Commit Graph

10 Commits

Author SHA1 Message Date
0cc4m
c1b295eea5
Update and fix Vulkan soft_max and argsort implementations (#7237)
* Update and fix Vulkan softmax implementation

* Update and fix Vulkan argsort implementation
2024-05-18 08:10:58 +02:00
0cc4m
befddd0f15
Vulkan Bugfixes and Improvements (#7084)
* Modify mat mat mul shader for mul_mat_id, modify mat vec mul shaders for single call batch operation

* Further work towards MoE, disabled for now

* Disable MoE code (not ready yet), fix a number of bugs in shaders and Vulkan code

* Add softmax with f16 mask and pos buffer support

* Disable mul_mat_id shaders for now

* Fix flake8

* Fix validation errors caused by empty buffers on larger batch sizes
2024-05-09 20:39:54 +02:00
Brian
a2ac89d6ef
convert.py : add python logging instead of print() (#6511)
* convert.py: add python logging instead of print()

* convert.py: verbose flag takes priority over dump flag log suppression

* convert.py: named instance logging

* convert.py: use explicit logger id string

* convert.py: convert extra print() to named logger

* convert.py: sys.stderr.write --> logger.error

* *.py: Convert all python scripts to use logging module

* requirements.txt: remove extra line

* flake8: update flake8 ignore and exclude to match ci settings

* gh-actions: add flake8-no-print to flake8 lint step

* pre-commit: add flake8-no-print to flake8 and also update pre-commit version

* convert-hf-to-gguf.py: print() to logger conversion

* *.py: logging basiconfig refactor to use conditional expression

* *.py: removed commented out logging

* fixup! *.py: logging basiconfig refactor to use conditional expression

* constant.py: logger.error then exit should be a raise exception instead

* *.py: Convert logger error and sys.exit() into a raise exception (for atypical error)

* gguf-convert-endian.py: refactor convert_byteorder() to use tqdm progressbar

* verify-checksum-model.py: This is the result of the program, it should be printed to stdout.

* compare-llama-bench.py: add blank line for readability during missing repo response

* reader.py: read_gguf_file() use print() over logging

* convert.py: warning goes to stderr and won't hurt the dump output

* gguf-dump.py: dump_metadata() should print to stdout

* convert-hf-to-gguf.py: print --> logger.debug or ValueError()

* verify-checksum-models.py: use print() for printing table

* *.py: refactor logging.basicConfig()

* gguf-py/gguf/*.py: use __name__ as logger name

Since they will be imported and not run directly.

* python-lint.yml: use .flake8 file instead

* constants.py: logger no longer required

* convert-hf-to-gguf.py: add additional logging

* convert-hf-to-gguf.py: print() --> logger

* *.py: fix flake8 warnings

* revert changes to convert-hf-to-gguf.py for get_name()

* convert-hf-to-gguf-update.py: use triple quoted f-string instead

* *.py: accidentally corrected the wrong line

* *.py: add compilade warning suggestions and style fixes
2024-05-03 22:36:41 +03:00
0cc4m
ba0c7c70ab
Vulkan k-quant mmq and ggml-backend offload functionality (#6155)
* Fix Vulkan no kv offload incoherence

* Add k-quant mul mat mat shaders

* Rework working buffer allocation, reduces vram use noticeably

Clean up cpu assist code, replaced with ggml-backend offload function

* Default to all dedicated GPUs

* Add fallback for integrated GPUs if no dedicated GPUs are found

* Add debug info which device is allocating memory

* Fix Intel dequant issue

Fix validation issue

* Fix Vulkan GGML_OP_GET_ROWS implementation

* Clean up merge artifacts

* Remove Vulkan warning
2024-03-29 17:29:21 +01:00
0cc4m
61d1c88e15
Vulkan Improvements (#5835)
* Improve dequant shaders, add fast q4_0 dequant

* Optimize dmmv non-kquants for GCN

Remove unnecessary SPIR-V shader duplication

* Fix q4_0 dequant dispatch sizes

Fix backend free bug

* Optimize dequant shaders for q4_1, q5_0, q5_1 and q8_0

* Add unary and binary op shader templates

* Fix Vulkan check results

* Enable non-contiguous support for simple ops

* Add argsort

Basic q4_0 mmq shader and unit test

* Speed up q4_0 dequant code, enable mmq for q4_0

* Rework matmul pipeline selection

* Add soft_max alibi support

* Add q4_1, q5_0, q5_1 and q8_0 dequant mat mat mul shaders

* Add environment variable GGML_VK_FORCE_MAX_ALLOCATION_SIZE to limit max buffer size

Rename GGML_VULKAN_DISABLE_F16 to GGML_VK_DISABLE_F16 for consistency
2024-03-05 13:33:42 +01:00
Neuman Vong
4b7b38bef5
vulkan: Set limit for task concurrency (#5427)
A common default for the maximum number of open files is 256, which can
lead to `asyncio.gather(*tasks)` failing with Too many open files.

    $ python ggml_vk_generate_shaders.py --glslc=$ANDROID_NDK_PATH/shader-tools/darwin-x86_64/glslc
    ggml_vulkan: Generating and compiling shaders to SPIR-V
    Traceback (most recent call last):
      File "/Users/neuman/Code.noindex/github/llama.cpp/ggml_vk_generate_shaders.py", line 2326, in <module>
        asyncio.run(main())
      File "/Users/neuman/Code.noindex/miniforge3/lib/python3.10/asyncio/runners.py", line 44, in run
        return loop.run_until_complete(main)
      File "/Users/neuman/Code.noindex/miniforge3/lib/python3.10/asyncio/base_events.py", line 649, in run_until_complete
        return future.result()
      File "/Users/neuman/Code.noindex/github/llama.cpp/ggml_vk_generate_shaders.py", line 2294, in main
        await asyncio.gather(*tasks)
    [...snip...]
    OSError: [Errno 24] Too many open files

This change sets a reasonable concurrency limit for tasks (and therefore
open files), without significant impact on run time.
2024-02-09 19:30:19 +01:00
0cc4m
e920ed393d
Vulkan Intel Fixes, Optimizations and Debugging Flags (#5301)
* Fix Vulkan on Intel ARC

Optimize matmul for Intel ARC

Add Vulkan dequant test

* Add Vulkan debug and validate flags to Make and CMakeLists.txt

* Enable asynchronous transfers in Vulkan backend

* Fix flake8

* Disable Vulkan async backend functions for now

* Also add Vulkan run tests command to Makefile and CMakeLists.txt
2024-02-03 18:15:00 +01:00
0cc4m
4d0924a890
Vulkan Phi Fix for AMD Proprietary Drivers (#5260)
* Replace tanh to avoid NaN in gelu shader on AMD proprietary driver

* Fix another Vulkan CPY buffer size bug
2024-02-01 19:25:24 +01:00
0cc4m
f8e9140cb4
Vulkan Fixes (#5223)
* Fix Vulkan F16 models

* Fix Vulkan context shift crash

* Add Vulkan to common.cpp dump_non_result_info_yaml function

* Fix bug in Vulkan CPY op

* Fix small matrix multiplication errors in AMD GPUs on Windows or with amdvlk

Co-authored-by: Engininja2 <139037756+Engininja2@users.noreply.github.com>

---------

Co-authored-by: Engininja2 <139037756+Engininja2@users.noreply.github.com>
2024-01-31 11:44:19 +01:00
0cc4m
2307523d32
ggml : add Vulkan backend (#2059)
* Vulkan loader code

* Fix matmul kernel, continue implementation

* Continue implementation

* Vulkan memory management

* Vulkan development

* Matmul call

* Add aligned malloc and free for VMA

* Continue implementation

* First matmul success

* GEMM Kernel optimization

* 1D Blocktiling

* 2D Blocktiling

* Write coalescing

* Continue vulkan implementation and optimization

* First FP16 attempt, disabled for now

* Code abstraction, FP16 implementation, fix kernel, add FP16 to FP32 kernel

* Enable device extensions properly, restore fp16 matmul op

* Fix mulmat_f16

* Output FP32 in fp16 matmul shader

* Fix f16_to_f32 kernel

* dequant_q4_0 kernel

* Add VMA library

* Avoid requesting dedicated memory, VMA can decide that by itself

* Add bounds checking to matmul kernels, improve implementation, fix command buffers not freed properly

* add cmake commands

* Add 2d write operation, profiling code

* Fix 2d write

* Fix queue selection for AMD RADV

* Fix trailing whitespace in vk_mem_alloc.h

* Add WIP warp tile mat mul shaders

* Disable glslc optimization

* Disable glslc optimization for CMake

* Optimize warptile matmul shader, replace blocktile with it

* Add split-k optimization for small matrix multiplication

Use semaphores for synchronization instead of fences or waitidle

Rework async write/read for synchronization

* Fix validation errors, improve compatibility with AMD GPUs

* Rework command buffer handling

* Variable matmul kernel using specialization constants

* Fix synchronization on AMD, add barriers for buffer ownership transfer, add debug flag and prints

* Reuse semaphores

* Handle stage flags during command buffer submission properly

* Increase matmul test runs for consistent results

* Fix F32 matmul

* Add vectorized loading and zeropadding for matrix multiplication

* Use pinned memory for f16 preprocessing

* Don't force aligned matmul

* Don't free before queue done

* Replace VMA library with native Vulkan buffer management

* Basic offloading support with mul_f32 and dmmv for q4_0

* Run glslc commands in parallel

* Unroll loops in dmmv shader

* Reduce usage of waitIdle

* Reuse pinned allocation for f16 conversion

* Handle devices with only a single queue

* Fix trailing whitespace in CMakeLists.txt

* Allow parallel execution of kernels, parallelize third and fourth dimension calls

* Add fallback for devices only supporting one DescriptorSet per DescriptorPool

* Move to graph function similar to CUDA implementation

* Use F16 kernel for most things, replace q_f32 with mul_mat_q_f16 function

* Add F32 dmmv shaders

* Batch submissions

* Add .spv to gitignore

* Split off matrix vector multiplication for separate optimization

* Use single command buffer for matrix vector multiplication ops

* Reduce overhead of mul_f32 calls by using a single command buffer

* Add submission batching to mul_f32

* Fix tests

* Add missing barrier

* Add further missing barrier

* Add further ops

* Replace vk::QueueFamilyIgnored with VK_QUEUE_FAMILY_IGNORED to support more Vulkan header versions

* Remove unnecessary cblas link

* Fix descriptor set pre-allocation assert

* Add runtime shader compilation, start transferring shaders to this approach

* Transfer remaining shaders to header and compile on runtime

* Fix fp32 fallback if device doesn't support fp16, add force disable env var GGML_VULKAN_DISABLE_F16

* Add support for q4_1, q5_0, q5_1 and q8_0

* Remove unnecessary scalar layout extension

* Parse graph early to pre-record command buffers

* Add q6_k support

* Add multi-submit for command buffers

* Fix q6_k dequant shader for AMD

* Fix q6_k for GPUs without fp16 support

* Simplify q6_k fp16 fix

* Minor fixes

* Fix wg_denom of m-mulmat shaders

* Add Python-based Vulkan shader generator

* Replace shaderc dependency with precompiled shaders

Fix python script to generate shaders

* Clean up code

* Fix shader generator script Windows compatibility

Co-authored-by: Concedo <39025047+LostRuins@users.noreply.github.com>

* Close file before deletion

* Fix vulkan shader fp32 name

* Add q2_k and q3_k support

Add validation check to compare shader results to cpu results

* Add q4_k support

* Add q5_k support

* Bake SPIR-V bytecode into the library instead of loading shaders from file

* Switch to signal semaphores for flexibility

Prepare broadcasting support for mul mat

* Finish broadcasting mul mat support for GQA

* Clean up unused functions

Add repeat op

* Add further ops, not yet enabled. Improve semaphore code

* Reduce number of used semaphores by utilizing timelines more properly

* Remove queue information

* Reuse timeline semaphores, allow parallel operation with binary semaphores to work around nvidia driver limitations

* Add Vulkan to llama-bench

* Remove cblas dependency

* Fix matmul k-split bug

* Fix q4_k dmmv K_QUANTS_PER_ITERATION 1 shader

* Add RMS Norm shader, rework op_f32 shader setup, fix matmul bug

* Fix issues with float16 overflows in shaders

* Fix issues with older Vulkan headers on Ubuntu 22.04

* Allow multi-op partial offloading by parsing the graph to preallocate enough between-op buffers

* Implement further ops, rework op_f32 calls, fix bugs

* Finish full offloading support, add last remaining ops, fix bugs, remove redundant code

* Upload generated file ggml-vulkan-shaders.hpp, remove redundant shaders

* Merge upstream changes, fix conflicts, adapt soft_max op

* Fix Python and shader header format

* Free model gpu buffers on exit

* Use single queue per device to simplify code

* Add matmul shader support for running multiple calculations in parallel

* Switch from semaphore-synchronized multiple command buffers per op to single command buffer for multiple ops, whole graph if possible

* Fix missing event cast

* Replace uint64_t(-1) with UINT64_MAX, rename function for clarity

* Fix warning about empty C function parameters

* Fix compiler warnings

* Properly implement Vulkan backend buffer handling

* Fix oversized host staging buffers

* Simplify barrier synchronization calls

* Fix gcc warnings

* Implement max_size for backend buffer types to limit the size of a single allocation

* Use min of maxMemoryAllocationSize and maxBufferSize for device max allocation size

* refactor multi buf

* Disable unsupported ops to fix tests

* Check for maintenance4 support before using it

* Handle devices with only a single queue

* Fix single queue logic

* propagate buffer usage in multi buffers

* Implement rope_neox op

* Cleanup header and other files

* Simplify gpu_extras by removing events and putting staging memcpys into contexts

* Move queue into context

Add not-yet-enabled async backend ops

* Simplify context use, optimize matmul shader for warp size 64 (AMD GCN), fix split_k matmul shader optimization

* Add get_max_size to SYCL backend.

Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>

* llama : fix trailing whitespace

---------

Co-authored-by: Henri Vasserman <henv@hot.ee>
Co-authored-by: Concedo <39025047+LostRuins@users.noreply.github.com>
Co-authored-by: slaren <slarengh@gmail.com>
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
2024-01-28 19:03:59 +02:00