#version 450 #extension GL_EXT_shader_16bit_storage : require layout (push_constant) uniform parameter { uint batch_offset; uint offset_delta; uint IC; uint IW; uint IH; uint OW; uint OH; uint KW; uint KH; uint pelements; uint CHW; int s0; int s1; int p0; int p1; int d0; int d1; } p; #include "types.comp" #define BLOCK_SIZE 256 layout(local_size_x = BLOCK_SIZE, local_size_y = 1, local_size_z = 1) in; layout (binding = 0) readonly buffer X {A_TYPE data_a[];}; layout (binding = 1) writeonly buffer D {D_TYPE data_d[];}; void main() { const uint i = gl_GlobalInvocationID.x; if (i >= p.pelements) { return; } const uint ksize = p.OW * (p.KH > 1 ? p.KW : 1); const uint kx = i / ksize; const uint kd = kx * ksize; const uint ky = (i - kd) / p.OW; const uint ix = i % p.OW; const uint oh = gl_GlobalInvocationID.y; const uint batch = gl_GlobalInvocationID.z / p.IC; const uint ic = gl_GlobalInvocationID.z % p.IC; const uint iiw = ix * p.s0 + kx * p.d0 - p.p0; const uint iih = oh * p.s1 + ky * p.d1 - p.p1; const uint offset_dst = ((batch * p.OH + oh) * p.OW + ix) * p.CHW + (ic * (p.KW * p.KH) + ky * p.KW + kx); if (iih < 0 || iih >= p.IH || iiw < 0 || iiw >= p.IW) { data_d[offset_dst] = D_TYPE(0.0f); } else { const uint offset_src = ic * p.offset_delta + batch * p.batch_offset; data_d[offset_dst] = D_TYPE(data_a[offset_src + iih * p.IW + iiw]); } }