mirror of
https://github.com/ggerganov/llama.cpp.git
synced 2024-12-27 06:39:25 +01:00
vulkan : implement Stable Diffusion operators (ggml/904)
* Fix Vulkan repeat op * Implement Vulkan concat op * Delete old Vulkan shader generator * Implement Vulkan im2col op * Implement Vulkan unary gelu_quick op * Implement Vulkan group_norm op * Implement Vulkan timestep_embedding op * Implement Vulkan upscale op * Fix Vulkan vk_context tensor extra index issue * Fix Vulkan matmul shader parameter bug * Properly fix Vulkan matmul shader parameter bug * Add Vulkan ADD f16 + f32 -> f16 operator support * Implement Vulkan tanh op * Fix Vulkan group count too large Validation error on non-Nvidia GPUs * Throw error when too much memory is requested * Fix another Vulkan group count too large Validation error on non-Nvidia GPUs * Fix matmul MMQ condition * Implement Vulkan pad op * Fix Vulkan crash when tensor is used multiple times in a compute graph * Add Vulkan CONCAT f16 + f16 -> f16 op * Add Vulkan LEAKY_RELU op
This commit is contained in:
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File diff suppressed because it is too large
Load Diff
@ -4,9 +4,11 @@
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#include "generic_binary_head.comp"
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void main() {
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if (gl_GlobalInvocationID.x >= p.ne) {
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const uint idx = get_idx();
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if (idx >= p.ne) {
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return;
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}
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data_d[p.d_offset + dst_idx(gl_GlobalInvocationID.x)] = D_TYPE(FLOAT_TYPE(data_a[src0_idx(gl_GlobalInvocationID.x)]) + FLOAT_TYPE(data_b[src1_idx(gl_GlobalInvocationID.x)]));
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data_d[p.d_offset + dst_idx(idx)] = D_TYPE(FLOAT_TYPE(data_a[src0_idx(idx)]) + FLOAT_TYPE(data_b[src1_idx(idx)]));
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}
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@ -4,10 +4,12 @@
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#include "generic_unary_head.comp"
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void main() {
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if (gl_GlobalInvocationID.x >= p.ne) {
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const uint idx = get_idx();
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if (idx >= p.ne) {
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return;
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}
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const FLOAT_TYPE val = FLOAT_TYPE(data_a[src0_idx(gl_GlobalInvocationID.x)]);
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data_d[p.d_offset + dst_idx(gl_GlobalInvocationID.x)] = D_TYPE(val < p.param1 ? p.param1 : (val > p.param2 ? p.param2 : val));
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const FLOAT_TYPE val = FLOAT_TYPE(data_a[src0_idx(idx)]);
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data_d[p.d_offset + dst_idx(idx)] = D_TYPE(val < p.param1 ? p.param1 : (val > p.param2 ? p.param2 : val));
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}
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35
ggml/src/vulkan-shaders/concat.comp
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35
ggml/src/vulkan-shaders/concat.comp
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@ -0,0 +1,35 @@
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#version 450
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#include "types.comp"
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#include "generic_binary_head.comp"
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void main() {
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const uint idx = gl_GlobalInvocationID.z * 262144 + gl_GlobalInvocationID.y * 512 + gl_GlobalInvocationID.x;
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const int dim = p.param3;
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if (idx >= p.ne) {
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return;
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}
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const uint i3 = idx / (p.ne22*p.ne21*p.ne20);
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const uint i3_offset = i3 * p.ne22*p.ne21*p.ne20;
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const uint i2 = (idx - i3_offset) / (p.ne21*p.ne20);
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const uint i2_offset = i2*p.ne21*p.ne20;
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const uint i1 = (idx - i3_offset - i2_offset) / p.ne20;
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const uint i0 = idx - i3_offset - i2_offset - i1*p.ne20;
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uint o[4] = {0, 0, 0, 0};
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o[dim] = dim == 0 ? p.ne00 : (dim == 1 ? p.ne01 : (dim == 2 ? p.ne02 : p.ne03));
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const uint src0_idx = i3*p.nb03 + i2*p.nb02 + i1*p.nb01 + i0*p.nb00;
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const uint src1_idx = (i3 - o[3])*p.nb13 + (i2 - o[2])*p.nb12 + (i1 - o[1])*p.nb11 + (i0 - o[0])*p.nb10;
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const uint dst_idx = i3*p.nb23 + i2*p.nb22 + i1*p.nb21 + i0*p.nb20;
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const bool is_src0 = i0 < p.ne00 && i1 < p.ne01 && i2 < p.ne02 && i3 < p.ne03;
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#ifndef OPTIMIZATION_ERROR_WORKAROUND
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data_d[p.d_offset + dst_idx] = D_TYPE(is_src0 ? data_a[src0_idx] : data_b[src1_idx]);
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#else
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data_d[p.d_offset + dst_idx] = is_src0 ? data_a[src0_idx] : data_b[src1_idx];
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#endif
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}
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@ -4,13 +4,15 @@
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#include "generic_unary_head.comp"
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void main() {
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if (gl_GlobalInvocationID.x >= p.ne) {
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const uint idx = get_idx();
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if (idx >= p.ne) {
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return;
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}
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#ifndef OPTIMIZATION_ERROR_WORKAROUND
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data_d[p.d_offset + dst_idx(gl_GlobalInvocationID.x)] = D_TYPE(data_a[src0_idx(gl_GlobalInvocationID.x)]);
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data_d[p.d_offset + dst_idx(idx)] = D_TYPE(data_a[src0_idx(idx)]);
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#else
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data_d[p.d_offset + dst_idx(gl_GlobalInvocationID.x)] = data_a[src0_idx(gl_GlobalInvocationID.x)];
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data_d[p.d_offset + dst_idx(idx)] = data_a[src0_idx(idx)];
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#endif
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}
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#include "generic_binary_head.comp"
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void main() {
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if (gl_GlobalInvocationID.x >= p.ne) {
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const uint idx = get_idx();
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if (idx >= p.ne) {
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return;
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}
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data_d[p.d_offset + dst_idx(gl_GlobalInvocationID.x)] = D_TYPE(FLOAT_TYPE(data_a[src0_idx(gl_GlobalInvocationID.x)]) / FLOAT_TYPE(data_b[src1_idx(gl_GlobalInvocationID.x)]));
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data_d[p.d_offset + dst_idx(idx)] = D_TYPE(FLOAT_TYPE(data_a[src0_idx(idx)]) / FLOAT_TYPE(data_b[src1_idx(idx)]));
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}
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@ -13,7 +13,7 @@ layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
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void main() {
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const float GELU_COEF_A = 0.044715f;
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const float SQRT_2_OVER_PI = 0.79788456080286535587989211986876f;
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const uint i = gl_GlobalInvocationID.x;
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const uint i = gl_GlobalInvocationID.z * 262144 + gl_GlobalInvocationID.y * 512 + gl_GlobalInvocationID.x;
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if (i >= p.KX) {
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return;
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23
ggml/src/vulkan-shaders/gelu_quick.comp
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23
ggml/src/vulkan-shaders/gelu_quick.comp
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#version 450
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#include "generic_head.comp"
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#include "types.comp"
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#extension GL_EXT_control_flow_attributes : enable
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layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
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layout (binding = 0) readonly buffer X {A_TYPE data_a[];};
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layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
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void main() {
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const float GELU_QUICK_COEF = -1.702f;
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const uint i = gl_GlobalInvocationID.z * 262144 + gl_GlobalInvocationID.y * 512 + gl_GlobalInvocationID.x;
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if (i >= p.KX) {
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return;
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}
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const float x = float(data_a[i]);
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data_d[i] = D_TYPE(x * (1.0f / (1.0f + exp(GELU_QUICK_COEF * x))));
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}
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uint ne10; uint ne11; uint ne12; uint ne13; uint nb10; uint nb11; uint nb12; uint nb13;
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uint ne20; uint ne21; uint ne22; uint ne23; uint nb20; uint nb21; uint nb22; uint nb23;
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uint d_offset;
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float param1; float param2;
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float param1; float param2; int param3;
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} p;
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layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
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@ -16,6 +16,10 @@ layout (binding = 0) readonly buffer A {A_TYPE data_a[];};
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layout (binding = 1) readonly buffer B {B_TYPE data_b[];};
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layout (binding = 2) writeonly buffer D {D_TYPE data_d[];};
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uint get_idx() {
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return gl_GlobalInvocationID.z * 262144 + gl_GlobalInvocationID.y * 512 + gl_GlobalInvocationID.x;
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}
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uint src0_idx(uint idx) {
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const uint i03 = idx / (p.ne02*p.ne01*p.ne00);
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const uint i03_offset = i03 * p.ne02*p.ne01*p.ne00;
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layout (binding = 0) readonly buffer A {A_TYPE data_a[];};
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layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
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uint get_idx() {
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return gl_GlobalInvocationID.z * 262144 + gl_GlobalInvocationID.y * 512 + gl_GlobalInvocationID.x;
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}
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uint src0_idx(uint idx) {
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const uint i03 = idx / (p.ne02*p.ne01*p.ne00);
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const uint i03_offset = i03 * p.ne02*p.ne01*p.ne00;
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66
ggml/src/vulkan-shaders/group_norm.comp
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66
ggml/src/vulkan-shaders/group_norm.comp
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#version 450
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#include "generic_head.comp"
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#include "types.comp"
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#extension GL_EXT_control_flow_attributes : enable
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#define BLOCK_SIZE 512
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layout(local_size_x = BLOCK_SIZE, local_size_y = 1, local_size_z = 1) in;
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layout (binding = 0) readonly buffer X {A_TYPE data_a[];};
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layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
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shared float tmp[BLOCK_SIZE];
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void main() {
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const uint group_size = p.KX;
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const float eps = p.param1;
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const uint tid = gl_LocalInvocationID.x;
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const uint start = gl_WorkGroupID.x * group_size + tid;
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const uint end = start + group_size;
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tmp[tid] = 0.0f;
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// Calculate mean
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[[unroll]] for (uint col = start; col < end; col += BLOCK_SIZE) {
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tmp[tid] += float(data_a[col]);
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}
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// tmp up partial tmps and write back result
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barrier();
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[[unroll]] for (int s = BLOCK_SIZE / 2; s > 0; s >>= 1) {
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if (tid < s) {
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tmp[tid] += tmp[tid + s];
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}
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barrier();
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}
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const float mean = tmp[0] / group_size;
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barrier();
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tmp[tid] = 0.0f;
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// Calculate variance
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[[unroll]] for (uint col = start; col < end; col += BLOCK_SIZE) {
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const float xi = float(data_a[col]) - mean;
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data_d[col] = D_TYPE(xi);
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tmp[tid] += xi * xi;
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}
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// sum up partial sums and write back result
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barrier();
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[[unroll]] for (int s = BLOCK_SIZE / 2; s > 0; s >>= 1) {
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if (tid < s) {
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tmp[tid] += tmp[tid + s];
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}
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barrier();
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}
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const float variance = tmp[0] / group_size;
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const float scale = inversesqrt(variance + eps);
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[[unroll]] for (uint col = start; col < end; col += BLOCK_SIZE) {
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data_d[col] *= D_TYPE(scale);
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}
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}
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57
ggml/src/vulkan-shaders/im2col.comp
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57
ggml/src/vulkan-shaders/im2col.comp
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#version 450
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#extension GL_EXT_shader_16bit_storage : require
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layout (push_constant) uniform parameter
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{
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uint batch_offset; uint offset_delta;
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uint IC;
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uint IW; uint IH;
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uint OW; uint OH;
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uint KW; uint KH;
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uint pelements;
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uint CHW;
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int s0; int s1;
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int p0; int p1;
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int d0; int d1;
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} p;
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#include "types.comp"
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#define BLOCK_SIZE 256
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layout(local_size_x = BLOCK_SIZE, local_size_y = 1, local_size_z = 1) in;
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layout (binding = 0) readonly buffer X {A_TYPE data_a[];};
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layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
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void main() {
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const uint i = gl_GlobalInvocationID.x;
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if (i >= p.pelements) {
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return;
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}
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const uint ksize = p.OW * (p.KH > 1 ? p.KW : 1);
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const uint kx = i / ksize;
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const uint kd = kx * ksize;
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const uint ky = (i - kd) / p.OW;
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const uint ix = i % p.OW;
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const uint oh = gl_GlobalInvocationID.y;
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const uint batch = gl_GlobalInvocationID.z / p.IC;
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const uint ic = gl_GlobalInvocationID.z % p.IC;
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const uint iiw = ix * p.s0 + kx * p.d0 - p.p0;
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const uint iih = oh * p.s1 + ky * p.d1 - p.p1;
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const uint offset_dst =
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((batch * p.OH + oh) * p.OW + ix) * p.CHW +
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(ic * (p.KW * p.KH) + ky * p.KW + kx);
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if (iih < 0 || iih >= p.IH || iiw < 0 || iiw >= p.IW) {
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data_d[offset_dst] = D_TYPE(0.0f);
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} else {
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const uint offset_src = ic * p.offset_delta + batch * p.batch_offset;
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data_d[offset_dst] = D_TYPE(data_a[offset_src + iih * p.IW + iiw]);
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}
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}
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22
ggml/src/vulkan-shaders/leaky_relu.comp
Normal file
22
ggml/src/vulkan-shaders/leaky_relu.comp
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@ -0,0 +1,22 @@
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#version 450
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#include "generic_head.comp"
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#include "types.comp"
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#extension GL_EXT_control_flow_attributes : enable
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layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
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layout (binding = 0) readonly buffer X {A_TYPE data_a[];};
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layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
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void main() {
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const uint i = gl_GlobalInvocationID.z * 262144 + gl_GlobalInvocationID.y * 512 + gl_GlobalInvocationID.x;
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if (i >= p.KX) {
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return;
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}
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const float val = float(data_a[i]);
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data_d[i] = D_TYPE(max(val, 0.0f) + min(val, 0.0f) * p.param1);
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}
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@ -4,9 +4,11 @@
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#include "generic_binary_head.comp"
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void main() {
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if (gl_GlobalInvocationID.x >= p.ne) {
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const uint idx = get_idx();
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if (idx >= p.ne) {
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return;
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}
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data_d[p.d_offset + dst_idx(gl_GlobalInvocationID.x)] = D_TYPE(FLOAT_TYPE(data_a[src0_idx(gl_GlobalInvocationID.x)]) * FLOAT_TYPE(data_b[src1_idx(gl_GlobalInvocationID.x)]));
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data_d[p.d_offset + dst_idx(idx)] = D_TYPE(FLOAT_TYPE(data_a[src0_idx(idx)]) * FLOAT_TYPE(data_b[src1_idx(idx)]));
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}
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@ -14,7 +14,7 @@ layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
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shared vec2 sum[BLOCK_SIZE];
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void main() {
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const uint row = gl_WorkGroupID.x;
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const uint row = gl_WorkGroupID.z * 262144 + gl_WorkGroupID.y * 512 + gl_WorkGroupID.x;
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const uint tid = gl_LocalInvocationID.x;
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sum[tid] = vec2(0.0f, 0.0f);
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26
ggml/src/vulkan-shaders/pad.comp
Normal file
26
ggml/src/vulkan-shaders/pad.comp
Normal file
@ -0,0 +1,26 @@
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#version 450
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#include "types.comp"
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#include "generic_unary_head.comp"
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void main() {
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const uint idx = gl_GlobalInvocationID.z * 262144 + gl_GlobalInvocationID.y * 512 + gl_GlobalInvocationID.x;
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|
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if (idx >= p.ne) {
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return;
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}
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const uint i3 = idx / (p.ne12*p.ne11*p.ne10);
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const uint i3_offset = i3 * p.ne12*p.ne11*p.ne10;
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const uint i2 = (idx - i3_offset) / (p.ne11*p.ne10);
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const uint i2_offset = i2*p.ne11*p.ne10;
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const uint i1 = (idx - i3_offset - i2_offset) / p.ne10;
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const uint i0 = idx - i3_offset - i2_offset - i1*p.ne10;
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const uint src0_idx = i3*p.nb03 + i2*p.nb02 + i1*p.nb01 + i0*p.nb00;
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const uint dst_idx = i3*p.nb13 + i2*p.nb12 + i1*p.nb11 + i0*p.nb10;
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const bool is_src0 = i0 < p.ne00 && i1 < p.ne01 && i2 < p.ne02 && i3 < p.ne03;
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data_d[p.d_offset + dst_idx] = D_TYPE(is_src0 ? data_a[src0_idx] : 0.0f);
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}
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@ -11,7 +11,7 @@ layout (binding = 0) readonly buffer X {A_TYPE data_a[];};
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layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
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void main() {
|
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const uint i = gl_GlobalInvocationID.x;
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const uint i = gl_GlobalInvocationID.z * 262144 + gl_GlobalInvocationID.y * 512 + gl_GlobalInvocationID.x;
|
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|
||||
if (i >= p.KX) {
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return;
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||||
|
@ -14,7 +14,7 @@ layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
|
||||
shared FLOAT_TYPE sum[BLOCK_SIZE];
|
||||
|
||||
void main() {
|
||||
const uint row = gl_WorkGroupID.x;
|
||||
const uint row = gl_WorkGroupID.z * 262144 + gl_WorkGroupID.y * 512 + gl_WorkGroupID.x;
|
||||
const uint tid = gl_LocalInvocationID.x;
|
||||
|
||||
sum[tid] = FLOAT_TYPE(0.0f); // partial sum for thread in warp
|
||||
|
@ -4,9 +4,11 @@
|
||||
#include "generic_unary_head.comp"
|
||||
|
||||
void main() {
|
||||
if (gl_GlobalInvocationID.x >= p.ne) {
|
||||
const uint idx = get_idx();
|
||||
|
||||
if (idx >= p.ne) {
|
||||
return;
|
||||
}
|
||||
|
||||
data_d[p.d_offset + dst_idx(gl_GlobalInvocationID.x)] = D_TYPE(FLOAT_TYPE(data_a[src0_idx(gl_GlobalInvocationID.x)]) * FLOAT_TYPE(p.param1));
|
||||
data_d[p.d_offset + dst_idx(idx)] = D_TYPE(FLOAT_TYPE(data_a[src0_idx(idx)]) * FLOAT_TYPE(p.param1));
|
||||
}
|
||||
|
@ -11,7 +11,7 @@ layout (binding = 0) readonly buffer X {A_TYPE data_a[];};
|
||||
layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
|
||||
|
||||
void main() {
|
||||
const uint i = gl_GlobalInvocationID.x;
|
||||
const uint i = gl_GlobalInvocationID.z * 262144 + gl_GlobalInvocationID.y * 512 + gl_GlobalInvocationID.x;
|
||||
|
||||
if (i >= p.KX) {
|
||||
return;
|
||||
|
@ -28,7 +28,7 @@ shared FLOAT_TYPE vals[BLOCK_SIZE];
|
||||
|
||||
void main() {
|
||||
const uint tid = gl_LocalInvocationID.x;
|
||||
const uint rowx = gl_WorkGroupID.x;
|
||||
const uint rowx = gl_WorkGroupID.z * 262144 + gl_WorkGroupID.y * 512 + gl_WorkGroupID.x;
|
||||
const uint rowy = rowx % p.KY;
|
||||
|
||||
float slope = 1.0f;
|
||||
|
@ -4,10 +4,12 @@
|
||||
#include "generic_unary_head.comp"
|
||||
|
||||
void main() {
|
||||
if (gl_GlobalInvocationID.x >= p.ne) {
|
||||
const uint idx = get_idx();
|
||||
|
||||
if (idx >= p.ne) {
|
||||
return;
|
||||
}
|
||||
|
||||
const FLOAT_TYPE val = FLOAT_TYPE(data_a[src0_idx(gl_GlobalInvocationID.x)]);
|
||||
data_d[p.d_offset + dst_idx(gl_GlobalInvocationID.x)] = D_TYPE(val * val);
|
||||
const FLOAT_TYPE val = FLOAT_TYPE(data_a[src0_idx(idx)]);
|
||||
data_d[p.d_offset + dst_idx(idx)] = D_TYPE(val * val);
|
||||
}
|
||||
|
@ -14,7 +14,7 @@ layout (constant_id = 0) const uint BLOCK_SIZE = 32;
|
||||
shared FLOAT_TYPE tmp[BLOCK_SIZE];
|
||||
|
||||
void main() {
|
||||
const uint row = gl_WorkGroupID.x;
|
||||
const uint row = gl_WorkGroupID.z * 262144 + gl_WorkGroupID.y * 512 + gl_WorkGroupID.x;
|
||||
const uint col = gl_LocalInvocationID.x;
|
||||
|
||||
tmp[col] = FLOAT_TYPE(0.0f);
|
||||
|
21
ggml/src/vulkan-shaders/tanh.comp
Normal file
21
ggml/src/vulkan-shaders/tanh.comp
Normal file
@ -0,0 +1,21 @@
|
||||
#version 450
|
||||
|
||||
#include "generic_head.comp"
|
||||
#include "types.comp"
|
||||
|
||||
#extension GL_EXT_control_flow_attributes : enable
|
||||
|
||||
layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
|
||||
|
||||
layout (binding = 0) readonly buffer X {A_TYPE data_a[];};
|
||||
layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
|
||||
|
||||
void main() {
|
||||
const uint i = gl_GlobalInvocationID.z * 262144 + gl_GlobalInvocationID.y * 512 + gl_GlobalInvocationID.x;
|
||||
|
||||
if (i >= p.KX) {
|
||||
return;
|
||||
}
|
||||
|
||||
data_d[i] = D_TYPE(tanh(data_a[i]));
|
||||
}
|
41
ggml/src/vulkan-shaders/timestep_embedding.comp
Normal file
41
ggml/src/vulkan-shaders/timestep_embedding.comp
Normal file
@ -0,0 +1,41 @@
|
||||
#version 450
|
||||
|
||||
#extension GL_EXT_shader_16bit_storage : require
|
||||
|
||||
layout (push_constant) uniform parameter
|
||||
{
|
||||
uint nb1;
|
||||
uint dim;
|
||||
uint max_period;
|
||||
} p;
|
||||
|
||||
#include "types.comp"
|
||||
|
||||
#extension GL_EXT_control_flow_attributes : enable
|
||||
#define BLOCK_SIZE 256
|
||||
|
||||
layout(local_size_x = BLOCK_SIZE, local_size_y = 1, local_size_z = 1) in;
|
||||
|
||||
layout (binding = 0) readonly buffer X {A_TYPE data_a[];};
|
||||
layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
|
||||
|
||||
void main() {
|
||||
const uint i = gl_WorkGroupID.y;
|
||||
const uint j = gl_GlobalInvocationID.x;
|
||||
const uint d_offset = i * p.nb1;
|
||||
|
||||
if (p.dim % 2 != 0 && j == ((p.dim + 1) / 2)) {
|
||||
data_d[d_offset + p.dim] = 0.f;
|
||||
}
|
||||
|
||||
const uint half_dim = p.dim / 2;
|
||||
if (j >= half_dim) {
|
||||
return;
|
||||
}
|
||||
|
||||
const float timestep = float(data_a[i]);
|
||||
const float freq = float(exp(-log(p.max_period) * j / half_dim));
|
||||
const float arg = timestep * freq;
|
||||
data_d[d_offset + j] = D_TYPE(cos(arg));
|
||||
data_d[d_offset + j + half_dim] = D_TYPE(sin(arg));
|
||||
}
|
@ -6,7 +6,7 @@
|
||||
#define QUANT_K 1
|
||||
#define QUANT_R 1
|
||||
|
||||
#ifndef LOAD_VEC_A
|
||||
#if !defined(LOAD_VEC_A) || LOAD_VEC_A == 1
|
||||
#define A_TYPE float
|
||||
#elif LOAD_VEC_A == 4
|
||||
#define A_TYPE vec4
|
||||
@ -19,7 +19,7 @@
|
||||
#define QUANT_K 1
|
||||
#define QUANT_R 1
|
||||
|
||||
#ifndef LOAD_VEC_A
|
||||
#if !defined(LOAD_VEC_A) || LOAD_VEC_A == 1
|
||||
#define A_TYPE float16_t
|
||||
#elif LOAD_VEC_A == 4
|
||||
#define A_TYPE f16vec4
|
||||
|
36
ggml/src/vulkan-shaders/upscale.comp
Normal file
36
ggml/src/vulkan-shaders/upscale.comp
Normal file
@ -0,0 +1,36 @@
|
||||
#version 450
|
||||
|
||||
layout (push_constant) uniform parameter
|
||||
{
|
||||
uint ne; uint d_offset;
|
||||
uint nb00; uint nb01; uint nb02; uint nb03;
|
||||
uint ne10; uint ne11; uint ne12; uint ne13;
|
||||
float sf0; float sf1; float sf2; float sf3;
|
||||
} p;
|
||||
|
||||
#include "types.comp"
|
||||
|
||||
layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
|
||||
|
||||
layout (binding = 0) readonly buffer A {A_TYPE data_a[];};
|
||||
layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
|
||||
|
||||
void main() {
|
||||
const uint idx = gl_GlobalInvocationID.z * 262144 + gl_GlobalInvocationID.y * 512 + gl_GlobalInvocationID.x;
|
||||
|
||||
if (idx >= p.ne) {
|
||||
return;
|
||||
}
|
||||
|
||||
const uint i10 = idx % p.ne10;
|
||||
const uint i11 = (idx / p.ne10) % p.ne11;
|
||||
const uint i12 = (idx / (p.ne10 * p.ne11)) % p.ne12;
|
||||
const uint i13 = (idx / (p.ne10 * p.ne11 * p.ne12)) % p.ne13;
|
||||
|
||||
const uint i00 = uint(i10 / p.sf0);
|
||||
const uint i01 = uint(i11 / p.sf1);
|
||||
const uint i02 = uint(i12 / p.sf2);
|
||||
const uint i03 = uint(i13 / p.sf3);
|
||||
|
||||
data_d[p.d_offset + idx] = D_TYPE(data_a[i03 * p.nb03 + i02 * p.nb02 + i01 * p.nb01 + i00 * p.nb00]);
|
||||
}
|
@ -30,20 +30,6 @@
|
||||
|
||||
#define ASYNCIO_CONCURRENCY 64
|
||||
|
||||
// define prototypes
|
||||
void execute_command(const std::string& command, std::string& stdout_str, std::string& stderr_str);
|
||||
bool directory_exists(const std::string& path);
|
||||
bool create_directory(const std::string& path);
|
||||
std::string to_uppercase(const std::string& input);
|
||||
bool string_ends_with(const std::string& str, const std::string& suffix);
|
||||
std::string join_paths(const std::string& path1, const std::string& path2);
|
||||
std::string basename(const std::string &path);
|
||||
void string_to_spv(const std::string& _name, const std::string& in_fname, const std::map<std::string, std::string>& defines, bool fp16);
|
||||
std::map<std::string, std::string> merge_maps(const std::map<std::string, std::string>& a, const std::map<std::string, std::string>& b);
|
||||
void matmul_shaders(std::vector<std::future<void>>& tasks, bool fp16, bool matmul_id);
|
||||
void process_shaders(std::vector<std::future<void>>& tasks);
|
||||
void write_output_files();
|
||||
|
||||
std::mutex lock;
|
||||
std::vector<std::pair<std::string, std::string>> shader_fnames;
|
||||
|
||||
@ -52,7 +38,7 @@ std::string input_dir = "vulkan-shaders";
|
||||
std::string output_dir = "/tmp";
|
||||
std::string target_hpp = "ggml-vulkan-shaders.hpp";
|
||||
std::string target_cpp = "ggml-vulkan-shaders.cpp";
|
||||
bool clean = true;
|
||||
bool no_clean = false;
|
||||
|
||||
const std::vector<std::string> type_names = {
|
||||
"f32",
|
||||
@ -283,9 +269,12 @@ void matmul_shaders(std::vector<std::future<void>>& tasks, bool fp16, bool matmu
|
||||
|
||||
for (const auto& tname : type_names) {
|
||||
std::string data_a_key = "DATA_A_" + to_uppercase(tname);
|
||||
// For unaligned, load one at a time for f32/f16, or two at a time for quants
|
||||
std::string load_vec_a_unaligned = (tname == "f32" || tname == "f16") ? "1" : "2";
|
||||
// For aligned matmul loads
|
||||
std::string load_vec_a = (tname == "f32" || tname == "f16") ? load_vec : "2";
|
||||
tasks.push_back(std::async(std::launch::async, [=] {
|
||||
string_to_spv(shader_name + "_" + tname + "_f32", "mul_mm.comp", merge_maps(base_dict, {{data_a_key, "1"}, {"LOAD_VEC_A", load_vec_a}, {"B_TYPE", "float"}, {"D_TYPE", "float"}}), fp16);
|
||||
string_to_spv(shader_name + "_" + tname + "_f32", "mul_mm.comp", merge_maps(base_dict, {{data_a_key, "1"}, {"LOAD_VEC_A", load_vec_a_unaligned}, {"B_TYPE", "float"}, {"D_TYPE", "float"}}), fp16);
|
||||
}));
|
||||
tasks.push_back(std::async(std::launch::async, [=] {
|
||||
string_to_spv(shader_name + "_" + tname + "_f32_aligned", "mul_mm.comp", merge_maps(base_dict, {{data_a_key, "1"}, {"LOAD_VEC_A", load_vec_a}, {"LOAD_VEC_B", load_vec}, {"B_TYPE", aligned_b_type_f32}, {"D_TYPE", "float"}}), fp16);
|
||||
@ -354,6 +343,9 @@ void process_shaders(std::vector<std::future<void>>& tasks) {
|
||||
tasks.push_back(std::async(std::launch::async, [=] {
|
||||
string_to_spv("norm_f32", "norm.comp", merge_maps(base_dict, {{"A_TYPE", "float"}, {"D_TYPE", "float"}}));
|
||||
}));
|
||||
tasks.push_back(std::async(std::launch::async, [=] {
|
||||
string_to_spv("group_norm_f32", "group_norm.comp", merge_maps(base_dict, {{"A_TYPE", "float"}, {"D_TYPE", "float"}}));
|
||||
}));
|
||||
tasks.push_back(std::async(std::launch::async, [=] {
|
||||
string_to_spv("rms_norm_f32", "rms_norm.comp", merge_maps(base_dict, {{"A_TYPE", "float"}, {"D_TYPE", "float"}}));
|
||||
}));
|
||||
@ -371,6 +363,9 @@ void process_shaders(std::vector<std::future<void>>& tasks) {
|
||||
tasks.push_back(std::async(std::launch::async, [] {
|
||||
string_to_spv("add_f32", "add.comp", {{"A_TYPE", "float"}, {"B_TYPE", "float"}, {"D_TYPE", "float"}, {"FLOAT_TYPE", "float"}});
|
||||
}));
|
||||
tasks.push_back(std::async(std::launch::async, [] {
|
||||
string_to_spv("add_f16_f32_f16", "add.comp", {{"A_TYPE", "float16_t"}, {"B_TYPE", "float"}, {"D_TYPE", "float16_t"}, {"FLOAT_TYPE", "float"}});
|
||||
}));
|
||||
|
||||
tasks.push_back(std::async(std::launch::async, [] {
|
||||
string_to_spv("split_k_reduce", "mul_mat_split_k_reduce.comp", {});
|
||||
@ -396,15 +391,42 @@ void process_shaders(std::vector<std::future<void>>& tasks) {
|
||||
string_to_spv("clamp_f32", "clamp.comp", {{"A_TYPE", "float"}, {"D_TYPE", "float"}, {"FLOAT_TYPE", "float"}});
|
||||
}));
|
||||
|
||||
tasks.push_back(std::async(std::launch::async, [] {
|
||||
string_to_spv("pad_f32", "pad.comp", {{"A_TYPE", "float"}, {"D_TYPE", "float"}});
|
||||
}));
|
||||
|
||||
tasks.push_back(std::async(std::launch::async, [] {
|
||||
string_to_spv("concat_f32", "concat.comp", {{"A_TYPE", "float"}, {"B_TYPE", "float"}, {"D_TYPE", "float"}});
|
||||
}));
|
||||
tasks.push_back(std::async(std::launch::async, [] {
|
||||
string_to_spv("concat_f16", "concat.comp", {{"A_TYPE", "float16_t"}, {"B_TYPE", "float16_t"}, {"D_TYPE", "float16_t"}, {"OPTIMIZATION_ERROR_WORKAROUND", "1"}});
|
||||
}));
|
||||
tasks.push_back(std::async(std::launch::async, [] {
|
||||
string_to_spv("concat_i32", "concat.comp", {{"A_TYPE", "int"}, {"B_TYPE", "int"}, {"D_TYPE", "int"}});
|
||||
}));
|
||||
|
||||
tasks.push_back(std::async(std::launch::async, [] {
|
||||
string_to_spv("upscale_f32", "upscale.comp", {{"A_TYPE", "float"}, {"B_TYPE", "float"}, {"D_TYPE", "float"}});
|
||||
}));
|
||||
|
||||
tasks.push_back(std::async(std::launch::async, [] {
|
||||
string_to_spv("gelu_f32", "gelu.comp", {{"A_TYPE", "float"}, {"D_TYPE", "float"}});
|
||||
}));
|
||||
tasks.push_back(std::async(std::launch::async, [] {
|
||||
string_to_spv("gelu_quick_f32", "gelu_quick.comp", {{"A_TYPE", "float"}, {"D_TYPE", "float"}});
|
||||
}));
|
||||
tasks.push_back(std::async(std::launch::async, [] {
|
||||
string_to_spv("silu_f32", "silu.comp", {{"A_TYPE", "float"}, {"D_TYPE", "float"}});
|
||||
}));
|
||||
tasks.push_back(std::async(std::launch::async, [] {
|
||||
string_to_spv("relu_f32", "relu.comp", {{"A_TYPE", "float"}, {"D_TYPE", "float"}});
|
||||
}));
|
||||
tasks.push_back(std::async(std::launch::async, [] {
|
||||
string_to_spv("leaky_relu_f32", "leaky_relu.comp", {{"A_TYPE", "float"}, {"D_TYPE", "float"}});
|
||||
}));
|
||||
tasks.push_back(std::async(std::launch::async, [] {
|
||||
string_to_spv("tanh_f32", "tanh.comp", {{"A_TYPE", "float"}, {"D_TYPE", "float"}});
|
||||
}));
|
||||
|
||||
tasks.push_back(std::async(std::launch::async, [] {
|
||||
string_to_spv("diag_mask_inf_f32", "diag_mask_inf.comp", {{"A_TYPE", "float"}, {"D_TYPE", "float"}});
|
||||
@ -438,6 +460,17 @@ void process_shaders(std::vector<std::future<void>>& tasks) {
|
||||
tasks.push_back(std::async(std::launch::async, [=] {
|
||||
string_to_spv("sum_rows_f32", "sum_rows.comp", merge_maps(base_dict, {{"A_TYPE", "float"}, {"D_TYPE", "float"}}));
|
||||
}));
|
||||
|
||||
tasks.push_back(std::async(std::launch::async, [=] {
|
||||
string_to_spv("im2col_f32", "im2col.comp", merge_maps(base_dict, {{"A_TYPE", "float"}, {"D_TYPE", "float"}}));
|
||||
}));
|
||||
tasks.push_back(std::async(std::launch::async, [=] {
|
||||
string_to_spv("im2col_f32_f16", "im2col.comp", merge_maps(base_dict, {{"A_TYPE", "float"}, {"D_TYPE", "float16_t"}}));
|
||||
}));
|
||||
|
||||
tasks.push_back(std::async(std::launch::async, [=] {
|
||||
string_to_spv("timestep_embedding_f32", "timestep_embedding.comp", merge_maps(base_dict, {{"A_TYPE", "float"}, {"D_TYPE", "float"}}));
|
||||
}));
|
||||
}
|
||||
|
||||
void write_output_files() {
|
||||
@ -478,9 +511,8 @@ void write_output_files() {
|
||||
}
|
||||
fprintf(src, "\n};\n\n");
|
||||
|
||||
if (clean) {
|
||||
if (!no_clean) {
|
||||
std::remove(path.c_str());
|
||||
// fprintf(stderr, "Removed: %s\n", path.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
@ -496,18 +528,6 @@ int main(int argc, char** argv) {
|
||||
}
|
||||
}
|
||||
|
||||
if (argc <= 1 || args.find("--help") != args.end()) {
|
||||
std::cout << "Usage:\n"
|
||||
"\tvulkan-shaders-gen [options]\n\n"
|
||||
"Options:\n"
|
||||
"\t--glslc <path> Path to glslc executable (default: /usr/bin/glslc)\n"
|
||||
"\t--input-dir Directory containing shader sources (required)\n"
|
||||
"\t--output-dir Output directory for generated SPIR-V files and optional C++ headers\n"
|
||||
"\t--target-hpp <path> Path to generate a header file with shader declarations in C++ format\n"
|
||||
"\t--target-cpp <path> Path to generate a source code file implementing the declared shaders (optional)\n"
|
||||
"\t--no-clean Keep temporary SPIR-V files after build (default: remove them)\n";
|
||||
return EXIT_SUCCESS;
|
||||
}
|
||||
if (args.find("--glslc") != args.end()) {
|
||||
GLSLC = args["--glslc"]; // Path to glslc
|
||||
}
|
||||
@ -524,7 +544,7 @@ int main(int argc, char** argv) {
|
||||
target_cpp = args["--target-cpp"]; // Path to generated cpp file
|
||||
}
|
||||
if (args.find("--no-clean") != args.end()) {
|
||||
clean = false; // Keep temporary SPIR-V files in output-dir after build
|
||||
no_clean = true; // Keep temporary SPIR-V files in output-dir after build
|
||||
}
|
||||
|
||||
if (!directory_exists(input_dir)) {
|
||||
|
Loading…
Reference in New Issue
Block a user