/** * Copyright (c) 2023 Nomic, Inc. All rights reserved. * * This software is licensed under the terms of the Software for Open Models License (SOM), * version 1.0, as detailed in the LICENSE_SOM.txt file. A copy of this license should accompany * this software. Except as expressly granted in the SOM license, all rights are reserved by Nomic, Inc. */ #version 450 #include "common.comp" layout(local_size_x = 64) in; layout (binding = 0) readonly buffer tensorInA { float16_t inA[]; }; layout (binding = 1) readonly buffer tensorInB { float inB[]; }; layout (binding = 2) writeonly buffer tensorOut { float out_[]; }; layout (push_constant) uniform parameter { uint inAOff; uint inBOff; uint outOff; int ne00; uint nb01; uint nb02; uint nb11; uint nb12; int ne0; int ne1; } pcs; shared float sum[gl_WorkGroupSize.x]; void main() { const uint r0 = gl_WorkGroupID.x; const uint r1 = gl_WorkGroupID.y; const uint im = gl_WorkGroupID.z; const uint x = (r0*pcs.nb01 + im*pcs.nb02) / 2 + pcs.inAOff; // Based from inA const uint y = (r1*pcs.nb11 + im*pcs.nb12) / 4 + pcs.inBOff; // based from inB sum[gl_LocalInvocationID.x] = 0.0; for (uint i = gl_LocalInvocationID.x; i < pcs.ne00; i += gl_WorkGroupSize.x) { sum[gl_LocalInvocationID.x] += float(inA[x+i]) * float(inB[y+i]); } // accumulate the sum from all threads in the threadgroup barrier(); memoryBarrierShared(); [[unroll]] for (uint i = gl_WorkGroupSize.x/2; i > 0; i /= 2) { if (gl_LocalInvocationID.x < i) { sum[gl_LocalInvocationID.x] += sum[gl_LocalInvocationID.x + i]; } barrier(); memoryBarrierShared(); } if (gl_LocalInvocationID.x == 0) { out_[im*pcs.ne1*pcs.ne0 + r1*pcs.ne0 + r0 + pcs.outOff] = sum[0]; } }