/**
 * Copyright (c) 2023 Nomic, Inc. All rights reserved.
 *
 * This software is licensed under the terms of the Software for Open Models License (SOM),
 * version 1.0, as detailed in the LICENSE_SOM.txt file. A copy of this license should accompany
 * this software. Except as expressly granted in the SOM license, all rights are reserved by Nomic, Inc.
 */

#version 450

#include "common.comp"

layout(local_size_x = 1) in;

layout(binding = 0) buffer restrict readonly tensorInA { float inA[]; };
layout(binding = 1) buffer restrict readonly tensorInB { float inB[]; };
layout(binding = 2) buffer restrict writeonly tensorOut { float out_[]; };

layout(push_constant) uniform PushConstants {
    uint inAOff;
    uint inBOff;
    uint outOff;
    uint row;
} pcs;

void main() {
    const uint i = gl_WorkGroupID.x;

    out_[i + pcs.outOff] = inA[i + pcs.inAOff] * inB[(i % pcs.row) + pcs.inBOff];
}