mirror of
https://github.com/ggerganov/llama.cpp.git
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7c7836d9d4
* Refactor shaders, extract GLSL code from ggml_vk_generate_shaders.py into vulkan-shaders directory * Improve debug log code * Add memory debug output option * Fix flake8 * Fix unnecessary high llama-3 VRAM use
27 lines
702 B
Plaintext
27 lines
702 B
Plaintext
#version 450
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#include "types.comp"
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#include "generic_binary_head.comp"
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void main() {
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const uint i00 = gl_GlobalInvocationID.x;
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const uint i10 = gl_GlobalInvocationID.y;
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const uint i11 = (gl_GlobalInvocationID.z)/p.ne12;
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const uint i12 = (gl_GlobalInvocationID.z)%p.ne12;
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if (i00 >= p.ne00) {
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return;
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}
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const uint i01 = data_b[i10*p.nb10 + i11*p.nb11 + i12*p.nb12];
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const uint a_offset = i01*p.nb01 + i11*p.nb02 + i12*p.nb03;
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const uint d_offset = i10*p.nb21 + i11*p.nb22 + i12*p.nb23;
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#ifndef OPTIMIZATION_ERROR_WORKAROUND
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data_d[d_offset + i00] = D_TYPE(data_a[a_offset + i00]);
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#else
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data_d[d_offset + i00] = data_a[a_offset + i00];
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#endif
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}
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