#version 450 #extension GL_EXT_control_flow_attributes : enable layout(local_size_x = 256, local_size_y = 1, local_size_z = 1) in; layout (binding = 0) readonly buffer A {float data_a[];}; layout (binding = 1) writeonly buffer D {float data_d[];}; layout (push_constant) uniform parameter { uint ne; uint k_num; } p; void main() { const uint idx = gl_GlobalInvocationID.x; if (idx >= p.ne) { return; } float result = 0.0f; [[unroll]] for (uint i = 0; i < p.k_num; i++) { result += data_a[i * p.ne + idx]; } data_d[idx] = result; }