* k_quants: WIP super-blocks with 64 weights
* k_quants: WIP super-blocks with 64 weights
Q6_K scalar and AVX2 works
* k_quants: WIP super-blocks with 64 weights
Q4_K scalar and AVX2 works
* k_quants: WIP super-blocks with 64 weights
Q2_K scalar and AVX2 works. Q2_K is way too slow (it is actually slower
than the scalar implementation)
* k_quants: WIP super-blocks with 64 weights
Q3_K scalar and AVX2 works.
* k_quants: WIP super-blocks with 64 weights
Q5_K scalar and AVX2 works, and with that all
k_quants are done on AVX2 and scalar
* k_quants: WIP super-blocks with 64 weights
Q6_K working on CUDA. Cannot make it run quite as gast as
with super-blocks with 256 weigths: 8% slower on 4080,
20% slower on the 1660 (but there we fit 1 less layer on the
GPU because pf the larger model size), so some fraction of
these 20% is due to that,
* k_quants: WIP super-blocks with 64 weights
Q4_K working on CUDA. ~10% slower on GTX-1660,
16% slower on 4080.
* k_quants: WIP super-blocks with 64 weights
Q2_K working on CUDA. ~3% slower on GTX-1660,
10% slower on 4080.
* k_quants: WIP super-blocks with 64 weights
Q3_K working on CUDA.
* k_quants: WIP super-blocks with 64 weights
Q5_K working on CUDA, and with this CUDA is done.
* k_quants: WIP super-blocks with 64 weights
Q6_K working on ARM_NEON
* k_quants: WIP super-blocks with 64 weights
Q4_K working on ARM_NEON, but quite a bit slower than 256 weights
* k_quants: WIP super-blocks with 64 weights
Q2_K working on ARM_NEON, but quite a bit slower than 256 weights
* k_quants: WIP super-blocks with 64 weights
Q3_K working on ARM_NEON, but quite a bit slower than 256 weights.
* k_quants: WIP super-blocks with 64 weights
Q5_K working on ARM_NEON, but quite a bit slower than 256 weights.
With that, we have full support for ARM_NEON, although
performance is not quite there.
* k_quants: WIP super-blocks with 64 weights
Slightly more efficient Q3_K and Q5_K
* k_quants: WIP super-blocks with 64 weights
Another small improvement for Q3_K and Q5_K on ARM_NEON
* k_quants: WIP super-blocks with 64 weights
Yet another speedup for Q5_K on ARM_NEON.
We are now within 10% of the QK_K = 256 version.
* k_quants: WIP super-blocks with 64 weights
* We are able to pass preprocessor macros to the Metal
compiler
* Q6_K works and is actually slightly more efficient than
the QK_K = 256 version (25.2 ms vs 25.8 ms)
* k_quants: WIP super-blocks with 64 weights
Q4_K works on Metal and is actually slightly faster
than QK_K = 256 (21.95 ms vs 24.0 ms).
* k_quants: WIP super-blocks with 64 weights
Q2_K works on Metal and is very slightly faster
than QK_K = 256 (23.8 ms vs 24.2 ms).
* k_quants: WIP super-blocks with 64 weights
Q3_K works on Metal and is slightly faster
than QK_K = 256 (26.6 ms vs 28.3 ms).
* k_quants: WIP super-blocks with 64 weights
Q5_K works on Metal and is slightly faster
than QK_K = 256 (23.7 ms vs 26.3 ms).
* k_quants: call them _K, not _k, also on Metal
* k_quants: correctly define QK_K in llama.cpp
* Fixed bug in q4_K quantization added with the 64-block addition
* Simplify via lambda
* k_quants: swicth Q3_K to 4-bit scales when QK_K = 64
Otherwise there isn't much benefit from this
quantization type. There is some very slight loss
in accuracy, but we reduce size by ~7%.
E.g., for OpenLLaMA-3B, Q3_K_S perplexity is
8.6131 with 8-bit scales and 8.6352 with 4-bit,
while file size decreases from 1.53G to 1.44G.
* k_quants: switch Q4_K to 4-bit scales when QK_K = 64
Here the loss in accuracy is greater than for Q3_K,
but the Q4_K points still move further to the left on
the perplexity vs size curve.
* k_quants: forgot to add the Metal changes in last commit
* k_quants: change Q5_K to be type 0 when QK_K = 64
Still needs AVX2 implementation
* k_quants: AVX2 implementation for new 64-weight Q5_K
* k_quants: 10% faster ARM_NEON Q5_K dot product
* k_quants: fixed issue caused by merging with master
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
* #1869 Fix null reference errors when training from scratch with CUDA build
Calling ggml_compute_forward when node->src0 was null was causing train-text-from-scratch.exe to terminate unexpectedly.
* ggml : do not dereference src0 if NULL
---------
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
* Fix top-p sampling to match the standard definition (smallest set that has probability mass at least p, not largest set with probability mass less than p)
* top-p: correct gt to gte
* add test for correct top-p behavior
* llama : make model stateless and context stateful
* llama : minor cleanup
* llama : update internal API declaration
* Apply suggestions from code review
fix style
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
* Missing model memory release
* Fix style
* Add deprecated warning for public API function llama_init_from_file
* Update public API use cases: move away from deprecated llama_init_from_file
* Deprecate public API function llama_apply_lora_from_file
---------
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
* Read hyper-parameters from HuggingFace-transformer config.json, if they exist, and fall back to guessing, like before otherwise.
This allows converting open_llama 3B and other non-standard model designs.
* fixed issue: memory is not guaranteed to be aligned properly during ggml_init call from loading saved sessions
* - removed commented out old code from fix
- updated another instance of same issue below original
* Only use Q6_K for output weights if tensor size is multiple of 256
* Fixed copy/paste mistake
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
* k_quants: hopefully much faster Q4_K on older GPUs
On the GTX-1660 that I have available to represent
"old GPUs", token prediction drops from 65.5 ms/tok
to 41.5 ms/tok!
* k_quants: hopefully much faster Q3_K on older GPUs
On the GTX-1660 that I have available to represent
"old GPUs", token prediction drops from 60.3 ms/tok
to 41.0 ms/tok!
* k_quants: faster Q2_K on older GPUs
It looks like I didn't need to change anything
compared to what we already had, so this is just
adding clarifying comments. But I now measure
36.3 ms/tok on the GTX-1660, instead fo the
47.2 ms/tok that I have written in the faster
k-quants PR.
* k_quants: faster Q5_K on older GPUs
68.5 ms/tok -> 62.0 ms/tok on GTX-1660.
For some reason the same access pattern that leads
to such resounding success for Q2_K to Q4_K did not
work at all for Q5_K.
It is also more difficult to measure because for Q5_K_S
we only have 32 layers on the GTX-1660, so output, tok embeddings
and kv cache are done on the CPU.
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
* Convert vector to f16 for dmmv
* compile option
* Added compilation option description to README
* Changed cmake CUDA_ARCHITECTURES from "OFF" to "native"
* Fix examples/metal
* k-quants: prevent usage when tensor size is not divisible by 256
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
* metal : handle buffers larger than device's maxBufferLength
* metal : print more verbose device info + handle errors
* metal : fix prints for overlapping views
* metal : minimize view overlap to try to utilize device memory better
A major rewrite for the server example.
Note that if you have built something on the previous server API, it will probably be incompatible.
Check out the examples for how a typical chat app could work.
This took a lot of effort, there are 24 PR's closed in the submitter's repo alone, over 160 commits and a lot of comments and testing.
Summary of the changes:
- adds missing generation parameters: tfs_z, typical_p, repeat_last_n, repeat_penalty, presence_penalty, frequency_penalty, mirostat, penalize_nl, seed, ignore_eos
- applies missing top k sampler
- removes interactive mode/terminal-like behavior, removes exclude parameter
- moves threads and batch size to server command-line parameters
- adds LoRA loading and matches command line parameters with main example
- fixes stopping on EOS token and with the specified token amount with n_predict
- adds server timeouts, host, and port settings
- adds expanded generation complete response; adds generation settings, stop reason, prompt truncated, model used, and final text
- sets defaults for unspecified parameters between requests
- removes /next-token endpoint and as_loop parameter, adds stream parameter and server-sent events for streaming
- adds CORS headers to responses
- adds request logging, exception printing and optional verbose logging
- adds better stopping words handling when matching multiple tokens and while streaming, or when it finishes on a partial stop string
- adds printing an error when it can't bind to the host/port specified
- fixes multi-byte character handling and replaces invalid UTF-8 characters on responses
- prints timing and build info on startup
- adds logit bias to request parameters
- removes embedding mode
- updates documentation; adds streaming Node.js and Bash examples
- fixes code formatting
- sets server threads to 1 since the current global state doesn't work well with simultaneous requests
- adds truncation of the input prompt and better context reset
- removes token limit from the input prompt
- significantly simplified the logic and removed a lot of variables
---------
Co-authored-by: anon998 <131767832+anon998@users.noreply.github.com>
Co-authored-by: Henri Vasserman <henv@hot.ee>
Co-authored-by: Felix Hellmann <privat@cirk2.de>
Co-authored-by: Johannes Gäßler <johannesg@5d6.de>
Co-authored-by: Lesaun Harvey <Lesaun@gmail.com>
Small, non-functional changes were made to non-compliant files.
These include breaking up long lines, whitespace sanitation and
unused import removal.
Maximum line length in python files was set to a generous 125 chars,
in order to minimize number of changes needed in scripts and general
annoyance. The "txt" prompts directory is excluded from the checks
as it may contain oddly formatted files and strings for a good reason.
Signed-off-by: Jiri Podivin <jpodivin@gmail.com>