilities
* nix: add the impure driver's location to the DT_RUNPATHs
* nix: clean sources more thoroughly
...this way outPaths change less frequently,
and so there are fewer rebuilds
* nix: explicit mpi support
* nix: explicit jetson support
* flake.nix: darwin: only expose the default
---------
Co-authored-by: Someone Serge <sergei.kozlukov@aalto.fi>