* vulkan: support copy from f32 to q4_0/q4_1/q5_0/q5_1/q8_0/iq4_nl
Shaders are based on cpy.cu.
* vulkan: support copy from q4_0/q4_1/q5_0/q5_1/q8_0/iq4_nl to f32
* ggml: copy q->f32 assumes some contiguity in the destination
* Add SVE support for q4_K_q8_K
* Update ggml/src/ggml-cpu/ggml-cpu-quants.c
change to use K_SCALE_SIZE
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
---------
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
* q6_k scale caching
* 16 bit unpack
* q4_k test (slow)
* revert it
* q3_k
* q2_k
* little stuff
* try precalculating products of a and q2_k scales
* Revert "try precalculating products of a and q2_k scales"
This reverts commit 65110b81f23f66331a50c6e889a7c1ab9470a86b.
* unpack should be u16, add vim swap to gitignore (about time)
* better q4_k scales
* q5_k
* better q6_k with separate paths for all threads and partial threads in use, plus some more optimizations
* q2_k better dequant
* q3_k optimizations
* q3_k use hmask simd from cpu avx version
* make the caches happy
* q3_k separate out calculation
* q2_k separate out
* little stuff
* use calc_superblock everywhere
* q2_k optimize scale calculation
* more barriers
* fix: ggml: fix vulkan-shaders-gen build
The vulkan-shaders-gen target was not being built correctly
in case of cross-compilation.
Other outputs need to be built for the cross compile target,
but vulkan-shaders-gen needs to be built for the host.
* refactor: ggml: Improve vulkan-shaders-gen toolchain setup
- Add GGML_SHADERS_GEN_TOOLCHAIN CMake option.
- Auto-detect host toolchain if not set.
* refactor: ggml: Improve vulkan-shaders-gen toolchain setup
Use configure_file to generate host_toolchain.cmake from template
* fix: ggml: Fix compile error
Fix compile error not finding vulkan-shaders-gen
* fix: vulkan-shaders-gen build and path handling
Fix build issues with vulkan-shaders-gen:
- Add target dependency for correct build order
- Use CMAKE_HOST_SYSTEM_NAME for executable suffix
- Fix MSVC output directory in host toolchain
- Normalize path handling for cross-compilation
* fix: improve host compiler detection in vulkan shader build
Improve host compiler detection for vulkan shader generation:
- Add NO_CMAKE_FIND_ROOT_PATH to all compiler searches
- Consolidate compiler detection logic
- Fix Windows-specific MSVC detection
- Ensure correct compiler search in cross-compilation
* refactor: Simplify CMake function for detecting host compiler
Simplified the CMake function to improve the process of detecting the host compiler.
* fix: Remove unnecessary Vulkan library linkage in CMakeLists.txt
Since `vulkan-shader-gen.cpp` only requires the `glslc` executable
and not the Vulkan headers or libraries, CMakeLists.txt needs to
be corrected.
(See: ecc93d0558)
* refactor: Rename host_toolchain.cmake.in
- Rename host_toolchain.cmake.in to cmake/host-toolchain.cmake.in
* refactor: GGML_VULKAN_SHADERS_GEN_TOOLCHAIN
Rename the macro GGML_SHADERS_GEN_TOOLCHAIN to GGML_VULKAN_SHADERS_GEN_TOOLCHAIN
This commit contains a suggestion for adding the missing embd_to_audio
function from tts.cpp to tts-outetts.py. This introduces a depencency
numpy which I was not sure if that is acceptable or not (only PyTorch
was mentioned in referened PR).
Also the README has been updated with instructions to run the example
with llama-server and the python script.
Refs: https://github.com/ggerganov/llama.cpp/pull/10784#issuecomment-2548377734
* cli : auto activate conversation mode if chat template is detected
* add warn on bad template
* update readme (writing with the help of chatgpt)
* update readme (2)
* do not activate -cnv for non-instruct models
* Refactor: Moves cuda graph executable update step to separate function.
* Refactor: Moves cuda graph update check to separate function.
* Refactor: Moves cuda graph maintenance (update or adjusting copy parameters) to separate function for improved readability.
* Fix: Adds missing reference to maintain_cuda_graph() definition.
* Refactor: Improves structure and abstractions by moving CUDA graph evaluation and capture to its own function.
* Refactor: Moves node graph checks and copy ops into individual function for improved readability.
* Refactor: Removes code permanently excluded from compilation to increase readability.
* Style: Adds missing newline
* Style: Consolidates several neighboring '#ifdef USE_CUDA_GRAPH' into a single one
* Refactor: Makes 'cuda_graph_update_required' a local variable
* remove double lines between functions
---------
Co-authored-by: slaren <slarengh@gmail.com>
* common : support tag-based hf_repo like on ollama
* fix build
* various fixes
* small fixes
* fix style
* fix windows build?
* move common_get_hf_file to common.cpp
* fix complain with noreturn
This commit removes the 'd' from the log message in llama-vocab.cpp
when logging a bad special token.
The motivation for this is that currently the output can look something
like the following:
```console
load: bad special token:
'tokenizer.ggml.image_token_id' = 128256d, using default id -1
```
Build fails when using HIP and GGML_BACKEND_DL:
```
/usr/bin/ld: ../ggml/src/libggml.so: undefined reference to `ggml_backend_cuda_reg'
collect2: error: ld returned 1 exit status
```
This patch fixes this.
* examples : add README.md to tts example [no ci]
* squash! examples : add README.md to tts example [no ci]
Fix heading to be consistent with other examples, and add a quickstart
section to README.md.
* squash! examples : add README.md to tts example [no ci]
Fix spelling mistake.
* SYCL: refactor ggml_sycl_compute_forward
* SYCL: add back GGML_USED(dst) to ggml_sycl_cpy
* SYCL: add function name to noop debug
* SYCL: Some device info print refactoring and add details of XMX availability
Since NVIDIA does not release CUDA for in-maintenance versions of Fedora, the process of setting up the CUDA toolkit on Fedora has become quite involved. This guide should help mere mortals install CUDA for development in a Fedora 39 toolbox environment, without affecting the host system.
* server : add tooltips to settings and themes btn
This commit adds tooltips to the settings and themes buttons in the
webui. The tooltip will be displayed below the actual buttons when
hovered over.
The motivation for this change is to clarify the purpose of the themes
button.
* squash! server : add tooltips to settings and themes btn
This commit adds a tooltip to the '...' button when a chat has been
started. The tooltip is "Chat options" which think could be a good
description as the dropdown contains options to delete or download the
current chat.
* rm tooltip for 3 dots button
---------
Co-authored-by: Xuan Son Nguyen <son@huggingface.co>
* Moved scripts dir and fixed pyproject.toml
* updated readme
* fixed README urls
* bump pypi gguf to v0.14.0
* retrigger ci
* empty commit - trigger ci
The main motivation for this change is it was not handing
ctrl-c/ctrl-d correctly. Modify `read_user_input` to handle EOF,
"/bye" command, and empty input cases. Introduce `get_user_input`
function to manage user input loop and handle different return
cases.
Signed-off-by: Eric Curtin <ecurtin@redhat.com>