Commit Graph

20 Commits

Author SHA1 Message Date
Jeff Bolz
b685daf386
vulkan: request round-to-even for fp16 in im2col/rope_head (#10767)
Vulkan doesn't mandate a specific rounding mode, but the shader_float_controls
feature allows rounding mode to be requested if the implementation supports it.
2024-12-10 21:23:17 +01:00
Eve
dafae66cc2
vulkan: dynamic subgroup size for the remaining k quants (#10745)
* q5_k

q4_k

q3_k

q2_k

q6_k multi row example

* revert as multi row isnt faster for k quants
2024-12-10 20:33:23 +01:00
Jeff Bolz
a05e2afcc2
vulkan: disable spirv-opt for coopmat shaders (#10763)
There are some bugs in the 1.3.296 SDK, so disable this. It isn't strictly
necessary anyway.

Add missing dependency on vulkan-shaders-gen, so shaders get recompiled when it
changes.

Fix coopmat support reporting when glslc doesn't support NV_coopmat2.
2024-12-10 18:22:20 +01:00
Jeff Bolz
3d98b4cb22
vulkan: fix compile warnings (#10731) 2024-12-09 08:24:01 +01:00
Jeff Bolz
ecc93d0558
vulkan: compile a test shader in cmake to check for coopmat2 support (#10713) 2024-12-08 09:05:55 +01:00
0cc4m
3df784b305
Vulkan: VK_KHR_cooperative_matrix support to speed up prompt processing (#10597)
* Vulkan: Implement VK_KHR_cooperative_matrix support in the matrix matrix multiplication shader

* Improve performance with better q4_k and q5_k dequant and store unrolling

* Add Vulkan MUL_MAT and MUL_MAT_ID accumulator precision selection

* Rework mulmat shader selection and compilation logic, avoid compiling shaders that won't get used by device

* Vulkan: Implement accumulator switch for specific mul mat mat shaders

* Vulkan: Unroll more loops for more mul mat mat performance

* Vulkan: Add VK_AMD_shader_core_properties2 support to read Compute Unit count for split_k logic

* Disable coopmat support on AMD proprietary driver

* Remove redundant checks

* Add environment variable GGML_VK_DISABLE_COOPMAT to disable VK_KHR_cooperative_matrix support

* Fix rebase typo

* Fix coopmat2 MUL_MAT_ID pipeline selection
2024-12-07 10:24:15 +01:00
Jeff Bolz
c9c6e01dae
vulkan: Add VK_NV_cooperative_matrix2 support for mul_mat and flash attention (#10206) 2024-12-05 20:15:05 +01:00
Jeff Bolz
2759916d86
vulkan: Implement "fast divide" (mul+shift) for unary ops like copy (#10642) 2024-12-04 08:28:59 +01:00
Jeff Bolz
cc98896db8
vulkan: optimize and reenable split_k (#10637)
Use vector loads when possible in mul_mat_split_k_reduce. Use split_k
when there aren't enough workgroups to fill the shaders.
2024-12-03 20:29:54 +01:00
Eve
0533e7fb38
vulkan: Dynamic subgroup size support for Q6_K mat_vec (#10536)
* subgroup 64 version with subgroup add. 15% faster

scalable version

tested for subgroup sizes 16-128

* check for subgroup multiple of 16 and greater than 16

* subgroup sizes are always a power of 2 (https://github.com/KhronosGroup/GLSL/issues/45)

* force 16 sequential threads per block

* make 16 subgroup size a constant
2024-11-30 08:00:02 +01:00
Jeff Bolz
f095a649ec
vulkan: get the first command buffer submitted sooner (#10499)
This is an incremental improvement over #9118 to get work to the GPU a bit
sooner. The first part is to start with a smaller number of nodes before
the first submit, and ramp it up to the current 100 nodes/submit. The
second part is to reduce the dryrun overhead for all the nodes that just
need to request descriptor space.

With these changes I get around 1-2% speedup on RTX 4070 combined with my
old Haswell-era CPU.
2024-11-29 07:18:02 +01:00
Jeff Bolz
5b3466bedf
vulkan: Handle GPUs with less shared memory (#10468)
There have been reports of failure to compile on systems with <= 32KB
of shared memory (e.g. #10037). This change makes the large tile size
fall back to a smaller size if necessary, and makes mul_mat_id fall
back to CPU if there's only 16KB of shared memory.
2024-11-27 08:30:27 +01:00
Jeff Bolz
904109ed0d
vulkan: fix group_norm (#10496)
Fix bad calculation of the end of the range. Add a backend test that
covers the bad case (taken from stable diffusion).

Fixes https://github.com/leejet/stable-diffusion.cpp/issues/439.
2024-11-26 16:45:05 +01:00
Diego Devesa
5931c1f233
ggml : add support for dynamic loading of backends (#10469)
* ggml : add support for dynamic loading of backends

---------

Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
2024-11-25 15:13:39 +01:00
Jeff Bolz
1bacb9f625
vulkan: further optimize mul_mat_vec using larger loads (#10387)
* vulkan: Use pipeline_robustness to disable robustness in mul_mat_vec.

Add some early returns for nonexistent rows in mul_mat_vec shaders. These
can only be hit when dispatching a 2D grid of workgroups. Fix the logic
for the 2D grid of workgroups to round up.

Enable the pipeline robustness extension if it's available, and use it to
disable robustness for these pipelines. The instructions to do the bounds
checking contend for the same ALU resources as the bit twiddling dequant
instructions.

* vulkan: Add GLSL structure aliases for quant types to allow larger loads

In Vulkan it's not possible to cast pointer types, so instead you have to
declare an aliased binding for the memory with a different type. This
commit adds aliases for the quant formats using 16b ints, and in a few
places where the struct size is a multiple of 4 also using 32b ints.
Currently only q4_k's aliases are used, but others will be used in
subsequent commits.

* vulkan: use larger loads in q5_k and q6_k shaders.

Similar to the optimization I did in q4_k recently, this vectorizes some loads
and reduces the number of bit twiddling instructions.

* vulkan: use larger K step per iteration in mul_mat_vec.

Add vec4 dequantization functions, and use them to do K=8 per iteration in
mul_mat_vec. This uses 16b loads for the quant values and 128b loads for B
which helps reduce the load on the memory system.

The K_PER_ITER==2 logic is still there, just for F16/F32, and really only
because they support unaligned sizes.

Tweak the num_iters/unrolling logic to be simpler and catch a couple missed
unrolling opportunities.
2024-11-20 08:11:00 +01:00
Jeff Bolz
b3e585988f
vulkan: Optimize soft_max (#10301)
* vulkan: Optimize soft_max

Large soft_max could already saturate memory, but small/medium sizes were
pretty slow. The bulk of the gains for them comes from using a smaller
workgroup size, and making the workgroup size match the subgroup size also
makes the barriers much cheaper.

Cache some values in locals to avoid refetching/recomputing. And stamp
out a few "template instantiations" so smaller cases will fully unroll.

Add a missing early return for OOB rows. This happens when there are more
than 512 rows and the dispatch is 512 x H.

* vulkan: Further soft_max optimizations

Restore the workgroup size of 512 case, use it for >1024.

Use unrollable loops for more iteration counts.
2024-11-19 08:25:17 +01:00
0cc4m
9b75f03cd2
Vulkan: Fix device info output format specifiers (#10366)
* Vulkan: Fix device info output format specifiers

* Vulkan: Use zu printf specifier for size_t instead of ld
2024-11-18 11:02:43 +01:00
Jeff Bolz
772703c8ff
vulkan: Optimize some mat-vec mul quant shaders (#10296)
Compute two result elements per workgroup (for Q{4,5}_{0,1}). This reuses
the B loads across the rows and also reuses some addressing calculations.
This required manually partially unrolling the loop, since the compiler
is less willing to unroll outer loops.

Add bounds-checking on the last iteration of the loop. I think this was at
least partly broken before.

Optimize the Q4_K shader to vectorize most loads and reduce the number of
bit twiddling instructions.
2024-11-16 07:26:57 +01:00
thewh1teagle
3225008973 ggml : vulkan logs (whisper/2547) 2024-11-15 15:44:06 +02:00
Diego Devesa
ae8de6d50a
ggml : build backends as libraries (#10256)
* ggml : build backends as libraries

---------

Signed-off-by: Xiaodong Ye <xiaodong.ye@mthreads.com>
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
Co-authored-by: R0CKSTAR <xiaodong.ye@mthreads.com>
2024-11-14 18:04:35 +01:00