mirror of
https://github.com/ggerganov/llama.cpp.git
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7c7836d9d4
* Refactor shaders, extract GLSL code from ggml_vk_generate_shaders.py into vulkan-shaders directory * Improve debug log code * Add memory debug output option * Fix flake8 * Fix unnecessary high llama-3 VRAM use
38 lines
887 B
Plaintext
38 lines
887 B
Plaintext
#version 450
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#include "generic_head.comp"
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#include "types.comp"
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#extension GL_EXT_control_flow_attributes : enable
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layout(local_size_x_id = 0, local_size_y = 1, local_size_z = 1) in;
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layout (binding = 0) readonly buffer A {A_TYPE data_a[];};
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layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
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layout (constant_id = 0) const uint BLOCK_SIZE = 32;
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shared FLOAT_TYPE tmp[BLOCK_SIZE];
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void main() {
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const uint row = gl_WorkGroupID.x;
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const uint col = gl_LocalInvocationID.x;
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tmp[col] = FLOAT_TYPE(0.0f);
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for (uint i = col; i < p.KX; i += BLOCK_SIZE) {
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tmp[col] += FLOAT_TYPE(data_a[row*p.KX + i]);
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}
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barrier();
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[[unroll]] for (int s = int(BLOCK_SIZE) / 2; s > 0; s >>= 1) {
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if (col < s) {
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tmp[col] += tmp[col + s];
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}
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barrier();
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}
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if (col == 0) {
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data_d[row] = D_TYPE(tmp[0]);
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}
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}
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