* Allow "quantizing" to f16 and f32
Fix an issue where quantizing didn't respect LLAMA_NO_K_QUANTS
Add brief help to the list of quantization types in the quantize tool
Ignore case for quantization type arguments in the quantize tool
* metal : improve q4_K
28.3 -> 26.0 ms/token by avoiding a branch in the
calculation of the scales.
* metal : small improvement for Q4_K
* metal : still optimizing Q4_K
This commit pushes it down to 25.3 ms / token.
The crazy idea of using 6 bits for the scales is really costly on
Metal: if I remove the bit fiddling necessary to make the block
scales, time goes almost to the Q4_0 23 ms/token.
Before pushing the k-quants upstream I had a Q4_K variant that
had used 8-bit scales. It wasn't more accurate, used 0.125 bits more per weight,
was running slightly slower on the CPU (due to the larger model size
and being memory bound there), and the difference was entirely
negligible under CUDA. So, I decided to publish the version with 6-bit
scales. Perhaps I should re-consider and change to 8-bit scales?
* metal : some more optimizations
Q2_K: 25.4 ms/token
Q6_K: 27.3 ms/token
Q4_0: 22.8 ms/token
Q4_1: 23.1 ms/token
* metal : Q3_K support
Something is not quite right yet.
* metal : Q5_K support
Initial version achieves 31.2 ms/token, 210 GB/s
* metal : still not able to figure out why q3_K does not work
* Minor
* metal : yet another failed attempt to make q3_K work
* metal : optimize Q5_K
31.2 ms -> 27.8 ms.
250 GB/s.
* metal : q3_K still not working
Adding a heavily commented q3_K metal kernel to explain
my obviously faulty logic. Perhaps someone could spot the issue?
* metal : q3_K finally working
Not optimized at all.
What was the issue? The scales are not 4-bytes aligned,
and I was accessing them with a uint32_t pointer.
When I tried that on CUDA, I got an error (illegal memory access)
and added a memcpy to a local array of 3 uint32_t's.
But on Metal it told me there is no memcpy, so I tried
accessing directly. There is no error, just garbage results.
At some point I did try accessing the scales with an uint16_t
pointer (the scales are for sure 2-byte aligned), but was
still getting garbage. I guess, there must have been another bug.
No access to scales is via a uint16_t pointer and, after starting
from scratch from the C dequantize function, it finally works.
* metal : Q3_K 1st optimization pass
* metal : Q3_K second optimization pass - 29.6 ms/token
* metal : Q3_K cleanup
* metal : fixed accidentally broken Q2_K
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Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
* Rebase to latest
* Show progress
* Add assert to make sure we only allocate temp buffer for non-CPU backend tensor
Co-authored-by: Johannes Gäßler <johannesg@5d6.de>
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Co-authored-by: Johannes Gäßler <johannesg@5d6.de>
The number of buffers in the ggml context was left unitialized.
This leads to sporadic failures to load the model on
startup. It is actually strange that the failure occurred so
infrequantly.
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
* Fix issue where interactive mode in the main example crashes when input exceeds ctx size
* Ensure the context size is at least 8 tokens in the main example.
Closes#1768
This is needed to make operators like ggml_view() be able to store their
parameters in the ggml context's memory and not get discarded when
no_alloc is true
* Add support for quantizing already quantized models
* Threaded dequantizing and f16 to f32 conversion
* Clean up thread blocks with spares calculation a bit
* Use std::runtime_error exceptions.
* metal : 8% faster q4_0
Avoid copying into local uchar4 anf float4.
* metal : 17% faster Q4_0
Use 64 threads in a thread group.
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
* metal : add Q2_K implementation
27.1 ms / token on M2 Max 30-core GPU, so about the
same speed as Q4_0. Memory throughput is ~156 GB/s.
The access pattern used in the Q2_K
CUDA implementation resulted in significantly lower
performance (~31 ms/token).
* Fixing merge conflicts
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
* Metal implementation for Q4_K
Very slow for now:
42 ms / token, Q4_0 runs in 28 ms/token on my
30-core M2 Max GPU.
* Optimizing Q4_K on metal
The first token always takes longer, I guess because
the metal kernel is being jit-compiled.
So, using n = 128 to measure time.
At this point Q4_K takes 29.5 ms / token
compared to 27.2 ms / token for Q4_0.
Quite a bit better than the initial attempt,
but still not good enough.
* Optimizing q4_K metal dot some more
For n = 256 it is now 28.1 ms/token compared to
27 ms/token for q4_0.
* Fix after merge with master
* Metal implementation for Q6_K
Similar to the CUDA implementation.
No idea if this is the optimum for Metal, but the few
alternative variants I tried all had a lower performance.
We get 36.5 ms / token on M2 Max with 30 GPU cores.
This corresponds to ~200 GB/second throughput.
* clang-tidy : add config back
* Much better Q6_K implementation for metal
28.3 ms / token for 7B. Subtracting ~9 ms that is spent in
other compute graph operations, we are left with ~19 ms
for the matrix multiplications. The model is ~5.5 GB,
so we are getting 1000 / 19 * 5.5 = 290 GB/s!
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
* Metal implementation for Q4_K
Very slow for now:
42 ms / token, Q4_0 runs in 28 ms/token on my
30-core M2 Max GPU.
* Optimizing Q4_K on metal
The first token always takes longer, I guess because
the metal kernel is being jit-compiled.
So, using n = 128 to measure time.
At this point Q4_K takes 29.5 ms / token
compared to 27.2 ms / token for Q4_0.
Quite a bit better than the initial attempt,
but still not good enough.
* Optimizing q4_K metal dot some more
For n = 256 it is now 28.1 ms/token compared to
27 ms/token for q4_0.
* Fix after merge with master
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
The prompt cache constitutes a nice speed up when using the same prompt
prefix across multiple evaluations, but when using it, it will also be
updated, which is not always desirable. One use case is to have a large
prompt containing some context and usage rules, and a second part
containing variable data of the problem being studied. In this case it's
desirable to be able to save the first part once, and to always reuse it
as-is without updating it with the second part.
The new argument --prompt-cache-ro enables this read-only mode on the
prompt cache. The prompt's contents that match the cache are loaded
from the cache but the rest is not modified. This allowed to reduce a
total analysis time from 112s to 49.7s here, without having to backup
and restore a copy of the prompt, which takes significant time at 500
MB.
Signed-off-by: Willy Tarreau <w@1wt.eu>
* Use events instead of clFinish, where possible
* OpenCL: Don't load gpu layers into RAM, add mul_f32 kernel
* Reduce queueing overhead for contiguous tensors by using single mul kernel call
* Adapt to #1612 cl_mem malloc changes
* Reduce code duplication between cuda and opencl branches
* Improve implementation
* Clblast fixes + enhancements to save VRAM:
1. Change all Clblast buffers to CL_MEM_READ_WRITE, as the pool malloc currently doesn't properly handle them.
2. When recycling buffers in pool malloc, always assign the SMALLEST available buffer that fits, instead of the FIRST available buffer
3. When failing to recycle a buffer in pool malloc (all too small), instead recycle the largest available free buffer by resizing it.
* change max value size_t to use limits
* removed flags from the CL pool malloc, apply code tidying suggestions.
* Use MTLDevice.newBufferWithBytesNoCopy to share buffers between CPU and GPU
* Page-align buffers used by Metal
* Remove trailing whitespace
* Only import unistd.h for Metal builds
* metal : remove unnecessary copies
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Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>