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https://github.com/ggerganov/llama.cpp.git
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7c7836d9d4
* Refactor shaders, extract GLSL code from ggml_vk_generate_shaders.py into vulkan-shaders directory * Improve debug log code * Add memory debug output option * Fix flake8 * Fix unnecessary high llama-3 VRAM use
14 lines
367 B
Plaintext
14 lines
367 B
Plaintext
#version 450
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#include "types.comp"
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#include "generic_unary_head.comp"
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void main() {
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if (gl_GlobalInvocationID.x >= p.ne) {
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return;
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}
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const FLOAT_TYPE val = FLOAT_TYPE(data_a[src0_idx(gl_GlobalInvocationID.x)]);
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data_d[p.d_offset + dst_idx(gl_GlobalInvocationID.x)] = D_TYPE(val < p.param1 ? p.param1 : (val > p.param2 ? p.param2 : val));
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}
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