llama.cpp/ggml-metal.metal

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llama : Metal inference (#1642) * mtl : export the LLaMA computation graph * ci : disable temporary * mtl : adapt the MNIST example as starter * mtl : no need for mtl-export tool, add cli arg for main instead * mtl : export just a small part of the graph for now to make it easier * mtl : move MSL code into separate file for easy editing * mtl : initial get_rows_q4_0 kernel * mtl : confirmed get_rows_q4_0 is working correctly * mtl : add rms_norm kernel + confirm working * mtl : add mul kernel + confirm working * mtl : initial mul_mat Q4 kernel (wrong results) * mtl : mul_mat fixes (still wrong) * mtl : another mul_mat Q4 (still does not work) * mtl : working mul_mat q4 * ggml : fix handling of "view" ops in ggml_graph_import() * mtl : add rope kernel * mtl : add reshape and transpose handling * ggml : store offset as opt arg for ggml_view_xd() operators * mtl : add cpy kernel + handle view ops * mtl : confirm f16 x f32 attention mul mat * mtl : add scale kernel * mtl : add diag_mask_inf kernel * mtl : fix soft_max kernel * ggml : update ggml_nbytes() to handle non-contiguous tensors * mtl : verify V tensor contents * mtl : add f32 -> f32 cpy kernel * mtl : add silu kernel * mtl : add non-broadcast mul kernel * mtl : full GPU inference of the computation graph * mtl : optimize rms_norm and soft_max kernels * mtl : add f16 mat x f32 vec multiplication kernel * mtl : fix bug in f16 x f32 mul mat + speed-up computation * mtl : faster mul_mat_q4_0_f32 kernel * mtl : fix kernel signature + roll inner loop * mtl : more threads for rms_norm + better timing * mtl : remove printfs from inner loop * mtl : simplify implementation * mtl : add save/load vocab to ggml file * mtl : plug Metal inference into llama.cpp (very quick-n-dirty) * mtl : make it work with main example Lots of hacks but at least now it generates text * mtl : preparing for merge * mtl : clean-up ggml mtl interface + suport scratch / inplace * mtl : remove temp / debug code * metal : final refactoring and simplification * Revert "ci : disable temporary" This reverts commit 98c267fc77fe811082f672538fc91bcfc9072d63. * metal : add comments * metal : clean-up stuff, fix typos * readme : add Metal instructions * readme : add example for main
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#include <metal_stdlib>
using namespace metal;
#define MAX(x, y) ((x) > (y) ? (x) : (y))
#define QK4_0 32
#define QR4_0 2
typedef struct {
half d; // delta
uint8_t qs[QK4_0 / 2]; // nibbles / quants
} block_q4_0;
#define QK4_1 32
typedef struct {
half d; // delta
half m; // min
uint8_t qs[QK4_1 / 2]; // nibbles / quants
} block_q4_1;
llama : Metal inference (#1642) * mtl : export the LLaMA computation graph * ci : disable temporary * mtl : adapt the MNIST example as starter * mtl : no need for mtl-export tool, add cli arg for main instead * mtl : export just a small part of the graph for now to make it easier * mtl : move MSL code into separate file for easy editing * mtl : initial get_rows_q4_0 kernel * mtl : confirmed get_rows_q4_0 is working correctly * mtl : add rms_norm kernel + confirm working * mtl : add mul kernel + confirm working * mtl : initial mul_mat Q4 kernel (wrong results) * mtl : mul_mat fixes (still wrong) * mtl : another mul_mat Q4 (still does not work) * mtl : working mul_mat q4 * ggml : fix handling of "view" ops in ggml_graph_import() * mtl : add rope kernel * mtl : add reshape and transpose handling * ggml : store offset as opt arg for ggml_view_xd() operators * mtl : add cpy kernel + handle view ops * mtl : confirm f16 x f32 attention mul mat * mtl : add scale kernel * mtl : add diag_mask_inf kernel * mtl : fix soft_max kernel * ggml : update ggml_nbytes() to handle non-contiguous tensors * mtl : verify V tensor contents * mtl : add f32 -> f32 cpy kernel * mtl : add silu kernel * mtl : add non-broadcast mul kernel * mtl : full GPU inference of the computation graph * mtl : optimize rms_norm and soft_max kernels * mtl : add f16 mat x f32 vec multiplication kernel * mtl : fix bug in f16 x f32 mul mat + speed-up computation * mtl : faster mul_mat_q4_0_f32 kernel * mtl : fix kernel signature + roll inner loop * mtl : more threads for rms_norm + better timing * mtl : remove printfs from inner loop * mtl : simplify implementation * mtl : add save/load vocab to ggml file * mtl : plug Metal inference into llama.cpp (very quick-n-dirty) * mtl : make it work with main example Lots of hacks but at least now it generates text * mtl : preparing for merge * mtl : clean-up ggml mtl interface + suport scratch / inplace * mtl : remove temp / debug code * metal : final refactoring and simplification * Revert "ci : disable temporary" This reverts commit 98c267fc77fe811082f672538fc91bcfc9072d63. * metal : add comments * metal : clean-up stuff, fix typos * readme : add Metal instructions * readme : add example for main
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static void dequantize_row_q4_0(device const block_q4_0 * x, device float * y, int k) {
const int qk = QK4_0;
assert(k % qk == 0);
const int nb = k / qk;
for (int i = 0; i < nb; i++) {
const half d = x[i].d;
for (int j = 0; j < qk/2; ++j) {
const int x0 = (x[i].qs[j] & 0x0F) - 8;
const int x1 = (x[i].qs[j] >> 4) - 8;
y[i*qk + j + 0 ] = x0*d;
y[i*qk + j + qk/2] = x1*d;
}
}
}
static void dequantize_row_q4_1(device const block_q4_1 * x, device float * y, int k) {
const int qk = QK4_1;
assert(k % qk == 0);
const int nb = k / qk;
for (int i = 0; i < nb; i++) {
const half d = x[i].d;
const half m = x[i].m;
for (int j = 0; j < qk/2; ++j) {
const int x0 = (x[i].qs[j] & 0x0F);
const int x1 = (x[i].qs[j] >> 4);
y[i*qk + j + 0 ] = x0*d + m;
y[i*qk + j + qk/2] = x1*d + m;
}
}
}
llama : Metal inference (#1642) * mtl : export the LLaMA computation graph * ci : disable temporary * mtl : adapt the MNIST example as starter * mtl : no need for mtl-export tool, add cli arg for main instead * mtl : export just a small part of the graph for now to make it easier * mtl : move MSL code into separate file for easy editing * mtl : initial get_rows_q4_0 kernel * mtl : confirmed get_rows_q4_0 is working correctly * mtl : add rms_norm kernel + confirm working * mtl : add mul kernel + confirm working * mtl : initial mul_mat Q4 kernel (wrong results) * mtl : mul_mat fixes (still wrong) * mtl : another mul_mat Q4 (still does not work) * mtl : working mul_mat q4 * ggml : fix handling of "view" ops in ggml_graph_import() * mtl : add rope kernel * mtl : add reshape and transpose handling * ggml : store offset as opt arg for ggml_view_xd() operators * mtl : add cpy kernel + handle view ops * mtl : confirm f16 x f32 attention mul mat * mtl : add scale kernel * mtl : add diag_mask_inf kernel * mtl : fix soft_max kernel * ggml : update ggml_nbytes() to handle non-contiguous tensors * mtl : verify V tensor contents * mtl : add f32 -> f32 cpy kernel * mtl : add silu kernel * mtl : add non-broadcast mul kernel * mtl : full GPU inference of the computation graph * mtl : optimize rms_norm and soft_max kernels * mtl : add f16 mat x f32 vec multiplication kernel * mtl : fix bug in f16 x f32 mul mat + speed-up computation * mtl : faster mul_mat_q4_0_f32 kernel * mtl : fix kernel signature + roll inner loop * mtl : more threads for rms_norm + better timing * mtl : remove printfs from inner loop * mtl : simplify implementation * mtl : add save/load vocab to ggml file * mtl : plug Metal inference into llama.cpp (very quick-n-dirty) * mtl : make it work with main example Lots of hacks but at least now it generates text * mtl : preparing for merge * mtl : clean-up ggml mtl interface + suport scratch / inplace * mtl : remove temp / debug code * metal : final refactoring and simplification * Revert "ci : disable temporary" This reverts commit 98c267fc77fe811082f672538fc91bcfc9072d63. * metal : add comments * metal : clean-up stuff, fix typos * readme : add Metal instructions * readme : add example for main
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kernel void kernel_add(
device const float * src0,
device const float * src1,
device float * dst,
uint tpig[[thread_position_in_grid]]) {
dst[tpig] = src0[tpig] + src1[tpig];
}
// assumption: src1 is a row
// broadcast src1 into src0
kernel void kernel_add_row(
device const float * src0,
device const float * src1,
device float * dst,
constant int64_t & ne00,
uint tpig[[thread_position_in_grid]]) {
dst[tpig] = src0[tpig] + src1[tpig % ne00];
}
llama : Metal inference (#1642) * mtl : export the LLaMA computation graph * ci : disable temporary * mtl : adapt the MNIST example as starter * mtl : no need for mtl-export tool, add cli arg for main instead * mtl : export just a small part of the graph for now to make it easier * mtl : move MSL code into separate file for easy editing * mtl : initial get_rows_q4_0 kernel * mtl : confirmed get_rows_q4_0 is working correctly * mtl : add rms_norm kernel + confirm working * mtl : add mul kernel + confirm working * mtl : initial mul_mat Q4 kernel (wrong results) * mtl : mul_mat fixes (still wrong) * mtl : another mul_mat Q4 (still does not work) * mtl : working mul_mat q4 * ggml : fix handling of "view" ops in ggml_graph_import() * mtl : add rope kernel * mtl : add reshape and transpose handling * ggml : store offset as opt arg for ggml_view_xd() operators * mtl : add cpy kernel + handle view ops * mtl : confirm f16 x f32 attention mul mat * mtl : add scale kernel * mtl : add diag_mask_inf kernel * mtl : fix soft_max kernel * ggml : update ggml_nbytes() to handle non-contiguous tensors * mtl : verify V tensor contents * mtl : add f32 -> f32 cpy kernel * mtl : add silu kernel * mtl : add non-broadcast mul kernel * mtl : full GPU inference of the computation graph * mtl : optimize rms_norm and soft_max kernels * mtl : add f16 mat x f32 vec multiplication kernel * mtl : fix bug in f16 x f32 mul mat + speed-up computation * mtl : faster mul_mat_q4_0_f32 kernel * mtl : fix kernel signature + roll inner loop * mtl : more threads for rms_norm + better timing * mtl : remove printfs from inner loop * mtl : simplify implementation * mtl : add save/load vocab to ggml file * mtl : plug Metal inference into llama.cpp (very quick-n-dirty) * mtl : make it work with main example Lots of hacks but at least now it generates text * mtl : preparing for merge * mtl : clean-up ggml mtl interface + suport scratch / inplace * mtl : remove temp / debug code * metal : final refactoring and simplification * Revert "ci : disable temporary" This reverts commit 98c267fc77fe811082f672538fc91bcfc9072d63. * metal : add comments * metal : clean-up stuff, fix typos * readme : add Metal instructions * readme : add example for main
2023-06-04 22:34:30 +02:00
kernel void kernel_mul(
device const float * src0,
device const float * src1,
device float * dst,
uint tpig[[thread_position_in_grid]]) {
dst[tpig] = src0[tpig] * src1[tpig];
}
// assumption: src1 is a row
// broadcast src1 into src0
kernel void kernel_mul_row(
device const float * src0,
device const float * src1,
device float * dst,
constant int64_t & ne00,
uint tpig[[thread_position_in_grid]]) {
dst[tpig] = src0[tpig] * src1[tpig % ne00];
}
kernel void kernel_scale(
device const float * src0,
device float * dst,
constant float & scale,
uint tpig[[thread_position_in_grid]]) {
dst[tpig] = src0[tpig] * scale;
}
kernel void kernel_silu(
device const float * src0,
device float * dst,
uint tpig[[thread_position_in_grid]]) {
float x = src0[tpig];
dst[tpig] = x / (1.0f + exp(-x));
}
kernel void kernel_relu(
device const float * src0,
device float * dst,
uint tpig[[thread_position_in_grid]]) {
dst[tpig] = max(0.0f, src0[tpig]);
}
constant float GELU_COEF_A = 0.044715f;
constant float SQRT_2_OVER_PI = 0.79788456080286535587989211986876f;
kernel void kernel_gelu(
device const float * src0,
device float * dst,
uint tpig[[thread_position_in_grid]]) {
float x = src0[tpig];
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dst[tpig] = 0.5f*x*(1.0f + tanh(SQRT_2_OVER_PI*x*(1.0f + GELU_COEF_A*x*x)));
}
llama : Metal inference (#1642) * mtl : export the LLaMA computation graph * ci : disable temporary * mtl : adapt the MNIST example as starter * mtl : no need for mtl-export tool, add cli arg for main instead * mtl : export just a small part of the graph for now to make it easier * mtl : move MSL code into separate file for easy editing * mtl : initial get_rows_q4_0 kernel * mtl : confirmed get_rows_q4_0 is working correctly * mtl : add rms_norm kernel + confirm working * mtl : add mul kernel + confirm working * mtl : initial mul_mat Q4 kernel (wrong results) * mtl : mul_mat fixes (still wrong) * mtl : another mul_mat Q4 (still does not work) * mtl : working mul_mat q4 * ggml : fix handling of "view" ops in ggml_graph_import() * mtl : add rope kernel * mtl : add reshape and transpose handling * ggml : store offset as opt arg for ggml_view_xd() operators * mtl : add cpy kernel + handle view ops * mtl : confirm f16 x f32 attention mul mat * mtl : add scale kernel * mtl : add diag_mask_inf kernel * mtl : fix soft_max kernel * ggml : update ggml_nbytes() to handle non-contiguous tensors * mtl : verify V tensor contents * mtl : add f32 -> f32 cpy kernel * mtl : add silu kernel * mtl : add non-broadcast mul kernel * mtl : full GPU inference of the computation graph * mtl : optimize rms_norm and soft_max kernels * mtl : add f16 mat x f32 vec multiplication kernel * mtl : fix bug in f16 x f32 mul mat + speed-up computation * mtl : faster mul_mat_q4_0_f32 kernel * mtl : fix kernel signature + roll inner loop * mtl : more threads for rms_norm + better timing * mtl : remove printfs from inner loop * mtl : simplify implementation * mtl : add save/load vocab to ggml file * mtl : plug Metal inference into llama.cpp (very quick-n-dirty) * mtl : make it work with main example Lots of hacks but at least now it generates text * mtl : preparing for merge * mtl : clean-up ggml mtl interface + suport scratch / inplace * mtl : remove temp / debug code * metal : final refactoring and simplification * Revert "ci : disable temporary" This reverts commit 98c267fc77fe811082f672538fc91bcfc9072d63. * metal : add comments * metal : clean-up stuff, fix typos * readme : add Metal instructions * readme : add example for main
2023-06-04 22:34:30 +02:00
kernel void kernel_soft_max(
device const float * src0,
device float * dst,
constant int64_t & ne00,
constant int64_t & ne01,
constant int64_t & ne02,
threadgroup float * buf [[threadgroup(0)]],
uint3 tgpig[[threadgroup_position_in_grid]],
uint3 tpitg[[thread_position_in_threadgroup]],
uint3 ntg[[threads_per_threadgroup]]) {
const int64_t i03 = tgpig[2];
const int64_t i02 = tgpig[1];
const int64_t i01 = tgpig[0];
device const float * psrc0 = src0 + i03*ne02*ne01*ne00 + i02*ne01*ne00 + i01*ne00;
device float * pdst = dst + i03*ne02*ne01*ne00 + i02*ne01*ne00 + i01*ne00;
// parallel max
buf[tpitg[0]] = -INFINITY;
for (int i00 = tpitg[0]; i00 < ne00; i00 += ntg[0]) {
buf[tpitg[0]] = MAX(buf[tpitg[0]], psrc0[i00]);
}
// reduce
threadgroup_barrier(mem_flags::mem_threadgroup);
for (uint i = ntg[0]/2; i > 0; i /= 2) {
if (tpitg[0] < i) {
buf[tpitg[0]] = MAX(buf[tpitg[0]], buf[tpitg[0] + i]);
}
threadgroup_barrier(mem_flags::mem_threadgroup);
}
// broadcast
if (tpitg[0] == 0) {
buf[0] = buf[0];
}
threadgroup_barrier(mem_flags::mem_threadgroup);
const float max = buf[0];
// parallel sum
buf[tpitg[0]] = 0.0f;
for (int i00 = tpitg[0]; i00 < ne00; i00 += ntg[0]) {
buf[tpitg[0]] += exp(psrc0[i00] - max);
}
// reduce
threadgroup_barrier(mem_flags::mem_threadgroup);
for (uint i = ntg[0]/2; i > 0; i /= 2) {
if (tpitg[0] < i) {
buf[tpitg[0]] += buf[tpitg[0] + i];
}
threadgroup_barrier(mem_flags::mem_threadgroup);
}
// broadcast
if (tpitg[0] == 0) {
buf[0] = buf[0];
}
threadgroup_barrier(mem_flags::mem_threadgroup);
const float sum = buf[0];
for (int i00 = tpitg[0]; i00 < ne00; i00 += ntg[0]) {
pdst[i00] = exp(psrc0[i00] - max) / sum;
}
}
kernel void kernel_diag_mask_inf(
device const float * src0,
device float * dst,
constant int64_t & ne00,
constant int64_t & ne01,
constant int & n_past,
uint3 tpig[[thread_position_in_grid]]) {
const int64_t i02 = tpig[2];
const int64_t i01 = tpig[1];
const int64_t i00 = tpig[0];
if (i00 > n_past + i01) {
dst[i02*ne01*ne00 + i01*ne00 + i00] = -INFINITY;
} else {
dst[i02*ne01*ne00 + i01*ne00 + i00] = src0[i02*ne01*ne00 + i01*ne00 + i00];
}
}
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kernel void kernel_get_rows_f16(
device const void * src0,
device const int * src1,
device float * dst,
constant int64_t & ne00,
constant uint64_t & nb01,
constant uint64_t & nb1,
uint tpig[[thread_position_in_grid]]) {
const int i = tpig;
const int r = ((device int32_t *) src1)[i];
for (int j = 0; j < ne00; j++) {
dst[i*nb1 + j] = ((device half *) ((device char *) src0 + r*nb01))[j];
}
}
llama : Metal inference (#1642) * mtl : export the LLaMA computation graph * ci : disable temporary * mtl : adapt the MNIST example as starter * mtl : no need for mtl-export tool, add cli arg for main instead * mtl : export just a small part of the graph for now to make it easier * mtl : move MSL code into separate file for easy editing * mtl : initial get_rows_q4_0 kernel * mtl : confirmed get_rows_q4_0 is working correctly * mtl : add rms_norm kernel + confirm working * mtl : add mul kernel + confirm working * mtl : initial mul_mat Q4 kernel (wrong results) * mtl : mul_mat fixes (still wrong) * mtl : another mul_mat Q4 (still does not work) * mtl : working mul_mat q4 * ggml : fix handling of "view" ops in ggml_graph_import() * mtl : add rope kernel * mtl : add reshape and transpose handling * ggml : store offset as opt arg for ggml_view_xd() operators * mtl : add cpy kernel + handle view ops * mtl : confirm f16 x f32 attention mul mat * mtl : add scale kernel * mtl : add diag_mask_inf kernel * mtl : fix soft_max kernel * ggml : update ggml_nbytes() to handle non-contiguous tensors * mtl : verify V tensor contents * mtl : add f32 -> f32 cpy kernel * mtl : add silu kernel * mtl : add non-broadcast mul kernel * mtl : full GPU inference of the computation graph * mtl : optimize rms_norm and soft_max kernels * mtl : add f16 mat x f32 vec multiplication kernel * mtl : fix bug in f16 x f32 mul mat + speed-up computation * mtl : faster mul_mat_q4_0_f32 kernel * mtl : fix kernel signature + roll inner loop * mtl : more threads for rms_norm + better timing * mtl : remove printfs from inner loop * mtl : simplify implementation * mtl : add save/load vocab to ggml file * mtl : plug Metal inference into llama.cpp (very quick-n-dirty) * mtl : make it work with main example Lots of hacks but at least now it generates text * mtl : preparing for merge * mtl : clean-up ggml mtl interface + suport scratch / inplace * mtl : remove temp / debug code * metal : final refactoring and simplification * Revert "ci : disable temporary" This reverts commit 98c267fc77fe811082f672538fc91bcfc9072d63. * metal : add comments * metal : clean-up stuff, fix typos * readme : add Metal instructions * readme : add example for main
2023-06-04 22:34:30 +02:00
kernel void kernel_get_rows_q4_0(
device const void * src0,
device const int * src1,
device float * dst,
constant int64_t & ne00,
constant uint64_t & nb01,
constant uint64_t & nb1,
uint tpig[[thread_position_in_grid]]) {
const int i = tpig;
const int r = ((device int32_t *) src1)[i];
dequantize_row_q4_0(
(device const block_q4_0 *) ((device char *) src0 + r*nb01),
(device float *) ((device char *) dst + i*nb1), ne00);
}
kernel void kernel_get_rows_q4_1(
device const void * src0,
device const int * src1,
device float * dst,
constant int64_t & ne00,
constant uint64_t & nb01,
constant uint64_t & nb1,
uint tpig[[thread_position_in_grid]]) {
const int i = tpig;
const int r = ((device int32_t *) src1)[i];
dequantize_row_q4_1(
(device const block_q4_1 *) ((device char *) src0 + r*nb01),
(device float *) ((device char *) dst + i*nb1), ne00);
}
kernel void kernel_norm(
device const void * src0,
device float * dst,
constant int64_t & ne00,
constant uint64_t & nb01,
constant float & eps,
threadgroup float * sum [[threadgroup(0)]],
uint tgpig[[threadgroup_position_in_grid]],
uint tpitg[[thread_position_in_threadgroup]],
uint ntg[[threads_per_threadgroup]]) {
device const float * x = (device const float *) ((device const char *) src0 + tgpig*nb01);
// MEAN
// parallel sum
sum[tpitg] = 0.0f;
for (int i00 = tpitg; i00 < ne00; i00 += ntg) {
sum[tpitg] += x[i00];
}
// reduce
threadgroup_barrier(mem_flags::mem_threadgroup);
for (uint i = ntg/2; i > 0; i /= 2) {
if (tpitg < i) {
sum[tpitg] += sum[tpitg + i];
}
threadgroup_barrier(mem_flags::mem_threadgroup);
}
// broadcast
if (tpitg == 0) {
sum[0] /= ne00;
}
threadgroup_barrier(mem_flags::mem_threadgroup);
const float mean = sum[0];
// recenter
device float * y = dst + tgpig*ne00;
for (int i00 = tpitg; i00 < ne00; i00 += ntg) {
y[i00] = x[i00] - mean;
}
// VARIANCE
// parallel sum
sum[tpitg] = 0.0f;
for (int i00 = tpitg; i00 < ne00; i00 += ntg) {
sum[tpitg] += y[i00] * y[i00];
}
// reduce
threadgroup_barrier(mem_flags::mem_threadgroup);
for (uint i = ntg/2; i > 0; i /= 2) {
if (tpitg < i) {
sum[tpitg] += sum[tpitg + i];
}
threadgroup_barrier(mem_flags::mem_threadgroup);
}
// broadcast
if (tpitg == 0) {
sum[0] /= ne00;
}
threadgroup_barrier(mem_flags::mem_threadgroup);
const float variance = sum[0];
const float scale = 1.0f/sqrt(variance + eps);
for (int i00 = tpitg; i00 < ne00; i00 += ntg) {
y[i00] = y[i00] * scale;
}
}
llama : Metal inference (#1642) * mtl : export the LLaMA computation graph * ci : disable temporary * mtl : adapt the MNIST example as starter * mtl : no need for mtl-export tool, add cli arg for main instead * mtl : export just a small part of the graph for now to make it easier * mtl : move MSL code into separate file for easy editing * mtl : initial get_rows_q4_0 kernel * mtl : confirmed get_rows_q4_0 is working correctly * mtl : add rms_norm kernel + confirm working * mtl : add mul kernel + confirm working * mtl : initial mul_mat Q4 kernel (wrong results) * mtl : mul_mat fixes (still wrong) * mtl : another mul_mat Q4 (still does not work) * mtl : working mul_mat q4 * ggml : fix handling of "view" ops in ggml_graph_import() * mtl : add rope kernel * mtl : add reshape and transpose handling * ggml : store offset as opt arg for ggml_view_xd() operators * mtl : add cpy kernel + handle view ops * mtl : confirm f16 x f32 attention mul mat * mtl : add scale kernel * mtl : add diag_mask_inf kernel * mtl : fix soft_max kernel * ggml : update ggml_nbytes() to handle non-contiguous tensors * mtl : verify V tensor contents * mtl : add f32 -> f32 cpy kernel * mtl : add silu kernel * mtl : add non-broadcast mul kernel * mtl : full GPU inference of the computation graph * mtl : optimize rms_norm and soft_max kernels * mtl : add f16 mat x f32 vec multiplication kernel * mtl : fix bug in f16 x f32 mul mat + speed-up computation * mtl : faster mul_mat_q4_0_f32 kernel * mtl : fix kernel signature + roll inner loop * mtl : more threads for rms_norm + better timing * mtl : remove printfs from inner loop * mtl : simplify implementation * mtl : add save/load vocab to ggml file * mtl : plug Metal inference into llama.cpp (very quick-n-dirty) * mtl : make it work with main example Lots of hacks but at least now it generates text * mtl : preparing for merge * mtl : clean-up ggml mtl interface + suport scratch / inplace * mtl : remove temp / debug code * metal : final refactoring and simplification * Revert "ci : disable temporary" This reverts commit 98c267fc77fe811082f672538fc91bcfc9072d63. * metal : add comments * metal : clean-up stuff, fix typos * readme : add Metal instructions * readme : add example for main
2023-06-04 22:34:30 +02:00
kernel void kernel_rms_norm(
device const void * src0,
device float * dst,
constant int64_t & ne00,
constant uint64_t & nb01,
constant float & eps,
threadgroup float * sum [[threadgroup(0)]],
uint tgpig[[threadgroup_position_in_grid]],
uint tpitg[[thread_position_in_threadgroup]],
uint sgitg[[simdgroup_index_in_threadgroup]],
uint tiisg[[thread_index_in_simdgroup]],
llama : Metal inference (#1642) * mtl : export the LLaMA computation graph * ci : disable temporary * mtl : adapt the MNIST example as starter * mtl : no need for mtl-export tool, add cli arg for main instead * mtl : export just a small part of the graph for now to make it easier * mtl : move MSL code into separate file for easy editing * mtl : initial get_rows_q4_0 kernel * mtl : confirmed get_rows_q4_0 is working correctly * mtl : add rms_norm kernel + confirm working * mtl : add mul kernel + confirm working * mtl : initial mul_mat Q4 kernel (wrong results) * mtl : mul_mat fixes (still wrong) * mtl : another mul_mat Q4 (still does not work) * mtl : working mul_mat q4 * ggml : fix handling of "view" ops in ggml_graph_import() * mtl : add rope kernel * mtl : add reshape and transpose handling * ggml : store offset as opt arg for ggml_view_xd() operators * mtl : add cpy kernel + handle view ops * mtl : confirm f16 x f32 attention mul mat * mtl : add scale kernel * mtl : add diag_mask_inf kernel * mtl : fix soft_max kernel * ggml : update ggml_nbytes() to handle non-contiguous tensors * mtl : verify V tensor contents * mtl : add f32 -> f32 cpy kernel * mtl : add silu kernel * mtl : add non-broadcast mul kernel * mtl : full GPU inference of the computation graph * mtl : optimize rms_norm and soft_max kernels * mtl : add f16 mat x f32 vec multiplication kernel * mtl : fix bug in f16 x f32 mul mat + speed-up computation * mtl : faster mul_mat_q4_0_f32 kernel * mtl : fix kernel signature + roll inner loop * mtl : more threads for rms_norm + better timing * mtl : remove printfs from inner loop * mtl : simplify implementation * mtl : add save/load vocab to ggml file * mtl : plug Metal inference into llama.cpp (very quick-n-dirty) * mtl : make it work with main example Lots of hacks but at least now it generates text * mtl : preparing for merge * mtl : clean-up ggml mtl interface + suport scratch / inplace * mtl : remove temp / debug code * metal : final refactoring and simplification * Revert "ci : disable temporary" This reverts commit 98c267fc77fe811082f672538fc91bcfc9072d63. * metal : add comments * metal : clean-up stuff, fix typos * readme : add Metal instructions * readme : add example for main
2023-06-04 22:34:30 +02:00
uint ntg[[threads_per_threadgroup]]) {
device const float4 * x = (device const float4 *) ((device const char *) src0 + tgpig*nb01);
device const float * x_scalar = (device const float *) x;
float4 sumf=0;
float all_sum=0;
llama : Metal inference (#1642) * mtl : export the LLaMA computation graph * ci : disable temporary * mtl : adapt the MNIST example as starter * mtl : no need for mtl-export tool, add cli arg for main instead * mtl : export just a small part of the graph for now to make it easier * mtl : move MSL code into separate file for easy editing * mtl : initial get_rows_q4_0 kernel * mtl : confirmed get_rows_q4_0 is working correctly * mtl : add rms_norm kernel + confirm working * mtl : add mul kernel + confirm working * mtl : initial mul_mat Q4 kernel (wrong results) * mtl : mul_mat fixes (still wrong) * mtl : another mul_mat Q4 (still does not work) * mtl : working mul_mat q4 * ggml : fix handling of "view" ops in ggml_graph_import() * mtl : add rope kernel * mtl : add reshape and transpose handling * ggml : store offset as opt arg for ggml_view_xd() operators * mtl : add cpy kernel + handle view ops * mtl : confirm f16 x f32 attention mul mat * mtl : add scale kernel * mtl : add diag_mask_inf kernel * mtl : fix soft_max kernel * ggml : update ggml_nbytes() to handle non-contiguous tensors * mtl : verify V tensor contents * mtl : add f32 -> f32 cpy kernel * mtl : add silu kernel * mtl : add non-broadcast mul kernel * mtl : full GPU inference of the computation graph * mtl : optimize rms_norm and soft_max kernels * mtl : add f16 mat x f32 vec multiplication kernel * mtl : fix bug in f16 x f32 mul mat + speed-up computation * mtl : faster mul_mat_q4_0_f32 kernel * mtl : fix kernel signature + roll inner loop * mtl : more threads for rms_norm + better timing * mtl : remove printfs from inner loop * mtl : simplify implementation * mtl : add save/load vocab to ggml file * mtl : plug Metal inference into llama.cpp (very quick-n-dirty) * mtl : make it work with main example Lots of hacks but at least now it generates text * mtl : preparing for merge * mtl : clean-up ggml mtl interface + suport scratch / inplace * mtl : remove temp / debug code * metal : final refactoring and simplification * Revert "ci : disable temporary" This reverts commit 98c267fc77fe811082f672538fc91bcfc9072d63. * metal : add comments * metal : clean-up stuff, fix typos * readme : add Metal instructions * readme : add example for main
2023-06-04 22:34:30 +02:00
// parallel sum
for (int i00 = tpitg; i00 < ne00/4; i00 += ntg) {
sumf += x[i00] * x[i00];
}
all_sum = sumf[0] + sumf[1] + sumf[2] + sumf[3];
all_sum = simd_sum(all_sum);
if (tiisg == 0) {
sum[sgitg] = all_sum;
llama : Metal inference (#1642) * mtl : export the LLaMA computation graph * ci : disable temporary * mtl : adapt the MNIST example as starter * mtl : no need for mtl-export tool, add cli arg for main instead * mtl : export just a small part of the graph for now to make it easier * mtl : move MSL code into separate file for easy editing * mtl : initial get_rows_q4_0 kernel * mtl : confirmed get_rows_q4_0 is working correctly * mtl : add rms_norm kernel + confirm working * mtl : add mul kernel + confirm working * mtl : initial mul_mat Q4 kernel (wrong results) * mtl : mul_mat fixes (still wrong) * mtl : another mul_mat Q4 (still does not work) * mtl : working mul_mat q4 * ggml : fix handling of "view" ops in ggml_graph_import() * mtl : add rope kernel * mtl : add reshape and transpose handling * ggml : store offset as opt arg for ggml_view_xd() operators * mtl : add cpy kernel + handle view ops * mtl : confirm f16 x f32 attention mul mat * mtl : add scale kernel * mtl : add diag_mask_inf kernel * mtl : fix soft_max kernel * ggml : update ggml_nbytes() to handle non-contiguous tensors * mtl : verify V tensor contents * mtl : add f32 -> f32 cpy kernel * mtl : add silu kernel * mtl : add non-broadcast mul kernel * mtl : full GPU inference of the computation graph * mtl : optimize rms_norm and soft_max kernels * mtl : add f16 mat x f32 vec multiplication kernel * mtl : fix bug in f16 x f32 mul mat + speed-up computation * mtl : faster mul_mat_q4_0_f32 kernel * mtl : fix kernel signature + roll inner loop * mtl : more threads for rms_norm + better timing * mtl : remove printfs from inner loop * mtl : simplify implementation * mtl : add save/load vocab to ggml file * mtl : plug Metal inference into llama.cpp (very quick-n-dirty) * mtl : make it work with main example Lots of hacks but at least now it generates text * mtl : preparing for merge * mtl : clean-up ggml mtl interface + suport scratch / inplace * mtl : remove temp / debug code * metal : final refactoring and simplification * Revert "ci : disable temporary" This reverts commit 98c267fc77fe811082f672538fc91bcfc9072d63. * metal : add comments * metal : clean-up stuff, fix typos * readme : add Metal instructions * readme : add example for main
2023-06-04 22:34:30 +02:00
}
threadgroup_barrier(mem_flags::mem_threadgroup);
// broadcast, simd group number is ntg / 32
for (uint i = ntg / 32 / 2; i > 0; i /= 2) {
if (tpitg < i) {
sum[tpitg] += sum[tpitg + i];
}
llama : Metal inference (#1642) * mtl : export the LLaMA computation graph * ci : disable temporary * mtl : adapt the MNIST example as starter * mtl : no need for mtl-export tool, add cli arg for main instead * mtl : export just a small part of the graph for now to make it easier * mtl : move MSL code into separate file for easy editing * mtl : initial get_rows_q4_0 kernel * mtl : confirmed get_rows_q4_0 is working correctly * mtl : add rms_norm kernel + confirm working * mtl : add mul kernel + confirm working * mtl : initial mul_mat Q4 kernel (wrong results) * mtl : mul_mat fixes (still wrong) * mtl : another mul_mat Q4 (still does not work) * mtl : working mul_mat q4 * ggml : fix handling of "view" ops in ggml_graph_import() * mtl : add rope kernel * mtl : add reshape and transpose handling * ggml : store offset as opt arg for ggml_view_xd() operators * mtl : add cpy kernel + handle view ops * mtl : confirm f16 x f32 attention mul mat * mtl : add scale kernel * mtl : add diag_mask_inf kernel * mtl : fix soft_max kernel * ggml : update ggml_nbytes() to handle non-contiguous tensors * mtl : verify V tensor contents * mtl : add f32 -> f32 cpy kernel * mtl : add silu kernel * mtl : add non-broadcast mul kernel * mtl : full GPU inference of the computation graph * mtl : optimize rms_norm and soft_max kernels * mtl : add f16 mat x f32 vec multiplication kernel * mtl : fix bug in f16 x f32 mul mat + speed-up computation * mtl : faster mul_mat_q4_0_f32 kernel * mtl : fix kernel signature + roll inner loop * mtl : more threads for rms_norm + better timing * mtl : remove printfs from inner loop * mtl : simplify implementation * mtl : add save/load vocab to ggml file * mtl : plug Metal inference into llama.cpp (very quick-n-dirty) * mtl : make it work with main example Lots of hacks but at least now it generates text * mtl : preparing for merge * mtl : clean-up ggml mtl interface + suport scratch / inplace * mtl : remove temp / debug code * metal : final refactoring and simplification * Revert "ci : disable temporary" This reverts commit 98c267fc77fe811082f672538fc91bcfc9072d63. * metal : add comments * metal : clean-up stuff, fix typos * readme : add Metal instructions * readme : add example for main
2023-06-04 22:34:30 +02:00
}
if (tpitg == 0) {
for (int i = 4 * (ne00 / 4); i < ne00; i++) {sum[0] += x_scalar[i];}
llama : Metal inference (#1642) * mtl : export the LLaMA computation graph * ci : disable temporary * mtl : adapt the MNIST example as starter * mtl : no need for mtl-export tool, add cli arg for main instead * mtl : export just a small part of the graph for now to make it easier * mtl : move MSL code into separate file for easy editing * mtl : initial get_rows_q4_0 kernel * mtl : confirmed get_rows_q4_0 is working correctly * mtl : add rms_norm kernel + confirm working * mtl : add mul kernel + confirm working * mtl : initial mul_mat Q4 kernel (wrong results) * mtl : mul_mat fixes (still wrong) * mtl : another mul_mat Q4 (still does not work) * mtl : working mul_mat q4 * ggml : fix handling of "view" ops in ggml_graph_import() * mtl : add rope kernel * mtl : add reshape and transpose handling * ggml : store offset as opt arg for ggml_view_xd() operators * mtl : add cpy kernel + handle view ops * mtl : confirm f16 x f32 attention mul mat * mtl : add scale kernel * mtl : add diag_mask_inf kernel * mtl : fix soft_max kernel * ggml : update ggml_nbytes() to handle non-contiguous tensors * mtl : verify V tensor contents * mtl : add f32 -> f32 cpy kernel * mtl : add silu kernel * mtl : add non-broadcast mul kernel * mtl : full GPU inference of the computation graph * mtl : optimize rms_norm and soft_max kernels * mtl : add f16 mat x f32 vec multiplication kernel * mtl : fix bug in f16 x f32 mul mat + speed-up computation * mtl : faster mul_mat_q4_0_f32 kernel * mtl : fix kernel signature + roll inner loop * mtl : more threads for rms_norm + better timing * mtl : remove printfs from inner loop * mtl : simplify implementation * mtl : add save/load vocab to ggml file * mtl : plug Metal inference into llama.cpp (very quick-n-dirty) * mtl : make it work with main example Lots of hacks but at least now it generates text * mtl : preparing for merge * mtl : clean-up ggml mtl interface + suport scratch / inplace * mtl : remove temp / debug code * metal : final refactoring and simplification * Revert "ci : disable temporary" This reverts commit 98c267fc77fe811082f672538fc91bcfc9072d63. * metal : add comments * metal : clean-up stuff, fix typos * readme : add Metal instructions * readme : add example for main
2023-06-04 22:34:30 +02:00
sum[0] /= ne00;
}
threadgroup_barrier(mem_flags::mem_threadgroup);
const float mean = sum[0];
const float scale = 1.0f/sqrt(mean + eps);
device float4 * y = (device float4 *) (dst + tgpig*ne00);
device float * y_scalar = (device float *) y;
for (int i00 = tpitg; i00 < ne00/4; i00 += ntg) {
llama : Metal inference (#1642) * mtl : export the LLaMA computation graph * ci : disable temporary * mtl : adapt the MNIST example as starter * mtl : no need for mtl-export tool, add cli arg for main instead * mtl : export just a small part of the graph for now to make it easier * mtl : move MSL code into separate file for easy editing * mtl : initial get_rows_q4_0 kernel * mtl : confirmed get_rows_q4_0 is working correctly * mtl : add rms_norm kernel + confirm working * mtl : add mul kernel + confirm working * mtl : initial mul_mat Q4 kernel (wrong results) * mtl : mul_mat fixes (still wrong) * mtl : another mul_mat Q4 (still does not work) * mtl : working mul_mat q4 * ggml : fix handling of "view" ops in ggml_graph_import() * mtl : add rope kernel * mtl : add reshape and transpose handling * ggml : store offset as opt arg for ggml_view_xd() operators * mtl : add cpy kernel + handle view ops * mtl : confirm f16 x f32 attention mul mat * mtl : add scale kernel * mtl : add diag_mask_inf kernel * mtl : fix soft_max kernel * ggml : update ggml_nbytes() to handle non-contiguous tensors * mtl : verify V tensor contents * mtl : add f32 -> f32 cpy kernel * mtl : add silu kernel * mtl : add non-broadcast mul kernel * mtl : full GPU inference of the computation graph * mtl : optimize rms_norm and soft_max kernels * mtl : add f16 mat x f32 vec multiplication kernel * mtl : fix bug in f16 x f32 mul mat + speed-up computation * mtl : faster mul_mat_q4_0_f32 kernel * mtl : fix kernel signature + roll inner loop * mtl : more threads for rms_norm + better timing * mtl : remove printfs from inner loop * mtl : simplify implementation * mtl : add save/load vocab to ggml file * mtl : plug Metal inference into llama.cpp (very quick-n-dirty) * mtl : make it work with main example Lots of hacks but at least now it generates text * mtl : preparing for merge * mtl : clean-up ggml mtl interface + suport scratch / inplace * mtl : remove temp / debug code * metal : final refactoring and simplification * Revert "ci : disable temporary" This reverts commit 98c267fc77fe811082f672538fc91bcfc9072d63. * metal : add comments * metal : clean-up stuff, fix typos * readme : add Metal instructions * readme : add example for main
2023-06-04 22:34:30 +02:00
y[i00] = x[i00] * scale;
}
if (tpitg == 0) {
for (int i00 = 4 * (ne00 / 4); i00 < ne00; i00++) {y_scalar[i00] = x_scalar[i00] * scale;}
}
}
// function for calculate inner product between a q4_0 block and 32 floats (yl), sumy is SUM(yl[i])
float block_q_n_dot_y(device const block_q4_0 * qb_curr, float sumy, thread float * yl) {
float d = qb_curr->d;
float4 acc = 0.f;
device uint16_t * qs = ((device uint16_t *)qb_curr + 1);
for (int i = 0; i < 16; i+=2) {
acc[0] += yl[i] * (qs[i / 2] & 0x000F);
acc[1] += yl[i + 16] * (qs[i / 2] & 0x00F0);
acc[2] += yl[i + 1] * (qs[i / 2] & 0x0F00);
acc[3] += yl[i + 17] * (qs[i / 2] & 0xF000);
}
return d * (sumy * -8.f + acc[0] + acc[1]/16.f + acc[2]/256.f + acc[3]/4096.f);
}
// function for calculate inner product between a q4_1 block and 32 floats (yl), sumy is SUM(yl[i])
float block_q_n_dot_y(device const block_q4_1 * qb_curr, float sumy, thread float * yl) {
float d = qb_curr->d;
float m = qb_curr->m;
float4 acc = 0.f;
device uint16_t * qs = ((device uint16_t *)qb_curr + 2);
for (int i = 0; i < 16; i+=2) {
acc[0] += yl[i] * (qs[i / 2] & 0x000F);
acc[1] += yl[i + 16] * (qs[i / 2] & 0x00F0);
acc[2] += yl[i + 1] * (qs[i / 2] & 0x0F00);
acc[3] += yl[i + 17] * (qs[i / 2] & 0xF000);
}
return d * (acc[0] + acc[1]/16.f + acc[2]/256.f + acc[3]/4096.f) + sumy * m;
llama : Metal inference (#1642) * mtl : export the LLaMA computation graph * ci : disable temporary * mtl : adapt the MNIST example as starter * mtl : no need for mtl-export tool, add cli arg for main instead * mtl : export just a small part of the graph for now to make it easier * mtl : move MSL code into separate file for easy editing * mtl : initial get_rows_q4_0 kernel * mtl : confirmed get_rows_q4_0 is working correctly * mtl : add rms_norm kernel + confirm working * mtl : add mul kernel + confirm working * mtl : initial mul_mat Q4 kernel (wrong results) * mtl : mul_mat fixes (still wrong) * mtl : another mul_mat Q4 (still does not work) * mtl : working mul_mat q4 * ggml : fix handling of "view" ops in ggml_graph_import() * mtl : add rope kernel * mtl : add reshape and transpose handling * ggml : store offset as opt arg for ggml_view_xd() operators * mtl : add cpy kernel + handle view ops * mtl : confirm f16 x f32 attention mul mat * mtl : add scale kernel * mtl : add diag_mask_inf kernel * mtl : fix soft_max kernel * ggml : update ggml_nbytes() to handle non-contiguous tensors * mtl : verify V tensor contents * mtl : add f32 -> f32 cpy kernel * mtl : add silu kernel * mtl : add non-broadcast mul kernel * mtl : full GPU inference of the computation graph * mtl : optimize rms_norm and soft_max kernels * mtl : add f16 mat x f32 vec multiplication kernel * mtl : fix bug in f16 x f32 mul mat + speed-up computation * mtl : faster mul_mat_q4_0_f32 kernel * mtl : fix kernel signature + roll inner loop * mtl : more threads for rms_norm + better timing * mtl : remove printfs from inner loop * mtl : simplify implementation * mtl : add save/load vocab to ggml file * mtl : plug Metal inference into llama.cpp (very quick-n-dirty) * mtl : make it work with main example Lots of hacks but at least now it generates text * mtl : preparing for merge * mtl : clean-up ggml mtl interface + suport scratch / inplace * mtl : remove temp / debug code * metal : final refactoring and simplification * Revert "ci : disable temporary" This reverts commit 98c267fc77fe811082f672538fc91bcfc9072d63. * metal : add comments * metal : clean-up stuff, fix typos * readme : add Metal instructions * readme : add example for main
2023-06-04 22:34:30 +02:00
}
// putting them in the kernel cause a significant performance penalty
#define N_DST 4 // each SIMD group works on 4 rows
#define N_SIMDGROUP 2 // number of SIMD groups in a thread group
#define N_SIMDWIDTH 32 // assuming SIMD group size is 32
template<typename block_q_type>
void mul_vec_q_n_f32(device const void * src0, device const float * src1, device float * dst,
int64_t ne00, int64_t ne10, int64_t ne0, int64_t ne01,
uint2 tgpig, uint tiisg, uint sgitg) {
llama : Metal inference (#1642) * mtl : export the LLaMA computation graph * ci : disable temporary * mtl : adapt the MNIST example as starter * mtl : no need for mtl-export tool, add cli arg for main instead * mtl : export just a small part of the graph for now to make it easier * mtl : move MSL code into separate file for easy editing * mtl : initial get_rows_q4_0 kernel * mtl : confirmed get_rows_q4_0 is working correctly * mtl : add rms_norm kernel + confirm working * mtl : add mul kernel + confirm working * mtl : initial mul_mat Q4 kernel (wrong results) * mtl : mul_mat fixes (still wrong) * mtl : another mul_mat Q4 (still does not work) * mtl : working mul_mat q4 * ggml : fix handling of "view" ops in ggml_graph_import() * mtl : add rope kernel * mtl : add reshape and transpose handling * ggml : store offset as opt arg for ggml_view_xd() operators * mtl : add cpy kernel + handle view ops * mtl : confirm f16 x f32 attention mul mat * mtl : add scale kernel * mtl : add diag_mask_inf kernel * mtl : fix soft_max kernel * ggml : update ggml_nbytes() to handle non-contiguous tensors * mtl : verify V tensor contents * mtl : add f32 -> f32 cpy kernel * mtl : add silu kernel * mtl : add non-broadcast mul kernel * mtl : full GPU inference of the computation graph * mtl : optimize rms_norm and soft_max kernels * mtl : add f16 mat x f32 vec multiplication kernel * mtl : fix bug in f16 x f32 mul mat + speed-up computation * mtl : faster mul_mat_q4_0_f32 kernel * mtl : fix kernel signature + roll inner loop * mtl : more threads for rms_norm + better timing * mtl : remove printfs from inner loop * mtl : simplify implementation * mtl : add save/load vocab to ggml file * mtl : plug Metal inference into llama.cpp (very quick-n-dirty) * mtl : make it work with main example Lots of hacks but at least now it generates text * mtl : preparing for merge * mtl : clean-up ggml mtl interface + suport scratch / inplace * mtl : remove temp / debug code * metal : final refactoring and simplification * Revert "ci : disable temporary" This reverts commit 98c267fc77fe811082f672538fc91bcfc9072d63. * metal : add comments * metal : clean-up stuff, fix typos * readme : add Metal instructions * readme : add example for main
2023-06-04 22:34:30 +02:00
const int nb = ne00/QK4_0;
const int r0 = tgpig.x;
const int r1 = tgpig.y;
device const block_q_type * x = (device const block_q_type *) src0 + (r0 * N_SIMDGROUP + sgitg) * N_DST * nb;
llama : Metal inference (#1642) * mtl : export the LLaMA computation graph * ci : disable temporary * mtl : adapt the MNIST example as starter * mtl : no need for mtl-export tool, add cli arg for main instead * mtl : export just a small part of the graph for now to make it easier * mtl : move MSL code into separate file for easy editing * mtl : initial get_rows_q4_0 kernel * mtl : confirmed get_rows_q4_0 is working correctly * mtl : add rms_norm kernel + confirm working * mtl : add mul kernel + confirm working * mtl : initial mul_mat Q4 kernel (wrong results) * mtl : mul_mat fixes (still wrong) * mtl : another mul_mat Q4 (still does not work) * mtl : working mul_mat q4 * ggml : fix handling of "view" ops in ggml_graph_import() * mtl : add rope kernel * mtl : add reshape and transpose handling * ggml : store offset as opt arg for ggml_view_xd() operators * mtl : add cpy kernel + handle view ops * mtl : confirm f16 x f32 attention mul mat * mtl : add scale kernel * mtl : add diag_mask_inf kernel * mtl : fix soft_max kernel * ggml : update ggml_nbytes() to handle non-contiguous tensors * mtl : verify V tensor contents * mtl : add f32 -> f32 cpy kernel * mtl : add silu kernel * mtl : add non-broadcast mul kernel * mtl : full GPU inference of the computation graph * mtl : optimize rms_norm and soft_max kernels * mtl : add f16 mat x f32 vec multiplication kernel * mtl : fix bug in f16 x f32 mul mat + speed-up computation * mtl : faster mul_mat_q4_0_f32 kernel * mtl : fix kernel signature + roll inner loop * mtl : more threads for rms_norm + better timing * mtl : remove printfs from inner loop * mtl : simplify implementation * mtl : add save/load vocab to ggml file * mtl : plug Metal inference into llama.cpp (very quick-n-dirty) * mtl : make it work with main example Lots of hacks but at least now it generates text * mtl : preparing for merge * mtl : clean-up ggml mtl interface + suport scratch / inplace * mtl : remove temp / debug code * metal : final refactoring and simplification * Revert "ci : disable temporary" This reverts commit 98c267fc77fe811082f672538fc91bcfc9072d63. * metal : add comments * metal : clean-up stuff, fix typos * readme : add Metal instructions * readme : add example for main
2023-06-04 22:34:30 +02:00
device const float * y = (device const float *) src1 + r1*ne10;
float4 y_curr[8]; // src1 vector cache
float sumf[N_DST]={0.f}, all_sum;
thread float * yl=(thread float *)y_curr;
// each thread in a SIMD group deals with 1 block.
for (int column = 0; column < nb / N_SIMDWIDTH; column++) {
float sumy = 0;
for (int i = 0; i < QK4_0 / 4; i++) {
y_curr[i] = *((device float4 *)(y + N_SIMDWIDTH * (tiisg + column * QK4_0)) + i);
sumy += y_curr[i][0] + y_curr[i][1] + y_curr[i][2] + y_curr[i][3];
}
llama : Metal inference (#1642) * mtl : export the LLaMA computation graph * ci : disable temporary * mtl : adapt the MNIST example as starter * mtl : no need for mtl-export tool, add cli arg for main instead * mtl : export just a small part of the graph for now to make it easier * mtl : move MSL code into separate file for easy editing * mtl : initial get_rows_q4_0 kernel * mtl : confirmed get_rows_q4_0 is working correctly * mtl : add rms_norm kernel + confirm working * mtl : add mul kernel + confirm working * mtl : initial mul_mat Q4 kernel (wrong results) * mtl : mul_mat fixes (still wrong) * mtl : another mul_mat Q4 (still does not work) * mtl : working mul_mat q4 * ggml : fix handling of "view" ops in ggml_graph_import() * mtl : add rope kernel * mtl : add reshape and transpose handling * ggml : store offset as opt arg for ggml_view_xd() operators * mtl : add cpy kernel + handle view ops * mtl : confirm f16 x f32 attention mul mat * mtl : add scale kernel * mtl : add diag_mask_inf kernel * mtl : fix soft_max kernel * ggml : update ggml_nbytes() to handle non-contiguous tensors * mtl : verify V tensor contents * mtl : add f32 -> f32 cpy kernel * mtl : add silu kernel * mtl : add non-broadcast mul kernel * mtl : full GPU inference of the computation graph * mtl : optimize rms_norm and soft_max kernels * mtl : add f16 mat x f32 vec multiplication kernel * mtl : fix bug in f16 x f32 mul mat + speed-up computation * mtl : faster mul_mat_q4_0_f32 kernel * mtl : fix kernel signature + roll inner loop * mtl : more threads for rms_norm + better timing * mtl : remove printfs from inner loop * mtl : simplify implementation * mtl : add save/load vocab to ggml file * mtl : plug Metal inference into llama.cpp (very quick-n-dirty) * mtl : make it work with main example Lots of hacks but at least now it generates text * mtl : preparing for merge * mtl : clean-up ggml mtl interface + suport scratch / inplace * mtl : remove temp / debug code * metal : final refactoring and simplification * Revert "ci : disable temporary" This reverts commit 98c267fc77fe811082f672538fc91bcfc9072d63. * metal : add comments * metal : clean-up stuff, fix typos * readme : add Metal instructions * readme : add example for main
2023-06-04 22:34:30 +02:00
for (int row = 0; row < N_DST; row++) {
sumf[row] += block_q_n_dot_y(x+(tiisg + row * nb + column * N_SIMDWIDTH), sumy, yl);
}
}
llama : Metal inference (#1642) * mtl : export the LLaMA computation graph * ci : disable temporary * mtl : adapt the MNIST example as starter * mtl : no need for mtl-export tool, add cli arg for main instead * mtl : export just a small part of the graph for now to make it easier * mtl : move MSL code into separate file for easy editing * mtl : initial get_rows_q4_0 kernel * mtl : confirmed get_rows_q4_0 is working correctly * mtl : add rms_norm kernel + confirm working * mtl : add mul kernel + confirm working * mtl : initial mul_mat Q4 kernel (wrong results) * mtl : mul_mat fixes (still wrong) * mtl : another mul_mat Q4 (still does not work) * mtl : working mul_mat q4 * ggml : fix handling of "view" ops in ggml_graph_import() * mtl : add rope kernel * mtl : add reshape and transpose handling * ggml : store offset as opt arg for ggml_view_xd() operators * mtl : add cpy kernel + handle view ops * mtl : confirm f16 x f32 attention mul mat * mtl : add scale kernel * mtl : add diag_mask_inf kernel * mtl : fix soft_max kernel * ggml : update ggml_nbytes() to handle non-contiguous tensors * mtl : verify V tensor contents * mtl : add f32 -> f32 cpy kernel * mtl : add silu kernel * mtl : add non-broadcast mul kernel * mtl : full GPU inference of the computation graph * mtl : optimize rms_norm and soft_max kernels * mtl : add f16 mat x f32 vec multiplication kernel * mtl : fix bug in f16 x f32 mul mat + speed-up computation * mtl : faster mul_mat_q4_0_f32 kernel * mtl : fix kernel signature + roll inner loop * mtl : more threads for rms_norm + better timing * mtl : remove printfs from inner loop * mtl : simplify implementation * mtl : add save/load vocab to ggml file * mtl : plug Metal inference into llama.cpp (very quick-n-dirty) * mtl : make it work with main example Lots of hacks but at least now it generates text * mtl : preparing for merge * mtl : clean-up ggml mtl interface + suport scratch / inplace * mtl : remove temp / debug code * metal : final refactoring and simplification * Revert "ci : disable temporary" This reverts commit 98c267fc77fe811082f672538fc91bcfc9072d63. * metal : add comments * metal : clean-up stuff, fix typos * readme : add Metal instructions * readme : add example for main
2023-06-04 22:34:30 +02:00
// from now loads two rows every time and 16 blocks per row
int ir = tiisg / (N_SIMDWIDTH / 2);
int ib = tiisg % (N_SIMDWIDTH / 2);
for (int ind = 0; ind < (nb % N_SIMDWIDTH + N_SIMDWIDTH / 2 - 1)/(N_SIMDWIDTH / 2); ind++) {
int nb_start = (nb / N_SIMDWIDTH) * N_SIMDWIDTH + ind * (N_SIMDWIDTH / 2); //where the left blocks start
float sumy = 0;
for (int i = 0; i < QK4_0 / 4; i++) {
y_curr[i] = *((device float4 *)(y + (nb_start + ib) * QK4_0) + i);
sumy += y_curr[i][0] + y_curr[i][1] + y_curr[i][2] + y_curr[i][3];
}
for (int row = 0; row < N_DST; row+=2) {
if (nb_start + ib < nb) {
sumf[row + ir] += block_q_n_dot_y(x + (nb_start + ib + (row + ir) * nb), sumy, yl);
}
}
}
for (int row = 0; row < N_DST; ++row) {
all_sum = simd_sum(sumf[row]);
if (tiisg == 0 && ((r0 * N_SIMDGROUP + sgitg) * N_DST + row) < ne01) {
dst[r1*ne0 + (r0 * N_SIMDGROUP + sgitg) * N_DST + row] = all_sum;
}
llama : Metal inference (#1642) * mtl : export the LLaMA computation graph * ci : disable temporary * mtl : adapt the MNIST example as starter * mtl : no need for mtl-export tool, add cli arg for main instead * mtl : export just a small part of the graph for now to make it easier * mtl : move MSL code into separate file for easy editing * mtl : initial get_rows_q4_0 kernel * mtl : confirmed get_rows_q4_0 is working correctly * mtl : add rms_norm kernel + confirm working * mtl : add mul kernel + confirm working * mtl : initial mul_mat Q4 kernel (wrong results) * mtl : mul_mat fixes (still wrong) * mtl : another mul_mat Q4 (still does not work) * mtl : working mul_mat q4 * ggml : fix handling of "view" ops in ggml_graph_import() * mtl : add rope kernel * mtl : add reshape and transpose handling * ggml : store offset as opt arg for ggml_view_xd() operators * mtl : add cpy kernel + handle view ops * mtl : confirm f16 x f32 attention mul mat * mtl : add scale kernel * mtl : add diag_mask_inf kernel * mtl : fix soft_max kernel * ggml : update ggml_nbytes() to handle non-contiguous tensors * mtl : verify V tensor contents * mtl : add f32 -> f32 cpy kernel * mtl : add silu kernel * mtl : add non-broadcast mul kernel * mtl : full GPU inference of the computation graph * mtl : optimize rms_norm and soft_max kernels * mtl : add f16 mat x f32 vec multiplication kernel * mtl : fix bug in f16 x f32 mul mat + speed-up computation * mtl : faster mul_mat_q4_0_f32 kernel * mtl : fix kernel signature + roll inner loop * mtl : more threads for rms_norm + better timing * mtl : remove printfs from inner loop * mtl : simplify implementation * mtl : add save/load vocab to ggml file * mtl : plug Metal inference into llama.cpp (very quick-n-dirty) * mtl : make it work with main example Lots of hacks but at least now it generates text * mtl : preparing for merge * mtl : clean-up ggml mtl interface + suport scratch / inplace * mtl : remove temp / debug code * metal : final refactoring and simplification * Revert "ci : disable temporary" This reverts commit 98c267fc77fe811082f672538fc91bcfc9072d63. * metal : add comments * metal : clean-up stuff, fix typos * readme : add Metal instructions * readme : add example for main
2023-06-04 22:34:30 +02:00
}
}
kernel void kernel_mul_mat_q4_0_f32(
device const void * src0,
device const float * src1,
device float * dst,
constant int64_t & ne00,
constant int64_t & ne10,
constant int64_t & ne0,
constant int64_t & ne01[[buffer(4)]],
uint2 tgpig[[threadgroup_position_in_grid]],
uint tiisg[[thread_index_in_simdgroup]],
uint sgitg[[simdgroup_index_in_threadgroup]]) {
mul_vec_q_n_f32<block_q4_0>(src0,src1,dst,ne00,ne10,ne0,ne01,tgpig,tiisg,sgitg);
}
kernel void kernel_mul_mat_q4_1_f32(
device const void * src0,
device const float * src1,
device float * dst,
constant int64_t & ne00,
constant int64_t & ne10,
constant int64_t & ne0,
constant int64_t & ne01[[buffer(4)]],
uint2 tgpig[[threadgroup_position_in_grid]],
uint tiisg[[thread_index_in_simdgroup]],
uint sgitg[[simdgroup_index_in_threadgroup]]) {
mul_vec_q_n_f32<block_q4_1>(src0,src1,dst,ne00,ne10,ne0,ne01,tgpig,tiisg,sgitg);
}
llama : Metal inference (#1642) * mtl : export the LLaMA computation graph * ci : disable temporary * mtl : adapt the MNIST example as starter * mtl : no need for mtl-export tool, add cli arg for main instead * mtl : export just a small part of the graph for now to make it easier * mtl : move MSL code into separate file for easy editing * mtl : initial get_rows_q4_0 kernel * mtl : confirmed get_rows_q4_0 is working correctly * mtl : add rms_norm kernel + confirm working * mtl : add mul kernel + confirm working * mtl : initial mul_mat Q4 kernel (wrong results) * mtl : mul_mat fixes (still wrong) * mtl : another mul_mat Q4 (still does not work) * mtl : working mul_mat q4 * ggml : fix handling of "view" ops in ggml_graph_import() * mtl : add rope kernel * mtl : add reshape and transpose handling * ggml : store offset as opt arg for ggml_view_xd() operators * mtl : add cpy kernel + handle view ops * mtl : confirm f16 x f32 attention mul mat * mtl : add scale kernel * mtl : add diag_mask_inf kernel * mtl : fix soft_max kernel * ggml : update ggml_nbytes() to handle non-contiguous tensors * mtl : verify V tensor contents * mtl : add f32 -> f32 cpy kernel * mtl : add silu kernel * mtl : add non-broadcast mul kernel * mtl : full GPU inference of the computation graph * mtl : optimize rms_norm and soft_max kernels * mtl : add f16 mat x f32 vec multiplication kernel * mtl : fix bug in f16 x f32 mul mat + speed-up computation * mtl : faster mul_mat_q4_0_f32 kernel * mtl : fix kernel signature + roll inner loop * mtl : more threads for rms_norm + better timing * mtl : remove printfs from inner loop * mtl : simplify implementation * mtl : add save/load vocab to ggml file * mtl : plug Metal inference into llama.cpp (very quick-n-dirty) * mtl : make it work with main example Lots of hacks but at least now it generates text * mtl : preparing for merge * mtl : clean-up ggml mtl interface + suport scratch / inplace * mtl : remove temp / debug code * metal : final refactoring and simplification * Revert "ci : disable temporary" This reverts commit 98c267fc77fe811082f672538fc91bcfc9072d63. * metal : add comments * metal : clean-up stuff, fix typos * readme : add Metal instructions * readme : add example for main
2023-06-04 22:34:30 +02:00
kernel void kernel_mul_mat_f16_f32(
device const char * src0,
device const char * src1,
device float * dst,
constant int64_t & ne00,
constant int64_t & ne01,
constant uint64_t & nb00,
constant uint64_t & nb01,
constant uint64_t & nb02,
constant int64_t & ne10,
constant int64_t & ne11,
constant uint64_t & nb10,
constant uint64_t & nb11,
constant uint64_t & nb12,
constant int64_t & ne0,
constant int64_t & ne1,
threadgroup float * sum [[threadgroup(0)]],
uint3 tgpig[[threadgroup_position_in_grid]],
uint3 tpig[[thread_position_in_grid]],
uint3 tpitg[[thread_position_in_threadgroup]],
uint3 tptg[[threads_per_threadgroup]]) {
llama : Metal inference (#1642) * mtl : export the LLaMA computation graph * ci : disable temporary * mtl : adapt the MNIST example as starter * mtl : no need for mtl-export tool, add cli arg for main instead * mtl : export just a small part of the graph for now to make it easier * mtl : move MSL code into separate file for easy editing * mtl : initial get_rows_q4_0 kernel * mtl : confirmed get_rows_q4_0 is working correctly * mtl : add rms_norm kernel + confirm working * mtl : add mul kernel + confirm working * mtl : initial mul_mat Q4 kernel (wrong results) * mtl : mul_mat fixes (still wrong) * mtl : another mul_mat Q4 (still does not work) * mtl : working mul_mat q4 * ggml : fix handling of "view" ops in ggml_graph_import() * mtl : add rope kernel * mtl : add reshape and transpose handling * ggml : store offset as opt arg for ggml_view_xd() operators * mtl : add cpy kernel + handle view ops * mtl : confirm f16 x f32 attention mul mat * mtl : add scale kernel * mtl : add diag_mask_inf kernel * mtl : fix soft_max kernel * ggml : update ggml_nbytes() to handle non-contiguous tensors * mtl : verify V tensor contents * mtl : add f32 -> f32 cpy kernel * mtl : add silu kernel * mtl : add non-broadcast mul kernel * mtl : full GPU inference of the computation graph * mtl : optimize rms_norm and soft_max kernels * mtl : add f16 mat x f32 vec multiplication kernel * mtl : fix bug in f16 x f32 mul mat + speed-up computation * mtl : faster mul_mat_q4_0_f32 kernel * mtl : fix kernel signature + roll inner loop * mtl : more threads for rms_norm + better timing * mtl : remove printfs from inner loop * mtl : simplify implementation * mtl : add save/load vocab to ggml file * mtl : plug Metal inference into llama.cpp (very quick-n-dirty) * mtl : make it work with main example Lots of hacks but at least now it generates text * mtl : preparing for merge * mtl : clean-up ggml mtl interface + suport scratch / inplace * mtl : remove temp / debug code * metal : final refactoring and simplification * Revert "ci : disable temporary" This reverts commit 98c267fc77fe811082f672538fc91bcfc9072d63. * metal : add comments * metal : clean-up stuff, fix typos * readme : add Metal instructions * readme : add example for main
2023-06-04 22:34:30 +02:00
const int64_t r0 = tgpig.x;
const int64_t r1 = tgpig.y;
const int64_t im = tgpig.z;
device const half * x = (device const half *) (src0 + r0*nb01 + im*nb02);
device const float * y = (device const float *) (src1 + r1*nb11 + im*nb12);
sum[tpitg.x] = 0.0f;
for (int i = tpitg.x; i < ne00; i += tptg.x) {
sum[tpitg.x] += (float) x[i] * (float) y[i];
}
// accumulate the sum from all threads in the threadgroup
threadgroup_barrier(mem_flags::mem_threadgroup);
for (uint i = tptg.x/2; i > 0; i /= 2) {
if (tpitg.x < i) {
sum[tpitg.x] += sum[tpitg.x + i];
}
threadgroup_barrier(mem_flags::mem_threadgroup);
}
if (tpitg.x == 0) {
dst[im*ne1*ne0 + r1*ne0 + r0] = sum[0];
}
}
kernel void kernel_alibi_f32(
device const float * src0,
device float * dst,
constant int64_t & ne00,
constant int64_t & ne01,
constant int64_t & ne02,
constant int64_t & ne03,
constant uint64_t & nb00,
constant uint64_t & nb01,
constant uint64_t & nb02,
constant uint64_t & nb03,
constant int64_t & ne0,
constant int64_t & ne1,
constant int64_t & ne2,
constant int64_t & ne3,
constant uint64_t & nb0,
constant uint64_t & nb1,
constant uint64_t & nb2,
constant uint64_t & nb3,
constant float & m0,
uint3 tgpig[[threadgroup_position_in_grid]],
uint3 tpitg[[thread_position_in_threadgroup]],
uint3 ntg[[threads_per_threadgroup]]) {
const int64_t i03 = tgpig[2];
const int64_t i02 = tgpig[1];
const int64_t i01 = tgpig[0];
const int64_t n = i03*ne02*ne01*ne00 + i02*ne01*ne00 + i01*ne00;
const int64_t i3 = n / (ne2*ne1*ne0);
const int64_t i2 = (n - i3*ne2*ne1*ne0) / (ne1*ne0);
const int64_t i1 = (n - i3*ne2*ne1*ne0 - i2*ne1*ne0) / ne0;
const int64_t i0 = (n - i3*ne2*ne1*ne0 - i2*ne1*ne0 - i1*ne0);
device float * dst_data = (device float *) ((device char *) dst + i3*nb3 + i2*nb2 + i1*nb1 + i0*nb0);
float m_k = pow(m0, i2 + 1);
for (int64_t i00 = tpitg.x; i00 < ne00; i00 += ntg.x) {
device const float * src = (device float *)((device char *) src0 + i03*nb03 + i02*nb02 + i01*nb01 + i00*nb00);
dst_data[i00] = src[0] + m_k * (i00 - ne00 + 1);
}
}
llama : Metal inference (#1642) * mtl : export the LLaMA computation graph * ci : disable temporary * mtl : adapt the MNIST example as starter * mtl : no need for mtl-export tool, add cli arg for main instead * mtl : export just a small part of the graph for now to make it easier * mtl : move MSL code into separate file for easy editing * mtl : initial get_rows_q4_0 kernel * mtl : confirmed get_rows_q4_0 is working correctly * mtl : add rms_norm kernel + confirm working * mtl : add mul kernel + confirm working * mtl : initial mul_mat Q4 kernel (wrong results) * mtl : mul_mat fixes (still wrong) * mtl : another mul_mat Q4 (still does not work) * mtl : working mul_mat q4 * ggml : fix handling of "view" ops in ggml_graph_import() * mtl : add rope kernel * mtl : add reshape and transpose handling * ggml : store offset as opt arg for ggml_view_xd() operators * mtl : add cpy kernel + handle view ops * mtl : confirm f16 x f32 attention mul mat * mtl : add scale kernel * mtl : add diag_mask_inf kernel * mtl : fix soft_max kernel * ggml : update ggml_nbytes() to handle non-contiguous tensors * mtl : verify V tensor contents * mtl : add f32 -> f32 cpy kernel * mtl : add silu kernel * mtl : add non-broadcast mul kernel * mtl : full GPU inference of the computation graph * mtl : optimize rms_norm and soft_max kernels * mtl : add f16 mat x f32 vec multiplication kernel * mtl : fix bug in f16 x f32 mul mat + speed-up computation * mtl : faster mul_mat_q4_0_f32 kernel * mtl : fix kernel signature + roll inner loop * mtl : more threads for rms_norm + better timing * mtl : remove printfs from inner loop * mtl : simplify implementation * mtl : add save/load vocab to ggml file * mtl : plug Metal inference into llama.cpp (very quick-n-dirty) * mtl : make it work with main example Lots of hacks but at least now it generates text * mtl : preparing for merge * mtl : clean-up ggml mtl interface + suport scratch / inplace * mtl : remove temp / debug code * metal : final refactoring and simplification * Revert "ci : disable temporary" This reverts commit 98c267fc77fe811082f672538fc91bcfc9072d63. * metal : add comments * metal : clean-up stuff, fix typos * readme : add Metal instructions * readme : add example for main
2023-06-04 22:34:30 +02:00
kernel void kernel_rope(
device const void * src0,
device float * dst,
constant int64_t & ne00,
constant int64_t & ne01,
constant int64_t & ne02,
constant int64_t & ne03,
constant uint64_t & nb00,
constant uint64_t & nb01,
constant uint64_t & nb02,
constant uint64_t & nb03,
constant int64_t & ne0,
constant int64_t & ne1,
constant int64_t & ne2,
constant int64_t & ne3,
constant uint64_t & nb0,
constant uint64_t & nb1,
constant uint64_t & nb2,
constant uint64_t & nb3,
constant int & n_past,
constant int & n_dims,
constant int & mode,
llama : add custom RoPE (#2054) * Implement customizable RoPE The original RoPE has pre-defined parameters theta_i = 10000^(−2(i−1)/d), for i in [1, 2, ..., d/2] Our customizable RoPE, ggml_rope_custom_inplace, uses theta_i = scale * base^(−2(i−1)/d), for i in [1, 2, ..., d/2] with the default matches the original scale = 1.0 base = 10000 The new command line arguments --rope-freq-base --rope-freq-scale set the two new RoPE parameter. Recent researches show changing these two parameters extends the context limit with minimal loss. 1. Extending Context to 8K kaiokendev https://kaiokendev.github.io/til#extending-context-to-8k 2. Extending Context Window of Large Language Models via Positional Interpolation Shouyuan Chen, Sherman Wong, Liangjian Chen, Yuandong Tian https://arxiv.org/abs/2306.15595 3. NTK-Aware Scaled RoPE allows LLaMA models to have extended (8k+) context size without any fine-tuning and minimal perplexity degradation. https://www.reddit.com/user/bloc97 https://www.reddit.com/r/LocalLLaMA/comments/14lz7j5/ntkaware_scaled_rope_allows_llama_models_to_have/ For the bold, try adding the following command line parameters to your favorite model: -c 16384 --rope-freq-base 80000 --rope-freq-scale 0.5 * ggml-metal: fix custom rope * common: fix argument names in help * llama: increase MEM_REQ_EVAL for MODEL_3B It avoids crashing for quantized weights on CPU. Better ways to calculate the required buffer size would be better. * llama: make MEM_REQ_EVAL depend on n_ctx * server: use proper Content-Type in curl examples Without the header Content-Type: application/json, curl will POST with Content-Type: application/x-www-form-urlencoded Though our simple server doesn't care, the httplib.h used has a limit with CPPHTTPLIB_FORM_URL_ENCODED_PAYLOAD_MAX_LENGTH 8192 With Content-Type: application/json, we can send large json data. * style : minor fixes, mostly indentations * ggml : fix asserts --------- Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
2023-07-15 12:34:16 +02:00
constant float & freq_base,
constant float & freq_scale,
llama : Metal inference (#1642) * mtl : export the LLaMA computation graph * ci : disable temporary * mtl : adapt the MNIST example as starter * mtl : no need for mtl-export tool, add cli arg for main instead * mtl : export just a small part of the graph for now to make it easier * mtl : move MSL code into separate file for easy editing * mtl : initial get_rows_q4_0 kernel * mtl : confirmed get_rows_q4_0 is working correctly * mtl : add rms_norm kernel + confirm working * mtl : add mul kernel + confirm working * mtl : initial mul_mat Q4 kernel (wrong results) * mtl : mul_mat fixes (still wrong) * mtl : another mul_mat Q4 (still does not work) * mtl : working mul_mat q4 * ggml : fix handling of "view" ops in ggml_graph_import() * mtl : add rope kernel * mtl : add reshape and transpose handling * ggml : store offset as opt arg for ggml_view_xd() operators * mtl : add cpy kernel + handle view ops * mtl : confirm f16 x f32 attention mul mat * mtl : add scale kernel * mtl : add diag_mask_inf kernel * mtl : fix soft_max kernel * ggml : update ggml_nbytes() to handle non-contiguous tensors * mtl : verify V tensor contents * mtl : add f32 -> f32 cpy kernel * mtl : add silu kernel * mtl : add non-broadcast mul kernel * mtl : full GPU inference of the computation graph * mtl : optimize rms_norm and soft_max kernels * mtl : add f16 mat x f32 vec multiplication kernel * mtl : fix bug in f16 x f32 mul mat + speed-up computation * mtl : faster mul_mat_q4_0_f32 kernel * mtl : fix kernel signature + roll inner loop * mtl : more threads for rms_norm + better timing * mtl : remove printfs from inner loop * mtl : simplify implementation * mtl : add save/load vocab to ggml file * mtl : plug Metal inference into llama.cpp (very quick-n-dirty) * mtl : make it work with main example Lots of hacks but at least now it generates text * mtl : preparing for merge * mtl : clean-up ggml mtl interface + suport scratch / inplace * mtl : remove temp / debug code * metal : final refactoring and simplification * Revert "ci : disable temporary" This reverts commit 98c267fc77fe811082f672538fc91bcfc9072d63. * metal : add comments * metal : clean-up stuff, fix typos * readme : add Metal instructions * readme : add example for main
2023-06-04 22:34:30 +02:00
uint3 tpig[[thread_position_in_grid]]) {
const int64_t i3 = tpig[2];
const int64_t i2 = tpig[1];
const int64_t i1 = tpig[0];
const bool is_neox = mode & 2;
llama : add custom RoPE (#2054) * Implement customizable RoPE The original RoPE has pre-defined parameters theta_i = 10000^(−2(i−1)/d), for i in [1, 2, ..., d/2] Our customizable RoPE, ggml_rope_custom_inplace, uses theta_i = scale * base^(−2(i−1)/d), for i in [1, 2, ..., d/2] with the default matches the original scale = 1.0 base = 10000 The new command line arguments --rope-freq-base --rope-freq-scale set the two new RoPE parameter. Recent researches show changing these two parameters extends the context limit with minimal loss. 1. Extending Context to 8K kaiokendev https://kaiokendev.github.io/til#extending-context-to-8k 2. Extending Context Window of Large Language Models via Positional Interpolation Shouyuan Chen, Sherman Wong, Liangjian Chen, Yuandong Tian https://arxiv.org/abs/2306.15595 3. NTK-Aware Scaled RoPE allows LLaMA models to have extended (8k+) context size without any fine-tuning and minimal perplexity degradation. https://www.reddit.com/user/bloc97 https://www.reddit.com/r/LocalLLaMA/comments/14lz7j5/ntkaware_scaled_rope_allows_llama_models_to_have/ For the bold, try adding the following command line parameters to your favorite model: -c 16384 --rope-freq-base 80000 --rope-freq-scale 0.5 * ggml-metal: fix custom rope * common: fix argument names in help * llama: increase MEM_REQ_EVAL for MODEL_3B It avoids crashing for quantized weights on CPU. Better ways to calculate the required buffer size would be better. * llama: make MEM_REQ_EVAL depend on n_ctx * server: use proper Content-Type in curl examples Without the header Content-Type: application/json, curl will POST with Content-Type: application/x-www-form-urlencoded Though our simple server doesn't care, the httplib.h used has a limit with CPPHTTPLIB_FORM_URL_ENCODED_PAYLOAD_MAX_LENGTH 8192 With Content-Type: application/json, we can send large json data. * style : minor fixes, mostly indentations * ggml : fix asserts --------- Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
2023-07-15 12:34:16 +02:00
const float theta_scale = pow(freq_base, -2.0f/n_dims);
llama : Metal inference (#1642) * mtl : export the LLaMA computation graph * ci : disable temporary * mtl : adapt the MNIST example as starter * mtl : no need for mtl-export tool, add cli arg for main instead * mtl : export just a small part of the graph for now to make it easier * mtl : move MSL code into separate file for easy editing * mtl : initial get_rows_q4_0 kernel * mtl : confirmed get_rows_q4_0 is working correctly * mtl : add rms_norm kernel + confirm working * mtl : add mul kernel + confirm working * mtl : initial mul_mat Q4 kernel (wrong results) * mtl : mul_mat fixes (still wrong) * mtl : another mul_mat Q4 (still does not work) * mtl : working mul_mat q4 * ggml : fix handling of "view" ops in ggml_graph_import() * mtl : add rope kernel * mtl : add reshape and transpose handling * ggml : store offset as opt arg for ggml_view_xd() operators * mtl : add cpy kernel + handle view ops * mtl : confirm f16 x f32 attention mul mat * mtl : add scale kernel * mtl : add diag_mask_inf kernel * mtl : fix soft_max kernel * ggml : update ggml_nbytes() to handle non-contiguous tensors * mtl : verify V tensor contents * mtl : add f32 -> f32 cpy kernel * mtl : add silu kernel * mtl : add non-broadcast mul kernel * mtl : full GPU inference of the computation graph * mtl : optimize rms_norm and soft_max kernels * mtl : add f16 mat x f32 vec multiplication kernel * mtl : fix bug in f16 x f32 mul mat + speed-up computation * mtl : faster mul_mat_q4_0_f32 kernel * mtl : fix kernel signature + roll inner loop * mtl : more threads for rms_norm + better timing * mtl : remove printfs from inner loop * mtl : simplify implementation * mtl : add save/load vocab to ggml file * mtl : plug Metal inference into llama.cpp (very quick-n-dirty) * mtl : make it work with main example Lots of hacks but at least now it generates text * mtl : preparing for merge * mtl : clean-up ggml mtl interface + suport scratch / inplace * mtl : remove temp / debug code * metal : final refactoring and simplification * Revert "ci : disable temporary" This reverts commit 98c267fc77fe811082f672538fc91bcfc9072d63. * metal : add comments * metal : clean-up stuff, fix typos * readme : add Metal instructions * readme : add example for main
2023-06-04 22:34:30 +02:00
const int64_t p = ((mode & 1) == 0 ? n_past + i2 : i2);
llama : add custom RoPE (#2054) * Implement customizable RoPE The original RoPE has pre-defined parameters theta_i = 10000^(−2(i−1)/d), for i in [1, 2, ..., d/2] Our customizable RoPE, ggml_rope_custom_inplace, uses theta_i = scale * base^(−2(i−1)/d), for i in [1, 2, ..., d/2] with the default matches the original scale = 1.0 base = 10000 The new command line arguments --rope-freq-base --rope-freq-scale set the two new RoPE parameter. Recent researches show changing these two parameters extends the context limit with minimal loss. 1. Extending Context to 8K kaiokendev https://kaiokendev.github.io/til#extending-context-to-8k 2. Extending Context Window of Large Language Models via Positional Interpolation Shouyuan Chen, Sherman Wong, Liangjian Chen, Yuandong Tian https://arxiv.org/abs/2306.15595 3. NTK-Aware Scaled RoPE allows LLaMA models to have extended (8k+) context size without any fine-tuning and minimal perplexity degradation. https://www.reddit.com/user/bloc97 https://www.reddit.com/r/LocalLLaMA/comments/14lz7j5/ntkaware_scaled_rope_allows_llama_models_to_have/ For the bold, try adding the following command line parameters to your favorite model: -c 16384 --rope-freq-base 80000 --rope-freq-scale 0.5 * ggml-metal: fix custom rope * common: fix argument names in help * llama: increase MEM_REQ_EVAL for MODEL_3B It avoids crashing for quantized weights on CPU. Better ways to calculate the required buffer size would be better. * llama: make MEM_REQ_EVAL depend on n_ctx * server: use proper Content-Type in curl examples Without the header Content-Type: application/json, curl will POST with Content-Type: application/x-www-form-urlencoded Though our simple server doesn't care, the httplib.h used has a limit with CPPHTTPLIB_FORM_URL_ENCODED_PAYLOAD_MAX_LENGTH 8192 With Content-Type: application/json, we can send large json data. * style : minor fixes, mostly indentations * ggml : fix asserts --------- Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
2023-07-15 12:34:16 +02:00
float theta = freq_scale * (float)p;
llama : Metal inference (#1642) * mtl : export the LLaMA computation graph * ci : disable temporary * mtl : adapt the MNIST example as starter * mtl : no need for mtl-export tool, add cli arg for main instead * mtl : export just a small part of the graph for now to make it easier * mtl : move MSL code into separate file for easy editing * mtl : initial get_rows_q4_0 kernel * mtl : confirmed get_rows_q4_0 is working correctly * mtl : add rms_norm kernel + confirm working * mtl : add mul kernel + confirm working * mtl : initial mul_mat Q4 kernel (wrong results) * mtl : mul_mat fixes (still wrong) * mtl : another mul_mat Q4 (still does not work) * mtl : working mul_mat q4 * ggml : fix handling of "view" ops in ggml_graph_import() * mtl : add rope kernel * mtl : add reshape and transpose handling * ggml : store offset as opt arg for ggml_view_xd() operators * mtl : add cpy kernel + handle view ops * mtl : confirm f16 x f32 attention mul mat * mtl : add scale kernel * mtl : add diag_mask_inf kernel * mtl : fix soft_max kernel * ggml : update ggml_nbytes() to handle non-contiguous tensors * mtl : verify V tensor contents * mtl : add f32 -> f32 cpy kernel * mtl : add silu kernel * mtl : add non-broadcast mul kernel * mtl : full GPU inference of the computation graph * mtl : optimize rms_norm and soft_max kernels * mtl : add f16 mat x f32 vec multiplication kernel * mtl : fix bug in f16 x f32 mul mat + speed-up computation * mtl : faster mul_mat_q4_0_f32 kernel * mtl : fix kernel signature + roll inner loop * mtl : more threads for rms_norm + better timing * mtl : remove printfs from inner loop * mtl : simplify implementation * mtl : add save/load vocab to ggml file * mtl : plug Metal inference into llama.cpp (very quick-n-dirty) * mtl : make it work with main example Lots of hacks but at least now it generates text * mtl : preparing for merge * mtl : clean-up ggml mtl interface + suport scratch / inplace * mtl : remove temp / debug code * metal : final refactoring and simplification * Revert "ci : disable temporary" This reverts commit 98c267fc77fe811082f672538fc91bcfc9072d63. * metal : add comments * metal : clean-up stuff, fix typos * readme : add Metal instructions * readme : add example for main
2023-06-04 22:34:30 +02:00
if (!is_neox) {
for (int64_t i0 = 0; i0 < ne0; i0 += 2) {
const float cos_theta = cos(theta);
const float sin_theta = sin(theta);
theta *= theta_scale;
device const float * const src = (device float *)((device char *) src0 + i3*nb03 + i2*nb02 + i1*nb01 + i0*nb00);
device float * dst_data = (device float *)((device char *) dst + i3*nb3 + i2*nb2 + i1*nb1 + i0*nb0);
const float x0 = src[0];
const float x1 = src[1];
dst_data[0] = x0*cos_theta - x1*sin_theta;
dst_data[1] = x0*sin_theta + x1*cos_theta;
}
} else {
// TODO: implement
}
}
kernel void kernel_cpy_f16_f16(
device const half * src0,
device half * dst,
constant int64_t & ne00,
constant int64_t & ne01,
constant int64_t & ne02,
constant int64_t & ne03,
constant uint64_t & nb00,
constant uint64_t & nb01,
constant uint64_t & nb02,
constant uint64_t & nb03,
constant int64_t & ne0,
constant int64_t & ne1,
constant int64_t & ne2,
constant int64_t & ne3,
constant uint64_t & nb0,
constant uint64_t & nb1,
constant uint64_t & nb2,
constant uint64_t & nb3,
uint3 tgpig[[threadgroup_position_in_grid]],
uint3 tpitg[[thread_position_in_threadgroup]],
uint3 ntg[[threads_per_threadgroup]]) {
const int64_t i03 = tgpig[2];
const int64_t i02 = tgpig[1];
const int64_t i01 = tgpig[0];
const int64_t n = i03*ne02*ne01*ne00 + i02*ne01*ne00 + i01*ne00;
const int64_t i3 = n / (ne2*ne1*ne0);
const int64_t i2 = (n - i3*ne2*ne1*ne0) / (ne1*ne0);
const int64_t i1 = (n - i3*ne2*ne1*ne0 - i2*ne1*ne0) / ne0;
const int64_t i0 = (n - i3*ne2*ne1*ne0 - i2*ne1*ne0 - i1*ne0);
device half * dst_data = (device half *) ((device char *) dst + i3*nb3 + i2*nb2 + i1*nb1 + i0*nb0);
for (int64_t i00 = tpitg.x; i00 < ne00; i00 += ntg.x) {
device const half * src = (device half *)((device char *) src0 + i03*nb03 + i02*nb02 + i01*nb01 + i00*nb00);
dst_data[i00] = src[0];
}
}
llama : Metal inference (#1642) * mtl : export the LLaMA computation graph * ci : disable temporary * mtl : adapt the MNIST example as starter * mtl : no need for mtl-export tool, add cli arg for main instead * mtl : export just a small part of the graph for now to make it easier * mtl : move MSL code into separate file for easy editing * mtl : initial get_rows_q4_0 kernel * mtl : confirmed get_rows_q4_0 is working correctly * mtl : add rms_norm kernel + confirm working * mtl : add mul kernel + confirm working * mtl : initial mul_mat Q4 kernel (wrong results) * mtl : mul_mat fixes (still wrong) * mtl : another mul_mat Q4 (still does not work) * mtl : working mul_mat q4 * ggml : fix handling of "view" ops in ggml_graph_import() * mtl : add rope kernel * mtl : add reshape and transpose handling * ggml : store offset as opt arg for ggml_view_xd() operators * mtl : add cpy kernel + handle view ops * mtl : confirm f16 x f32 attention mul mat * mtl : add scale kernel * mtl : add diag_mask_inf kernel * mtl : fix soft_max kernel * ggml : update ggml_nbytes() to handle non-contiguous tensors * mtl : verify V tensor contents * mtl : add f32 -> f32 cpy kernel * mtl : add silu kernel * mtl : add non-broadcast mul kernel * mtl : full GPU inference of the computation graph * mtl : optimize rms_norm and soft_max kernels * mtl : add f16 mat x f32 vec multiplication kernel * mtl : fix bug in f16 x f32 mul mat + speed-up computation * mtl : faster mul_mat_q4_0_f32 kernel * mtl : fix kernel signature + roll inner loop * mtl : more threads for rms_norm + better timing * mtl : remove printfs from inner loop * mtl : simplify implementation * mtl : add save/load vocab to ggml file * mtl : plug Metal inference into llama.cpp (very quick-n-dirty) * mtl : make it work with main example Lots of hacks but at least now it generates text * mtl : preparing for merge * mtl : clean-up ggml mtl interface + suport scratch / inplace * mtl : remove temp / debug code * metal : final refactoring and simplification * Revert "ci : disable temporary" This reverts commit 98c267fc77fe811082f672538fc91bcfc9072d63. * metal : add comments * metal : clean-up stuff, fix typos * readme : add Metal instructions * readme : add example for main
2023-06-04 22:34:30 +02:00
kernel void kernel_cpy_f32_f16(
device const float * src0,
device half * dst,
constant int64_t & ne00,
constant int64_t & ne01,
constant int64_t & ne02,
constant int64_t & ne03,
constant uint64_t & nb00,
constant uint64_t & nb01,
constant uint64_t & nb02,
constant uint64_t & nb03,
constant int64_t & ne0,
constant int64_t & ne1,
constant int64_t & ne2,
constant int64_t & ne3,
constant uint64_t & nb0,
constant uint64_t & nb1,
constant uint64_t & nb2,
constant uint64_t & nb3,
uint3 tgpig[[threadgroup_position_in_grid]],
uint3 tpitg[[thread_position_in_threadgroup]],
uint3 ntg[[threads_per_threadgroup]]) {
const int64_t i03 = tgpig[2];
const int64_t i02 = tgpig[1];
const int64_t i01 = tgpig[0];
const int64_t n = i03*ne02*ne01*ne00 + i02*ne01*ne00 + i01*ne00;
const int64_t i3 = n / (ne2*ne1*ne0);
const int64_t i2 = (n - i3*ne2*ne1*ne0) / (ne1*ne0);
const int64_t i1 = (n - i3*ne2*ne1*ne0 - i2*ne1*ne0) / ne0;
const int64_t i0 = (n - i3*ne2*ne1*ne0 - i2*ne1*ne0 - i1*ne0);
device half * dst_data = (device half *) ((device char *) dst + i3*nb3 + i2*nb2 + i1*nb1 + i0*nb0);
for (int64_t i00 = tpitg.x; i00 < ne00; i00 += ntg.x) {
device const float * src = (device float *)((device char *) src0 + i03*nb03 + i02*nb02 + i01*nb01 + i00*nb00);
dst_data[i00] = src[0];
}
}
kernel void kernel_cpy_f32_f32(
device const float * src0,
device float * dst,
constant int64_t & ne00,
constant int64_t & ne01,
constant int64_t & ne02,
constant int64_t & ne03,
constant uint64_t & nb00,
constant uint64_t & nb01,
constant uint64_t & nb02,
constant uint64_t & nb03,
constant int64_t & ne0,
constant int64_t & ne1,
constant int64_t & ne2,
constant int64_t & ne3,
constant uint64_t & nb0,
constant uint64_t & nb1,
constant uint64_t & nb2,
constant uint64_t & nb3,
uint3 tgpig[[threadgroup_position_in_grid]],
uint3 tpitg[[thread_position_in_threadgroup]],
uint3 ntg[[threads_per_threadgroup]]) {
const int64_t i03 = tgpig[2];
const int64_t i02 = tgpig[1];
const int64_t i01 = tgpig[0];
const int64_t n = i03*ne02*ne01*ne00 + i02*ne01*ne00 + i01*ne00;
const int64_t i3 = n / (ne2*ne1*ne0);
const int64_t i2 = (n - i3*ne2*ne1*ne0) / (ne1*ne0);
const int64_t i1 = (n - i3*ne2*ne1*ne0 - i2*ne1*ne0) / ne0;
const int64_t i0 = (n - i3*ne2*ne1*ne0 - i2*ne1*ne0 - i1*ne0);
device float * dst_data = (device float *) ((device char *) dst + i3*nb3 + i2*nb2 + i1*nb1 + i0*nb0);
for (int64_t i00 = tpitg.x; i00 < ne00; i00 += ntg.x) {
device const float * src = (device float *)((device char *) src0 + i03*nb03 + i02*nb02 + i01*nb01 + i00*nb00);
dst_data[i00] = src[0];
}
}
//============================================ k-quants ======================================================
k-quants : support for super-block size of 64 (#2001) * k_quants: WIP super-blocks with 64 weights * k_quants: WIP super-blocks with 64 weights Q6_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q4_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q2_K scalar and AVX2 works. Q2_K is way too slow (it is actually slower than the scalar implementation) * k_quants: WIP super-blocks with 64 weights Q3_K scalar and AVX2 works. * k_quants: WIP super-blocks with 64 weights Q5_K scalar and AVX2 works, and with that all k_quants are done on AVX2 and scalar * k_quants: WIP super-blocks with 64 weights Q6_K working on CUDA. Cannot make it run quite as gast as with super-blocks with 256 weigths: 8% slower on 4080, 20% slower on the 1660 (but there we fit 1 less layer on the GPU because pf the larger model size), so some fraction of these 20% is due to that, * k_quants: WIP super-blocks with 64 weights Q4_K working on CUDA. ~10% slower on GTX-1660, 16% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q2_K working on CUDA. ~3% slower on GTX-1660, 10% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q3_K working on CUDA. * k_quants: WIP super-blocks with 64 weights Q5_K working on CUDA, and with this CUDA is done. * k_quants: WIP super-blocks with 64 weights Q6_K working on ARM_NEON * k_quants: WIP super-blocks with 64 weights Q4_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q2_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q3_K working on ARM_NEON, but quite a bit slower than 256 weights. * k_quants: WIP super-blocks with 64 weights Q5_K working on ARM_NEON, but quite a bit slower than 256 weights. With that, we have full support for ARM_NEON, although performance is not quite there. * k_quants: WIP super-blocks with 64 weights Slightly more efficient Q3_K and Q5_K * k_quants: WIP super-blocks with 64 weights Another small improvement for Q3_K and Q5_K on ARM_NEON * k_quants: WIP super-blocks with 64 weights Yet another speedup for Q5_K on ARM_NEON. We are now within 10% of the QK_K = 256 version. * k_quants: WIP super-blocks with 64 weights * We are able to pass preprocessor macros to the Metal compiler * Q6_K works and is actually slightly more efficient than the QK_K = 256 version (25.2 ms vs 25.8 ms) * k_quants: WIP super-blocks with 64 weights Q4_K works on Metal and is actually slightly faster than QK_K = 256 (21.95 ms vs 24.0 ms). * k_quants: WIP super-blocks with 64 weights Q2_K works on Metal and is very slightly faster than QK_K = 256 (23.8 ms vs 24.2 ms). * k_quants: WIP super-blocks with 64 weights Q3_K works on Metal and is slightly faster than QK_K = 256 (26.6 ms vs 28.3 ms). * k_quants: WIP super-blocks with 64 weights Q5_K works on Metal and is slightly faster than QK_K = 256 (23.7 ms vs 26.3 ms). * k_quants: call them _K, not _k, also on Metal * k_quants: correctly define QK_K in llama.cpp * Fixed bug in q4_K quantization added with the 64-block addition * Simplify via lambda * k_quants: swicth Q3_K to 4-bit scales when QK_K = 64 Otherwise there isn't much benefit from this quantization type. There is some very slight loss in accuracy, but we reduce size by ~7%. E.g., for OpenLLaMA-3B, Q3_K_S perplexity is 8.6131 with 8-bit scales and 8.6352 with 4-bit, while file size decreases from 1.53G to 1.44G. * k_quants: switch Q4_K to 4-bit scales when QK_K = 64 Here the loss in accuracy is greater than for Q3_K, but the Q4_K points still move further to the left on the perplexity vs size curve. * k_quants: forgot to add the Metal changes in last commit * k_quants: change Q5_K to be type 0 when QK_K = 64 Still needs AVX2 implementation * k_quants: AVX2 implementation for new 64-weight Q5_K * k_quants: 10% faster ARM_NEON Q5_K dot product * k_quants: fixed issue caused by merging with master --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-26 18:43:07 +02:00
#ifndef QK_K
#define QK_K 256
k-quants : support for super-block size of 64 (#2001) * k_quants: WIP super-blocks with 64 weights * k_quants: WIP super-blocks with 64 weights Q6_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q4_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q2_K scalar and AVX2 works. Q2_K is way too slow (it is actually slower than the scalar implementation) * k_quants: WIP super-blocks with 64 weights Q3_K scalar and AVX2 works. * k_quants: WIP super-blocks with 64 weights Q5_K scalar and AVX2 works, and with that all k_quants are done on AVX2 and scalar * k_quants: WIP super-blocks with 64 weights Q6_K working on CUDA. Cannot make it run quite as gast as with super-blocks with 256 weigths: 8% slower on 4080, 20% slower on the 1660 (but there we fit 1 less layer on the GPU because pf the larger model size), so some fraction of these 20% is due to that, * k_quants: WIP super-blocks with 64 weights Q4_K working on CUDA. ~10% slower on GTX-1660, 16% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q2_K working on CUDA. ~3% slower on GTX-1660, 10% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q3_K working on CUDA. * k_quants: WIP super-blocks with 64 weights Q5_K working on CUDA, and with this CUDA is done. * k_quants: WIP super-blocks with 64 weights Q6_K working on ARM_NEON * k_quants: WIP super-blocks with 64 weights Q4_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q2_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q3_K working on ARM_NEON, but quite a bit slower than 256 weights. * k_quants: WIP super-blocks with 64 weights Q5_K working on ARM_NEON, but quite a bit slower than 256 weights. With that, we have full support for ARM_NEON, although performance is not quite there. * k_quants: WIP super-blocks with 64 weights Slightly more efficient Q3_K and Q5_K * k_quants: WIP super-blocks with 64 weights Another small improvement for Q3_K and Q5_K on ARM_NEON * k_quants: WIP super-blocks with 64 weights Yet another speedup for Q5_K on ARM_NEON. We are now within 10% of the QK_K = 256 version. * k_quants: WIP super-blocks with 64 weights * We are able to pass preprocessor macros to the Metal compiler * Q6_K works and is actually slightly more efficient than the QK_K = 256 version (25.2 ms vs 25.8 ms) * k_quants: WIP super-blocks with 64 weights Q4_K works on Metal and is actually slightly faster than QK_K = 256 (21.95 ms vs 24.0 ms). * k_quants: WIP super-blocks with 64 weights Q2_K works on Metal and is very slightly faster than QK_K = 256 (23.8 ms vs 24.2 ms). * k_quants: WIP super-blocks with 64 weights Q3_K works on Metal and is slightly faster than QK_K = 256 (26.6 ms vs 28.3 ms). * k_quants: WIP super-blocks with 64 weights Q5_K works on Metal and is slightly faster than QK_K = 256 (23.7 ms vs 26.3 ms). * k_quants: call them _K, not _k, also on Metal * k_quants: correctly define QK_K in llama.cpp * Fixed bug in q4_K quantization added with the 64-block addition * Simplify via lambda * k_quants: swicth Q3_K to 4-bit scales when QK_K = 64 Otherwise there isn't much benefit from this quantization type. There is some very slight loss in accuracy, but we reduce size by ~7%. E.g., for OpenLLaMA-3B, Q3_K_S perplexity is 8.6131 with 8-bit scales and 8.6352 with 4-bit, while file size decreases from 1.53G to 1.44G. * k_quants: switch Q4_K to 4-bit scales when QK_K = 64 Here the loss in accuracy is greater than for Q3_K, but the Q4_K points still move further to the left on the perplexity vs size curve. * k_quants: forgot to add the Metal changes in last commit * k_quants: change Q5_K to be type 0 when QK_K = 64 Still needs AVX2 implementation * k_quants: AVX2 implementation for new 64-weight Q5_K * k_quants: 10% faster ARM_NEON Q5_K dot product * k_quants: fixed issue caused by merging with master --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-26 18:43:07 +02:00
#else
static_assert(QK_K == 256 || QK_K == 64, "QK_K must be 256 or 64");
#endif
#if QK_K == 256
#define K_SCALE_SIZE 12
#else
#define K_SCALE_SIZE 4
#endif
typedef struct {
uint8_t scales[QK_K/16]; // scales and mins, quantized with 4 bits
uint8_t qs[QK_K/4]; // quants
half d; // super-block scale for quantized scales
half dmin; // super-block scale for quantized mins
k-quants : support for super-block size of 64 (#2001) * k_quants: WIP super-blocks with 64 weights * k_quants: WIP super-blocks with 64 weights Q6_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q4_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q2_K scalar and AVX2 works. Q2_K is way too slow (it is actually slower than the scalar implementation) * k_quants: WIP super-blocks with 64 weights Q3_K scalar and AVX2 works. * k_quants: WIP super-blocks with 64 weights Q5_K scalar and AVX2 works, and with that all k_quants are done on AVX2 and scalar * k_quants: WIP super-blocks with 64 weights Q6_K working on CUDA. Cannot make it run quite as gast as with super-blocks with 256 weigths: 8% slower on 4080, 20% slower on the 1660 (but there we fit 1 less layer on the GPU because pf the larger model size), so some fraction of these 20% is due to that, * k_quants: WIP super-blocks with 64 weights Q4_K working on CUDA. ~10% slower on GTX-1660, 16% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q2_K working on CUDA. ~3% slower on GTX-1660, 10% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q3_K working on CUDA. * k_quants: WIP super-blocks with 64 weights Q5_K working on CUDA, and with this CUDA is done. * k_quants: WIP super-blocks with 64 weights Q6_K working on ARM_NEON * k_quants: WIP super-blocks with 64 weights Q4_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q2_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q3_K working on ARM_NEON, but quite a bit slower than 256 weights. * k_quants: WIP super-blocks with 64 weights Q5_K working on ARM_NEON, but quite a bit slower than 256 weights. With that, we have full support for ARM_NEON, although performance is not quite there. * k_quants: WIP super-blocks with 64 weights Slightly more efficient Q3_K and Q5_K * k_quants: WIP super-blocks with 64 weights Another small improvement for Q3_K and Q5_K on ARM_NEON * k_quants: WIP super-blocks with 64 weights Yet another speedup for Q5_K on ARM_NEON. We are now within 10% of the QK_K = 256 version. * k_quants: WIP super-blocks with 64 weights * We are able to pass preprocessor macros to the Metal compiler * Q6_K works and is actually slightly more efficient than the QK_K = 256 version (25.2 ms vs 25.8 ms) * k_quants: WIP super-blocks with 64 weights Q4_K works on Metal and is actually slightly faster than QK_K = 256 (21.95 ms vs 24.0 ms). * k_quants: WIP super-blocks with 64 weights Q2_K works on Metal and is very slightly faster than QK_K = 256 (23.8 ms vs 24.2 ms). * k_quants: WIP super-blocks with 64 weights Q3_K works on Metal and is slightly faster than QK_K = 256 (26.6 ms vs 28.3 ms). * k_quants: WIP super-blocks with 64 weights Q5_K works on Metal and is slightly faster than QK_K = 256 (23.7 ms vs 26.3 ms). * k_quants: call them _K, not _k, also on Metal * k_quants: correctly define QK_K in llama.cpp * Fixed bug in q4_K quantization added with the 64-block addition * Simplify via lambda * k_quants: swicth Q3_K to 4-bit scales when QK_K = 64 Otherwise there isn't much benefit from this quantization type. There is some very slight loss in accuracy, but we reduce size by ~7%. E.g., for OpenLLaMA-3B, Q3_K_S perplexity is 8.6131 with 8-bit scales and 8.6352 with 4-bit, while file size decreases from 1.53G to 1.44G. * k_quants: switch Q4_K to 4-bit scales when QK_K = 64 Here the loss in accuracy is greater than for Q3_K, but the Q4_K points still move further to the left on the perplexity vs size curve. * k_quants: forgot to add the Metal changes in last commit * k_quants: change Q5_K to be type 0 when QK_K = 64 Still needs AVX2 implementation * k_quants: AVX2 implementation for new 64-weight Q5_K * k_quants: 10% faster ARM_NEON Q5_K dot product * k_quants: fixed issue caused by merging with master --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-26 18:43:07 +02:00
} block_q2_K;
Metal implementation for all k_quants (#1807) * metal : improve q4_K 28.3 -> 26.0 ms/token by avoiding a branch in the calculation of the scales. * metal : small improvement for Q4_K * metal : still optimizing Q4_K This commit pushes it down to 25.3 ms / token. The crazy idea of using 6 bits for the scales is really costly on Metal: if I remove the bit fiddling necessary to make the block scales, time goes almost to the Q4_0 23 ms/token. Before pushing the k-quants upstream I had a Q4_K variant that had used 8-bit scales. It wasn't more accurate, used 0.125 bits more per weight, was running slightly slower on the CPU (due to the larger model size and being memory bound there), and the difference was entirely negligible under CUDA. So, I decided to publish the version with 6-bit scales. Perhaps I should re-consider and change to 8-bit scales? * metal : some more optimizations Q2_K: 25.4 ms/token Q6_K: 27.3 ms/token Q4_0: 22.8 ms/token Q4_1: 23.1 ms/token * metal : Q3_K support Something is not quite right yet. * metal : Q5_K support Initial version achieves 31.2 ms/token, 210 GB/s * metal : still not able to figure out why q3_K does not work * Minor * metal : yet another failed attempt to make q3_K work * metal : optimize Q5_K 31.2 ms -> 27.8 ms. 250 GB/s. * metal : q3_K still not working Adding a heavily commented q3_K metal kernel to explain my obviously faulty logic. Perhaps someone could spot the issue? * metal : q3_K finally working Not optimized at all. What was the issue? The scales are not 4-bytes aligned, and I was accessing them with a uint32_t pointer. When I tried that on CUDA, I got an error (illegal memory access) and added a memcpy to a local array of 3 uint32_t's. But on Metal it told me there is no memcpy, so I tried accessing directly. There is no error, just garbage results. At some point I did try accessing the scales with an uint16_t pointer (the scales are for sure 2-byte aligned), but was still getting garbage. I guess, there must have been another bug. No access to scales is via a uint16_t pointer and, after starting from scratch from the C dequantize function, it finally works. * metal : Q3_K 1st optimization pass * metal : Q3_K second optimization pass - 29.6 ms/token * metal : Q3_K cleanup * metal : fixed accidentally broken Q2_K --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-12 21:39:21 +02:00
// 84 bytes / block
typedef struct {
uint8_t hmask[QK_K/8]; // quants - high bit
uint8_t qs[QK_K/4]; // quants - low 2 bits
k-quants : support for super-block size of 64 (#2001) * k_quants: WIP super-blocks with 64 weights * k_quants: WIP super-blocks with 64 weights Q6_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q4_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q2_K scalar and AVX2 works. Q2_K is way too slow (it is actually slower than the scalar implementation) * k_quants: WIP super-blocks with 64 weights Q3_K scalar and AVX2 works. * k_quants: WIP super-blocks with 64 weights Q5_K scalar and AVX2 works, and with that all k_quants are done on AVX2 and scalar * k_quants: WIP super-blocks with 64 weights Q6_K working on CUDA. Cannot make it run quite as gast as with super-blocks with 256 weigths: 8% slower on 4080, 20% slower on the 1660 (but there we fit 1 less layer on the GPU because pf the larger model size), so some fraction of these 20% is due to that, * k_quants: WIP super-blocks with 64 weights Q4_K working on CUDA. ~10% slower on GTX-1660, 16% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q2_K working on CUDA. ~3% slower on GTX-1660, 10% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q3_K working on CUDA. * k_quants: WIP super-blocks with 64 weights Q5_K working on CUDA, and with this CUDA is done. * k_quants: WIP super-blocks with 64 weights Q6_K working on ARM_NEON * k_quants: WIP super-blocks with 64 weights Q4_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q2_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q3_K working on ARM_NEON, but quite a bit slower than 256 weights. * k_quants: WIP super-blocks with 64 weights Q5_K working on ARM_NEON, but quite a bit slower than 256 weights. With that, we have full support for ARM_NEON, although performance is not quite there. * k_quants: WIP super-blocks with 64 weights Slightly more efficient Q3_K and Q5_K * k_quants: WIP super-blocks with 64 weights Another small improvement for Q3_K and Q5_K on ARM_NEON * k_quants: WIP super-blocks with 64 weights Yet another speedup for Q5_K on ARM_NEON. We are now within 10% of the QK_K = 256 version. * k_quants: WIP super-blocks with 64 weights * We are able to pass preprocessor macros to the Metal compiler * Q6_K works and is actually slightly more efficient than the QK_K = 256 version (25.2 ms vs 25.8 ms) * k_quants: WIP super-blocks with 64 weights Q4_K works on Metal and is actually slightly faster than QK_K = 256 (21.95 ms vs 24.0 ms). * k_quants: WIP super-blocks with 64 weights Q2_K works on Metal and is very slightly faster than QK_K = 256 (23.8 ms vs 24.2 ms). * k_quants: WIP super-blocks with 64 weights Q3_K works on Metal and is slightly faster than QK_K = 256 (26.6 ms vs 28.3 ms). * k_quants: WIP super-blocks with 64 weights Q5_K works on Metal and is slightly faster than QK_K = 256 (23.7 ms vs 26.3 ms). * k_quants: call them _K, not _k, also on Metal * k_quants: correctly define QK_K in llama.cpp * Fixed bug in q4_K quantization added with the 64-block addition * Simplify via lambda * k_quants: swicth Q3_K to 4-bit scales when QK_K = 64 Otherwise there isn't much benefit from this quantization type. There is some very slight loss in accuracy, but we reduce size by ~7%. E.g., for OpenLLaMA-3B, Q3_K_S perplexity is 8.6131 with 8-bit scales and 8.6352 with 4-bit, while file size decreases from 1.53G to 1.44G. * k_quants: switch Q4_K to 4-bit scales when QK_K = 64 Here the loss in accuracy is greater than for Q3_K, but the Q4_K points still move further to the left on the perplexity vs size curve. * k_quants: forgot to add the Metal changes in last commit * k_quants: change Q5_K to be type 0 when QK_K = 64 Still needs AVX2 implementation * k_quants: AVX2 implementation for new 64-weight Q5_K * k_quants: 10% faster ARM_NEON Q5_K dot product * k_quants: fixed issue caused by merging with master --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-26 18:43:07 +02:00
#if QK_K == 64
uint8_t scales[2];
#else
uint8_t scales[K_SCALE_SIZE]; // scales, quantized with 6 bits
#endif
half d; // super-block scale
} block_q3_K;
#if QK_K == 64
typedef struct {
half d[2]; // super-block scales/mins
uint8_t scales[2];
uint8_t qs[QK_K/2]; // 4-bit quants
} block_q4_K;
#else
typedef struct {
half d; // super-block scale for quantized scales
half dmin; // super-block scale for quantized mins
k-quants : support for super-block size of 64 (#2001) * k_quants: WIP super-blocks with 64 weights * k_quants: WIP super-blocks with 64 weights Q6_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q4_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q2_K scalar and AVX2 works. Q2_K is way too slow (it is actually slower than the scalar implementation) * k_quants: WIP super-blocks with 64 weights Q3_K scalar and AVX2 works. * k_quants: WIP super-blocks with 64 weights Q5_K scalar and AVX2 works, and with that all k_quants are done on AVX2 and scalar * k_quants: WIP super-blocks with 64 weights Q6_K working on CUDA. Cannot make it run quite as gast as with super-blocks with 256 weigths: 8% slower on 4080, 20% slower on the 1660 (but there we fit 1 less layer on the GPU because pf the larger model size), so some fraction of these 20% is due to that, * k_quants: WIP super-blocks with 64 weights Q4_K working on CUDA. ~10% slower on GTX-1660, 16% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q2_K working on CUDA. ~3% slower on GTX-1660, 10% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q3_K working on CUDA. * k_quants: WIP super-blocks with 64 weights Q5_K working on CUDA, and with this CUDA is done. * k_quants: WIP super-blocks with 64 weights Q6_K working on ARM_NEON * k_quants: WIP super-blocks with 64 weights Q4_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q2_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q3_K working on ARM_NEON, but quite a bit slower than 256 weights. * k_quants: WIP super-blocks with 64 weights Q5_K working on ARM_NEON, but quite a bit slower than 256 weights. With that, we have full support for ARM_NEON, although performance is not quite there. * k_quants: WIP super-blocks with 64 weights Slightly more efficient Q3_K and Q5_K * k_quants: WIP super-blocks with 64 weights Another small improvement for Q3_K and Q5_K on ARM_NEON * k_quants: WIP super-blocks with 64 weights Yet another speedup for Q5_K on ARM_NEON. We are now within 10% of the QK_K = 256 version. * k_quants: WIP super-blocks with 64 weights * We are able to pass preprocessor macros to the Metal compiler * Q6_K works and is actually slightly more efficient than the QK_K = 256 version (25.2 ms vs 25.8 ms) * k_quants: WIP super-blocks with 64 weights Q4_K works on Metal and is actually slightly faster than QK_K = 256 (21.95 ms vs 24.0 ms). * k_quants: WIP super-blocks with 64 weights Q2_K works on Metal and is very slightly faster than QK_K = 256 (23.8 ms vs 24.2 ms). * k_quants: WIP super-blocks with 64 weights Q3_K works on Metal and is slightly faster than QK_K = 256 (26.6 ms vs 28.3 ms). * k_quants: WIP super-blocks with 64 weights Q5_K works on Metal and is slightly faster than QK_K = 256 (23.7 ms vs 26.3 ms). * k_quants: call them _K, not _k, also on Metal * k_quants: correctly define QK_K in llama.cpp * Fixed bug in q4_K quantization added with the 64-block addition * Simplify via lambda * k_quants: swicth Q3_K to 4-bit scales when QK_K = 64 Otherwise there isn't much benefit from this quantization type. There is some very slight loss in accuracy, but we reduce size by ~7%. E.g., for OpenLLaMA-3B, Q3_K_S perplexity is 8.6131 with 8-bit scales and 8.6352 with 4-bit, while file size decreases from 1.53G to 1.44G. * k_quants: switch Q4_K to 4-bit scales when QK_K = 64 Here the loss in accuracy is greater than for Q3_K, but the Q4_K points still move further to the left on the perplexity vs size curve. * k_quants: forgot to add the Metal changes in last commit * k_quants: change Q5_K to be type 0 when QK_K = 64 Still needs AVX2 implementation * k_quants: AVX2 implementation for new 64-weight Q5_K * k_quants: 10% faster ARM_NEON Q5_K dot product * k_quants: fixed issue caused by merging with master --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-26 18:43:07 +02:00
uint8_t scales[K_SCALE_SIZE]; // scales and mins, quantized with 6 bits
uint8_t qs[QK_K/2]; // 4--bit quants
k-quants : support for super-block size of 64 (#2001) * k_quants: WIP super-blocks with 64 weights * k_quants: WIP super-blocks with 64 weights Q6_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q4_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q2_K scalar and AVX2 works. Q2_K is way too slow (it is actually slower than the scalar implementation) * k_quants: WIP super-blocks with 64 weights Q3_K scalar and AVX2 works. * k_quants: WIP super-blocks with 64 weights Q5_K scalar and AVX2 works, and with that all k_quants are done on AVX2 and scalar * k_quants: WIP super-blocks with 64 weights Q6_K working on CUDA. Cannot make it run quite as gast as with super-blocks with 256 weigths: 8% slower on 4080, 20% slower on the 1660 (but there we fit 1 less layer on the GPU because pf the larger model size), so some fraction of these 20% is due to that, * k_quants: WIP super-blocks with 64 weights Q4_K working on CUDA. ~10% slower on GTX-1660, 16% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q2_K working on CUDA. ~3% slower on GTX-1660, 10% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q3_K working on CUDA. * k_quants: WIP super-blocks with 64 weights Q5_K working on CUDA, and with this CUDA is done. * k_quants: WIP super-blocks with 64 weights Q6_K working on ARM_NEON * k_quants: WIP super-blocks with 64 weights Q4_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q2_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q3_K working on ARM_NEON, but quite a bit slower than 256 weights. * k_quants: WIP super-blocks with 64 weights Q5_K working on ARM_NEON, but quite a bit slower than 256 weights. With that, we have full support for ARM_NEON, although performance is not quite there. * k_quants: WIP super-blocks with 64 weights Slightly more efficient Q3_K and Q5_K * k_quants: WIP super-blocks with 64 weights Another small improvement for Q3_K and Q5_K on ARM_NEON * k_quants: WIP super-blocks with 64 weights Yet another speedup for Q5_K on ARM_NEON. We are now within 10% of the QK_K = 256 version. * k_quants: WIP super-blocks with 64 weights * We are able to pass preprocessor macros to the Metal compiler * Q6_K works and is actually slightly more efficient than the QK_K = 256 version (25.2 ms vs 25.8 ms) * k_quants: WIP super-blocks with 64 weights Q4_K works on Metal and is actually slightly faster than QK_K = 256 (21.95 ms vs 24.0 ms). * k_quants: WIP super-blocks with 64 weights Q2_K works on Metal and is very slightly faster than QK_K = 256 (23.8 ms vs 24.2 ms). * k_quants: WIP super-blocks with 64 weights Q3_K works on Metal and is slightly faster than QK_K = 256 (26.6 ms vs 28.3 ms). * k_quants: WIP super-blocks with 64 weights Q5_K works on Metal and is slightly faster than QK_K = 256 (23.7 ms vs 26.3 ms). * k_quants: call them _K, not _k, also on Metal * k_quants: correctly define QK_K in llama.cpp * Fixed bug in q4_K quantization added with the 64-block addition * Simplify via lambda * k_quants: swicth Q3_K to 4-bit scales when QK_K = 64 Otherwise there isn't much benefit from this quantization type. There is some very slight loss in accuracy, but we reduce size by ~7%. E.g., for OpenLLaMA-3B, Q3_K_S perplexity is 8.6131 with 8-bit scales and 8.6352 with 4-bit, while file size decreases from 1.53G to 1.44G. * k_quants: switch Q4_K to 4-bit scales when QK_K = 64 Here the loss in accuracy is greater than for Q3_K, but the Q4_K points still move further to the left on the perplexity vs size curve. * k_quants: forgot to add the Metal changes in last commit * k_quants: change Q5_K to be type 0 when QK_K = 64 Still needs AVX2 implementation * k_quants: AVX2 implementation for new 64-weight Q5_K * k_quants: 10% faster ARM_NEON Q5_K dot product * k_quants: fixed issue caused by merging with master --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-26 18:43:07 +02:00
} block_q4_K;
#endif
Metal implementation for all k_quants (#1807) * metal : improve q4_K 28.3 -> 26.0 ms/token by avoiding a branch in the calculation of the scales. * metal : small improvement for Q4_K * metal : still optimizing Q4_K This commit pushes it down to 25.3 ms / token. The crazy idea of using 6 bits for the scales is really costly on Metal: if I remove the bit fiddling necessary to make the block scales, time goes almost to the Q4_0 23 ms/token. Before pushing the k-quants upstream I had a Q4_K variant that had used 8-bit scales. It wasn't more accurate, used 0.125 bits more per weight, was running slightly slower on the CPU (due to the larger model size and being memory bound there), and the difference was entirely negligible under CUDA. So, I decided to publish the version with 6-bit scales. Perhaps I should re-consider and change to 8-bit scales? * metal : some more optimizations Q2_K: 25.4 ms/token Q6_K: 27.3 ms/token Q4_0: 22.8 ms/token Q4_1: 23.1 ms/token * metal : Q3_K support Something is not quite right yet. * metal : Q5_K support Initial version achieves 31.2 ms/token, 210 GB/s * metal : still not able to figure out why q3_K does not work * Minor * metal : yet another failed attempt to make q3_K work * metal : optimize Q5_K 31.2 ms -> 27.8 ms. 250 GB/s. * metal : q3_K still not working Adding a heavily commented q3_K metal kernel to explain my obviously faulty logic. Perhaps someone could spot the issue? * metal : q3_K finally working Not optimized at all. What was the issue? The scales are not 4-bytes aligned, and I was accessing them with a uint32_t pointer. When I tried that on CUDA, I got an error (illegal memory access) and added a memcpy to a local array of 3 uint32_t's. But on Metal it told me there is no memcpy, so I tried accessing directly. There is no error, just garbage results. At some point I did try accessing the scales with an uint16_t pointer (the scales are for sure 2-byte aligned), but was still getting garbage. I guess, there must have been another bug. No access to scales is via a uint16_t pointer and, after starting from scratch from the C dequantize function, it finally works. * metal : Q3_K 1st optimization pass * metal : Q3_K second optimization pass - 29.6 ms/token * metal : Q3_K cleanup * metal : fixed accidentally broken Q2_K --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-12 21:39:21 +02:00
k-quants : support for super-block size of 64 (#2001) * k_quants: WIP super-blocks with 64 weights * k_quants: WIP super-blocks with 64 weights Q6_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q4_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q2_K scalar and AVX2 works. Q2_K is way too slow (it is actually slower than the scalar implementation) * k_quants: WIP super-blocks with 64 weights Q3_K scalar and AVX2 works. * k_quants: WIP super-blocks with 64 weights Q5_K scalar and AVX2 works, and with that all k_quants are done on AVX2 and scalar * k_quants: WIP super-blocks with 64 weights Q6_K working on CUDA. Cannot make it run quite as gast as with super-blocks with 256 weigths: 8% slower on 4080, 20% slower on the 1660 (but there we fit 1 less layer on the GPU because pf the larger model size), so some fraction of these 20% is due to that, * k_quants: WIP super-blocks with 64 weights Q4_K working on CUDA. ~10% slower on GTX-1660, 16% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q2_K working on CUDA. ~3% slower on GTX-1660, 10% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q3_K working on CUDA. * k_quants: WIP super-blocks with 64 weights Q5_K working on CUDA, and with this CUDA is done. * k_quants: WIP super-blocks with 64 weights Q6_K working on ARM_NEON * k_quants: WIP super-blocks with 64 weights Q4_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q2_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q3_K working on ARM_NEON, but quite a bit slower than 256 weights. * k_quants: WIP super-blocks with 64 weights Q5_K working on ARM_NEON, but quite a bit slower than 256 weights. With that, we have full support for ARM_NEON, although performance is not quite there. * k_quants: WIP super-blocks with 64 weights Slightly more efficient Q3_K and Q5_K * k_quants: WIP super-blocks with 64 weights Another small improvement for Q3_K and Q5_K on ARM_NEON * k_quants: WIP super-blocks with 64 weights Yet another speedup for Q5_K on ARM_NEON. We are now within 10% of the QK_K = 256 version. * k_quants: WIP super-blocks with 64 weights * We are able to pass preprocessor macros to the Metal compiler * Q6_K works and is actually slightly more efficient than the QK_K = 256 version (25.2 ms vs 25.8 ms) * k_quants: WIP super-blocks with 64 weights Q4_K works on Metal and is actually slightly faster than QK_K = 256 (21.95 ms vs 24.0 ms). * k_quants: WIP super-blocks with 64 weights Q2_K works on Metal and is very slightly faster than QK_K = 256 (23.8 ms vs 24.2 ms). * k_quants: WIP super-blocks with 64 weights Q3_K works on Metal and is slightly faster than QK_K = 256 (26.6 ms vs 28.3 ms). * k_quants: WIP super-blocks with 64 weights Q5_K works on Metal and is slightly faster than QK_K = 256 (23.7 ms vs 26.3 ms). * k_quants: call them _K, not _k, also on Metal * k_quants: correctly define QK_K in llama.cpp * Fixed bug in q4_K quantization added with the 64-block addition * Simplify via lambda * k_quants: swicth Q3_K to 4-bit scales when QK_K = 64 Otherwise there isn't much benefit from this quantization type. There is some very slight loss in accuracy, but we reduce size by ~7%. E.g., for OpenLLaMA-3B, Q3_K_S perplexity is 8.6131 with 8-bit scales and 8.6352 with 4-bit, while file size decreases from 1.53G to 1.44G. * k_quants: switch Q4_K to 4-bit scales when QK_K = 64 Here the loss in accuracy is greater than for Q3_K, but the Q4_K points still move further to the left on the perplexity vs size curve. * k_quants: forgot to add the Metal changes in last commit * k_quants: change Q5_K to be type 0 when QK_K = 64 Still needs AVX2 implementation * k_quants: AVX2 implementation for new 64-weight Q5_K * k_quants: 10% faster ARM_NEON Q5_K dot product * k_quants: fixed issue caused by merging with master --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-26 18:43:07 +02:00
#if QK_K == 64
typedef struct {
half d; // super-block scales/mins
int8_t scales[QK_K/16]; // 8-bit block scales
uint8_t qh[QK_K/8]; // quants, high bit
uint8_t qs[QK_K/2]; // quants, low 4 bits
} block_q5_K;
#else
Metal implementation for all k_quants (#1807) * metal : improve q4_K 28.3 -> 26.0 ms/token by avoiding a branch in the calculation of the scales. * metal : small improvement for Q4_K * metal : still optimizing Q4_K This commit pushes it down to 25.3 ms / token. The crazy idea of using 6 bits for the scales is really costly on Metal: if I remove the bit fiddling necessary to make the block scales, time goes almost to the Q4_0 23 ms/token. Before pushing the k-quants upstream I had a Q4_K variant that had used 8-bit scales. It wasn't more accurate, used 0.125 bits more per weight, was running slightly slower on the CPU (due to the larger model size and being memory bound there), and the difference was entirely negligible under CUDA. So, I decided to publish the version with 6-bit scales. Perhaps I should re-consider and change to 8-bit scales? * metal : some more optimizations Q2_K: 25.4 ms/token Q6_K: 27.3 ms/token Q4_0: 22.8 ms/token Q4_1: 23.1 ms/token * metal : Q3_K support Something is not quite right yet. * metal : Q5_K support Initial version achieves 31.2 ms/token, 210 GB/s * metal : still not able to figure out why q3_K does not work * Minor * metal : yet another failed attempt to make q3_K work * metal : optimize Q5_K 31.2 ms -> 27.8 ms. 250 GB/s. * metal : q3_K still not working Adding a heavily commented q3_K metal kernel to explain my obviously faulty logic. Perhaps someone could spot the issue? * metal : q3_K finally working Not optimized at all. What was the issue? The scales are not 4-bytes aligned, and I was accessing them with a uint32_t pointer. When I tried that on CUDA, I got an error (illegal memory access) and added a memcpy to a local array of 3 uint32_t's. But on Metal it told me there is no memcpy, so I tried accessing directly. There is no error, just garbage results. At some point I did try accessing the scales with an uint16_t pointer (the scales are for sure 2-byte aligned), but was still getting garbage. I guess, there must have been another bug. No access to scales is via a uint16_t pointer and, after starting from scratch from the C dequantize function, it finally works. * metal : Q3_K 1st optimization pass * metal : Q3_K second optimization pass - 29.6 ms/token * metal : Q3_K cleanup * metal : fixed accidentally broken Q2_K --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-12 21:39:21 +02:00
typedef struct {
half d; // super-block scale for quantized scales
half dmin; // super-block scale for quantized mins
uint8_t scales[3*QK_K/64]; // scales and mins, quantized with 6 bits
uint8_t qh[QK_K/8]; // quants, high bit
uint8_t qs[QK_K/2]; // quants, low 4 bits
k-quants : support for super-block size of 64 (#2001) * k_quants: WIP super-blocks with 64 weights * k_quants: WIP super-blocks with 64 weights Q6_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q4_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q2_K scalar and AVX2 works. Q2_K is way too slow (it is actually slower than the scalar implementation) * k_quants: WIP super-blocks with 64 weights Q3_K scalar and AVX2 works. * k_quants: WIP super-blocks with 64 weights Q5_K scalar and AVX2 works, and with that all k_quants are done on AVX2 and scalar * k_quants: WIP super-blocks with 64 weights Q6_K working on CUDA. Cannot make it run quite as gast as with super-blocks with 256 weigths: 8% slower on 4080, 20% slower on the 1660 (but there we fit 1 less layer on the GPU because pf the larger model size), so some fraction of these 20% is due to that, * k_quants: WIP super-blocks with 64 weights Q4_K working on CUDA. ~10% slower on GTX-1660, 16% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q2_K working on CUDA. ~3% slower on GTX-1660, 10% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q3_K working on CUDA. * k_quants: WIP super-blocks with 64 weights Q5_K working on CUDA, and with this CUDA is done. * k_quants: WIP super-blocks with 64 weights Q6_K working on ARM_NEON * k_quants: WIP super-blocks with 64 weights Q4_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q2_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q3_K working on ARM_NEON, but quite a bit slower than 256 weights. * k_quants: WIP super-blocks with 64 weights Q5_K working on ARM_NEON, but quite a bit slower than 256 weights. With that, we have full support for ARM_NEON, although performance is not quite there. * k_quants: WIP super-blocks with 64 weights Slightly more efficient Q3_K and Q5_K * k_quants: WIP super-blocks with 64 weights Another small improvement for Q3_K and Q5_K on ARM_NEON * k_quants: WIP super-blocks with 64 weights Yet another speedup for Q5_K on ARM_NEON. We are now within 10% of the QK_K = 256 version. * k_quants: WIP super-blocks with 64 weights * We are able to pass preprocessor macros to the Metal compiler * Q6_K works and is actually slightly more efficient than the QK_K = 256 version (25.2 ms vs 25.8 ms) * k_quants: WIP super-blocks with 64 weights Q4_K works on Metal and is actually slightly faster than QK_K = 256 (21.95 ms vs 24.0 ms). * k_quants: WIP super-blocks with 64 weights Q2_K works on Metal and is very slightly faster than QK_K = 256 (23.8 ms vs 24.2 ms). * k_quants: WIP super-blocks with 64 weights Q3_K works on Metal and is slightly faster than QK_K = 256 (26.6 ms vs 28.3 ms). * k_quants: WIP super-blocks with 64 weights Q5_K works on Metal and is slightly faster than QK_K = 256 (23.7 ms vs 26.3 ms). * k_quants: call them _K, not _k, also on Metal * k_quants: correctly define QK_K in llama.cpp * Fixed bug in q4_K quantization added with the 64-block addition * Simplify via lambda * k_quants: swicth Q3_K to 4-bit scales when QK_K = 64 Otherwise there isn't much benefit from this quantization type. There is some very slight loss in accuracy, but we reduce size by ~7%. E.g., for OpenLLaMA-3B, Q3_K_S perplexity is 8.6131 with 8-bit scales and 8.6352 with 4-bit, while file size decreases from 1.53G to 1.44G. * k_quants: switch Q4_K to 4-bit scales when QK_K = 64 Here the loss in accuracy is greater than for Q3_K, but the Q4_K points still move further to the left on the perplexity vs size curve. * k_quants: forgot to add the Metal changes in last commit * k_quants: change Q5_K to be type 0 when QK_K = 64 Still needs AVX2 implementation * k_quants: AVX2 implementation for new 64-weight Q5_K * k_quants: 10% faster ARM_NEON Q5_K dot product * k_quants: fixed issue caused by merging with master --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-26 18:43:07 +02:00
} block_q5_K;
Metal implementation for all k_quants (#1807) * metal : improve q4_K 28.3 -> 26.0 ms/token by avoiding a branch in the calculation of the scales. * metal : small improvement for Q4_K * metal : still optimizing Q4_K This commit pushes it down to 25.3 ms / token. The crazy idea of using 6 bits for the scales is really costly on Metal: if I remove the bit fiddling necessary to make the block scales, time goes almost to the Q4_0 23 ms/token. Before pushing the k-quants upstream I had a Q4_K variant that had used 8-bit scales. It wasn't more accurate, used 0.125 bits more per weight, was running slightly slower on the CPU (due to the larger model size and being memory bound there), and the difference was entirely negligible under CUDA. So, I decided to publish the version with 6-bit scales. Perhaps I should re-consider and change to 8-bit scales? * metal : some more optimizations Q2_K: 25.4 ms/token Q6_K: 27.3 ms/token Q4_0: 22.8 ms/token Q4_1: 23.1 ms/token * metal : Q3_K support Something is not quite right yet. * metal : Q5_K support Initial version achieves 31.2 ms/token, 210 GB/s * metal : still not able to figure out why q3_K does not work * Minor * metal : yet another failed attempt to make q3_K work * metal : optimize Q5_K 31.2 ms -> 27.8 ms. 250 GB/s. * metal : q3_K still not working Adding a heavily commented q3_K metal kernel to explain my obviously faulty logic. Perhaps someone could spot the issue? * metal : q3_K finally working Not optimized at all. What was the issue? The scales are not 4-bytes aligned, and I was accessing them with a uint32_t pointer. When I tried that on CUDA, I got an error (illegal memory access) and added a memcpy to a local array of 3 uint32_t's. But on Metal it told me there is no memcpy, so I tried accessing directly. There is no error, just garbage results. At some point I did try accessing the scales with an uint16_t pointer (the scales are for sure 2-byte aligned), but was still getting garbage. I guess, there must have been another bug. No access to scales is via a uint16_t pointer and, after starting from scratch from the C dequantize function, it finally works. * metal : Q3_K 1st optimization pass * metal : Q3_K second optimization pass - 29.6 ms/token * metal : Q3_K cleanup * metal : fixed accidentally broken Q2_K --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-12 21:39:21 +02:00
// 176 bytes / block
k-quants : support for super-block size of 64 (#2001) * k_quants: WIP super-blocks with 64 weights * k_quants: WIP super-blocks with 64 weights Q6_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q4_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q2_K scalar and AVX2 works. Q2_K is way too slow (it is actually slower than the scalar implementation) * k_quants: WIP super-blocks with 64 weights Q3_K scalar and AVX2 works. * k_quants: WIP super-blocks with 64 weights Q5_K scalar and AVX2 works, and with that all k_quants are done on AVX2 and scalar * k_quants: WIP super-blocks with 64 weights Q6_K working on CUDA. Cannot make it run quite as gast as with super-blocks with 256 weigths: 8% slower on 4080, 20% slower on the 1660 (but there we fit 1 less layer on the GPU because pf the larger model size), so some fraction of these 20% is due to that, * k_quants: WIP super-blocks with 64 weights Q4_K working on CUDA. ~10% slower on GTX-1660, 16% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q2_K working on CUDA. ~3% slower on GTX-1660, 10% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q3_K working on CUDA. * k_quants: WIP super-blocks with 64 weights Q5_K working on CUDA, and with this CUDA is done. * k_quants: WIP super-blocks with 64 weights Q6_K working on ARM_NEON * k_quants: WIP super-blocks with 64 weights Q4_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q2_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q3_K working on ARM_NEON, but quite a bit slower than 256 weights. * k_quants: WIP super-blocks with 64 weights Q5_K working on ARM_NEON, but quite a bit slower than 256 weights. With that, we have full support for ARM_NEON, although performance is not quite there. * k_quants: WIP super-blocks with 64 weights Slightly more efficient Q3_K and Q5_K * k_quants: WIP super-blocks with 64 weights Another small improvement for Q3_K and Q5_K on ARM_NEON * k_quants: WIP super-blocks with 64 weights Yet another speedup for Q5_K on ARM_NEON. We are now within 10% of the QK_K = 256 version. * k_quants: WIP super-blocks with 64 weights * We are able to pass preprocessor macros to the Metal compiler * Q6_K works and is actually slightly more efficient than the QK_K = 256 version (25.2 ms vs 25.8 ms) * k_quants: WIP super-blocks with 64 weights Q4_K works on Metal and is actually slightly faster than QK_K = 256 (21.95 ms vs 24.0 ms). * k_quants: WIP super-blocks with 64 weights Q2_K works on Metal and is very slightly faster than QK_K = 256 (23.8 ms vs 24.2 ms). * k_quants: WIP super-blocks with 64 weights Q3_K works on Metal and is slightly faster than QK_K = 256 (26.6 ms vs 28.3 ms). * k_quants: WIP super-blocks with 64 weights Q5_K works on Metal and is slightly faster than QK_K = 256 (23.7 ms vs 26.3 ms). * k_quants: call them _K, not _k, also on Metal * k_quants: correctly define QK_K in llama.cpp * Fixed bug in q4_K quantization added with the 64-block addition * Simplify via lambda * k_quants: swicth Q3_K to 4-bit scales when QK_K = 64 Otherwise there isn't much benefit from this quantization type. There is some very slight loss in accuracy, but we reduce size by ~7%. E.g., for OpenLLaMA-3B, Q3_K_S perplexity is 8.6131 with 8-bit scales and 8.6352 with 4-bit, while file size decreases from 1.53G to 1.44G. * k_quants: switch Q4_K to 4-bit scales when QK_K = 64 Here the loss in accuracy is greater than for Q3_K, but the Q4_K points still move further to the left on the perplexity vs size curve. * k_quants: forgot to add the Metal changes in last commit * k_quants: change Q5_K to be type 0 when QK_K = 64 Still needs AVX2 implementation * k_quants: AVX2 implementation for new 64-weight Q5_K * k_quants: 10% faster ARM_NEON Q5_K dot product * k_quants: fixed issue caused by merging with master --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-26 18:43:07 +02:00
#endif
typedef struct {
uint8_t ql[QK_K/2]; // quants, lower 4 bits
uint8_t qh[QK_K/4]; // quants, upper 2 bits
int8_t scales[QK_K/16]; // scales, quantized with 8 bits
half d; // super-block scale
k-quants : support for super-block size of 64 (#2001) * k_quants: WIP super-blocks with 64 weights * k_quants: WIP super-blocks with 64 weights Q6_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q4_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q2_K scalar and AVX2 works. Q2_K is way too slow (it is actually slower than the scalar implementation) * k_quants: WIP super-blocks with 64 weights Q3_K scalar and AVX2 works. * k_quants: WIP super-blocks with 64 weights Q5_K scalar and AVX2 works, and with that all k_quants are done on AVX2 and scalar * k_quants: WIP super-blocks with 64 weights Q6_K working on CUDA. Cannot make it run quite as gast as with super-blocks with 256 weigths: 8% slower on 4080, 20% slower on the 1660 (but there we fit 1 less layer on the GPU because pf the larger model size), so some fraction of these 20% is due to that, * k_quants: WIP super-blocks with 64 weights Q4_K working on CUDA. ~10% slower on GTX-1660, 16% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q2_K working on CUDA. ~3% slower on GTX-1660, 10% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q3_K working on CUDA. * k_quants: WIP super-blocks with 64 weights Q5_K working on CUDA, and with this CUDA is done. * k_quants: WIP super-blocks with 64 weights Q6_K working on ARM_NEON * k_quants: WIP super-blocks with 64 weights Q4_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q2_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q3_K working on ARM_NEON, but quite a bit slower than 256 weights. * k_quants: WIP super-blocks with 64 weights Q5_K working on ARM_NEON, but quite a bit slower than 256 weights. With that, we have full support for ARM_NEON, although performance is not quite there. * k_quants: WIP super-blocks with 64 weights Slightly more efficient Q3_K and Q5_K * k_quants: WIP super-blocks with 64 weights Another small improvement for Q3_K and Q5_K on ARM_NEON * k_quants: WIP super-blocks with 64 weights Yet another speedup for Q5_K on ARM_NEON. We are now within 10% of the QK_K = 256 version. * k_quants: WIP super-blocks with 64 weights * We are able to pass preprocessor macros to the Metal compiler * Q6_K works and is actually slightly more efficient than the QK_K = 256 version (25.2 ms vs 25.8 ms) * k_quants: WIP super-blocks with 64 weights Q4_K works on Metal and is actually slightly faster than QK_K = 256 (21.95 ms vs 24.0 ms). * k_quants: WIP super-blocks with 64 weights Q2_K works on Metal and is very slightly faster than QK_K = 256 (23.8 ms vs 24.2 ms). * k_quants: WIP super-blocks with 64 weights Q3_K works on Metal and is slightly faster than QK_K = 256 (26.6 ms vs 28.3 ms). * k_quants: WIP super-blocks with 64 weights Q5_K works on Metal and is slightly faster than QK_K = 256 (23.7 ms vs 26.3 ms). * k_quants: call them _K, not _k, also on Metal * k_quants: correctly define QK_K in llama.cpp * Fixed bug in q4_K quantization added with the 64-block addition * Simplify via lambda * k_quants: swicth Q3_K to 4-bit scales when QK_K = 64 Otherwise there isn't much benefit from this quantization type. There is some very slight loss in accuracy, but we reduce size by ~7%. E.g., for OpenLLaMA-3B, Q3_K_S perplexity is 8.6131 with 8-bit scales and 8.6352 with 4-bit, while file size decreases from 1.53G to 1.44G. * k_quants: switch Q4_K to 4-bit scales when QK_K = 64 Here the loss in accuracy is greater than for Q3_K, but the Q4_K points still move further to the left on the perplexity vs size curve. * k_quants: forgot to add the Metal changes in last commit * k_quants: change Q5_K to be type 0 when QK_K = 64 Still needs AVX2 implementation * k_quants: AVX2 implementation for new 64-weight Q5_K * k_quants: 10% faster ARM_NEON Q5_K dot product * k_quants: fixed issue caused by merging with master --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-26 18:43:07 +02:00
} block_q6_K;
Metal implementation for all k_quants (#1807) * metal : improve q4_K 28.3 -> 26.0 ms/token by avoiding a branch in the calculation of the scales. * metal : small improvement for Q4_K * metal : still optimizing Q4_K This commit pushes it down to 25.3 ms / token. The crazy idea of using 6 bits for the scales is really costly on Metal: if I remove the bit fiddling necessary to make the block scales, time goes almost to the Q4_0 23 ms/token. Before pushing the k-quants upstream I had a Q4_K variant that had used 8-bit scales. It wasn't more accurate, used 0.125 bits more per weight, was running slightly slower on the CPU (due to the larger model size and being memory bound there), and the difference was entirely negligible under CUDA. So, I decided to publish the version with 6-bit scales. Perhaps I should re-consider and change to 8-bit scales? * metal : some more optimizations Q2_K: 25.4 ms/token Q6_K: 27.3 ms/token Q4_0: 22.8 ms/token Q4_1: 23.1 ms/token * metal : Q3_K support Something is not quite right yet. * metal : Q5_K support Initial version achieves 31.2 ms/token, 210 GB/s * metal : still not able to figure out why q3_K does not work * Minor * metal : yet another failed attempt to make q3_K work * metal : optimize Q5_K 31.2 ms -> 27.8 ms. 250 GB/s. * metal : q3_K still not working Adding a heavily commented q3_K metal kernel to explain my obviously faulty logic. Perhaps someone could spot the issue? * metal : q3_K finally working Not optimized at all. What was the issue? The scales are not 4-bytes aligned, and I was accessing them with a uint32_t pointer. When I tried that on CUDA, I got an error (illegal memory access) and added a memcpy to a local array of 3 uint32_t's. But on Metal it told me there is no memcpy, so I tried accessing directly. There is no error, just garbage results. At some point I did try accessing the scales with an uint16_t pointer (the scales are for sure 2-byte aligned), but was still getting garbage. I guess, there must have been another bug. No access to scales is via a uint16_t pointer and, after starting from scratch from the C dequantize function, it finally works. * metal : Q3_K 1st optimization pass * metal : Q3_K second optimization pass - 29.6 ms/token * metal : Q3_K cleanup * metal : fixed accidentally broken Q2_K --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-12 21:39:21 +02:00
// 210 bytes / block
static inline uchar4 get_scale_min_k4(int j, device const uint8_t * q) {
uchar4 r;
if (j < 4) {
Metal implementation for all k_quants (#1807) * metal : improve q4_K 28.3 -> 26.0 ms/token by avoiding a branch in the calculation of the scales. * metal : small improvement for Q4_K * metal : still optimizing Q4_K This commit pushes it down to 25.3 ms / token. The crazy idea of using 6 bits for the scales is really costly on Metal: if I remove the bit fiddling necessary to make the block scales, time goes almost to the Q4_0 23 ms/token. Before pushing the k-quants upstream I had a Q4_K variant that had used 8-bit scales. It wasn't more accurate, used 0.125 bits more per weight, was running slightly slower on the CPU (due to the larger model size and being memory bound there), and the difference was entirely negligible under CUDA. So, I decided to publish the version with 6-bit scales. Perhaps I should re-consider and change to 8-bit scales? * metal : some more optimizations Q2_K: 25.4 ms/token Q6_K: 27.3 ms/token Q4_0: 22.8 ms/token Q4_1: 23.1 ms/token * metal : Q3_K support Something is not quite right yet. * metal : Q5_K support Initial version achieves 31.2 ms/token, 210 GB/s * metal : still not able to figure out why q3_K does not work * Minor * metal : yet another failed attempt to make q3_K work * metal : optimize Q5_K 31.2 ms -> 27.8 ms. 250 GB/s. * metal : q3_K still not working Adding a heavily commented q3_K metal kernel to explain my obviously faulty logic. Perhaps someone could spot the issue? * metal : q3_K finally working Not optimized at all. What was the issue? The scales are not 4-bytes aligned, and I was accessing them with a uint32_t pointer. When I tried that on CUDA, I got an error (illegal memory access) and added a memcpy to a local array of 3 uint32_t's. But on Metal it told me there is no memcpy, so I tried accessing directly. There is no error, just garbage results. At some point I did try accessing the scales with an uint16_t pointer (the scales are for sure 2-byte aligned), but was still getting garbage. I guess, there must have been another bug. No access to scales is via a uint16_t pointer and, after starting from scratch from the C dequantize function, it finally works. * metal : Q3_K 1st optimization pass * metal : Q3_K second optimization pass - 29.6 ms/token * metal : Q3_K cleanup * metal : fixed accidentally broken Q2_K --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-12 21:39:21 +02:00
r[0] = q[j+0] & 63;
r[2] = q[j+1] & 63;
r[1] = q[j+4] & 63;
r[3] = q[j+5] & 63;
} else {
r[0] = (q[j+4] & 0xF) | ((q[j-4] >> 6) << 4);
r[2] = (q[j+5] & 0xF) | ((q[j-3] >> 6) << 4);
Metal implementation for all k_quants (#1807) * metal : improve q4_K 28.3 -> 26.0 ms/token by avoiding a branch in the calculation of the scales. * metal : small improvement for Q4_K * metal : still optimizing Q4_K This commit pushes it down to 25.3 ms / token. The crazy idea of using 6 bits for the scales is really costly on Metal: if I remove the bit fiddling necessary to make the block scales, time goes almost to the Q4_0 23 ms/token. Before pushing the k-quants upstream I had a Q4_K variant that had used 8-bit scales. It wasn't more accurate, used 0.125 bits more per weight, was running slightly slower on the CPU (due to the larger model size and being memory bound there), and the difference was entirely negligible under CUDA. So, I decided to publish the version with 6-bit scales. Perhaps I should re-consider and change to 8-bit scales? * metal : some more optimizations Q2_K: 25.4 ms/token Q6_K: 27.3 ms/token Q4_0: 22.8 ms/token Q4_1: 23.1 ms/token * metal : Q3_K support Something is not quite right yet. * metal : Q5_K support Initial version achieves 31.2 ms/token, 210 GB/s * metal : still not able to figure out why q3_K does not work * Minor * metal : yet another failed attempt to make q3_K work * metal : optimize Q5_K 31.2 ms -> 27.8 ms. 250 GB/s. * metal : q3_K still not working Adding a heavily commented q3_K metal kernel to explain my obviously faulty logic. Perhaps someone could spot the issue? * metal : q3_K finally working Not optimized at all. What was the issue? The scales are not 4-bytes aligned, and I was accessing them with a uint32_t pointer. When I tried that on CUDA, I got an error (illegal memory access) and added a memcpy to a local array of 3 uint32_t's. But on Metal it told me there is no memcpy, so I tried accessing directly. There is no error, just garbage results. At some point I did try accessing the scales with an uint16_t pointer (the scales are for sure 2-byte aligned), but was still getting garbage. I guess, there must have been another bug. No access to scales is via a uint16_t pointer and, after starting from scratch from the C dequantize function, it finally works. * metal : Q3_K 1st optimization pass * metal : Q3_K second optimization pass - 29.6 ms/token * metal : Q3_K cleanup * metal : fixed accidentally broken Q2_K --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-12 21:39:21 +02:00
r[1] = (q[j+4] >> 4) | ((q[j-0] >> 6) << 4);
r[3] = (q[j+5] >> 4) | ((q[j+1] >> 6) << 4);
}
return r;
}
//========================================== dequantization =============================
k-quants : support for super-block size of 64 (#2001) * k_quants: WIP super-blocks with 64 weights * k_quants: WIP super-blocks with 64 weights Q6_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q4_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q2_K scalar and AVX2 works. Q2_K is way too slow (it is actually slower than the scalar implementation) * k_quants: WIP super-blocks with 64 weights Q3_K scalar and AVX2 works. * k_quants: WIP super-blocks with 64 weights Q5_K scalar and AVX2 works, and with that all k_quants are done on AVX2 and scalar * k_quants: WIP super-blocks with 64 weights Q6_K working on CUDA. Cannot make it run quite as gast as with super-blocks with 256 weigths: 8% slower on 4080, 20% slower on the 1660 (but there we fit 1 less layer on the GPU because pf the larger model size), so some fraction of these 20% is due to that, * k_quants: WIP super-blocks with 64 weights Q4_K working on CUDA. ~10% slower on GTX-1660, 16% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q2_K working on CUDA. ~3% slower on GTX-1660, 10% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q3_K working on CUDA. * k_quants: WIP super-blocks with 64 weights Q5_K working on CUDA, and with this CUDA is done. * k_quants: WIP super-blocks with 64 weights Q6_K working on ARM_NEON * k_quants: WIP super-blocks with 64 weights Q4_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q2_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q3_K working on ARM_NEON, but quite a bit slower than 256 weights. * k_quants: WIP super-blocks with 64 weights Q5_K working on ARM_NEON, but quite a bit slower than 256 weights. With that, we have full support for ARM_NEON, although performance is not quite there. * k_quants: WIP super-blocks with 64 weights Slightly more efficient Q3_K and Q5_K * k_quants: WIP super-blocks with 64 weights Another small improvement for Q3_K and Q5_K on ARM_NEON * k_quants: WIP super-blocks with 64 weights Yet another speedup for Q5_K on ARM_NEON. We are now within 10% of the QK_K = 256 version. * k_quants: WIP super-blocks with 64 weights * We are able to pass preprocessor macros to the Metal compiler * Q6_K works and is actually slightly more efficient than the QK_K = 256 version (25.2 ms vs 25.8 ms) * k_quants: WIP super-blocks with 64 weights Q4_K works on Metal and is actually slightly faster than QK_K = 256 (21.95 ms vs 24.0 ms). * k_quants: WIP super-blocks with 64 weights Q2_K works on Metal and is very slightly faster than QK_K = 256 (23.8 ms vs 24.2 ms). * k_quants: WIP super-blocks with 64 weights Q3_K works on Metal and is slightly faster than QK_K = 256 (26.6 ms vs 28.3 ms). * k_quants: WIP super-blocks with 64 weights Q5_K works on Metal and is slightly faster than QK_K = 256 (23.7 ms vs 26.3 ms). * k_quants: call them _K, not _k, also on Metal * k_quants: correctly define QK_K in llama.cpp * Fixed bug in q4_K quantization added with the 64-block addition * Simplify via lambda * k_quants: swicth Q3_K to 4-bit scales when QK_K = 64 Otherwise there isn't much benefit from this quantization type. There is some very slight loss in accuracy, but we reduce size by ~7%. E.g., for OpenLLaMA-3B, Q3_K_S perplexity is 8.6131 with 8-bit scales and 8.6352 with 4-bit, while file size decreases from 1.53G to 1.44G. * k_quants: switch Q4_K to 4-bit scales when QK_K = 64 Here the loss in accuracy is greater than for Q3_K, but the Q4_K points still move further to the left on the perplexity vs size curve. * k_quants: forgot to add the Metal changes in last commit * k_quants: change Q5_K to be type 0 when QK_K = 64 Still needs AVX2 implementation * k_quants: AVX2 implementation for new 64-weight Q5_K * k_quants: 10% faster ARM_NEON Q5_K dot product * k_quants: fixed issue caused by merging with master --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-26 18:43:07 +02:00
static void dequantize_row_q2_K(device const block_q2_K * x, device float * y, int k) {
assert(k % QK_K == 0);
const int nb = k / QK_K;
for (int i = 0; i < nb; i++) {
const float d = x[i].d;
const float min = x[i].dmin;
device const uint8_t * q = x[i].qs;
k-quants : support for super-block size of 64 (#2001) * k_quants: WIP super-blocks with 64 weights * k_quants: WIP super-blocks with 64 weights Q6_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q4_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q2_K scalar and AVX2 works. Q2_K is way too slow (it is actually slower than the scalar implementation) * k_quants: WIP super-blocks with 64 weights Q3_K scalar and AVX2 works. * k_quants: WIP super-blocks with 64 weights Q5_K scalar and AVX2 works, and with that all k_quants are done on AVX2 and scalar * k_quants: WIP super-blocks with 64 weights Q6_K working on CUDA. Cannot make it run quite as gast as with super-blocks with 256 weigths: 8% slower on 4080, 20% slower on the 1660 (but there we fit 1 less layer on the GPU because pf the larger model size), so some fraction of these 20% is due to that, * k_quants: WIP super-blocks with 64 weights Q4_K working on CUDA. ~10% slower on GTX-1660, 16% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q2_K working on CUDA. ~3% slower on GTX-1660, 10% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q3_K working on CUDA. * k_quants: WIP super-blocks with 64 weights Q5_K working on CUDA, and with this CUDA is done. * k_quants: WIP super-blocks with 64 weights Q6_K working on ARM_NEON * k_quants: WIP super-blocks with 64 weights Q4_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q2_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q3_K working on ARM_NEON, but quite a bit slower than 256 weights. * k_quants: WIP super-blocks with 64 weights Q5_K working on ARM_NEON, but quite a bit slower than 256 weights. With that, we have full support for ARM_NEON, although performance is not quite there. * k_quants: WIP super-blocks with 64 weights Slightly more efficient Q3_K and Q5_K * k_quants: WIP super-blocks with 64 weights Another small improvement for Q3_K and Q5_K on ARM_NEON * k_quants: WIP super-blocks with 64 weights Yet another speedup for Q5_K on ARM_NEON. We are now within 10% of the QK_K = 256 version. * k_quants: WIP super-blocks with 64 weights * We are able to pass preprocessor macros to the Metal compiler * Q6_K works and is actually slightly more efficient than the QK_K = 256 version (25.2 ms vs 25.8 ms) * k_quants: WIP super-blocks with 64 weights Q4_K works on Metal and is actually slightly faster than QK_K = 256 (21.95 ms vs 24.0 ms). * k_quants: WIP super-blocks with 64 weights Q2_K works on Metal and is very slightly faster than QK_K = 256 (23.8 ms vs 24.2 ms). * k_quants: WIP super-blocks with 64 weights Q3_K works on Metal and is slightly faster than QK_K = 256 (26.6 ms vs 28.3 ms). * k_quants: WIP super-blocks with 64 weights Q5_K works on Metal and is slightly faster than QK_K = 256 (23.7 ms vs 26.3 ms). * k_quants: call them _K, not _k, also on Metal * k_quants: correctly define QK_K in llama.cpp * Fixed bug in q4_K quantization added with the 64-block addition * Simplify via lambda * k_quants: swicth Q3_K to 4-bit scales when QK_K = 64 Otherwise there isn't much benefit from this quantization type. There is some very slight loss in accuracy, but we reduce size by ~7%. E.g., for OpenLLaMA-3B, Q3_K_S perplexity is 8.6131 with 8-bit scales and 8.6352 with 4-bit, while file size decreases from 1.53G to 1.44G. * k_quants: switch Q4_K to 4-bit scales when QK_K = 64 Here the loss in accuracy is greater than for Q3_K, but the Q4_K points still move further to the left on the perplexity vs size curve. * k_quants: forgot to add the Metal changes in last commit * k_quants: change Q5_K to be type 0 when QK_K = 64 Still needs AVX2 implementation * k_quants: AVX2 implementation for new 64-weight Q5_K * k_quants: 10% faster ARM_NEON Q5_K dot product * k_quants: fixed issue caused by merging with master --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-26 18:43:07 +02:00
#if QK_K == 256
int is = 0;
float dl, ml;
for (int n = 0; n < QK_K; n += 128) {
int shift = 0;
for (int j = 0; j < 4; ++j) {
uint8_t sc = x[i].scales[is++];
dl = d * (sc & 0xF); ml = min * (sc >> 4);
for (int l = 0; l < 16; ++l) *y++ = dl * ((int8_t)((q[l] >> shift) & 3)) - ml;
sc = x[i].scales[is++];
dl = d * (sc & 0xF); ml = min * (sc >> 4);
for (int l = 0; l < 16; ++l) *y++ = dl * ((int8_t)((q[l+16] >> shift) & 3)) - ml;
shift += 2;
}
q += 32;
}
k-quants : support for super-block size of 64 (#2001) * k_quants: WIP super-blocks with 64 weights * k_quants: WIP super-blocks with 64 weights Q6_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q4_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q2_K scalar and AVX2 works. Q2_K is way too slow (it is actually slower than the scalar implementation) * k_quants: WIP super-blocks with 64 weights Q3_K scalar and AVX2 works. * k_quants: WIP super-blocks with 64 weights Q5_K scalar and AVX2 works, and with that all k_quants are done on AVX2 and scalar * k_quants: WIP super-blocks with 64 weights Q6_K working on CUDA. Cannot make it run quite as gast as with super-blocks with 256 weigths: 8% slower on 4080, 20% slower on the 1660 (but there we fit 1 less layer on the GPU because pf the larger model size), so some fraction of these 20% is due to that, * k_quants: WIP super-blocks with 64 weights Q4_K working on CUDA. ~10% slower on GTX-1660, 16% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q2_K working on CUDA. ~3% slower on GTX-1660, 10% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q3_K working on CUDA. * k_quants: WIP super-blocks with 64 weights Q5_K working on CUDA, and with this CUDA is done. * k_quants: WIP super-blocks with 64 weights Q6_K working on ARM_NEON * k_quants: WIP super-blocks with 64 weights Q4_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q2_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q3_K working on ARM_NEON, but quite a bit slower than 256 weights. * k_quants: WIP super-blocks with 64 weights Q5_K working on ARM_NEON, but quite a bit slower than 256 weights. With that, we have full support for ARM_NEON, although performance is not quite there. * k_quants: WIP super-blocks with 64 weights Slightly more efficient Q3_K and Q5_K * k_quants: WIP super-blocks with 64 weights Another small improvement for Q3_K and Q5_K on ARM_NEON * k_quants: WIP super-blocks with 64 weights Yet another speedup for Q5_K on ARM_NEON. We are now within 10% of the QK_K = 256 version. * k_quants: WIP super-blocks with 64 weights * We are able to pass preprocessor macros to the Metal compiler * Q6_K works and is actually slightly more efficient than the QK_K = 256 version (25.2 ms vs 25.8 ms) * k_quants: WIP super-blocks with 64 weights Q4_K works on Metal and is actually slightly faster than QK_K = 256 (21.95 ms vs 24.0 ms). * k_quants: WIP super-blocks with 64 weights Q2_K works on Metal and is very slightly faster than QK_K = 256 (23.8 ms vs 24.2 ms). * k_quants: WIP super-blocks with 64 weights Q3_K works on Metal and is slightly faster than QK_K = 256 (26.6 ms vs 28.3 ms). * k_quants: WIP super-blocks with 64 weights Q5_K works on Metal and is slightly faster than QK_K = 256 (23.7 ms vs 26.3 ms). * k_quants: call them _K, not _k, also on Metal * k_quants: correctly define QK_K in llama.cpp * Fixed bug in q4_K quantization added with the 64-block addition * Simplify via lambda * k_quants: swicth Q3_K to 4-bit scales when QK_K = 64 Otherwise there isn't much benefit from this quantization type. There is some very slight loss in accuracy, but we reduce size by ~7%. E.g., for OpenLLaMA-3B, Q3_K_S perplexity is 8.6131 with 8-bit scales and 8.6352 with 4-bit, while file size decreases from 1.53G to 1.44G. * k_quants: switch Q4_K to 4-bit scales when QK_K = 64 Here the loss in accuracy is greater than for Q3_K, but the Q4_K points still move further to the left on the perplexity vs size curve. * k_quants: forgot to add the Metal changes in last commit * k_quants: change Q5_K to be type 0 when QK_K = 64 Still needs AVX2 implementation * k_quants: AVX2 implementation for new 64-weight Q5_K * k_quants: 10% faster ARM_NEON Q5_K dot product * k_quants: fixed issue caused by merging with master --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-26 18:43:07 +02:00
#else
float dl1 = d * (x[i].scales[0] & 0xF), ml1 = min * (x[i].scales[0] >> 4);
float dl2 = d * (x[i].scales[1] & 0xF), ml2 = min * (x[i].scales[1] >> 4);
float dl3 = d * (x[i].scales[2] & 0xF), ml3 = min * (x[i].scales[2] >> 4);
float dl4 = d * (x[i].scales[3] & 0xF), ml4 = min * (x[i].scales[3] >> 4);
for (int l = 0; l < 16; ++l) {
y[l+ 0] = dl1 * ((q[l] >> 0) & 3) - ml1;
y[l+16] = dl2 * ((q[l] >> 2) & 3) - ml2;
y[l+32] = dl3 * ((q[l] >> 4) & 3) - ml3;
y[l+48] = dl4 * ((q[l] >> 6) & 3) - ml4;
}
y += QK_K;
#endif
}
}
k-quants : support for super-block size of 64 (#2001) * k_quants: WIP super-blocks with 64 weights * k_quants: WIP super-blocks with 64 weights Q6_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q4_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q2_K scalar and AVX2 works. Q2_K is way too slow (it is actually slower than the scalar implementation) * k_quants: WIP super-blocks with 64 weights Q3_K scalar and AVX2 works. * k_quants: WIP super-blocks with 64 weights Q5_K scalar and AVX2 works, and with that all k_quants are done on AVX2 and scalar * k_quants: WIP super-blocks with 64 weights Q6_K working on CUDA. Cannot make it run quite as gast as with super-blocks with 256 weigths: 8% slower on 4080, 20% slower on the 1660 (but there we fit 1 less layer on the GPU because pf the larger model size), so some fraction of these 20% is due to that, * k_quants: WIP super-blocks with 64 weights Q4_K working on CUDA. ~10% slower on GTX-1660, 16% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q2_K working on CUDA. ~3% slower on GTX-1660, 10% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q3_K working on CUDA. * k_quants: WIP super-blocks with 64 weights Q5_K working on CUDA, and with this CUDA is done. * k_quants: WIP super-blocks with 64 weights Q6_K working on ARM_NEON * k_quants: WIP super-blocks with 64 weights Q4_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q2_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q3_K working on ARM_NEON, but quite a bit slower than 256 weights. * k_quants: WIP super-blocks with 64 weights Q5_K working on ARM_NEON, but quite a bit slower than 256 weights. With that, we have full support for ARM_NEON, although performance is not quite there. * k_quants: WIP super-blocks with 64 weights Slightly more efficient Q3_K and Q5_K * k_quants: WIP super-blocks with 64 weights Another small improvement for Q3_K and Q5_K on ARM_NEON * k_quants: WIP super-blocks with 64 weights Yet another speedup for Q5_K on ARM_NEON. We are now within 10% of the QK_K = 256 version. * k_quants: WIP super-blocks with 64 weights * We are able to pass preprocessor macros to the Metal compiler * Q6_K works and is actually slightly more efficient than the QK_K = 256 version (25.2 ms vs 25.8 ms) * k_quants: WIP super-blocks with 64 weights Q4_K works on Metal and is actually slightly faster than QK_K = 256 (21.95 ms vs 24.0 ms). * k_quants: WIP super-blocks with 64 weights Q2_K works on Metal and is very slightly faster than QK_K = 256 (23.8 ms vs 24.2 ms). * k_quants: WIP super-blocks with 64 weights Q3_K works on Metal and is slightly faster than QK_K = 256 (26.6 ms vs 28.3 ms). * k_quants: WIP super-blocks with 64 weights Q5_K works on Metal and is slightly faster than QK_K = 256 (23.7 ms vs 26.3 ms). * k_quants: call them _K, not _k, also on Metal * k_quants: correctly define QK_K in llama.cpp * Fixed bug in q4_K quantization added with the 64-block addition * Simplify via lambda * k_quants: swicth Q3_K to 4-bit scales when QK_K = 64 Otherwise there isn't much benefit from this quantization type. There is some very slight loss in accuracy, but we reduce size by ~7%. E.g., for OpenLLaMA-3B, Q3_K_S perplexity is 8.6131 with 8-bit scales and 8.6352 with 4-bit, while file size decreases from 1.53G to 1.44G. * k_quants: switch Q4_K to 4-bit scales when QK_K = 64 Here the loss in accuracy is greater than for Q3_K, but the Q4_K points still move further to the left on the perplexity vs size curve. * k_quants: forgot to add the Metal changes in last commit * k_quants: change Q5_K to be type 0 when QK_K = 64 Still needs AVX2 implementation * k_quants: AVX2 implementation for new 64-weight Q5_K * k_quants: 10% faster ARM_NEON Q5_K dot product * k_quants: fixed issue caused by merging with master --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-26 18:43:07 +02:00
static void dequantize_row_q3_K(device const block_q3_K * x, device float * y, int k) {
Metal implementation for all k_quants (#1807) * metal : improve q4_K 28.3 -> 26.0 ms/token by avoiding a branch in the calculation of the scales. * metal : small improvement for Q4_K * metal : still optimizing Q4_K This commit pushes it down to 25.3 ms / token. The crazy idea of using 6 bits for the scales is really costly on Metal: if I remove the bit fiddling necessary to make the block scales, time goes almost to the Q4_0 23 ms/token. Before pushing the k-quants upstream I had a Q4_K variant that had used 8-bit scales. It wasn't more accurate, used 0.125 bits more per weight, was running slightly slower on the CPU (due to the larger model size and being memory bound there), and the difference was entirely negligible under CUDA. So, I decided to publish the version with 6-bit scales. Perhaps I should re-consider and change to 8-bit scales? * metal : some more optimizations Q2_K: 25.4 ms/token Q6_K: 27.3 ms/token Q4_0: 22.8 ms/token Q4_1: 23.1 ms/token * metal : Q3_K support Something is not quite right yet. * metal : Q5_K support Initial version achieves 31.2 ms/token, 210 GB/s * metal : still not able to figure out why q3_K does not work * Minor * metal : yet another failed attempt to make q3_K work * metal : optimize Q5_K 31.2 ms -> 27.8 ms. 250 GB/s. * metal : q3_K still not working Adding a heavily commented q3_K metal kernel to explain my obviously faulty logic. Perhaps someone could spot the issue? * metal : q3_K finally working Not optimized at all. What was the issue? The scales are not 4-bytes aligned, and I was accessing them with a uint32_t pointer. When I tried that on CUDA, I got an error (illegal memory access) and added a memcpy to a local array of 3 uint32_t's. But on Metal it told me there is no memcpy, so I tried accessing directly. There is no error, just garbage results. At some point I did try accessing the scales with an uint16_t pointer (the scales are for sure 2-byte aligned), but was still getting garbage. I guess, there must have been another bug. No access to scales is via a uint16_t pointer and, after starting from scratch from the C dequantize function, it finally works. * metal : Q3_K 1st optimization pass * metal : Q3_K second optimization pass - 29.6 ms/token * metal : Q3_K cleanup * metal : fixed accidentally broken Q2_K --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-12 21:39:21 +02:00
assert(k % QK_K == 0);
const int nb = k / QK_K;
k-quants : support for super-block size of 64 (#2001) * k_quants: WIP super-blocks with 64 weights * k_quants: WIP super-blocks with 64 weights Q6_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q4_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q2_K scalar and AVX2 works. Q2_K is way too slow (it is actually slower than the scalar implementation) * k_quants: WIP super-blocks with 64 weights Q3_K scalar and AVX2 works. * k_quants: WIP super-blocks with 64 weights Q5_K scalar and AVX2 works, and with that all k_quants are done on AVX2 and scalar * k_quants: WIP super-blocks with 64 weights Q6_K working on CUDA. Cannot make it run quite as gast as with super-blocks with 256 weigths: 8% slower on 4080, 20% slower on the 1660 (but there we fit 1 less layer on the GPU because pf the larger model size), so some fraction of these 20% is due to that, * k_quants: WIP super-blocks with 64 weights Q4_K working on CUDA. ~10% slower on GTX-1660, 16% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q2_K working on CUDA. ~3% slower on GTX-1660, 10% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q3_K working on CUDA. * k_quants: WIP super-blocks with 64 weights Q5_K working on CUDA, and with this CUDA is done. * k_quants: WIP super-blocks with 64 weights Q6_K working on ARM_NEON * k_quants: WIP super-blocks with 64 weights Q4_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q2_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q3_K working on ARM_NEON, but quite a bit slower than 256 weights. * k_quants: WIP super-blocks with 64 weights Q5_K working on ARM_NEON, but quite a bit slower than 256 weights. With that, we have full support for ARM_NEON, although performance is not quite there. * k_quants: WIP super-blocks with 64 weights Slightly more efficient Q3_K and Q5_K * k_quants: WIP super-blocks with 64 weights Another small improvement for Q3_K and Q5_K on ARM_NEON * k_quants: WIP super-blocks with 64 weights Yet another speedup for Q5_K on ARM_NEON. We are now within 10% of the QK_K = 256 version. * k_quants: WIP super-blocks with 64 weights * We are able to pass preprocessor macros to the Metal compiler * Q6_K works and is actually slightly more efficient than the QK_K = 256 version (25.2 ms vs 25.8 ms) * k_quants: WIP super-blocks with 64 weights Q4_K works on Metal and is actually slightly faster than QK_K = 256 (21.95 ms vs 24.0 ms). * k_quants: WIP super-blocks with 64 weights Q2_K works on Metal and is very slightly faster than QK_K = 256 (23.8 ms vs 24.2 ms). * k_quants: WIP super-blocks with 64 weights Q3_K works on Metal and is slightly faster than QK_K = 256 (26.6 ms vs 28.3 ms). * k_quants: WIP super-blocks with 64 weights Q5_K works on Metal and is slightly faster than QK_K = 256 (23.7 ms vs 26.3 ms). * k_quants: call them _K, not _k, also on Metal * k_quants: correctly define QK_K in llama.cpp * Fixed bug in q4_K quantization added with the 64-block addition * Simplify via lambda * k_quants: swicth Q3_K to 4-bit scales when QK_K = 64 Otherwise there isn't much benefit from this quantization type. There is some very slight loss in accuracy, but we reduce size by ~7%. E.g., for OpenLLaMA-3B, Q3_K_S perplexity is 8.6131 with 8-bit scales and 8.6352 with 4-bit, while file size decreases from 1.53G to 1.44G. * k_quants: switch Q4_K to 4-bit scales when QK_K = 64 Here the loss in accuracy is greater than for Q3_K, but the Q4_K points still move further to the left on the perplexity vs size curve. * k_quants: forgot to add the Metal changes in last commit * k_quants: change Q5_K to be type 0 when QK_K = 64 Still needs AVX2 implementation * k_quants: AVX2 implementation for new 64-weight Q5_K * k_quants: 10% faster ARM_NEON Q5_K dot product * k_quants: fixed issue caused by merging with master --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-26 18:43:07 +02:00
#if QK_K == 256
Metal implementation for all k_quants (#1807) * metal : improve q4_K 28.3 -> 26.0 ms/token by avoiding a branch in the calculation of the scales. * metal : small improvement for Q4_K * metal : still optimizing Q4_K This commit pushes it down to 25.3 ms / token. The crazy idea of using 6 bits for the scales is really costly on Metal: if I remove the bit fiddling necessary to make the block scales, time goes almost to the Q4_0 23 ms/token. Before pushing the k-quants upstream I had a Q4_K variant that had used 8-bit scales. It wasn't more accurate, used 0.125 bits more per weight, was running slightly slower on the CPU (due to the larger model size and being memory bound there), and the difference was entirely negligible under CUDA. So, I decided to publish the version with 6-bit scales. Perhaps I should re-consider and change to 8-bit scales? * metal : some more optimizations Q2_K: 25.4 ms/token Q6_K: 27.3 ms/token Q4_0: 22.8 ms/token Q4_1: 23.1 ms/token * metal : Q3_K support Something is not quite right yet. * metal : Q5_K support Initial version achieves 31.2 ms/token, 210 GB/s * metal : still not able to figure out why q3_K does not work * Minor * metal : yet another failed attempt to make q3_K work * metal : optimize Q5_K 31.2 ms -> 27.8 ms. 250 GB/s. * metal : q3_K still not working Adding a heavily commented q3_K metal kernel to explain my obviously faulty logic. Perhaps someone could spot the issue? * metal : q3_K finally working Not optimized at all. What was the issue? The scales are not 4-bytes aligned, and I was accessing them with a uint32_t pointer. When I tried that on CUDA, I got an error (illegal memory access) and added a memcpy to a local array of 3 uint32_t's. But on Metal it told me there is no memcpy, so I tried accessing directly. There is no error, just garbage results. At some point I did try accessing the scales with an uint16_t pointer (the scales are for sure 2-byte aligned), but was still getting garbage. I guess, there must have been another bug. No access to scales is via a uint16_t pointer and, after starting from scratch from the C dequantize function, it finally works. * metal : Q3_K 1st optimization pass * metal : Q3_K second optimization pass - 29.6 ms/token * metal : Q3_K cleanup * metal : fixed accidentally broken Q2_K --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-12 21:39:21 +02:00
const uint16_t kmask1 = 0x0303;
const uint16_t kmask2 = 0x0f0f;
uint16_t aux[8];
thread const int8_t * scales = (thread const int8_t*)aux;
for (int i = 0; i < nb; i++) {
const float d_all = (float)(x[i].d);
device const uint8_t * q = x[i].qs;
device const uint8_t * h = x[i].hmask;
uint8_t m = 1;
device const uint16_t * a = (device const uint16_t *)x[i].scales;
aux[0] = (a[0] & kmask2) | (((a[4] >> 0) & kmask1) << 4);
aux[1] = (a[1] & kmask2) | (((a[5] >> 0) & kmask1) << 4);
aux[2] = (a[2] & kmask2) | (((a[4] >> 2) & kmask1) << 4);
aux[3] = (a[3] & kmask2) | (((a[5] >> 2) & kmask1) << 4);
aux[4] = ((a[0] >> 4) & kmask2) | (((a[4] >> 4) & kmask1) << 4);
aux[5] = ((a[1] >> 4) & kmask2) | (((a[5] >> 4) & kmask1) << 4);
aux[6] = ((a[2] >> 4) & kmask2) | (((a[4] >> 6) & kmask1) << 4);
aux[7] = ((a[3] >> 4) & kmask2) | (((a[5] >> 6) & kmask1) << 4);
int is = 0;
float dl;
for (int n = 0; n < QK_K; n += 128) {
int shift = 0;
for (int j = 0; j < 4; ++j) {
dl = d_all * (scales[is++] - 32);
for (int l = 0; l < 16; ++l) {
*y++ = dl * ((int8_t)((q[l+ 0] >> shift) & 3) - ((h[l+ 0] & m) ? 0 : 4));
}
dl = d_all * (scales[is++] - 32);
for (int l = 0; l < 16; ++l) {
*y++ = dl * ((int8_t)((q[l+16] >> shift) & 3) - ((h[l+16] & m) ? 0 : 4));
}
shift += 2;
m <<= 1;
}
q += 32;
}
k-quants : support for super-block size of 64 (#2001) * k_quants: WIP super-blocks with 64 weights * k_quants: WIP super-blocks with 64 weights Q6_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q4_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q2_K scalar and AVX2 works. Q2_K is way too slow (it is actually slower than the scalar implementation) * k_quants: WIP super-blocks with 64 weights Q3_K scalar and AVX2 works. * k_quants: WIP super-blocks with 64 weights Q5_K scalar and AVX2 works, and with that all k_quants are done on AVX2 and scalar * k_quants: WIP super-blocks with 64 weights Q6_K working on CUDA. Cannot make it run quite as gast as with super-blocks with 256 weigths: 8% slower on 4080, 20% slower on the 1660 (but there we fit 1 less layer on the GPU because pf the larger model size), so some fraction of these 20% is due to that, * k_quants: WIP super-blocks with 64 weights Q4_K working on CUDA. ~10% slower on GTX-1660, 16% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q2_K working on CUDA. ~3% slower on GTX-1660, 10% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q3_K working on CUDA. * k_quants: WIP super-blocks with 64 weights Q5_K working on CUDA, and with this CUDA is done. * k_quants: WIP super-blocks with 64 weights Q6_K working on ARM_NEON * k_quants: WIP super-blocks with 64 weights Q4_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q2_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q3_K working on ARM_NEON, but quite a bit slower than 256 weights. * k_quants: WIP super-blocks with 64 weights Q5_K working on ARM_NEON, but quite a bit slower than 256 weights. With that, we have full support for ARM_NEON, although performance is not quite there. * k_quants: WIP super-blocks with 64 weights Slightly more efficient Q3_K and Q5_K * k_quants: WIP super-blocks with 64 weights Another small improvement for Q3_K and Q5_K on ARM_NEON * k_quants: WIP super-blocks with 64 weights Yet another speedup for Q5_K on ARM_NEON. We are now within 10% of the QK_K = 256 version. * k_quants: WIP super-blocks with 64 weights * We are able to pass preprocessor macros to the Metal compiler * Q6_K works and is actually slightly more efficient than the QK_K = 256 version (25.2 ms vs 25.8 ms) * k_quants: WIP super-blocks with 64 weights Q4_K works on Metal and is actually slightly faster than QK_K = 256 (21.95 ms vs 24.0 ms). * k_quants: WIP super-blocks with 64 weights Q2_K works on Metal and is very slightly faster than QK_K = 256 (23.8 ms vs 24.2 ms). * k_quants: WIP super-blocks with 64 weights Q3_K works on Metal and is slightly faster than QK_K = 256 (26.6 ms vs 28.3 ms). * k_quants: WIP super-blocks with 64 weights Q5_K works on Metal and is slightly faster than QK_K = 256 (23.7 ms vs 26.3 ms). * k_quants: call them _K, not _k, also on Metal * k_quants: correctly define QK_K in llama.cpp * Fixed bug in q4_K quantization added with the 64-block addition * Simplify via lambda * k_quants: swicth Q3_K to 4-bit scales when QK_K = 64 Otherwise there isn't much benefit from this quantization type. There is some very slight loss in accuracy, but we reduce size by ~7%. E.g., for OpenLLaMA-3B, Q3_K_S perplexity is 8.6131 with 8-bit scales and 8.6352 with 4-bit, while file size decreases from 1.53G to 1.44G. * k_quants: switch Q4_K to 4-bit scales when QK_K = 64 Here the loss in accuracy is greater than for Q3_K, but the Q4_K points still move further to the left on the perplexity vs size curve. * k_quants: forgot to add the Metal changes in last commit * k_quants: change Q5_K to be type 0 when QK_K = 64 Still needs AVX2 implementation * k_quants: AVX2 implementation for new 64-weight Q5_K * k_quants: 10% faster ARM_NEON Q5_K dot product * k_quants: fixed issue caused by merging with master --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-26 18:43:07 +02:00
}
#else
for (int i = 0; i < nb; i++) {
Metal implementation for all k_quants (#1807) * metal : improve q4_K 28.3 -> 26.0 ms/token by avoiding a branch in the calculation of the scales. * metal : small improvement for Q4_K * metal : still optimizing Q4_K This commit pushes it down to 25.3 ms / token. The crazy idea of using 6 bits for the scales is really costly on Metal: if I remove the bit fiddling necessary to make the block scales, time goes almost to the Q4_0 23 ms/token. Before pushing the k-quants upstream I had a Q4_K variant that had used 8-bit scales. It wasn't more accurate, used 0.125 bits more per weight, was running slightly slower on the CPU (due to the larger model size and being memory bound there), and the difference was entirely negligible under CUDA. So, I decided to publish the version with 6-bit scales. Perhaps I should re-consider and change to 8-bit scales? * metal : some more optimizations Q2_K: 25.4 ms/token Q6_K: 27.3 ms/token Q4_0: 22.8 ms/token Q4_1: 23.1 ms/token * metal : Q3_K support Something is not quite right yet. * metal : Q5_K support Initial version achieves 31.2 ms/token, 210 GB/s * metal : still not able to figure out why q3_K does not work * Minor * metal : yet another failed attempt to make q3_K work * metal : optimize Q5_K 31.2 ms -> 27.8 ms. 250 GB/s. * metal : q3_K still not working Adding a heavily commented q3_K metal kernel to explain my obviously faulty logic. Perhaps someone could spot the issue? * metal : q3_K finally working Not optimized at all. What was the issue? The scales are not 4-bytes aligned, and I was accessing them with a uint32_t pointer. When I tried that on CUDA, I got an error (illegal memory access) and added a memcpy to a local array of 3 uint32_t's. But on Metal it told me there is no memcpy, so I tried accessing directly. There is no error, just garbage results. At some point I did try accessing the scales with an uint16_t pointer (the scales are for sure 2-byte aligned), but was still getting garbage. I guess, there must have been another bug. No access to scales is via a uint16_t pointer and, after starting from scratch from the C dequantize function, it finally works. * metal : Q3_K 1st optimization pass * metal : Q3_K second optimization pass - 29.6 ms/token * metal : Q3_K cleanup * metal : fixed accidentally broken Q2_K --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-12 21:39:21 +02:00
k-quants : support for super-block size of 64 (#2001) * k_quants: WIP super-blocks with 64 weights * k_quants: WIP super-blocks with 64 weights Q6_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q4_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q2_K scalar and AVX2 works. Q2_K is way too slow (it is actually slower than the scalar implementation) * k_quants: WIP super-blocks with 64 weights Q3_K scalar and AVX2 works. * k_quants: WIP super-blocks with 64 weights Q5_K scalar and AVX2 works, and with that all k_quants are done on AVX2 and scalar * k_quants: WIP super-blocks with 64 weights Q6_K working on CUDA. Cannot make it run quite as gast as with super-blocks with 256 weigths: 8% slower on 4080, 20% slower on the 1660 (but there we fit 1 less layer on the GPU because pf the larger model size), so some fraction of these 20% is due to that, * k_quants: WIP super-blocks with 64 weights Q4_K working on CUDA. ~10% slower on GTX-1660, 16% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q2_K working on CUDA. ~3% slower on GTX-1660, 10% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q3_K working on CUDA. * k_quants: WIP super-blocks with 64 weights Q5_K working on CUDA, and with this CUDA is done. * k_quants: WIP super-blocks with 64 weights Q6_K working on ARM_NEON * k_quants: WIP super-blocks with 64 weights Q4_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q2_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q3_K working on ARM_NEON, but quite a bit slower than 256 weights. * k_quants: WIP super-blocks with 64 weights Q5_K working on ARM_NEON, but quite a bit slower than 256 weights. With that, we have full support for ARM_NEON, although performance is not quite there. * k_quants: WIP super-blocks with 64 weights Slightly more efficient Q3_K and Q5_K * k_quants: WIP super-blocks with 64 weights Another small improvement for Q3_K and Q5_K on ARM_NEON * k_quants: WIP super-blocks with 64 weights Yet another speedup for Q5_K on ARM_NEON. We are now within 10% of the QK_K = 256 version. * k_quants: WIP super-blocks with 64 weights * We are able to pass preprocessor macros to the Metal compiler * Q6_K works and is actually slightly more efficient than the QK_K = 256 version (25.2 ms vs 25.8 ms) * k_quants: WIP super-blocks with 64 weights Q4_K works on Metal and is actually slightly faster than QK_K = 256 (21.95 ms vs 24.0 ms). * k_quants: WIP super-blocks with 64 weights Q2_K works on Metal and is very slightly faster than QK_K = 256 (23.8 ms vs 24.2 ms). * k_quants: WIP super-blocks with 64 weights Q3_K works on Metal and is slightly faster than QK_K = 256 (26.6 ms vs 28.3 ms). * k_quants: WIP super-blocks with 64 weights Q5_K works on Metal and is slightly faster than QK_K = 256 (23.7 ms vs 26.3 ms). * k_quants: call them _K, not _k, also on Metal * k_quants: correctly define QK_K in llama.cpp * Fixed bug in q4_K quantization added with the 64-block addition * Simplify via lambda * k_quants: swicth Q3_K to 4-bit scales when QK_K = 64 Otherwise there isn't much benefit from this quantization type. There is some very slight loss in accuracy, but we reduce size by ~7%. E.g., for OpenLLaMA-3B, Q3_K_S perplexity is 8.6131 with 8-bit scales and 8.6352 with 4-bit, while file size decreases from 1.53G to 1.44G. * k_quants: switch Q4_K to 4-bit scales when QK_K = 64 Here the loss in accuracy is greater than for Q3_K, but the Q4_K points still move further to the left on the perplexity vs size curve. * k_quants: forgot to add the Metal changes in last commit * k_quants: change Q5_K to be type 0 when QK_K = 64 Still needs AVX2 implementation * k_quants: AVX2 implementation for new 64-weight Q5_K * k_quants: 10% faster ARM_NEON Q5_K dot product * k_quants: fixed issue caused by merging with master --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-26 18:43:07 +02:00
const float d_all = (float)(x[i].d);
device const uint8_t * q = x[i].qs;
device const uint8_t * hm = x[i].hmask;
const float d1 = d_all * ((x[i].scales[0] & 0xF) - 8);
const float d2 = d_all * ((x[i].scales[0] >> 4) - 8);
const float d3 = d_all * ((x[i].scales[1] & 0xF) - 8);
const float d4 = d_all * ((x[i].scales[1] >> 4) - 8);
for (int l = 0; l < 8; ++l) {
uint8_t h = hm[l];
y[l+ 0] = d1 * ((int8_t)((q[l+0] >> 0) & 3) - ((h & 0x01) ? 0 : 4));
y[l+ 8] = d1 * ((int8_t)((q[l+8] >> 0) & 3) - ((h & 0x02) ? 0 : 4));
y[l+16] = d2 * ((int8_t)((q[l+0] >> 2) & 3) - ((h & 0x04) ? 0 : 4));
y[l+24] = d2 * ((int8_t)((q[l+8] >> 2) & 3) - ((h & 0x08) ? 0 : 4));
y[l+32] = d3 * ((int8_t)((q[l+0] >> 4) & 3) - ((h & 0x10) ? 0 : 4));
y[l+40] = d3 * ((int8_t)((q[l+8] >> 4) & 3) - ((h & 0x20) ? 0 : 4));
y[l+48] = d4 * ((int8_t)((q[l+0] >> 6) & 3) - ((h & 0x40) ? 0 : 4));
y[l+56] = d4 * ((int8_t)((q[l+8] >> 6) & 3) - ((h & 0x80) ? 0 : 4));
}
y += QK_K;
Metal implementation for all k_quants (#1807) * metal : improve q4_K 28.3 -> 26.0 ms/token by avoiding a branch in the calculation of the scales. * metal : small improvement for Q4_K * metal : still optimizing Q4_K This commit pushes it down to 25.3 ms / token. The crazy idea of using 6 bits for the scales is really costly on Metal: if I remove the bit fiddling necessary to make the block scales, time goes almost to the Q4_0 23 ms/token. Before pushing the k-quants upstream I had a Q4_K variant that had used 8-bit scales. It wasn't more accurate, used 0.125 bits more per weight, was running slightly slower on the CPU (due to the larger model size and being memory bound there), and the difference was entirely negligible under CUDA. So, I decided to publish the version with 6-bit scales. Perhaps I should re-consider and change to 8-bit scales? * metal : some more optimizations Q2_K: 25.4 ms/token Q6_K: 27.3 ms/token Q4_0: 22.8 ms/token Q4_1: 23.1 ms/token * metal : Q3_K support Something is not quite right yet. * metal : Q5_K support Initial version achieves 31.2 ms/token, 210 GB/s * metal : still not able to figure out why q3_K does not work * Minor * metal : yet another failed attempt to make q3_K work * metal : optimize Q5_K 31.2 ms -> 27.8 ms. 250 GB/s. * metal : q3_K still not working Adding a heavily commented q3_K metal kernel to explain my obviously faulty logic. Perhaps someone could spot the issue? * metal : q3_K finally working Not optimized at all. What was the issue? The scales are not 4-bytes aligned, and I was accessing them with a uint32_t pointer. When I tried that on CUDA, I got an error (illegal memory access) and added a memcpy to a local array of 3 uint32_t's. But on Metal it told me there is no memcpy, so I tried accessing directly. There is no error, just garbage results. At some point I did try accessing the scales with an uint16_t pointer (the scales are for sure 2-byte aligned), but was still getting garbage. I guess, there must have been another bug. No access to scales is via a uint16_t pointer and, after starting from scratch from the C dequantize function, it finally works. * metal : Q3_K 1st optimization pass * metal : Q3_K second optimization pass - 29.6 ms/token * metal : Q3_K cleanup * metal : fixed accidentally broken Q2_K --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-12 21:39:21 +02:00
}
k-quants : support for super-block size of 64 (#2001) * k_quants: WIP super-blocks with 64 weights * k_quants: WIP super-blocks with 64 weights Q6_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q4_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q2_K scalar and AVX2 works. Q2_K is way too slow (it is actually slower than the scalar implementation) * k_quants: WIP super-blocks with 64 weights Q3_K scalar and AVX2 works. * k_quants: WIP super-blocks with 64 weights Q5_K scalar and AVX2 works, and with that all k_quants are done on AVX2 and scalar * k_quants: WIP super-blocks with 64 weights Q6_K working on CUDA. Cannot make it run quite as gast as with super-blocks with 256 weigths: 8% slower on 4080, 20% slower on the 1660 (but there we fit 1 less layer on the GPU because pf the larger model size), so some fraction of these 20% is due to that, * k_quants: WIP super-blocks with 64 weights Q4_K working on CUDA. ~10% slower on GTX-1660, 16% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q2_K working on CUDA. ~3% slower on GTX-1660, 10% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q3_K working on CUDA. * k_quants: WIP super-blocks with 64 weights Q5_K working on CUDA, and with this CUDA is done. * k_quants: WIP super-blocks with 64 weights Q6_K working on ARM_NEON * k_quants: WIP super-blocks with 64 weights Q4_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q2_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q3_K working on ARM_NEON, but quite a bit slower than 256 weights. * k_quants: WIP super-blocks with 64 weights Q5_K working on ARM_NEON, but quite a bit slower than 256 weights. With that, we have full support for ARM_NEON, although performance is not quite there. * k_quants: WIP super-blocks with 64 weights Slightly more efficient Q3_K and Q5_K * k_quants: WIP super-blocks with 64 weights Another small improvement for Q3_K and Q5_K on ARM_NEON * k_quants: WIP super-blocks with 64 weights Yet another speedup for Q5_K on ARM_NEON. We are now within 10% of the QK_K = 256 version. * k_quants: WIP super-blocks with 64 weights * We are able to pass preprocessor macros to the Metal compiler * Q6_K works and is actually slightly more efficient than the QK_K = 256 version (25.2 ms vs 25.8 ms) * k_quants: WIP super-blocks with 64 weights Q4_K works on Metal and is actually slightly faster than QK_K = 256 (21.95 ms vs 24.0 ms). * k_quants: WIP super-blocks with 64 weights Q2_K works on Metal and is very slightly faster than QK_K = 256 (23.8 ms vs 24.2 ms). * k_quants: WIP super-blocks with 64 weights Q3_K works on Metal and is slightly faster than QK_K = 256 (26.6 ms vs 28.3 ms). * k_quants: WIP super-blocks with 64 weights Q5_K works on Metal and is slightly faster than QK_K = 256 (23.7 ms vs 26.3 ms). * k_quants: call them _K, not _k, also on Metal * k_quants: correctly define QK_K in llama.cpp * Fixed bug in q4_K quantization added with the 64-block addition * Simplify via lambda * k_quants: swicth Q3_K to 4-bit scales when QK_K = 64 Otherwise there isn't much benefit from this quantization type. There is some very slight loss in accuracy, but we reduce size by ~7%. E.g., for OpenLLaMA-3B, Q3_K_S perplexity is 8.6131 with 8-bit scales and 8.6352 with 4-bit, while file size decreases from 1.53G to 1.44G. * k_quants: switch Q4_K to 4-bit scales when QK_K = 64 Here the loss in accuracy is greater than for Q3_K, but the Q4_K points still move further to the left on the perplexity vs size curve. * k_quants: forgot to add the Metal changes in last commit * k_quants: change Q5_K to be type 0 when QK_K = 64 Still needs AVX2 implementation * k_quants: AVX2 implementation for new 64-weight Q5_K * k_quants: 10% faster ARM_NEON Q5_K dot product * k_quants: fixed issue caused by merging with master --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-26 18:43:07 +02:00
#endif
Metal implementation for all k_quants (#1807) * metal : improve q4_K 28.3 -> 26.0 ms/token by avoiding a branch in the calculation of the scales. * metal : small improvement for Q4_K * metal : still optimizing Q4_K This commit pushes it down to 25.3 ms / token. The crazy idea of using 6 bits for the scales is really costly on Metal: if I remove the bit fiddling necessary to make the block scales, time goes almost to the Q4_0 23 ms/token. Before pushing the k-quants upstream I had a Q4_K variant that had used 8-bit scales. It wasn't more accurate, used 0.125 bits more per weight, was running slightly slower on the CPU (due to the larger model size and being memory bound there), and the difference was entirely negligible under CUDA. So, I decided to publish the version with 6-bit scales. Perhaps I should re-consider and change to 8-bit scales? * metal : some more optimizations Q2_K: 25.4 ms/token Q6_K: 27.3 ms/token Q4_0: 22.8 ms/token Q4_1: 23.1 ms/token * metal : Q3_K support Something is not quite right yet. * metal : Q5_K support Initial version achieves 31.2 ms/token, 210 GB/s * metal : still not able to figure out why q3_K does not work * Minor * metal : yet another failed attempt to make q3_K work * metal : optimize Q5_K 31.2 ms -> 27.8 ms. 250 GB/s. * metal : q3_K still not working Adding a heavily commented q3_K metal kernel to explain my obviously faulty logic. Perhaps someone could spot the issue? * metal : q3_K finally working Not optimized at all. What was the issue? The scales are not 4-bytes aligned, and I was accessing them with a uint32_t pointer. When I tried that on CUDA, I got an error (illegal memory access) and added a memcpy to a local array of 3 uint32_t's. But on Metal it told me there is no memcpy, so I tried accessing directly. There is no error, just garbage results. At some point I did try accessing the scales with an uint16_t pointer (the scales are for sure 2-byte aligned), but was still getting garbage. I guess, there must have been another bug. No access to scales is via a uint16_t pointer and, after starting from scratch from the C dequantize function, it finally works. * metal : Q3_K 1st optimization pass * metal : Q3_K second optimization pass - 29.6 ms/token * metal : Q3_K cleanup * metal : fixed accidentally broken Q2_K --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-12 21:39:21 +02:00
}
k-quants : support for super-block size of 64 (#2001) * k_quants: WIP super-blocks with 64 weights * k_quants: WIP super-blocks with 64 weights Q6_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q4_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q2_K scalar and AVX2 works. Q2_K is way too slow (it is actually slower than the scalar implementation) * k_quants: WIP super-blocks with 64 weights Q3_K scalar and AVX2 works. * k_quants: WIP super-blocks with 64 weights Q5_K scalar and AVX2 works, and with that all k_quants are done on AVX2 and scalar * k_quants: WIP super-blocks with 64 weights Q6_K working on CUDA. Cannot make it run quite as gast as with super-blocks with 256 weigths: 8% slower on 4080, 20% slower on the 1660 (but there we fit 1 less layer on the GPU because pf the larger model size), so some fraction of these 20% is due to that, * k_quants: WIP super-blocks with 64 weights Q4_K working on CUDA. ~10% slower on GTX-1660, 16% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q2_K working on CUDA. ~3% slower on GTX-1660, 10% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q3_K working on CUDA. * k_quants: WIP super-blocks with 64 weights Q5_K working on CUDA, and with this CUDA is done. * k_quants: WIP super-blocks with 64 weights Q6_K working on ARM_NEON * k_quants: WIP super-blocks with 64 weights Q4_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q2_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q3_K working on ARM_NEON, but quite a bit slower than 256 weights. * k_quants: WIP super-blocks with 64 weights Q5_K working on ARM_NEON, but quite a bit slower than 256 weights. With that, we have full support for ARM_NEON, although performance is not quite there. * k_quants: WIP super-blocks with 64 weights Slightly more efficient Q3_K and Q5_K * k_quants: WIP super-blocks with 64 weights Another small improvement for Q3_K and Q5_K on ARM_NEON * k_quants: WIP super-blocks with 64 weights Yet another speedup for Q5_K on ARM_NEON. We are now within 10% of the QK_K = 256 version. * k_quants: WIP super-blocks with 64 weights * We are able to pass preprocessor macros to the Metal compiler * Q6_K works and is actually slightly more efficient than the QK_K = 256 version (25.2 ms vs 25.8 ms) * k_quants: WIP super-blocks with 64 weights Q4_K works on Metal and is actually slightly faster than QK_K = 256 (21.95 ms vs 24.0 ms). * k_quants: WIP super-blocks with 64 weights Q2_K works on Metal and is very slightly faster than QK_K = 256 (23.8 ms vs 24.2 ms). * k_quants: WIP super-blocks with 64 weights Q3_K works on Metal and is slightly faster than QK_K = 256 (26.6 ms vs 28.3 ms). * k_quants: WIP super-blocks with 64 weights Q5_K works on Metal and is slightly faster than QK_K = 256 (23.7 ms vs 26.3 ms). * k_quants: call them _K, not _k, also on Metal * k_quants: correctly define QK_K in llama.cpp * Fixed bug in q4_K quantization added with the 64-block addition * Simplify via lambda * k_quants: swicth Q3_K to 4-bit scales when QK_K = 64 Otherwise there isn't much benefit from this quantization type. There is some very slight loss in accuracy, but we reduce size by ~7%. E.g., for OpenLLaMA-3B, Q3_K_S perplexity is 8.6131 with 8-bit scales and 8.6352 with 4-bit, while file size decreases from 1.53G to 1.44G. * k_quants: switch Q4_K to 4-bit scales when QK_K = 64 Here the loss in accuracy is greater than for Q3_K, but the Q4_K points still move further to the left on the perplexity vs size curve. * k_quants: forgot to add the Metal changes in last commit * k_quants: change Q5_K to be type 0 when QK_K = 64 Still needs AVX2 implementation * k_quants: AVX2 implementation for new 64-weight Q5_K * k_quants: 10% faster ARM_NEON Q5_K dot product * k_quants: fixed issue caused by merging with master --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-26 18:43:07 +02:00
static void dequantize_row_q4_K(device const block_q4_K * x, device float * y, int k) {
assert(k % QK_K == 0);
const int nb = k / QK_K;
for (int i = 0; i < nb; i++) {
k-quants : support for super-block size of 64 (#2001) * k_quants: WIP super-blocks with 64 weights * k_quants: WIP super-blocks with 64 weights Q6_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q4_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q2_K scalar and AVX2 works. Q2_K is way too slow (it is actually slower than the scalar implementation) * k_quants: WIP super-blocks with 64 weights Q3_K scalar and AVX2 works. * k_quants: WIP super-blocks with 64 weights Q5_K scalar and AVX2 works, and with that all k_quants are done on AVX2 and scalar * k_quants: WIP super-blocks with 64 weights Q6_K working on CUDA. Cannot make it run quite as gast as with super-blocks with 256 weigths: 8% slower on 4080, 20% slower on the 1660 (but there we fit 1 less layer on the GPU because pf the larger model size), so some fraction of these 20% is due to that, * k_quants: WIP super-blocks with 64 weights Q4_K working on CUDA. ~10% slower on GTX-1660, 16% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q2_K working on CUDA. ~3% slower on GTX-1660, 10% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q3_K working on CUDA. * k_quants: WIP super-blocks with 64 weights Q5_K working on CUDA, and with this CUDA is done. * k_quants: WIP super-blocks with 64 weights Q6_K working on ARM_NEON * k_quants: WIP super-blocks with 64 weights Q4_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q2_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q3_K working on ARM_NEON, but quite a bit slower than 256 weights. * k_quants: WIP super-blocks with 64 weights Q5_K working on ARM_NEON, but quite a bit slower than 256 weights. With that, we have full support for ARM_NEON, although performance is not quite there. * k_quants: WIP super-blocks with 64 weights Slightly more efficient Q3_K and Q5_K * k_quants: WIP super-blocks with 64 weights Another small improvement for Q3_K and Q5_K on ARM_NEON * k_quants: WIP super-blocks with 64 weights Yet another speedup for Q5_K on ARM_NEON. We are now within 10% of the QK_K = 256 version. * k_quants: WIP super-blocks with 64 weights * We are able to pass preprocessor macros to the Metal compiler * Q6_K works and is actually slightly more efficient than the QK_K = 256 version (25.2 ms vs 25.8 ms) * k_quants: WIP super-blocks with 64 weights Q4_K works on Metal and is actually slightly faster than QK_K = 256 (21.95 ms vs 24.0 ms). * k_quants: WIP super-blocks with 64 weights Q2_K works on Metal and is very slightly faster than QK_K = 256 (23.8 ms vs 24.2 ms). * k_quants: WIP super-blocks with 64 weights Q3_K works on Metal and is slightly faster than QK_K = 256 (26.6 ms vs 28.3 ms). * k_quants: WIP super-blocks with 64 weights Q5_K works on Metal and is slightly faster than QK_K = 256 (23.7 ms vs 26.3 ms). * k_quants: call them _K, not _k, also on Metal * k_quants: correctly define QK_K in llama.cpp * Fixed bug in q4_K quantization added with the 64-block addition * Simplify via lambda * k_quants: swicth Q3_K to 4-bit scales when QK_K = 64 Otherwise there isn't much benefit from this quantization type. There is some very slight loss in accuracy, but we reduce size by ~7%. E.g., for OpenLLaMA-3B, Q3_K_S perplexity is 8.6131 with 8-bit scales and 8.6352 with 4-bit, while file size decreases from 1.53G to 1.44G. * k_quants: switch Q4_K to 4-bit scales when QK_K = 64 Here the loss in accuracy is greater than for Q3_K, but the Q4_K points still move further to the left on the perplexity vs size curve. * k_quants: forgot to add the Metal changes in last commit * k_quants: change Q5_K to be type 0 when QK_K = 64 Still needs AVX2 implementation * k_quants: AVX2 implementation for new 64-weight Q5_K * k_quants: 10% faster ARM_NEON Q5_K dot product * k_quants: fixed issue caused by merging with master --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-26 18:43:07 +02:00
device const uint8_t * q = x[i].qs;
#if QK_K == 256
const float d = x[i].d;
const float min = x[i].dmin;
device const uint8_t * scales = x[i].scales;
int is = 0;
for (int j = 0; j < QK_K; j += 64) {
const uchar4 sc = get_scale_min_k4(is, scales);
const float d1 = d * sc[0]; const float m1 = min * sc[1];
const float d2 = d * sc[2]; const float m2 = min * sc[3];
for (int l = 0; l < 32; ++l) *y++ = d1 * (q[l] & 0xF) - m1;
for (int l = 0; l < 32; ++l) *y++ = d2 * (q[l] >> 4) - m2;
q += 32; is += 2;
}
k-quants : support for super-block size of 64 (#2001) * k_quants: WIP super-blocks with 64 weights * k_quants: WIP super-blocks with 64 weights Q6_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q4_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q2_K scalar and AVX2 works. Q2_K is way too slow (it is actually slower than the scalar implementation) * k_quants: WIP super-blocks with 64 weights Q3_K scalar and AVX2 works. * k_quants: WIP super-blocks with 64 weights Q5_K scalar and AVX2 works, and with that all k_quants are done on AVX2 and scalar * k_quants: WIP super-blocks with 64 weights Q6_K working on CUDA. Cannot make it run quite as gast as with super-blocks with 256 weigths: 8% slower on 4080, 20% slower on the 1660 (but there we fit 1 less layer on the GPU because pf the larger model size), so some fraction of these 20% is due to that, * k_quants: WIP super-blocks with 64 weights Q4_K working on CUDA. ~10% slower on GTX-1660, 16% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q2_K working on CUDA. ~3% slower on GTX-1660, 10% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q3_K working on CUDA. * k_quants: WIP super-blocks with 64 weights Q5_K working on CUDA, and with this CUDA is done. * k_quants: WIP super-blocks with 64 weights Q6_K working on ARM_NEON * k_quants: WIP super-blocks with 64 weights Q4_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q2_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q3_K working on ARM_NEON, but quite a bit slower than 256 weights. * k_quants: WIP super-blocks with 64 weights Q5_K working on ARM_NEON, but quite a bit slower than 256 weights. With that, we have full support for ARM_NEON, although performance is not quite there. * k_quants: WIP super-blocks with 64 weights Slightly more efficient Q3_K and Q5_K * k_quants: WIP super-blocks with 64 weights Another small improvement for Q3_K and Q5_K on ARM_NEON * k_quants: WIP super-blocks with 64 weights Yet another speedup for Q5_K on ARM_NEON. We are now within 10% of the QK_K = 256 version. * k_quants: WIP super-blocks with 64 weights * We are able to pass preprocessor macros to the Metal compiler * Q6_K works and is actually slightly more efficient than the QK_K = 256 version (25.2 ms vs 25.8 ms) * k_quants: WIP super-blocks with 64 weights Q4_K works on Metal and is actually slightly faster than QK_K = 256 (21.95 ms vs 24.0 ms). * k_quants: WIP super-blocks with 64 weights Q2_K works on Metal and is very slightly faster than QK_K = 256 (23.8 ms vs 24.2 ms). * k_quants: WIP super-blocks with 64 weights Q3_K works on Metal and is slightly faster than QK_K = 256 (26.6 ms vs 28.3 ms). * k_quants: WIP super-blocks with 64 weights Q5_K works on Metal and is slightly faster than QK_K = 256 (23.7 ms vs 26.3 ms). * k_quants: call them _K, not _k, also on Metal * k_quants: correctly define QK_K in llama.cpp * Fixed bug in q4_K quantization added with the 64-block addition * Simplify via lambda * k_quants: swicth Q3_K to 4-bit scales when QK_K = 64 Otherwise there isn't much benefit from this quantization type. There is some very slight loss in accuracy, but we reduce size by ~7%. E.g., for OpenLLaMA-3B, Q3_K_S perplexity is 8.6131 with 8-bit scales and 8.6352 with 4-bit, while file size decreases from 1.53G to 1.44G. * k_quants: switch Q4_K to 4-bit scales when QK_K = 64 Here the loss in accuracy is greater than for Q3_K, but the Q4_K points still move further to the left on the perplexity vs size curve. * k_quants: forgot to add the Metal changes in last commit * k_quants: change Q5_K to be type 0 when QK_K = 64 Still needs AVX2 implementation * k_quants: AVX2 implementation for new 64-weight Q5_K * k_quants: 10% faster ARM_NEON Q5_K dot product * k_quants: fixed issue caused by merging with master --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-26 18:43:07 +02:00
#else
device const uint8_t * s = x[i].scales;
device const half2 * dh = (device const half2 *)x[i].d;
const float2 d = (float2)dh[0];
const float d1 = d[0] * (s[0] & 0xF);
const float d2 = d[0] * (s[1] & 0xF);
const float m1 = d[1] * (s[0] >> 4);
const float m2 = d[1] * (s[1] >> 4);
for (int l = 0; l < 32; ++l) {
y[l+ 0] = d1 * (q[l] & 0xF) - m1;
y[l+32] = d2 * (q[l] >> 4) - m2;
}
y += QK_K;
#endif
}
}
k-quants : support for super-block size of 64 (#2001) * k_quants: WIP super-blocks with 64 weights * k_quants: WIP super-blocks with 64 weights Q6_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q4_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q2_K scalar and AVX2 works. Q2_K is way too slow (it is actually slower than the scalar implementation) * k_quants: WIP super-blocks with 64 weights Q3_K scalar and AVX2 works. * k_quants: WIP super-blocks with 64 weights Q5_K scalar and AVX2 works, and with that all k_quants are done on AVX2 and scalar * k_quants: WIP super-blocks with 64 weights Q6_K working on CUDA. Cannot make it run quite as gast as with super-blocks with 256 weigths: 8% slower on 4080, 20% slower on the 1660 (but there we fit 1 less layer on the GPU because pf the larger model size), so some fraction of these 20% is due to that, * k_quants: WIP super-blocks with 64 weights Q4_K working on CUDA. ~10% slower on GTX-1660, 16% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q2_K working on CUDA. ~3% slower on GTX-1660, 10% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q3_K working on CUDA. * k_quants: WIP super-blocks with 64 weights Q5_K working on CUDA, and with this CUDA is done. * k_quants: WIP super-blocks with 64 weights Q6_K working on ARM_NEON * k_quants: WIP super-blocks with 64 weights Q4_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q2_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q3_K working on ARM_NEON, but quite a bit slower than 256 weights. * k_quants: WIP super-blocks with 64 weights Q5_K working on ARM_NEON, but quite a bit slower than 256 weights. With that, we have full support for ARM_NEON, although performance is not quite there. * k_quants: WIP super-blocks with 64 weights Slightly more efficient Q3_K and Q5_K * k_quants: WIP super-blocks with 64 weights Another small improvement for Q3_K and Q5_K on ARM_NEON * k_quants: WIP super-blocks with 64 weights Yet another speedup for Q5_K on ARM_NEON. We are now within 10% of the QK_K = 256 version. * k_quants: WIP super-blocks with 64 weights * We are able to pass preprocessor macros to the Metal compiler * Q6_K works and is actually slightly more efficient than the QK_K = 256 version (25.2 ms vs 25.8 ms) * k_quants: WIP super-blocks with 64 weights Q4_K works on Metal and is actually slightly faster than QK_K = 256 (21.95 ms vs 24.0 ms). * k_quants: WIP super-blocks with 64 weights Q2_K works on Metal and is very slightly faster than QK_K = 256 (23.8 ms vs 24.2 ms). * k_quants: WIP super-blocks with 64 weights Q3_K works on Metal and is slightly faster than QK_K = 256 (26.6 ms vs 28.3 ms). * k_quants: WIP super-blocks with 64 weights Q5_K works on Metal and is slightly faster than QK_K = 256 (23.7 ms vs 26.3 ms). * k_quants: call them _K, not _k, also on Metal * k_quants: correctly define QK_K in llama.cpp * Fixed bug in q4_K quantization added with the 64-block addition * Simplify via lambda * k_quants: swicth Q3_K to 4-bit scales when QK_K = 64 Otherwise there isn't much benefit from this quantization type. There is some very slight loss in accuracy, but we reduce size by ~7%. E.g., for OpenLLaMA-3B, Q3_K_S perplexity is 8.6131 with 8-bit scales and 8.6352 with 4-bit, while file size decreases from 1.53G to 1.44G. * k_quants: switch Q4_K to 4-bit scales when QK_K = 64 Here the loss in accuracy is greater than for Q3_K, but the Q4_K points still move further to the left on the perplexity vs size curve. * k_quants: forgot to add the Metal changes in last commit * k_quants: change Q5_K to be type 0 when QK_K = 64 Still needs AVX2 implementation * k_quants: AVX2 implementation for new 64-weight Q5_K * k_quants: 10% faster ARM_NEON Q5_K dot product * k_quants: fixed issue caused by merging with master --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-26 18:43:07 +02:00
static void dequantize_row_q5_K(device const block_q5_K * x, device float * y, int k) {
Metal implementation for all k_quants (#1807) * metal : improve q4_K 28.3 -> 26.0 ms/token by avoiding a branch in the calculation of the scales. * metal : small improvement for Q4_K * metal : still optimizing Q4_K This commit pushes it down to 25.3 ms / token. The crazy idea of using 6 bits for the scales is really costly on Metal: if I remove the bit fiddling necessary to make the block scales, time goes almost to the Q4_0 23 ms/token. Before pushing the k-quants upstream I had a Q4_K variant that had used 8-bit scales. It wasn't more accurate, used 0.125 bits more per weight, was running slightly slower on the CPU (due to the larger model size and being memory bound there), and the difference was entirely negligible under CUDA. So, I decided to publish the version with 6-bit scales. Perhaps I should re-consider and change to 8-bit scales? * metal : some more optimizations Q2_K: 25.4 ms/token Q6_K: 27.3 ms/token Q4_0: 22.8 ms/token Q4_1: 23.1 ms/token * metal : Q3_K support Something is not quite right yet. * metal : Q5_K support Initial version achieves 31.2 ms/token, 210 GB/s * metal : still not able to figure out why q3_K does not work * Minor * metal : yet another failed attempt to make q3_K work * metal : optimize Q5_K 31.2 ms -> 27.8 ms. 250 GB/s. * metal : q3_K still not working Adding a heavily commented q3_K metal kernel to explain my obviously faulty logic. Perhaps someone could spot the issue? * metal : q3_K finally working Not optimized at all. What was the issue? The scales are not 4-bytes aligned, and I was accessing them with a uint32_t pointer. When I tried that on CUDA, I got an error (illegal memory access) and added a memcpy to a local array of 3 uint32_t's. But on Metal it told me there is no memcpy, so I tried accessing directly. There is no error, just garbage results. At some point I did try accessing the scales with an uint16_t pointer (the scales are for sure 2-byte aligned), but was still getting garbage. I guess, there must have been another bug. No access to scales is via a uint16_t pointer and, after starting from scratch from the C dequantize function, it finally works. * metal : Q3_K 1st optimization pass * metal : Q3_K second optimization pass - 29.6 ms/token * metal : Q3_K cleanup * metal : fixed accidentally broken Q2_K --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-12 21:39:21 +02:00
assert(k % QK_K == 0);
const int nb = k / QK_K;
k-quants : support for super-block size of 64 (#2001) * k_quants: WIP super-blocks with 64 weights * k_quants: WIP super-blocks with 64 weights Q6_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q4_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q2_K scalar and AVX2 works. Q2_K is way too slow (it is actually slower than the scalar implementation) * k_quants: WIP super-blocks with 64 weights Q3_K scalar and AVX2 works. * k_quants: WIP super-blocks with 64 weights Q5_K scalar and AVX2 works, and with that all k_quants are done on AVX2 and scalar * k_quants: WIP super-blocks with 64 weights Q6_K working on CUDA. Cannot make it run quite as gast as with super-blocks with 256 weigths: 8% slower on 4080, 20% slower on the 1660 (but there we fit 1 less layer on the GPU because pf the larger model size), so some fraction of these 20% is due to that, * k_quants: WIP super-blocks with 64 weights Q4_K working on CUDA. ~10% slower on GTX-1660, 16% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q2_K working on CUDA. ~3% slower on GTX-1660, 10% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q3_K working on CUDA. * k_quants: WIP super-blocks with 64 weights Q5_K working on CUDA, and with this CUDA is done. * k_quants: WIP super-blocks with 64 weights Q6_K working on ARM_NEON * k_quants: WIP super-blocks with 64 weights Q4_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q2_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q3_K working on ARM_NEON, but quite a bit slower than 256 weights. * k_quants: WIP super-blocks with 64 weights Q5_K working on ARM_NEON, but quite a bit slower than 256 weights. With that, we have full support for ARM_NEON, although performance is not quite there. * k_quants: WIP super-blocks with 64 weights Slightly more efficient Q3_K and Q5_K * k_quants: WIP super-blocks with 64 weights Another small improvement for Q3_K and Q5_K on ARM_NEON * k_quants: WIP super-blocks with 64 weights Yet another speedup for Q5_K on ARM_NEON. We are now within 10% of the QK_K = 256 version. * k_quants: WIP super-blocks with 64 weights * We are able to pass preprocessor macros to the Metal compiler * Q6_K works and is actually slightly more efficient than the QK_K = 256 version (25.2 ms vs 25.8 ms) * k_quants: WIP super-blocks with 64 weights Q4_K works on Metal and is actually slightly faster than QK_K = 256 (21.95 ms vs 24.0 ms). * k_quants: WIP super-blocks with 64 weights Q2_K works on Metal and is very slightly faster than QK_K = 256 (23.8 ms vs 24.2 ms). * k_quants: WIP super-blocks with 64 weights Q3_K works on Metal and is slightly faster than QK_K = 256 (26.6 ms vs 28.3 ms). * k_quants: WIP super-blocks with 64 weights Q5_K works on Metal and is slightly faster than QK_K = 256 (23.7 ms vs 26.3 ms). * k_quants: call them _K, not _k, also on Metal * k_quants: correctly define QK_K in llama.cpp * Fixed bug in q4_K quantization added with the 64-block addition * Simplify via lambda * k_quants: swicth Q3_K to 4-bit scales when QK_K = 64 Otherwise there isn't much benefit from this quantization type. There is some very slight loss in accuracy, but we reduce size by ~7%. E.g., for OpenLLaMA-3B, Q3_K_S perplexity is 8.6131 with 8-bit scales and 8.6352 with 4-bit, while file size decreases from 1.53G to 1.44G. * k_quants: switch Q4_K to 4-bit scales when QK_K = 64 Here the loss in accuracy is greater than for Q3_K, but the Q4_K points still move further to the left on the perplexity vs size curve. * k_quants: forgot to add the Metal changes in last commit * k_quants: change Q5_K to be type 0 when QK_K = 64 Still needs AVX2 implementation * k_quants: AVX2 implementation for new 64-weight Q5_K * k_quants: 10% faster ARM_NEON Q5_K dot product * k_quants: fixed issue caused by merging with master --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-26 18:43:07 +02:00
#if QK_K == 256
Metal implementation for all k_quants (#1807) * metal : improve q4_K 28.3 -> 26.0 ms/token by avoiding a branch in the calculation of the scales. * metal : small improvement for Q4_K * metal : still optimizing Q4_K This commit pushes it down to 25.3 ms / token. The crazy idea of using 6 bits for the scales is really costly on Metal: if I remove the bit fiddling necessary to make the block scales, time goes almost to the Q4_0 23 ms/token. Before pushing the k-quants upstream I had a Q4_K variant that had used 8-bit scales. It wasn't more accurate, used 0.125 bits more per weight, was running slightly slower on the CPU (due to the larger model size and being memory bound there), and the difference was entirely negligible under CUDA. So, I decided to publish the version with 6-bit scales. Perhaps I should re-consider and change to 8-bit scales? * metal : some more optimizations Q2_K: 25.4 ms/token Q6_K: 27.3 ms/token Q4_0: 22.8 ms/token Q4_1: 23.1 ms/token * metal : Q3_K support Something is not quite right yet. * metal : Q5_K support Initial version achieves 31.2 ms/token, 210 GB/s * metal : still not able to figure out why q3_K does not work * Minor * metal : yet another failed attempt to make q3_K work * metal : optimize Q5_K 31.2 ms -> 27.8 ms. 250 GB/s. * metal : q3_K still not working Adding a heavily commented q3_K metal kernel to explain my obviously faulty logic. Perhaps someone could spot the issue? * metal : q3_K finally working Not optimized at all. What was the issue? The scales are not 4-bytes aligned, and I was accessing them with a uint32_t pointer. When I tried that on CUDA, I got an error (illegal memory access) and added a memcpy to a local array of 3 uint32_t's. But on Metal it told me there is no memcpy, so I tried accessing directly. There is no error, just garbage results. At some point I did try accessing the scales with an uint16_t pointer (the scales are for sure 2-byte aligned), but was still getting garbage. I guess, there must have been another bug. No access to scales is via a uint16_t pointer and, after starting from scratch from the C dequantize function, it finally works. * metal : Q3_K 1st optimization pass * metal : Q3_K second optimization pass - 29.6 ms/token * metal : Q3_K cleanup * metal : fixed accidentally broken Q2_K --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-12 21:39:21 +02:00
for (int i = 0; i < nb; i++) {
const float d = (float)(x[i].d);
const float min = (float)(x[i].dmin);
device const uint8_t * ql = x[i].qs;
device const uint8_t * qh = x[i].qh;
int is = 0;
uint8_t u1 = 1, u2 = 2;
for (int j = 0; j < QK_K; j += 64) {
const uchar4 sc = get_scale_min_k4(is, x[i].scales);
const float d1 = d * sc[0]; const float m1 = min * sc[1];
const float d2 = d * sc[2]; const float m2 = min * sc[3];
for (int l = 0; l < 32; ++l) *y++ = d1 * ((ql[l] & 0xF) + (qh[l] & u1 ? 16 : 0)) - m1;
for (int l = 0; l < 32; ++l) *y++ = d2 * ((ql[l] >> 4) + (qh[l] & u2 ? 16 : 0)) - m2;
ql += 32; is += 2;
u1 <<= 2; u2 <<= 2;
}
}
k-quants : support for super-block size of 64 (#2001) * k_quants: WIP super-blocks with 64 weights * k_quants: WIP super-blocks with 64 weights Q6_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q4_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q2_K scalar and AVX2 works. Q2_K is way too slow (it is actually slower than the scalar implementation) * k_quants: WIP super-blocks with 64 weights Q3_K scalar and AVX2 works. * k_quants: WIP super-blocks with 64 weights Q5_K scalar and AVX2 works, and with that all k_quants are done on AVX2 and scalar * k_quants: WIP super-blocks with 64 weights Q6_K working on CUDA. Cannot make it run quite as gast as with super-blocks with 256 weigths: 8% slower on 4080, 20% slower on the 1660 (but there we fit 1 less layer on the GPU because pf the larger model size), so some fraction of these 20% is due to that, * k_quants: WIP super-blocks with 64 weights Q4_K working on CUDA. ~10% slower on GTX-1660, 16% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q2_K working on CUDA. ~3% slower on GTX-1660, 10% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q3_K working on CUDA. * k_quants: WIP super-blocks with 64 weights Q5_K working on CUDA, and with this CUDA is done. * k_quants: WIP super-blocks with 64 weights Q6_K working on ARM_NEON * k_quants: WIP super-blocks with 64 weights Q4_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q2_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q3_K working on ARM_NEON, but quite a bit slower than 256 weights. * k_quants: WIP super-blocks with 64 weights Q5_K working on ARM_NEON, but quite a bit slower than 256 weights. With that, we have full support for ARM_NEON, although performance is not quite there. * k_quants: WIP super-blocks with 64 weights Slightly more efficient Q3_K and Q5_K * k_quants: WIP super-blocks with 64 weights Another small improvement for Q3_K and Q5_K on ARM_NEON * k_quants: WIP super-blocks with 64 weights Yet another speedup for Q5_K on ARM_NEON. We are now within 10% of the QK_K = 256 version. * k_quants: WIP super-blocks with 64 weights * We are able to pass preprocessor macros to the Metal compiler * Q6_K works and is actually slightly more efficient than the QK_K = 256 version (25.2 ms vs 25.8 ms) * k_quants: WIP super-blocks with 64 weights Q4_K works on Metal and is actually slightly faster than QK_K = 256 (21.95 ms vs 24.0 ms). * k_quants: WIP super-blocks with 64 weights Q2_K works on Metal and is very slightly faster than QK_K = 256 (23.8 ms vs 24.2 ms). * k_quants: WIP super-blocks with 64 weights Q3_K works on Metal and is slightly faster than QK_K = 256 (26.6 ms vs 28.3 ms). * k_quants: WIP super-blocks with 64 weights Q5_K works on Metal and is slightly faster than QK_K = 256 (23.7 ms vs 26.3 ms). * k_quants: call them _K, not _k, also on Metal * k_quants: correctly define QK_K in llama.cpp * Fixed bug in q4_K quantization added with the 64-block addition * Simplify via lambda * k_quants: swicth Q3_K to 4-bit scales when QK_K = 64 Otherwise there isn't much benefit from this quantization type. There is some very slight loss in accuracy, but we reduce size by ~7%. E.g., for OpenLLaMA-3B, Q3_K_S perplexity is 8.6131 with 8-bit scales and 8.6352 with 4-bit, while file size decreases from 1.53G to 1.44G. * k_quants: switch Q4_K to 4-bit scales when QK_K = 64 Here the loss in accuracy is greater than for Q3_K, but the Q4_K points still move further to the left on the perplexity vs size curve. * k_quants: forgot to add the Metal changes in last commit * k_quants: change Q5_K to be type 0 when QK_K = 64 Still needs AVX2 implementation * k_quants: AVX2 implementation for new 64-weight Q5_K * k_quants: 10% faster ARM_NEON Q5_K dot product * k_quants: fixed issue caused by merging with master --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-26 18:43:07 +02:00
#else
for (int i = 0; i < nb; i++) {
const float d = (float)x[i].d;
device const uint8_t * ql = x[i].qs;
device const uint8_t * qh = x[i].qh;
device const int8_t * sc = x[i].scales;
for (int l = 0; l < 8; ++l) {
y[l+ 0] = d * sc[0] * ((ql[l+ 0] & 0xF) - (qh[l] & 0x01 ? 0 : 16));
y[l+ 8] = d * sc[0] * ((ql[l+ 8] & 0xF) - (qh[l] & 0x02 ? 0 : 16));
y[l+16] = d * sc[1] * ((ql[l+16] & 0xF) - (qh[l] & 0x04 ? 0 : 16));
y[l+24] = d * sc[1] * ((ql[l+24] & 0xF) - (qh[l] & 0x08 ? 0 : 16));
y[l+32] = d * sc[2] * ((ql[l+ 0] >> 4) - (qh[l] & 0x10 ? 0 : 16));
y[l+40] = d * sc[2] * ((ql[l+ 8] >> 4) - (qh[l] & 0x20 ? 0 : 16));
y[l+48] = d * sc[3] * ((ql[l+16] >> 4) - (qh[l] & 0x40 ? 0 : 16));
y[l+56] = d * sc[3] * ((ql[l+24] >> 4) - (qh[l] & 0x80 ? 0 : 16));
}
y += QK_K;
}
#endif
Metal implementation for all k_quants (#1807) * metal : improve q4_K 28.3 -> 26.0 ms/token by avoiding a branch in the calculation of the scales. * metal : small improvement for Q4_K * metal : still optimizing Q4_K This commit pushes it down to 25.3 ms / token. The crazy idea of using 6 bits for the scales is really costly on Metal: if I remove the bit fiddling necessary to make the block scales, time goes almost to the Q4_0 23 ms/token. Before pushing the k-quants upstream I had a Q4_K variant that had used 8-bit scales. It wasn't more accurate, used 0.125 bits more per weight, was running slightly slower on the CPU (due to the larger model size and being memory bound there), and the difference was entirely negligible under CUDA. So, I decided to publish the version with 6-bit scales. Perhaps I should re-consider and change to 8-bit scales? * metal : some more optimizations Q2_K: 25.4 ms/token Q6_K: 27.3 ms/token Q4_0: 22.8 ms/token Q4_1: 23.1 ms/token * metal : Q3_K support Something is not quite right yet. * metal : Q5_K support Initial version achieves 31.2 ms/token, 210 GB/s * metal : still not able to figure out why q3_K does not work * Minor * metal : yet another failed attempt to make q3_K work * metal : optimize Q5_K 31.2 ms -> 27.8 ms. 250 GB/s. * metal : q3_K still not working Adding a heavily commented q3_K metal kernel to explain my obviously faulty logic. Perhaps someone could spot the issue? * metal : q3_K finally working Not optimized at all. What was the issue? The scales are not 4-bytes aligned, and I was accessing them with a uint32_t pointer. When I tried that on CUDA, I got an error (illegal memory access) and added a memcpy to a local array of 3 uint32_t's. But on Metal it told me there is no memcpy, so I tried accessing directly. There is no error, just garbage results. At some point I did try accessing the scales with an uint16_t pointer (the scales are for sure 2-byte aligned), but was still getting garbage. I guess, there must have been another bug. No access to scales is via a uint16_t pointer and, after starting from scratch from the C dequantize function, it finally works. * metal : Q3_K 1st optimization pass * metal : Q3_K second optimization pass - 29.6 ms/token * metal : Q3_K cleanup * metal : fixed accidentally broken Q2_K --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-12 21:39:21 +02:00
}
k-quants : support for super-block size of 64 (#2001) * k_quants: WIP super-blocks with 64 weights * k_quants: WIP super-blocks with 64 weights Q6_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q4_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q2_K scalar and AVX2 works. Q2_K is way too slow (it is actually slower than the scalar implementation) * k_quants: WIP super-blocks with 64 weights Q3_K scalar and AVX2 works. * k_quants: WIP super-blocks with 64 weights Q5_K scalar and AVX2 works, and with that all k_quants are done on AVX2 and scalar * k_quants: WIP super-blocks with 64 weights Q6_K working on CUDA. Cannot make it run quite as gast as with super-blocks with 256 weigths: 8% slower on 4080, 20% slower on the 1660 (but there we fit 1 less layer on the GPU because pf the larger model size), so some fraction of these 20% is due to that, * k_quants: WIP super-blocks with 64 weights Q4_K working on CUDA. ~10% slower on GTX-1660, 16% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q2_K working on CUDA. ~3% slower on GTX-1660, 10% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q3_K working on CUDA. * k_quants: WIP super-blocks with 64 weights Q5_K working on CUDA, and with this CUDA is done. * k_quants: WIP super-blocks with 64 weights Q6_K working on ARM_NEON * k_quants: WIP super-blocks with 64 weights Q4_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q2_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q3_K working on ARM_NEON, but quite a bit slower than 256 weights. * k_quants: WIP super-blocks with 64 weights Q5_K working on ARM_NEON, but quite a bit slower than 256 weights. With that, we have full support for ARM_NEON, although performance is not quite there. * k_quants: WIP super-blocks with 64 weights Slightly more efficient Q3_K and Q5_K * k_quants: WIP super-blocks with 64 weights Another small improvement for Q3_K and Q5_K on ARM_NEON * k_quants: WIP super-blocks with 64 weights Yet another speedup for Q5_K on ARM_NEON. We are now within 10% of the QK_K = 256 version. * k_quants: WIP super-blocks with 64 weights * We are able to pass preprocessor macros to the Metal compiler * Q6_K works and is actually slightly more efficient than the QK_K = 256 version (25.2 ms vs 25.8 ms) * k_quants: WIP super-blocks with 64 weights Q4_K works on Metal and is actually slightly faster than QK_K = 256 (21.95 ms vs 24.0 ms). * k_quants: WIP super-blocks with 64 weights Q2_K works on Metal and is very slightly faster than QK_K = 256 (23.8 ms vs 24.2 ms). * k_quants: WIP super-blocks with 64 weights Q3_K works on Metal and is slightly faster than QK_K = 256 (26.6 ms vs 28.3 ms). * k_quants: WIP super-blocks with 64 weights Q5_K works on Metal and is slightly faster than QK_K = 256 (23.7 ms vs 26.3 ms). * k_quants: call them _K, not _k, also on Metal * k_quants: correctly define QK_K in llama.cpp * Fixed bug in q4_K quantization added with the 64-block addition * Simplify via lambda * k_quants: swicth Q3_K to 4-bit scales when QK_K = 64 Otherwise there isn't much benefit from this quantization type. There is some very slight loss in accuracy, but we reduce size by ~7%. E.g., for OpenLLaMA-3B, Q3_K_S perplexity is 8.6131 with 8-bit scales and 8.6352 with 4-bit, while file size decreases from 1.53G to 1.44G. * k_quants: switch Q4_K to 4-bit scales when QK_K = 64 Here the loss in accuracy is greater than for Q3_K, but the Q4_K points still move further to the left on the perplexity vs size curve. * k_quants: forgot to add the Metal changes in last commit * k_quants: change Q5_K to be type 0 when QK_K = 64 Still needs AVX2 implementation * k_quants: AVX2 implementation for new 64-weight Q5_K * k_quants: 10% faster ARM_NEON Q5_K dot product * k_quants: fixed issue caused by merging with master --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-26 18:43:07 +02:00
static void dequantize_row_q6_K(device const block_q6_K * x, device float * y, int k) {
assert(k % QK_K == 0);
const int nb = k / QK_K;
for (int i = 0; i < nb; i++) {
device const uint8_t * ql = x[i].ql;
device const uint8_t * qh = x[i].qh;
device const int8_t * sc = x[i].scales;
const float d = x[i].d;
k-quants : support for super-block size of 64 (#2001) * k_quants: WIP super-blocks with 64 weights * k_quants: WIP super-blocks with 64 weights Q6_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q4_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q2_K scalar and AVX2 works. Q2_K is way too slow (it is actually slower than the scalar implementation) * k_quants: WIP super-blocks with 64 weights Q3_K scalar and AVX2 works. * k_quants: WIP super-blocks with 64 weights Q5_K scalar and AVX2 works, and with that all k_quants are done on AVX2 and scalar * k_quants: WIP super-blocks with 64 weights Q6_K working on CUDA. Cannot make it run quite as gast as with super-blocks with 256 weigths: 8% slower on 4080, 20% slower on the 1660 (but there we fit 1 less layer on the GPU because pf the larger model size), so some fraction of these 20% is due to that, * k_quants: WIP super-blocks with 64 weights Q4_K working on CUDA. ~10% slower on GTX-1660, 16% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q2_K working on CUDA. ~3% slower on GTX-1660, 10% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q3_K working on CUDA. * k_quants: WIP super-blocks with 64 weights Q5_K working on CUDA, and with this CUDA is done. * k_quants: WIP super-blocks with 64 weights Q6_K working on ARM_NEON * k_quants: WIP super-blocks with 64 weights Q4_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q2_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q3_K working on ARM_NEON, but quite a bit slower than 256 weights. * k_quants: WIP super-blocks with 64 weights Q5_K working on ARM_NEON, but quite a bit slower than 256 weights. With that, we have full support for ARM_NEON, although performance is not quite there. * k_quants: WIP super-blocks with 64 weights Slightly more efficient Q3_K and Q5_K * k_quants: WIP super-blocks with 64 weights Another small improvement for Q3_K and Q5_K on ARM_NEON * k_quants: WIP super-blocks with 64 weights Yet another speedup for Q5_K on ARM_NEON. We are now within 10% of the QK_K = 256 version. * k_quants: WIP super-blocks with 64 weights * We are able to pass preprocessor macros to the Metal compiler * Q6_K works and is actually slightly more efficient than the QK_K = 256 version (25.2 ms vs 25.8 ms) * k_quants: WIP super-blocks with 64 weights Q4_K works on Metal and is actually slightly faster than QK_K = 256 (21.95 ms vs 24.0 ms). * k_quants: WIP super-blocks with 64 weights Q2_K works on Metal and is very slightly faster than QK_K = 256 (23.8 ms vs 24.2 ms). * k_quants: WIP super-blocks with 64 weights Q3_K works on Metal and is slightly faster than QK_K = 256 (26.6 ms vs 28.3 ms). * k_quants: WIP super-blocks with 64 weights Q5_K works on Metal and is slightly faster than QK_K = 256 (23.7 ms vs 26.3 ms). * k_quants: call them _K, not _k, also on Metal * k_quants: correctly define QK_K in llama.cpp * Fixed bug in q4_K quantization added with the 64-block addition * Simplify via lambda * k_quants: swicth Q3_K to 4-bit scales when QK_K = 64 Otherwise there isn't much benefit from this quantization type. There is some very slight loss in accuracy, but we reduce size by ~7%. E.g., for OpenLLaMA-3B, Q3_K_S perplexity is 8.6131 with 8-bit scales and 8.6352 with 4-bit, while file size decreases from 1.53G to 1.44G. * k_quants: switch Q4_K to 4-bit scales when QK_K = 64 Here the loss in accuracy is greater than for Q3_K, but the Q4_K points still move further to the left on the perplexity vs size curve. * k_quants: forgot to add the Metal changes in last commit * k_quants: change Q5_K to be type 0 when QK_K = 64 Still needs AVX2 implementation * k_quants: AVX2 implementation for new 64-weight Q5_K * k_quants: 10% faster ARM_NEON Q5_K dot product * k_quants: fixed issue caused by merging with master --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-26 18:43:07 +02:00
#if QK_K == 256
for (int n = 0; n < QK_K; n += 128) {
for (int l = 0; l < 32; ++l) {
int is = l/16;
const int8_t q1 = (int8_t)((ql[l + 0] & 0xF) | (((qh[l] >> 0) & 3) << 4)) - 32;
const int8_t q2 = (int8_t)((ql[l + 32] & 0xF) | (((qh[l] >> 2) & 3) << 4)) - 32;
const int8_t q3 = (int8_t)((ql[l + 0] >> 4) | (((qh[l] >> 4) & 3) << 4)) - 32;
const int8_t q4 = (int8_t)((ql[l + 32] >> 4) | (((qh[l] >> 6) & 3) << 4)) - 32;
y[l + 0] = d * sc[is + 0] * q1;
y[l + 32] = d * sc[is + 2] * q2;
y[l + 64] = d * sc[is + 4] * q3;
y[l + 96] = d * sc[is + 6] * q4;
}
y += 128;
ql += 64;
qh += 32;
sc += 8;
}
k-quants : support for super-block size of 64 (#2001) * k_quants: WIP super-blocks with 64 weights * k_quants: WIP super-blocks with 64 weights Q6_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q4_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q2_K scalar and AVX2 works. Q2_K is way too slow (it is actually slower than the scalar implementation) * k_quants: WIP super-blocks with 64 weights Q3_K scalar and AVX2 works. * k_quants: WIP super-blocks with 64 weights Q5_K scalar and AVX2 works, and with that all k_quants are done on AVX2 and scalar * k_quants: WIP super-blocks with 64 weights Q6_K working on CUDA. Cannot make it run quite as gast as with super-blocks with 256 weigths: 8% slower on 4080, 20% slower on the 1660 (but there we fit 1 less layer on the GPU because pf the larger model size), so some fraction of these 20% is due to that, * k_quants: WIP super-blocks with 64 weights Q4_K working on CUDA. ~10% slower on GTX-1660, 16% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q2_K working on CUDA. ~3% slower on GTX-1660, 10% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q3_K working on CUDA. * k_quants: WIP super-blocks with 64 weights Q5_K working on CUDA, and with this CUDA is done. * k_quants: WIP super-blocks with 64 weights Q6_K working on ARM_NEON * k_quants: WIP super-blocks with 64 weights Q4_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q2_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q3_K working on ARM_NEON, but quite a bit slower than 256 weights. * k_quants: WIP super-blocks with 64 weights Q5_K working on ARM_NEON, but quite a bit slower than 256 weights. With that, we have full support for ARM_NEON, although performance is not quite there. * k_quants: WIP super-blocks with 64 weights Slightly more efficient Q3_K and Q5_K * k_quants: WIP super-blocks with 64 weights Another small improvement for Q3_K and Q5_K on ARM_NEON * k_quants: WIP super-blocks with 64 weights Yet another speedup for Q5_K on ARM_NEON. We are now within 10% of the QK_K = 256 version. * k_quants: WIP super-blocks with 64 weights * We are able to pass preprocessor macros to the Metal compiler * Q6_K works and is actually slightly more efficient than the QK_K = 256 version (25.2 ms vs 25.8 ms) * k_quants: WIP super-blocks with 64 weights Q4_K works on Metal and is actually slightly faster than QK_K = 256 (21.95 ms vs 24.0 ms). * k_quants: WIP super-blocks with 64 weights Q2_K works on Metal and is very slightly faster than QK_K = 256 (23.8 ms vs 24.2 ms). * k_quants: WIP super-blocks with 64 weights Q3_K works on Metal and is slightly faster than QK_K = 256 (26.6 ms vs 28.3 ms). * k_quants: WIP super-blocks with 64 weights Q5_K works on Metal and is slightly faster than QK_K = 256 (23.7 ms vs 26.3 ms). * k_quants: call them _K, not _k, also on Metal * k_quants: correctly define QK_K in llama.cpp * Fixed bug in q4_K quantization added with the 64-block addition * Simplify via lambda * k_quants: swicth Q3_K to 4-bit scales when QK_K = 64 Otherwise there isn't much benefit from this quantization type. There is some very slight loss in accuracy, but we reduce size by ~7%. E.g., for OpenLLaMA-3B, Q3_K_S perplexity is 8.6131 with 8-bit scales and 8.6352 with 4-bit, while file size decreases from 1.53G to 1.44G. * k_quants: switch Q4_K to 4-bit scales when QK_K = 64 Here the loss in accuracy is greater than for Q3_K, but the Q4_K points still move further to the left on the perplexity vs size curve. * k_quants: forgot to add the Metal changes in last commit * k_quants: change Q5_K to be type 0 when QK_K = 64 Still needs AVX2 implementation * k_quants: AVX2 implementation for new 64-weight Q5_K * k_quants: 10% faster ARM_NEON Q5_K dot product * k_quants: fixed issue caused by merging with master --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-26 18:43:07 +02:00
#else
for (int l = 0; l < 16; ++l) {
const int8_t q1 = (int8_t)((ql[l+ 0] & 0xF) | (((qh[l] >> 0) & 3) << 4)) - 32;
const int8_t q2 = (int8_t)((ql[l+16] & 0xF) | (((qh[l] >> 2) & 3) << 4)) - 32;
const int8_t q3 = (int8_t)((ql[l+ 0] >> 4) | (((qh[l] >> 4) & 3) << 4)) - 32;
const int8_t q4 = (int8_t)((ql[l+16] >> 4) | (((qh[l] >> 6) & 3) << 4)) - 32;
y[l+ 0] = d * sc[0] * q1;
y[l+16] = d * sc[1] * q2;
y[l+32] = d * sc[2] * q3;
y[l+48] = d * sc[3] * q4;
}
y += 64;
#endif
}
}
k-quants : support for super-block size of 64 (#2001) * k_quants: WIP super-blocks with 64 weights * k_quants: WIP super-blocks with 64 weights Q6_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q4_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q2_K scalar and AVX2 works. Q2_K is way too slow (it is actually slower than the scalar implementation) * k_quants: WIP super-blocks with 64 weights Q3_K scalar and AVX2 works. * k_quants: WIP super-blocks with 64 weights Q5_K scalar and AVX2 works, and with that all k_quants are done on AVX2 and scalar * k_quants: WIP super-blocks with 64 weights Q6_K working on CUDA. Cannot make it run quite as gast as with super-blocks with 256 weigths: 8% slower on 4080, 20% slower on the 1660 (but there we fit 1 less layer on the GPU because pf the larger model size), so some fraction of these 20% is due to that, * k_quants: WIP super-blocks with 64 weights Q4_K working on CUDA. ~10% slower on GTX-1660, 16% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q2_K working on CUDA. ~3% slower on GTX-1660, 10% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q3_K working on CUDA. * k_quants: WIP super-blocks with 64 weights Q5_K working on CUDA, and with this CUDA is done. * k_quants: WIP super-blocks with 64 weights Q6_K working on ARM_NEON * k_quants: WIP super-blocks with 64 weights Q4_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q2_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q3_K working on ARM_NEON, but quite a bit slower than 256 weights. * k_quants: WIP super-blocks with 64 weights Q5_K working on ARM_NEON, but quite a bit slower than 256 weights. With that, we have full support for ARM_NEON, although performance is not quite there. * k_quants: WIP super-blocks with 64 weights Slightly more efficient Q3_K and Q5_K * k_quants: WIP super-blocks with 64 weights Another small improvement for Q3_K and Q5_K on ARM_NEON * k_quants: WIP super-blocks with 64 weights Yet another speedup for Q5_K on ARM_NEON. We are now within 10% of the QK_K = 256 version. * k_quants: WIP super-blocks with 64 weights * We are able to pass preprocessor macros to the Metal compiler * Q6_K works and is actually slightly more efficient than the QK_K = 256 version (25.2 ms vs 25.8 ms) * k_quants: WIP super-blocks with 64 weights Q4_K works on Metal and is actually slightly faster than QK_K = 256 (21.95 ms vs 24.0 ms). * k_quants: WIP super-blocks with 64 weights Q2_K works on Metal and is very slightly faster than QK_K = 256 (23.8 ms vs 24.2 ms). * k_quants: WIP super-blocks with 64 weights Q3_K works on Metal and is slightly faster than QK_K = 256 (26.6 ms vs 28.3 ms). * k_quants: WIP super-blocks with 64 weights Q5_K works on Metal and is slightly faster than QK_K = 256 (23.7 ms vs 26.3 ms). * k_quants: call them _K, not _k, also on Metal * k_quants: correctly define QK_K in llama.cpp * Fixed bug in q4_K quantization added with the 64-block addition * Simplify via lambda * k_quants: swicth Q3_K to 4-bit scales when QK_K = 64 Otherwise there isn't much benefit from this quantization type. There is some very slight loss in accuracy, but we reduce size by ~7%. E.g., for OpenLLaMA-3B, Q3_K_S perplexity is 8.6131 with 8-bit scales and 8.6352 with 4-bit, while file size decreases from 1.53G to 1.44G. * k_quants: switch Q4_K to 4-bit scales when QK_K = 64 Here the loss in accuracy is greater than for Q3_K, but the Q4_K points still move further to the left on the perplexity vs size curve. * k_quants: forgot to add the Metal changes in last commit * k_quants: change Q5_K to be type 0 when QK_K = 64 Still needs AVX2 implementation * k_quants: AVX2 implementation for new 64-weight Q5_K * k_quants: 10% faster ARM_NEON Q5_K dot product * k_quants: fixed issue caused by merging with master --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-26 18:43:07 +02:00
kernel void kernel_get_rows_q2_K(
device const void * src0,
device const int * src1,
device float * dst,
constant int64_t & ne00,
constant uint64_t & nb01,
constant uint64_t & nb1,
uint tpig[[thread_position_in_grid]]) {
const int i = tpig;
const int r = ((device int32_t *) src1)[i];
k-quants : support for super-block size of 64 (#2001) * k_quants: WIP super-blocks with 64 weights * k_quants: WIP super-blocks with 64 weights Q6_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q4_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q2_K scalar and AVX2 works. Q2_K is way too slow (it is actually slower than the scalar implementation) * k_quants: WIP super-blocks with 64 weights Q3_K scalar and AVX2 works. * k_quants: WIP super-blocks with 64 weights Q5_K scalar and AVX2 works, and with that all k_quants are done on AVX2 and scalar * k_quants: WIP super-blocks with 64 weights Q6_K working on CUDA. Cannot make it run quite as gast as with super-blocks with 256 weigths: 8% slower on 4080, 20% slower on the 1660 (but there we fit 1 less layer on the GPU because pf the larger model size), so some fraction of these 20% is due to that, * k_quants: WIP super-blocks with 64 weights Q4_K working on CUDA. ~10% slower on GTX-1660, 16% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q2_K working on CUDA. ~3% slower on GTX-1660, 10% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q3_K working on CUDA. * k_quants: WIP super-blocks with 64 weights Q5_K working on CUDA, and with this CUDA is done. * k_quants: WIP super-blocks with 64 weights Q6_K working on ARM_NEON * k_quants: WIP super-blocks with 64 weights Q4_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q2_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q3_K working on ARM_NEON, but quite a bit slower than 256 weights. * k_quants: WIP super-blocks with 64 weights Q5_K working on ARM_NEON, but quite a bit slower than 256 weights. With that, we have full support for ARM_NEON, although performance is not quite there. * k_quants: WIP super-blocks with 64 weights Slightly more efficient Q3_K and Q5_K * k_quants: WIP super-blocks with 64 weights Another small improvement for Q3_K and Q5_K on ARM_NEON * k_quants: WIP super-blocks with 64 weights Yet another speedup for Q5_K on ARM_NEON. We are now within 10% of the QK_K = 256 version. * k_quants: WIP super-blocks with 64 weights * We are able to pass preprocessor macros to the Metal compiler * Q6_K works and is actually slightly more efficient than the QK_K = 256 version (25.2 ms vs 25.8 ms) * k_quants: WIP super-blocks with 64 weights Q4_K works on Metal and is actually slightly faster than QK_K = 256 (21.95 ms vs 24.0 ms). * k_quants: WIP super-blocks with 64 weights Q2_K works on Metal and is very slightly faster than QK_K = 256 (23.8 ms vs 24.2 ms). * k_quants: WIP super-blocks with 64 weights Q3_K works on Metal and is slightly faster than QK_K = 256 (26.6 ms vs 28.3 ms). * k_quants: WIP super-blocks with 64 weights Q5_K works on Metal and is slightly faster than QK_K = 256 (23.7 ms vs 26.3 ms). * k_quants: call them _K, not _k, also on Metal * k_quants: correctly define QK_K in llama.cpp * Fixed bug in q4_K quantization added with the 64-block addition * Simplify via lambda * k_quants: swicth Q3_K to 4-bit scales when QK_K = 64 Otherwise there isn't much benefit from this quantization type. There is some very slight loss in accuracy, but we reduce size by ~7%. E.g., for OpenLLaMA-3B, Q3_K_S perplexity is 8.6131 with 8-bit scales and 8.6352 with 4-bit, while file size decreases from 1.53G to 1.44G. * k_quants: switch Q4_K to 4-bit scales when QK_K = 64 Here the loss in accuracy is greater than for Q3_K, but the Q4_K points still move further to the left on the perplexity vs size curve. * k_quants: forgot to add the Metal changes in last commit * k_quants: change Q5_K to be type 0 when QK_K = 64 Still needs AVX2 implementation * k_quants: AVX2 implementation for new 64-weight Q5_K * k_quants: 10% faster ARM_NEON Q5_K dot product * k_quants: fixed issue caused by merging with master --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-26 18:43:07 +02:00
dequantize_row_q2_K(
(device const block_q2_K *) ((device char *) src0 + r*nb01),
(device float *) ((device char *) dst + i*nb1), ne00);
}
k-quants : support for super-block size of 64 (#2001) * k_quants: WIP super-blocks with 64 weights * k_quants: WIP super-blocks with 64 weights Q6_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q4_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q2_K scalar and AVX2 works. Q2_K is way too slow (it is actually slower than the scalar implementation) * k_quants: WIP super-blocks with 64 weights Q3_K scalar and AVX2 works. * k_quants: WIP super-blocks with 64 weights Q5_K scalar and AVX2 works, and with that all k_quants are done on AVX2 and scalar * k_quants: WIP super-blocks with 64 weights Q6_K working on CUDA. Cannot make it run quite as gast as with super-blocks with 256 weigths: 8% slower on 4080, 20% slower on the 1660 (but there we fit 1 less layer on the GPU because pf the larger model size), so some fraction of these 20% is due to that, * k_quants: WIP super-blocks with 64 weights Q4_K working on CUDA. ~10% slower on GTX-1660, 16% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q2_K working on CUDA. ~3% slower on GTX-1660, 10% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q3_K working on CUDA. * k_quants: WIP super-blocks with 64 weights Q5_K working on CUDA, and with this CUDA is done. * k_quants: WIP super-blocks with 64 weights Q6_K working on ARM_NEON * k_quants: WIP super-blocks with 64 weights Q4_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q2_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q3_K working on ARM_NEON, but quite a bit slower than 256 weights. * k_quants: WIP super-blocks with 64 weights Q5_K working on ARM_NEON, but quite a bit slower than 256 weights. With that, we have full support for ARM_NEON, although performance is not quite there. * k_quants: WIP super-blocks with 64 weights Slightly more efficient Q3_K and Q5_K * k_quants: WIP super-blocks with 64 weights Another small improvement for Q3_K and Q5_K on ARM_NEON * k_quants: WIP super-blocks with 64 weights Yet another speedup for Q5_K on ARM_NEON. We are now within 10% of the QK_K = 256 version. * k_quants: WIP super-blocks with 64 weights * We are able to pass preprocessor macros to the Metal compiler * Q6_K works and is actually slightly more efficient than the QK_K = 256 version (25.2 ms vs 25.8 ms) * k_quants: WIP super-blocks with 64 weights Q4_K works on Metal and is actually slightly faster than QK_K = 256 (21.95 ms vs 24.0 ms). * k_quants: WIP super-blocks with 64 weights Q2_K works on Metal and is very slightly faster than QK_K = 256 (23.8 ms vs 24.2 ms). * k_quants: WIP super-blocks with 64 weights Q3_K works on Metal and is slightly faster than QK_K = 256 (26.6 ms vs 28.3 ms). * k_quants: WIP super-blocks with 64 weights Q5_K works on Metal and is slightly faster than QK_K = 256 (23.7 ms vs 26.3 ms). * k_quants: call them _K, not _k, also on Metal * k_quants: correctly define QK_K in llama.cpp * Fixed bug in q4_K quantization added with the 64-block addition * Simplify via lambda * k_quants: swicth Q3_K to 4-bit scales when QK_K = 64 Otherwise there isn't much benefit from this quantization type. There is some very slight loss in accuracy, but we reduce size by ~7%. E.g., for OpenLLaMA-3B, Q3_K_S perplexity is 8.6131 with 8-bit scales and 8.6352 with 4-bit, while file size decreases from 1.53G to 1.44G. * k_quants: switch Q4_K to 4-bit scales when QK_K = 64 Here the loss in accuracy is greater than for Q3_K, but the Q4_K points still move further to the left on the perplexity vs size curve. * k_quants: forgot to add the Metal changes in last commit * k_quants: change Q5_K to be type 0 when QK_K = 64 Still needs AVX2 implementation * k_quants: AVX2 implementation for new 64-weight Q5_K * k_quants: 10% faster ARM_NEON Q5_K dot product * k_quants: fixed issue caused by merging with master --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-26 18:43:07 +02:00
kernel void kernel_get_rows_q3_K(
Metal implementation for all k_quants (#1807) * metal : improve q4_K 28.3 -> 26.0 ms/token by avoiding a branch in the calculation of the scales. * metal : small improvement for Q4_K * metal : still optimizing Q4_K This commit pushes it down to 25.3 ms / token. The crazy idea of using 6 bits for the scales is really costly on Metal: if I remove the bit fiddling necessary to make the block scales, time goes almost to the Q4_0 23 ms/token. Before pushing the k-quants upstream I had a Q4_K variant that had used 8-bit scales. It wasn't more accurate, used 0.125 bits more per weight, was running slightly slower on the CPU (due to the larger model size and being memory bound there), and the difference was entirely negligible under CUDA. So, I decided to publish the version with 6-bit scales. Perhaps I should re-consider and change to 8-bit scales? * metal : some more optimizations Q2_K: 25.4 ms/token Q6_K: 27.3 ms/token Q4_0: 22.8 ms/token Q4_1: 23.1 ms/token * metal : Q3_K support Something is not quite right yet. * metal : Q5_K support Initial version achieves 31.2 ms/token, 210 GB/s * metal : still not able to figure out why q3_K does not work * Minor * metal : yet another failed attempt to make q3_K work * metal : optimize Q5_K 31.2 ms -> 27.8 ms. 250 GB/s. * metal : q3_K still not working Adding a heavily commented q3_K metal kernel to explain my obviously faulty logic. Perhaps someone could spot the issue? * metal : q3_K finally working Not optimized at all. What was the issue? The scales are not 4-bytes aligned, and I was accessing them with a uint32_t pointer. When I tried that on CUDA, I got an error (illegal memory access) and added a memcpy to a local array of 3 uint32_t's. But on Metal it told me there is no memcpy, so I tried accessing directly. There is no error, just garbage results. At some point I did try accessing the scales with an uint16_t pointer (the scales are for sure 2-byte aligned), but was still getting garbage. I guess, there must have been another bug. No access to scales is via a uint16_t pointer and, after starting from scratch from the C dequantize function, it finally works. * metal : Q3_K 1st optimization pass * metal : Q3_K second optimization pass - 29.6 ms/token * metal : Q3_K cleanup * metal : fixed accidentally broken Q2_K --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-12 21:39:21 +02:00
device const void * src0,
device const int * src1,
device float * dst,
constant int64_t & ne00,
constant uint64_t & nb01,
constant uint64_t & nb1,
uint tpig[[thread_position_in_grid]]) {
const int i = tpig;
const int r = ((device int32_t *) src1)[i];
k-quants : support for super-block size of 64 (#2001) * k_quants: WIP super-blocks with 64 weights * k_quants: WIP super-blocks with 64 weights Q6_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q4_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q2_K scalar and AVX2 works. Q2_K is way too slow (it is actually slower than the scalar implementation) * k_quants: WIP super-blocks with 64 weights Q3_K scalar and AVX2 works. * k_quants: WIP super-blocks with 64 weights Q5_K scalar and AVX2 works, and with that all k_quants are done on AVX2 and scalar * k_quants: WIP super-blocks with 64 weights Q6_K working on CUDA. Cannot make it run quite as gast as with super-blocks with 256 weigths: 8% slower on 4080, 20% slower on the 1660 (but there we fit 1 less layer on the GPU because pf the larger model size), so some fraction of these 20% is due to that, * k_quants: WIP super-blocks with 64 weights Q4_K working on CUDA. ~10% slower on GTX-1660, 16% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q2_K working on CUDA. ~3% slower on GTX-1660, 10% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q3_K working on CUDA. * k_quants: WIP super-blocks with 64 weights Q5_K working on CUDA, and with this CUDA is done. * k_quants: WIP super-blocks with 64 weights Q6_K working on ARM_NEON * k_quants: WIP super-blocks with 64 weights Q4_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q2_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q3_K working on ARM_NEON, but quite a bit slower than 256 weights. * k_quants: WIP super-blocks with 64 weights Q5_K working on ARM_NEON, but quite a bit slower than 256 weights. With that, we have full support for ARM_NEON, although performance is not quite there. * k_quants: WIP super-blocks with 64 weights Slightly more efficient Q3_K and Q5_K * k_quants: WIP super-blocks with 64 weights Another small improvement for Q3_K and Q5_K on ARM_NEON * k_quants: WIP super-blocks with 64 weights Yet another speedup for Q5_K on ARM_NEON. We are now within 10% of the QK_K = 256 version. * k_quants: WIP super-blocks with 64 weights * We are able to pass preprocessor macros to the Metal compiler * Q6_K works and is actually slightly more efficient than the QK_K = 256 version (25.2 ms vs 25.8 ms) * k_quants: WIP super-blocks with 64 weights Q4_K works on Metal and is actually slightly faster than QK_K = 256 (21.95 ms vs 24.0 ms). * k_quants: WIP super-blocks with 64 weights Q2_K works on Metal and is very slightly faster than QK_K = 256 (23.8 ms vs 24.2 ms). * k_quants: WIP super-blocks with 64 weights Q3_K works on Metal and is slightly faster than QK_K = 256 (26.6 ms vs 28.3 ms). * k_quants: WIP super-blocks with 64 weights Q5_K works on Metal and is slightly faster than QK_K = 256 (23.7 ms vs 26.3 ms). * k_quants: call them _K, not _k, also on Metal * k_quants: correctly define QK_K in llama.cpp * Fixed bug in q4_K quantization added with the 64-block addition * Simplify via lambda * k_quants: swicth Q3_K to 4-bit scales when QK_K = 64 Otherwise there isn't much benefit from this quantization type. There is some very slight loss in accuracy, but we reduce size by ~7%. E.g., for OpenLLaMA-3B, Q3_K_S perplexity is 8.6131 with 8-bit scales and 8.6352 with 4-bit, while file size decreases from 1.53G to 1.44G. * k_quants: switch Q4_K to 4-bit scales when QK_K = 64 Here the loss in accuracy is greater than for Q3_K, but the Q4_K points still move further to the left on the perplexity vs size curve. * k_quants: forgot to add the Metal changes in last commit * k_quants: change Q5_K to be type 0 when QK_K = 64 Still needs AVX2 implementation * k_quants: AVX2 implementation for new 64-weight Q5_K * k_quants: 10% faster ARM_NEON Q5_K dot product * k_quants: fixed issue caused by merging with master --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-26 18:43:07 +02:00
dequantize_row_q3_K(
(device const block_q3_K *) ((device char *) src0 + r*nb01),
Metal implementation for all k_quants (#1807) * metal : improve q4_K 28.3 -> 26.0 ms/token by avoiding a branch in the calculation of the scales. * metal : small improvement for Q4_K * metal : still optimizing Q4_K This commit pushes it down to 25.3 ms / token. The crazy idea of using 6 bits for the scales is really costly on Metal: if I remove the bit fiddling necessary to make the block scales, time goes almost to the Q4_0 23 ms/token. Before pushing the k-quants upstream I had a Q4_K variant that had used 8-bit scales. It wasn't more accurate, used 0.125 bits more per weight, was running slightly slower on the CPU (due to the larger model size and being memory bound there), and the difference was entirely negligible under CUDA. So, I decided to publish the version with 6-bit scales. Perhaps I should re-consider and change to 8-bit scales? * metal : some more optimizations Q2_K: 25.4 ms/token Q6_K: 27.3 ms/token Q4_0: 22.8 ms/token Q4_1: 23.1 ms/token * metal : Q3_K support Something is not quite right yet. * metal : Q5_K support Initial version achieves 31.2 ms/token, 210 GB/s * metal : still not able to figure out why q3_K does not work * Minor * metal : yet another failed attempt to make q3_K work * metal : optimize Q5_K 31.2 ms -> 27.8 ms. 250 GB/s. * metal : q3_K still not working Adding a heavily commented q3_K metal kernel to explain my obviously faulty logic. Perhaps someone could spot the issue? * metal : q3_K finally working Not optimized at all. What was the issue? The scales are not 4-bytes aligned, and I was accessing them with a uint32_t pointer. When I tried that on CUDA, I got an error (illegal memory access) and added a memcpy to a local array of 3 uint32_t's. But on Metal it told me there is no memcpy, so I tried accessing directly. There is no error, just garbage results. At some point I did try accessing the scales with an uint16_t pointer (the scales are for sure 2-byte aligned), but was still getting garbage. I guess, there must have been another bug. No access to scales is via a uint16_t pointer and, after starting from scratch from the C dequantize function, it finally works. * metal : Q3_K 1st optimization pass * metal : Q3_K second optimization pass - 29.6 ms/token * metal : Q3_K cleanup * metal : fixed accidentally broken Q2_K --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-12 21:39:21 +02:00
(device float *) ((device char *) dst + i*nb1), ne00);
}
k-quants : support for super-block size of 64 (#2001) * k_quants: WIP super-blocks with 64 weights * k_quants: WIP super-blocks with 64 weights Q6_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q4_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q2_K scalar and AVX2 works. Q2_K is way too slow (it is actually slower than the scalar implementation) * k_quants: WIP super-blocks with 64 weights Q3_K scalar and AVX2 works. * k_quants: WIP super-blocks with 64 weights Q5_K scalar and AVX2 works, and with that all k_quants are done on AVX2 and scalar * k_quants: WIP super-blocks with 64 weights Q6_K working on CUDA. Cannot make it run quite as gast as with super-blocks with 256 weigths: 8% slower on 4080, 20% slower on the 1660 (but there we fit 1 less layer on the GPU because pf the larger model size), so some fraction of these 20% is due to that, * k_quants: WIP super-blocks with 64 weights Q4_K working on CUDA. ~10% slower on GTX-1660, 16% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q2_K working on CUDA. ~3% slower on GTX-1660, 10% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q3_K working on CUDA. * k_quants: WIP super-blocks with 64 weights Q5_K working on CUDA, and with this CUDA is done. * k_quants: WIP super-blocks with 64 weights Q6_K working on ARM_NEON * k_quants: WIP super-blocks with 64 weights Q4_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q2_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q3_K working on ARM_NEON, but quite a bit slower than 256 weights. * k_quants: WIP super-blocks with 64 weights Q5_K working on ARM_NEON, but quite a bit slower than 256 weights. With that, we have full support for ARM_NEON, although performance is not quite there. * k_quants: WIP super-blocks with 64 weights Slightly more efficient Q3_K and Q5_K * k_quants: WIP super-blocks with 64 weights Another small improvement for Q3_K and Q5_K on ARM_NEON * k_quants: WIP super-blocks with 64 weights Yet another speedup for Q5_K on ARM_NEON. We are now within 10% of the QK_K = 256 version. * k_quants: WIP super-blocks with 64 weights * We are able to pass preprocessor macros to the Metal compiler * Q6_K works and is actually slightly more efficient than the QK_K = 256 version (25.2 ms vs 25.8 ms) * k_quants: WIP super-blocks with 64 weights Q4_K works on Metal and is actually slightly faster than QK_K = 256 (21.95 ms vs 24.0 ms). * k_quants: WIP super-blocks with 64 weights Q2_K works on Metal and is very slightly faster than QK_K = 256 (23.8 ms vs 24.2 ms). * k_quants: WIP super-blocks with 64 weights Q3_K works on Metal and is slightly faster than QK_K = 256 (26.6 ms vs 28.3 ms). * k_quants: WIP super-blocks with 64 weights Q5_K works on Metal and is slightly faster than QK_K = 256 (23.7 ms vs 26.3 ms). * k_quants: call them _K, not _k, also on Metal * k_quants: correctly define QK_K in llama.cpp * Fixed bug in q4_K quantization added with the 64-block addition * Simplify via lambda * k_quants: swicth Q3_K to 4-bit scales when QK_K = 64 Otherwise there isn't much benefit from this quantization type. There is some very slight loss in accuracy, but we reduce size by ~7%. E.g., for OpenLLaMA-3B, Q3_K_S perplexity is 8.6131 with 8-bit scales and 8.6352 with 4-bit, while file size decreases from 1.53G to 1.44G. * k_quants: switch Q4_K to 4-bit scales when QK_K = 64 Here the loss in accuracy is greater than for Q3_K, but the Q4_K points still move further to the left on the perplexity vs size curve. * k_quants: forgot to add the Metal changes in last commit * k_quants: change Q5_K to be type 0 when QK_K = 64 Still needs AVX2 implementation * k_quants: AVX2 implementation for new 64-weight Q5_K * k_quants: 10% faster ARM_NEON Q5_K dot product * k_quants: fixed issue caused by merging with master --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-26 18:43:07 +02:00
kernel void kernel_get_rows_q4_K(
device const void * src0,
device const int * src1,
device float * dst,
constant int64_t & ne00,
constant uint64_t & nb01,
constant uint64_t & nb1,
uint tpig[[thread_position_in_grid]]) {
const int i = tpig;
const int r = ((device int32_t *) src1)[i];
k-quants : support for super-block size of 64 (#2001) * k_quants: WIP super-blocks with 64 weights * k_quants: WIP super-blocks with 64 weights Q6_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q4_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q2_K scalar and AVX2 works. Q2_K is way too slow (it is actually slower than the scalar implementation) * k_quants: WIP super-blocks with 64 weights Q3_K scalar and AVX2 works. * k_quants: WIP super-blocks with 64 weights Q5_K scalar and AVX2 works, and with that all k_quants are done on AVX2 and scalar * k_quants: WIP super-blocks with 64 weights Q6_K working on CUDA. Cannot make it run quite as gast as with super-blocks with 256 weigths: 8% slower on 4080, 20% slower on the 1660 (but there we fit 1 less layer on the GPU because pf the larger model size), so some fraction of these 20% is due to that, * k_quants: WIP super-blocks with 64 weights Q4_K working on CUDA. ~10% slower on GTX-1660, 16% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q2_K working on CUDA. ~3% slower on GTX-1660, 10% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q3_K working on CUDA. * k_quants: WIP super-blocks with 64 weights Q5_K working on CUDA, and with this CUDA is done. * k_quants: WIP super-blocks with 64 weights Q6_K working on ARM_NEON * k_quants: WIP super-blocks with 64 weights Q4_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q2_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q3_K working on ARM_NEON, but quite a bit slower than 256 weights. * k_quants: WIP super-blocks with 64 weights Q5_K working on ARM_NEON, but quite a bit slower than 256 weights. With that, we have full support for ARM_NEON, although performance is not quite there. * k_quants: WIP super-blocks with 64 weights Slightly more efficient Q3_K and Q5_K * k_quants: WIP super-blocks with 64 weights Another small improvement for Q3_K and Q5_K on ARM_NEON * k_quants: WIP super-blocks with 64 weights Yet another speedup for Q5_K on ARM_NEON. We are now within 10% of the QK_K = 256 version. * k_quants: WIP super-blocks with 64 weights * We are able to pass preprocessor macros to the Metal compiler * Q6_K works and is actually slightly more efficient than the QK_K = 256 version (25.2 ms vs 25.8 ms) * k_quants: WIP super-blocks with 64 weights Q4_K works on Metal and is actually slightly faster than QK_K = 256 (21.95 ms vs 24.0 ms). * k_quants: WIP super-blocks with 64 weights Q2_K works on Metal and is very slightly faster than QK_K = 256 (23.8 ms vs 24.2 ms). * k_quants: WIP super-blocks with 64 weights Q3_K works on Metal and is slightly faster than QK_K = 256 (26.6 ms vs 28.3 ms). * k_quants: WIP super-blocks with 64 weights Q5_K works on Metal and is slightly faster than QK_K = 256 (23.7 ms vs 26.3 ms). * k_quants: call them _K, not _k, also on Metal * k_quants: correctly define QK_K in llama.cpp * Fixed bug in q4_K quantization added with the 64-block addition * Simplify via lambda * k_quants: swicth Q3_K to 4-bit scales when QK_K = 64 Otherwise there isn't much benefit from this quantization type. There is some very slight loss in accuracy, but we reduce size by ~7%. E.g., for OpenLLaMA-3B, Q3_K_S perplexity is 8.6131 with 8-bit scales and 8.6352 with 4-bit, while file size decreases from 1.53G to 1.44G. * k_quants: switch Q4_K to 4-bit scales when QK_K = 64 Here the loss in accuracy is greater than for Q3_K, but the Q4_K points still move further to the left on the perplexity vs size curve. * k_quants: forgot to add the Metal changes in last commit * k_quants: change Q5_K to be type 0 when QK_K = 64 Still needs AVX2 implementation * k_quants: AVX2 implementation for new 64-weight Q5_K * k_quants: 10% faster ARM_NEON Q5_K dot product * k_quants: fixed issue caused by merging with master --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-26 18:43:07 +02:00
dequantize_row_q4_K(
(device const block_q4_K *) ((device char *) src0 + r*nb01),
(device float *) ((device char *) dst + i*nb1), ne00);
}
k-quants : support for super-block size of 64 (#2001) * k_quants: WIP super-blocks with 64 weights * k_quants: WIP super-blocks with 64 weights Q6_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q4_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q2_K scalar and AVX2 works. Q2_K is way too slow (it is actually slower than the scalar implementation) * k_quants: WIP super-blocks with 64 weights Q3_K scalar and AVX2 works. * k_quants: WIP super-blocks with 64 weights Q5_K scalar and AVX2 works, and with that all k_quants are done on AVX2 and scalar * k_quants: WIP super-blocks with 64 weights Q6_K working on CUDA. Cannot make it run quite as gast as with super-blocks with 256 weigths: 8% slower on 4080, 20% slower on the 1660 (but there we fit 1 less layer on the GPU because pf the larger model size), so some fraction of these 20% is due to that, * k_quants: WIP super-blocks with 64 weights Q4_K working on CUDA. ~10% slower on GTX-1660, 16% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q2_K working on CUDA. ~3% slower on GTX-1660, 10% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q3_K working on CUDA. * k_quants: WIP super-blocks with 64 weights Q5_K working on CUDA, and with this CUDA is done. * k_quants: WIP super-blocks with 64 weights Q6_K working on ARM_NEON * k_quants: WIP super-blocks with 64 weights Q4_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q2_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q3_K working on ARM_NEON, but quite a bit slower than 256 weights. * k_quants: WIP super-blocks with 64 weights Q5_K working on ARM_NEON, but quite a bit slower than 256 weights. With that, we have full support for ARM_NEON, although performance is not quite there. * k_quants: WIP super-blocks with 64 weights Slightly more efficient Q3_K and Q5_K * k_quants: WIP super-blocks with 64 weights Another small improvement for Q3_K and Q5_K on ARM_NEON * k_quants: WIP super-blocks with 64 weights Yet another speedup for Q5_K on ARM_NEON. We are now within 10% of the QK_K = 256 version. * k_quants: WIP super-blocks with 64 weights * We are able to pass preprocessor macros to the Metal compiler * Q6_K works and is actually slightly more efficient than the QK_K = 256 version (25.2 ms vs 25.8 ms) * k_quants: WIP super-blocks with 64 weights Q4_K works on Metal and is actually slightly faster than QK_K = 256 (21.95 ms vs 24.0 ms). * k_quants: WIP super-blocks with 64 weights Q2_K works on Metal and is very slightly faster than QK_K = 256 (23.8 ms vs 24.2 ms). * k_quants: WIP super-blocks with 64 weights Q3_K works on Metal and is slightly faster than QK_K = 256 (26.6 ms vs 28.3 ms). * k_quants: WIP super-blocks with 64 weights Q5_K works on Metal and is slightly faster than QK_K = 256 (23.7 ms vs 26.3 ms). * k_quants: call them _K, not _k, also on Metal * k_quants: correctly define QK_K in llama.cpp * Fixed bug in q4_K quantization added with the 64-block addition * Simplify via lambda * k_quants: swicth Q3_K to 4-bit scales when QK_K = 64 Otherwise there isn't much benefit from this quantization type. There is some very slight loss in accuracy, but we reduce size by ~7%. E.g., for OpenLLaMA-3B, Q3_K_S perplexity is 8.6131 with 8-bit scales and 8.6352 with 4-bit, while file size decreases from 1.53G to 1.44G. * k_quants: switch Q4_K to 4-bit scales when QK_K = 64 Here the loss in accuracy is greater than for Q3_K, but the Q4_K points still move further to the left on the perplexity vs size curve. * k_quants: forgot to add the Metal changes in last commit * k_quants: change Q5_K to be type 0 when QK_K = 64 Still needs AVX2 implementation * k_quants: AVX2 implementation for new 64-weight Q5_K * k_quants: 10% faster ARM_NEON Q5_K dot product * k_quants: fixed issue caused by merging with master --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-26 18:43:07 +02:00
kernel void kernel_get_rows_q5_K(
Metal implementation for all k_quants (#1807) * metal : improve q4_K 28.3 -> 26.0 ms/token by avoiding a branch in the calculation of the scales. * metal : small improvement for Q4_K * metal : still optimizing Q4_K This commit pushes it down to 25.3 ms / token. The crazy idea of using 6 bits for the scales is really costly on Metal: if I remove the bit fiddling necessary to make the block scales, time goes almost to the Q4_0 23 ms/token. Before pushing the k-quants upstream I had a Q4_K variant that had used 8-bit scales. It wasn't more accurate, used 0.125 bits more per weight, was running slightly slower on the CPU (due to the larger model size and being memory bound there), and the difference was entirely negligible under CUDA. So, I decided to publish the version with 6-bit scales. Perhaps I should re-consider and change to 8-bit scales? * metal : some more optimizations Q2_K: 25.4 ms/token Q6_K: 27.3 ms/token Q4_0: 22.8 ms/token Q4_1: 23.1 ms/token * metal : Q3_K support Something is not quite right yet. * metal : Q5_K support Initial version achieves 31.2 ms/token, 210 GB/s * metal : still not able to figure out why q3_K does not work * Minor * metal : yet another failed attempt to make q3_K work * metal : optimize Q5_K 31.2 ms -> 27.8 ms. 250 GB/s. * metal : q3_K still not working Adding a heavily commented q3_K metal kernel to explain my obviously faulty logic. Perhaps someone could spot the issue? * metal : q3_K finally working Not optimized at all. What was the issue? The scales are not 4-bytes aligned, and I was accessing them with a uint32_t pointer. When I tried that on CUDA, I got an error (illegal memory access) and added a memcpy to a local array of 3 uint32_t's. But on Metal it told me there is no memcpy, so I tried accessing directly. There is no error, just garbage results. At some point I did try accessing the scales with an uint16_t pointer (the scales are for sure 2-byte aligned), but was still getting garbage. I guess, there must have been another bug. No access to scales is via a uint16_t pointer and, after starting from scratch from the C dequantize function, it finally works. * metal : Q3_K 1st optimization pass * metal : Q3_K second optimization pass - 29.6 ms/token * metal : Q3_K cleanup * metal : fixed accidentally broken Q2_K --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-12 21:39:21 +02:00
device const void * src0,
device const int * src1,
device float * dst,
constant int64_t & ne00,
constant uint64_t & nb01,
constant uint64_t & nb1,
uint tpig[[thread_position_in_grid]]) {
const int i = tpig;
const int r = ((device int32_t *) src1)[i];
k-quants : support for super-block size of 64 (#2001) * k_quants: WIP super-blocks with 64 weights * k_quants: WIP super-blocks with 64 weights Q6_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q4_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q2_K scalar and AVX2 works. Q2_K is way too slow (it is actually slower than the scalar implementation) * k_quants: WIP super-blocks with 64 weights Q3_K scalar and AVX2 works. * k_quants: WIP super-blocks with 64 weights Q5_K scalar and AVX2 works, and with that all k_quants are done on AVX2 and scalar * k_quants: WIP super-blocks with 64 weights Q6_K working on CUDA. Cannot make it run quite as gast as with super-blocks with 256 weigths: 8% slower on 4080, 20% slower on the 1660 (but there we fit 1 less layer on the GPU because pf the larger model size), so some fraction of these 20% is due to that, * k_quants: WIP super-blocks with 64 weights Q4_K working on CUDA. ~10% slower on GTX-1660, 16% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q2_K working on CUDA. ~3% slower on GTX-1660, 10% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q3_K working on CUDA. * k_quants: WIP super-blocks with 64 weights Q5_K working on CUDA, and with this CUDA is done. * k_quants: WIP super-blocks with 64 weights Q6_K working on ARM_NEON * k_quants: WIP super-blocks with 64 weights Q4_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q2_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q3_K working on ARM_NEON, but quite a bit slower than 256 weights. * k_quants: WIP super-blocks with 64 weights Q5_K working on ARM_NEON, but quite a bit slower than 256 weights. With that, we have full support for ARM_NEON, although performance is not quite there. * k_quants: WIP super-blocks with 64 weights Slightly more efficient Q3_K and Q5_K * k_quants: WIP super-blocks with 64 weights Another small improvement for Q3_K and Q5_K on ARM_NEON * k_quants: WIP super-blocks with 64 weights Yet another speedup for Q5_K on ARM_NEON. We are now within 10% of the QK_K = 256 version. * k_quants: WIP super-blocks with 64 weights * We are able to pass preprocessor macros to the Metal compiler * Q6_K works and is actually slightly more efficient than the QK_K = 256 version (25.2 ms vs 25.8 ms) * k_quants: WIP super-blocks with 64 weights Q4_K works on Metal and is actually slightly faster than QK_K = 256 (21.95 ms vs 24.0 ms). * k_quants: WIP super-blocks with 64 weights Q2_K works on Metal and is very slightly faster than QK_K = 256 (23.8 ms vs 24.2 ms). * k_quants: WIP super-blocks with 64 weights Q3_K works on Metal and is slightly faster than QK_K = 256 (26.6 ms vs 28.3 ms). * k_quants: WIP super-blocks with 64 weights Q5_K works on Metal and is slightly faster than QK_K = 256 (23.7 ms vs 26.3 ms). * k_quants: call them _K, not _k, also on Metal * k_quants: correctly define QK_K in llama.cpp * Fixed bug in q4_K quantization added with the 64-block addition * Simplify via lambda * k_quants: swicth Q3_K to 4-bit scales when QK_K = 64 Otherwise there isn't much benefit from this quantization type. There is some very slight loss in accuracy, but we reduce size by ~7%. E.g., for OpenLLaMA-3B, Q3_K_S perplexity is 8.6131 with 8-bit scales and 8.6352 with 4-bit, while file size decreases from 1.53G to 1.44G. * k_quants: switch Q4_K to 4-bit scales when QK_K = 64 Here the loss in accuracy is greater than for Q3_K, but the Q4_K points still move further to the left on the perplexity vs size curve. * k_quants: forgot to add the Metal changes in last commit * k_quants: change Q5_K to be type 0 when QK_K = 64 Still needs AVX2 implementation * k_quants: AVX2 implementation for new 64-weight Q5_K * k_quants: 10% faster ARM_NEON Q5_K dot product * k_quants: fixed issue caused by merging with master --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-26 18:43:07 +02:00
dequantize_row_q5_K(
(device const block_q5_K *) ((device char *) src0 + r*nb01),
Metal implementation for all k_quants (#1807) * metal : improve q4_K 28.3 -> 26.0 ms/token by avoiding a branch in the calculation of the scales. * metal : small improvement for Q4_K * metal : still optimizing Q4_K This commit pushes it down to 25.3 ms / token. The crazy idea of using 6 bits for the scales is really costly on Metal: if I remove the bit fiddling necessary to make the block scales, time goes almost to the Q4_0 23 ms/token. Before pushing the k-quants upstream I had a Q4_K variant that had used 8-bit scales. It wasn't more accurate, used 0.125 bits more per weight, was running slightly slower on the CPU (due to the larger model size and being memory bound there), and the difference was entirely negligible under CUDA. So, I decided to publish the version with 6-bit scales. Perhaps I should re-consider and change to 8-bit scales? * metal : some more optimizations Q2_K: 25.4 ms/token Q6_K: 27.3 ms/token Q4_0: 22.8 ms/token Q4_1: 23.1 ms/token * metal : Q3_K support Something is not quite right yet. * metal : Q5_K support Initial version achieves 31.2 ms/token, 210 GB/s * metal : still not able to figure out why q3_K does not work * Minor * metal : yet another failed attempt to make q3_K work * metal : optimize Q5_K 31.2 ms -> 27.8 ms. 250 GB/s. * metal : q3_K still not working Adding a heavily commented q3_K metal kernel to explain my obviously faulty logic. Perhaps someone could spot the issue? * metal : q3_K finally working Not optimized at all. What was the issue? The scales are not 4-bytes aligned, and I was accessing them with a uint32_t pointer. When I tried that on CUDA, I got an error (illegal memory access) and added a memcpy to a local array of 3 uint32_t's. But on Metal it told me there is no memcpy, so I tried accessing directly. There is no error, just garbage results. At some point I did try accessing the scales with an uint16_t pointer (the scales are for sure 2-byte aligned), but was still getting garbage. I guess, there must have been another bug. No access to scales is via a uint16_t pointer and, after starting from scratch from the C dequantize function, it finally works. * metal : Q3_K 1st optimization pass * metal : Q3_K second optimization pass - 29.6 ms/token * metal : Q3_K cleanup * metal : fixed accidentally broken Q2_K --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-12 21:39:21 +02:00
(device float *) ((device char *) dst + i*nb1), ne00);
}
k-quants : support for super-block size of 64 (#2001) * k_quants: WIP super-blocks with 64 weights * k_quants: WIP super-blocks with 64 weights Q6_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q4_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q2_K scalar and AVX2 works. Q2_K is way too slow (it is actually slower than the scalar implementation) * k_quants: WIP super-blocks with 64 weights Q3_K scalar and AVX2 works. * k_quants: WIP super-blocks with 64 weights Q5_K scalar and AVX2 works, and with that all k_quants are done on AVX2 and scalar * k_quants: WIP super-blocks with 64 weights Q6_K working on CUDA. Cannot make it run quite as gast as with super-blocks with 256 weigths: 8% slower on 4080, 20% slower on the 1660 (but there we fit 1 less layer on the GPU because pf the larger model size), so some fraction of these 20% is due to that, * k_quants: WIP super-blocks with 64 weights Q4_K working on CUDA. ~10% slower on GTX-1660, 16% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q2_K working on CUDA. ~3% slower on GTX-1660, 10% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q3_K working on CUDA. * k_quants: WIP super-blocks with 64 weights Q5_K working on CUDA, and with this CUDA is done. * k_quants: WIP super-blocks with 64 weights Q6_K working on ARM_NEON * k_quants: WIP super-blocks with 64 weights Q4_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q2_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q3_K working on ARM_NEON, but quite a bit slower than 256 weights. * k_quants: WIP super-blocks with 64 weights Q5_K working on ARM_NEON, but quite a bit slower than 256 weights. With that, we have full support for ARM_NEON, although performance is not quite there. * k_quants: WIP super-blocks with 64 weights Slightly more efficient Q3_K and Q5_K * k_quants: WIP super-blocks with 64 weights Another small improvement for Q3_K and Q5_K on ARM_NEON * k_quants: WIP super-blocks with 64 weights Yet another speedup for Q5_K on ARM_NEON. We are now within 10% of the QK_K = 256 version. * k_quants: WIP super-blocks with 64 weights * We are able to pass preprocessor macros to the Metal compiler * Q6_K works and is actually slightly more efficient than the QK_K = 256 version (25.2 ms vs 25.8 ms) * k_quants: WIP super-blocks with 64 weights Q4_K works on Metal and is actually slightly faster than QK_K = 256 (21.95 ms vs 24.0 ms). * k_quants: WIP super-blocks with 64 weights Q2_K works on Metal and is very slightly faster than QK_K = 256 (23.8 ms vs 24.2 ms). * k_quants: WIP super-blocks with 64 weights Q3_K works on Metal and is slightly faster than QK_K = 256 (26.6 ms vs 28.3 ms). * k_quants: WIP super-blocks with 64 weights Q5_K works on Metal and is slightly faster than QK_K = 256 (23.7 ms vs 26.3 ms). * k_quants: call them _K, not _k, also on Metal * k_quants: correctly define QK_K in llama.cpp * Fixed bug in q4_K quantization added with the 64-block addition * Simplify via lambda * k_quants: swicth Q3_K to 4-bit scales when QK_K = 64 Otherwise there isn't much benefit from this quantization type. There is some very slight loss in accuracy, but we reduce size by ~7%. E.g., for OpenLLaMA-3B, Q3_K_S perplexity is 8.6131 with 8-bit scales and 8.6352 with 4-bit, while file size decreases from 1.53G to 1.44G. * k_quants: switch Q4_K to 4-bit scales when QK_K = 64 Here the loss in accuracy is greater than for Q3_K, but the Q4_K points still move further to the left on the perplexity vs size curve. * k_quants: forgot to add the Metal changes in last commit * k_quants: change Q5_K to be type 0 when QK_K = 64 Still needs AVX2 implementation * k_quants: AVX2 implementation for new 64-weight Q5_K * k_quants: 10% faster ARM_NEON Q5_K dot product * k_quants: fixed issue caused by merging with master --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-26 18:43:07 +02:00
kernel void kernel_get_rows_q6_K(
device const void * src0,
device const int * src1,
device float * dst,
constant int64_t & ne00,
constant uint64_t & nb01,
constant uint64_t & nb1,
uint tpig[[thread_position_in_grid]]) {
const int i = tpig;
const int r = ((device int32_t *) src1)[i];
k-quants : support for super-block size of 64 (#2001) * k_quants: WIP super-blocks with 64 weights * k_quants: WIP super-blocks with 64 weights Q6_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q4_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q2_K scalar and AVX2 works. Q2_K is way too slow (it is actually slower than the scalar implementation) * k_quants: WIP super-blocks with 64 weights Q3_K scalar and AVX2 works. * k_quants: WIP super-blocks with 64 weights Q5_K scalar and AVX2 works, and with that all k_quants are done on AVX2 and scalar * k_quants: WIP super-blocks with 64 weights Q6_K working on CUDA. Cannot make it run quite as gast as with super-blocks with 256 weigths: 8% slower on 4080, 20% slower on the 1660 (but there we fit 1 less layer on the GPU because pf the larger model size), so some fraction of these 20% is due to that, * k_quants: WIP super-blocks with 64 weights Q4_K working on CUDA. ~10% slower on GTX-1660, 16% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q2_K working on CUDA. ~3% slower on GTX-1660, 10% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q3_K working on CUDA. * k_quants: WIP super-blocks with 64 weights Q5_K working on CUDA, and with this CUDA is done. * k_quants: WIP super-blocks with 64 weights Q6_K working on ARM_NEON * k_quants: WIP super-blocks with 64 weights Q4_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q2_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q3_K working on ARM_NEON, but quite a bit slower than 256 weights. * k_quants: WIP super-blocks with 64 weights Q5_K working on ARM_NEON, but quite a bit slower than 256 weights. With that, we have full support for ARM_NEON, although performance is not quite there. * k_quants: WIP super-blocks with 64 weights Slightly more efficient Q3_K and Q5_K * k_quants: WIP super-blocks with 64 weights Another small improvement for Q3_K and Q5_K on ARM_NEON * k_quants: WIP super-blocks with 64 weights Yet another speedup for Q5_K on ARM_NEON. We are now within 10% of the QK_K = 256 version. * k_quants: WIP super-blocks with 64 weights * We are able to pass preprocessor macros to the Metal compiler * Q6_K works and is actually slightly more efficient than the QK_K = 256 version (25.2 ms vs 25.8 ms) * k_quants: WIP super-blocks with 64 weights Q4_K works on Metal and is actually slightly faster than QK_K = 256 (21.95 ms vs 24.0 ms). * k_quants: WIP super-blocks with 64 weights Q2_K works on Metal and is very slightly faster than QK_K = 256 (23.8 ms vs 24.2 ms). * k_quants: WIP super-blocks with 64 weights Q3_K works on Metal and is slightly faster than QK_K = 256 (26.6 ms vs 28.3 ms). * k_quants: WIP super-blocks with 64 weights Q5_K works on Metal and is slightly faster than QK_K = 256 (23.7 ms vs 26.3 ms). * k_quants: call them _K, not _k, also on Metal * k_quants: correctly define QK_K in llama.cpp * Fixed bug in q4_K quantization added with the 64-block addition * Simplify via lambda * k_quants: swicth Q3_K to 4-bit scales when QK_K = 64 Otherwise there isn't much benefit from this quantization type. There is some very slight loss in accuracy, but we reduce size by ~7%. E.g., for OpenLLaMA-3B, Q3_K_S perplexity is 8.6131 with 8-bit scales and 8.6352 with 4-bit, while file size decreases from 1.53G to 1.44G. * k_quants: switch Q4_K to 4-bit scales when QK_K = 64 Here the loss in accuracy is greater than for Q3_K, but the Q4_K points still move further to the left on the perplexity vs size curve. * k_quants: forgot to add the Metal changes in last commit * k_quants: change Q5_K to be type 0 when QK_K = 64 Still needs AVX2 implementation * k_quants: AVX2 implementation for new 64-weight Q5_K * k_quants: 10% faster ARM_NEON Q5_K dot product * k_quants: fixed issue caused by merging with master --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-26 18:43:07 +02:00
dequantize_row_q6_K(
(device const block_q6_K *) ((device char *) src0 + r*nb01),
(device float *) ((device char *) dst + i*nb1), ne00);
}
//====================================== dot products =========================
k-quants : support for super-block size of 64 (#2001) * k_quants: WIP super-blocks with 64 weights * k_quants: WIP super-blocks with 64 weights Q6_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q4_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q2_K scalar and AVX2 works. Q2_K is way too slow (it is actually slower than the scalar implementation) * k_quants: WIP super-blocks with 64 weights Q3_K scalar and AVX2 works. * k_quants: WIP super-blocks with 64 weights Q5_K scalar and AVX2 works, and with that all k_quants are done on AVX2 and scalar * k_quants: WIP super-blocks with 64 weights Q6_K working on CUDA. Cannot make it run quite as gast as with super-blocks with 256 weigths: 8% slower on 4080, 20% slower on the 1660 (but there we fit 1 less layer on the GPU because pf the larger model size), so some fraction of these 20% is due to that, * k_quants: WIP super-blocks with 64 weights Q4_K working on CUDA. ~10% slower on GTX-1660, 16% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q2_K working on CUDA. ~3% slower on GTX-1660, 10% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q3_K working on CUDA. * k_quants: WIP super-blocks with 64 weights Q5_K working on CUDA, and with this CUDA is done. * k_quants: WIP super-blocks with 64 weights Q6_K working on ARM_NEON * k_quants: WIP super-blocks with 64 weights Q4_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q2_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q3_K working on ARM_NEON, but quite a bit slower than 256 weights. * k_quants: WIP super-blocks with 64 weights Q5_K working on ARM_NEON, but quite a bit slower than 256 weights. With that, we have full support for ARM_NEON, although performance is not quite there. * k_quants: WIP super-blocks with 64 weights Slightly more efficient Q3_K and Q5_K * k_quants: WIP super-blocks with 64 weights Another small improvement for Q3_K and Q5_K on ARM_NEON * k_quants: WIP super-blocks with 64 weights Yet another speedup for Q5_K on ARM_NEON. We are now within 10% of the QK_K = 256 version. * k_quants: WIP super-blocks with 64 weights * We are able to pass preprocessor macros to the Metal compiler * Q6_K works and is actually slightly more efficient than the QK_K = 256 version (25.2 ms vs 25.8 ms) * k_quants: WIP super-blocks with 64 weights Q4_K works on Metal and is actually slightly faster than QK_K = 256 (21.95 ms vs 24.0 ms). * k_quants: WIP super-blocks with 64 weights Q2_K works on Metal and is very slightly faster than QK_K = 256 (23.8 ms vs 24.2 ms). * k_quants: WIP super-blocks with 64 weights Q3_K works on Metal and is slightly faster than QK_K = 256 (26.6 ms vs 28.3 ms). * k_quants: WIP super-blocks with 64 weights Q5_K works on Metal and is slightly faster than QK_K = 256 (23.7 ms vs 26.3 ms). * k_quants: call them _K, not _k, also on Metal * k_quants: correctly define QK_K in llama.cpp * Fixed bug in q4_K quantization added with the 64-block addition * Simplify via lambda * k_quants: swicth Q3_K to 4-bit scales when QK_K = 64 Otherwise there isn't much benefit from this quantization type. There is some very slight loss in accuracy, but we reduce size by ~7%. E.g., for OpenLLaMA-3B, Q3_K_S perplexity is 8.6131 with 8-bit scales and 8.6352 with 4-bit, while file size decreases from 1.53G to 1.44G. * k_quants: switch Q4_K to 4-bit scales when QK_K = 64 Here the loss in accuracy is greater than for Q3_K, but the Q4_K points still move further to the left on the perplexity vs size curve. * k_quants: forgot to add the Metal changes in last commit * k_quants: change Q5_K to be type 0 when QK_K = 64 Still needs AVX2 implementation * k_quants: AVX2 implementation for new 64-weight Q5_K * k_quants: 10% faster ARM_NEON Q5_K dot product * k_quants: fixed issue caused by merging with master --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-26 18:43:07 +02:00
kernel void kernel_mul_mat_q2_K_f32(
device const void * src0,
device const float * src1,
device float * dst,
constant int64_t & ne00,
constant int64_t & ne10,
constant int64_t & ne0,
constant int64_t & ne01[[buffer(4)]],
uint2 tgpig[[threadgroup_position_in_grid]],
uint tiisg[[thread_index_in_simdgroup]],
uint sgitg[[simdgroup_index_in_threadgroup]]) {
const int nb = ne00/QK_K;
const int r0 = tgpig.x;
const int r1 = tgpig.y;
const int first_row = (r0 * N_SIMDGROUP + sgitg) * N_DST;
const int ib_row = first_row * nb;
device const block_q2_K * x = (device const block_q2_K *) src0 + ib_row;
device const float * y = (device const float *) src1 + r1*ne10;
float yl[32];
float sumf[N_DST]={0.f}, all_sum;
const int step = sizeof(block_q2_K) * nb;
k-quants : support for super-block size of 64 (#2001) * k_quants: WIP super-blocks with 64 weights * k_quants: WIP super-blocks with 64 weights Q6_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q4_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q2_K scalar and AVX2 works. Q2_K is way too slow (it is actually slower than the scalar implementation) * k_quants: WIP super-blocks with 64 weights Q3_K scalar and AVX2 works. * k_quants: WIP super-blocks with 64 weights Q5_K scalar and AVX2 works, and with that all k_quants are done on AVX2 and scalar * k_quants: WIP super-blocks with 64 weights Q6_K working on CUDA. Cannot make it run quite as gast as with super-blocks with 256 weigths: 8% slower on 4080, 20% slower on the 1660 (but there we fit 1 less layer on the GPU because pf the larger model size), so some fraction of these 20% is due to that, * k_quants: WIP super-blocks with 64 weights Q4_K working on CUDA. ~10% slower on GTX-1660, 16% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q2_K working on CUDA. ~3% slower on GTX-1660, 10% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q3_K working on CUDA. * k_quants: WIP super-blocks with 64 weights Q5_K working on CUDA, and with this CUDA is done. * k_quants: WIP super-blocks with 64 weights Q6_K working on ARM_NEON * k_quants: WIP super-blocks with 64 weights Q4_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q2_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q3_K working on ARM_NEON, but quite a bit slower than 256 weights. * k_quants: WIP super-blocks with 64 weights Q5_K working on ARM_NEON, but quite a bit slower than 256 weights. With that, we have full support for ARM_NEON, although performance is not quite there. * k_quants: WIP super-blocks with 64 weights Slightly more efficient Q3_K and Q5_K * k_quants: WIP super-blocks with 64 weights Another small improvement for Q3_K and Q5_K on ARM_NEON * k_quants: WIP super-blocks with 64 weights Yet another speedup for Q5_K on ARM_NEON. We are now within 10% of the QK_K = 256 version. * k_quants: WIP super-blocks with 64 weights * We are able to pass preprocessor macros to the Metal compiler * Q6_K works and is actually slightly more efficient than the QK_K = 256 version (25.2 ms vs 25.8 ms) * k_quants: WIP super-blocks with 64 weights Q4_K works on Metal and is actually slightly faster than QK_K = 256 (21.95 ms vs 24.0 ms). * k_quants: WIP super-blocks with 64 weights Q2_K works on Metal and is very slightly faster than QK_K = 256 (23.8 ms vs 24.2 ms). * k_quants: WIP super-blocks with 64 weights Q3_K works on Metal and is slightly faster than QK_K = 256 (26.6 ms vs 28.3 ms). * k_quants: WIP super-blocks with 64 weights Q5_K works on Metal and is slightly faster than QK_K = 256 (23.7 ms vs 26.3 ms). * k_quants: call them _K, not _k, also on Metal * k_quants: correctly define QK_K in llama.cpp * Fixed bug in q4_K quantization added with the 64-block addition * Simplify via lambda * k_quants: swicth Q3_K to 4-bit scales when QK_K = 64 Otherwise there isn't much benefit from this quantization type. There is some very slight loss in accuracy, but we reduce size by ~7%. E.g., for OpenLLaMA-3B, Q3_K_S perplexity is 8.6131 with 8-bit scales and 8.6352 with 4-bit, while file size decreases from 1.53G to 1.44G. * k_quants: switch Q4_K to 4-bit scales when QK_K = 64 Here the loss in accuracy is greater than for Q3_K, but the Q4_K points still move further to the left on the perplexity vs size curve. * k_quants: forgot to add the Metal changes in last commit * k_quants: change Q5_K to be type 0 when QK_K = 64 Still needs AVX2 implementation * k_quants: AVX2 implementation for new 64-weight Q5_K * k_quants: 10% faster ARM_NEON Q5_K dot product * k_quants: fixed issue caused by merging with master --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-26 18:43:07 +02:00
#if QK_K == 256
const int ix = tiisg/8; // 0...3
const int it = tiisg%8; // 0...7
const int im = it/4; // 0 or 1
const int ir = it%4; // 0...3
const int is = (8*ir)/16;// 0 or 1
device const float * y4 = y + ix * QK_K + 128 * im + 8 * ir;
for (int ib = ix; ib < nb; ib += 4) {
float4 sumy = {0.f, 0.f, 0.f, 0.f};
for (int i = 0; i < 8; ++i) {
yl[i+ 0] = y4[i+ 0]; sumy[0] += yl[i+ 0];
yl[i+ 8] = y4[i+32]; sumy[1] += yl[i+ 8];
yl[i+16] = y4[i+64]; sumy[2] += yl[i+16];
yl[i+24] = y4[i+96]; sumy[3] += yl[i+24];
}
device const uint8_t * sc = (device const uint8_t *)x[ib].scales + 8*im + is;
device const uint16_t * qs = (device const uint16_t *)x[ib].qs + 16 * im + 4 * ir;
device const half * dh = &x[ib].d;
Metal implementation for all k_quants (#1807) * metal : improve q4_K 28.3 -> 26.0 ms/token by avoiding a branch in the calculation of the scales. * metal : small improvement for Q4_K * metal : still optimizing Q4_K This commit pushes it down to 25.3 ms / token. The crazy idea of using 6 bits for the scales is really costly on Metal: if I remove the bit fiddling necessary to make the block scales, time goes almost to the Q4_0 23 ms/token. Before pushing the k-quants upstream I had a Q4_K variant that had used 8-bit scales. It wasn't more accurate, used 0.125 bits more per weight, was running slightly slower on the CPU (due to the larger model size and being memory bound there), and the difference was entirely negligible under CUDA. So, I decided to publish the version with 6-bit scales. Perhaps I should re-consider and change to 8-bit scales? * metal : some more optimizations Q2_K: 25.4 ms/token Q6_K: 27.3 ms/token Q4_0: 22.8 ms/token Q4_1: 23.1 ms/token * metal : Q3_K support Something is not quite right yet. * metal : Q5_K support Initial version achieves 31.2 ms/token, 210 GB/s * metal : still not able to figure out why q3_K does not work * Minor * metal : yet another failed attempt to make q3_K work * metal : optimize Q5_K 31.2 ms -> 27.8 ms. 250 GB/s. * metal : q3_K still not working Adding a heavily commented q3_K metal kernel to explain my obviously faulty logic. Perhaps someone could spot the issue? * metal : q3_K finally working Not optimized at all. What was the issue? The scales are not 4-bytes aligned, and I was accessing them with a uint32_t pointer. When I tried that on CUDA, I got an error (illegal memory access) and added a memcpy to a local array of 3 uint32_t's. But on Metal it told me there is no memcpy, so I tried accessing directly. There is no error, just garbage results. At some point I did try accessing the scales with an uint16_t pointer (the scales are for sure 2-byte aligned), but was still getting garbage. I guess, there must have been another bug. No access to scales is via a uint16_t pointer and, after starting from scratch from the C dequantize function, it finally works. * metal : Q3_K 1st optimization pass * metal : Q3_K second optimization pass - 29.6 ms/token * metal : Q3_K cleanup * metal : fixed accidentally broken Q2_K --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-12 21:39:21 +02:00
for (int row = 0; row < N_DST; row++) {
float4 acc1 = {0.f, 0.f, 0.f, 0.f};
float4 acc2 = {0.f, 0.f, 0.f, 0.f};
for (int i = 0; i < 8; i += 2) {
acc1[0] += yl[i+ 0] * (qs[i/2] & 0x0003);
acc2[0] += yl[i+ 1] * (qs[i/2] & 0x0300);
acc1[1] += yl[i+ 8] * (qs[i/2] & 0x000c);
acc2[1] += yl[i+ 9] * (qs[i/2] & 0x0c00);
acc1[2] += yl[i+16] * (qs[i/2] & 0x0030);
acc2[2] += yl[i+17] * (qs[i/2] & 0x3000);
acc1[3] += yl[i+24] * (qs[i/2] & 0x00c0);
acc2[3] += yl[i+25] * (qs[i/2] & 0xc000);
}
float dall = dh[0];
float dmin = dh[1] * 1.f/16.f;
sumf[row] += dall * ((acc1[0] + 1.f/256.f * acc2[0]) * (sc[0] & 0xF) * 1.f/ 1.f +
(acc1[1] + 1.f/256.f * acc2[1]) * (sc[2] & 0xF) * 1.f/ 4.f +
(acc1[2] + 1.f/256.f * acc2[2]) * (sc[4] & 0xF) * 1.f/16.f +
(acc1[3] + 1.f/256.f * acc2[3]) * (sc[6] & 0xF) * 1.f/64.f) -
dmin * (sumy[0] * (sc[0] & 0xF0) + sumy[1] * (sc[2] & 0xF0) + sumy[2] * (sc[4] & 0xF0) + sumy[3] * (sc[6] & 0xF0));
qs += step/2;
sc += step;
dh += step/2;
}
y4 += 4 * QK_K;
}
k-quants : support for super-block size of 64 (#2001) * k_quants: WIP super-blocks with 64 weights * k_quants: WIP super-blocks with 64 weights Q6_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q4_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q2_K scalar and AVX2 works. Q2_K is way too slow (it is actually slower than the scalar implementation) * k_quants: WIP super-blocks with 64 weights Q3_K scalar and AVX2 works. * k_quants: WIP super-blocks with 64 weights Q5_K scalar and AVX2 works, and with that all k_quants are done on AVX2 and scalar * k_quants: WIP super-blocks with 64 weights Q6_K working on CUDA. Cannot make it run quite as gast as with super-blocks with 256 weigths: 8% slower on 4080, 20% slower on the 1660 (but there we fit 1 less layer on the GPU because pf the larger model size), so some fraction of these 20% is due to that, * k_quants: WIP super-blocks with 64 weights Q4_K working on CUDA. ~10% slower on GTX-1660, 16% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q2_K working on CUDA. ~3% slower on GTX-1660, 10% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q3_K working on CUDA. * k_quants: WIP super-blocks with 64 weights Q5_K working on CUDA, and with this CUDA is done. * k_quants: WIP super-blocks with 64 weights Q6_K working on ARM_NEON * k_quants: WIP super-blocks with 64 weights Q4_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q2_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q3_K working on ARM_NEON, but quite a bit slower than 256 weights. * k_quants: WIP super-blocks with 64 weights Q5_K working on ARM_NEON, but quite a bit slower than 256 weights. With that, we have full support for ARM_NEON, although performance is not quite there. * k_quants: WIP super-blocks with 64 weights Slightly more efficient Q3_K and Q5_K * k_quants: WIP super-blocks with 64 weights Another small improvement for Q3_K and Q5_K on ARM_NEON * k_quants: WIP super-blocks with 64 weights Yet another speedup for Q5_K on ARM_NEON. We are now within 10% of the QK_K = 256 version. * k_quants: WIP super-blocks with 64 weights * We are able to pass preprocessor macros to the Metal compiler * Q6_K works and is actually slightly more efficient than the QK_K = 256 version (25.2 ms vs 25.8 ms) * k_quants: WIP super-blocks with 64 weights Q4_K works on Metal and is actually slightly faster than QK_K = 256 (21.95 ms vs 24.0 ms). * k_quants: WIP super-blocks with 64 weights Q2_K works on Metal and is very slightly faster than QK_K = 256 (23.8 ms vs 24.2 ms). * k_quants: WIP super-blocks with 64 weights Q3_K works on Metal and is slightly faster than QK_K = 256 (26.6 ms vs 28.3 ms). * k_quants: WIP super-blocks with 64 weights Q5_K works on Metal and is slightly faster than QK_K = 256 (23.7 ms vs 26.3 ms). * k_quants: call them _K, not _k, also on Metal * k_quants: correctly define QK_K in llama.cpp * Fixed bug in q4_K quantization added with the 64-block addition * Simplify via lambda * k_quants: swicth Q3_K to 4-bit scales when QK_K = 64 Otherwise there isn't much benefit from this quantization type. There is some very slight loss in accuracy, but we reduce size by ~7%. E.g., for OpenLLaMA-3B, Q3_K_S perplexity is 8.6131 with 8-bit scales and 8.6352 with 4-bit, while file size decreases from 1.53G to 1.44G. * k_quants: switch Q4_K to 4-bit scales when QK_K = 64 Here the loss in accuracy is greater than for Q3_K, but the Q4_K points still move further to the left on the perplexity vs size curve. * k_quants: forgot to add the Metal changes in last commit * k_quants: change Q5_K to be type 0 when QK_K = 64 Still needs AVX2 implementation * k_quants: AVX2 implementation for new 64-weight Q5_K * k_quants: 10% faster ARM_NEON Q5_K dot product * k_quants: fixed issue caused by merging with master --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-26 18:43:07 +02:00
#else
const int ix = tiisg/2; // 0...15
const int it = tiisg%2; // 0...1
device const float * y4 = y + ix * QK_K + 8 * it;
for (int ib = ix; ib < nb; ib += 16) {
Metal implementation for all k_quants (#1807) * metal : improve q4_K 28.3 -> 26.0 ms/token by avoiding a branch in the calculation of the scales. * metal : small improvement for Q4_K * metal : still optimizing Q4_K This commit pushes it down to 25.3 ms / token. The crazy idea of using 6 bits for the scales is really costly on Metal: if I remove the bit fiddling necessary to make the block scales, time goes almost to the Q4_0 23 ms/token. Before pushing the k-quants upstream I had a Q4_K variant that had used 8-bit scales. It wasn't more accurate, used 0.125 bits more per weight, was running slightly slower on the CPU (due to the larger model size and being memory bound there), and the difference was entirely negligible under CUDA. So, I decided to publish the version with 6-bit scales. Perhaps I should re-consider and change to 8-bit scales? * metal : some more optimizations Q2_K: 25.4 ms/token Q6_K: 27.3 ms/token Q4_0: 22.8 ms/token Q4_1: 23.1 ms/token * metal : Q3_K support Something is not quite right yet. * metal : Q5_K support Initial version achieves 31.2 ms/token, 210 GB/s * metal : still not able to figure out why q3_K does not work * Minor * metal : yet another failed attempt to make q3_K work * metal : optimize Q5_K 31.2 ms -> 27.8 ms. 250 GB/s. * metal : q3_K still not working Adding a heavily commented q3_K metal kernel to explain my obviously faulty logic. Perhaps someone could spot the issue? * metal : q3_K finally working Not optimized at all. What was the issue? The scales are not 4-bytes aligned, and I was accessing them with a uint32_t pointer. When I tried that on CUDA, I got an error (illegal memory access) and added a memcpy to a local array of 3 uint32_t's. But on Metal it told me there is no memcpy, so I tried accessing directly. There is no error, just garbage results. At some point I did try accessing the scales with an uint16_t pointer (the scales are for sure 2-byte aligned), but was still getting garbage. I guess, there must have been another bug. No access to scales is via a uint16_t pointer and, after starting from scratch from the C dequantize function, it finally works. * metal : Q3_K 1st optimization pass * metal : Q3_K second optimization pass - 29.6 ms/token * metal : Q3_K cleanup * metal : fixed accidentally broken Q2_K --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-12 21:39:21 +02:00
float4 sumy = {0.f, 0.f, 0.f, 0.f};
for (int i = 0; i < 8; ++i) {
yl[i+ 0] = y4[i+ 0]; sumy[0] += yl[i+ 0];
yl[i+ 8] = y4[i+16]; sumy[1] += yl[i+ 8];
yl[i+16] = y4[i+32]; sumy[2] += yl[i+16];
yl[i+24] = y4[i+48]; sumy[3] += yl[i+24];
}
k-quants : support for super-block size of 64 (#2001) * k_quants: WIP super-blocks with 64 weights * k_quants: WIP super-blocks with 64 weights Q6_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q4_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q2_K scalar and AVX2 works. Q2_K is way too slow (it is actually slower than the scalar implementation) * k_quants: WIP super-blocks with 64 weights Q3_K scalar and AVX2 works. * k_quants: WIP super-blocks with 64 weights Q5_K scalar and AVX2 works, and with that all k_quants are done on AVX2 and scalar * k_quants: WIP super-blocks with 64 weights Q6_K working on CUDA. Cannot make it run quite as gast as with super-blocks with 256 weigths: 8% slower on 4080, 20% slower on the 1660 (but there we fit 1 less layer on the GPU because pf the larger model size), so some fraction of these 20% is due to that, * k_quants: WIP super-blocks with 64 weights Q4_K working on CUDA. ~10% slower on GTX-1660, 16% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q2_K working on CUDA. ~3% slower on GTX-1660, 10% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q3_K working on CUDA. * k_quants: WIP super-blocks with 64 weights Q5_K working on CUDA, and with this CUDA is done. * k_quants: WIP super-blocks with 64 weights Q6_K working on ARM_NEON * k_quants: WIP super-blocks with 64 weights Q4_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q2_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q3_K working on ARM_NEON, but quite a bit slower than 256 weights. * k_quants: WIP super-blocks with 64 weights Q5_K working on ARM_NEON, but quite a bit slower than 256 weights. With that, we have full support for ARM_NEON, although performance is not quite there. * k_quants: WIP super-blocks with 64 weights Slightly more efficient Q3_K and Q5_K * k_quants: WIP super-blocks with 64 weights Another small improvement for Q3_K and Q5_K on ARM_NEON * k_quants: WIP super-blocks with 64 weights Yet another speedup for Q5_K on ARM_NEON. We are now within 10% of the QK_K = 256 version. * k_quants: WIP super-blocks with 64 weights * We are able to pass preprocessor macros to the Metal compiler * Q6_K works and is actually slightly more efficient than the QK_K = 256 version (25.2 ms vs 25.8 ms) * k_quants: WIP super-blocks with 64 weights Q4_K works on Metal and is actually slightly faster than QK_K = 256 (21.95 ms vs 24.0 ms). * k_quants: WIP super-blocks with 64 weights Q2_K works on Metal and is very slightly faster than QK_K = 256 (23.8 ms vs 24.2 ms). * k_quants: WIP super-blocks with 64 weights Q3_K works on Metal and is slightly faster than QK_K = 256 (26.6 ms vs 28.3 ms). * k_quants: WIP super-blocks with 64 weights Q5_K works on Metal and is slightly faster than QK_K = 256 (23.7 ms vs 26.3 ms). * k_quants: call them _K, not _k, also on Metal * k_quants: correctly define QK_K in llama.cpp * Fixed bug in q4_K quantization added with the 64-block addition * Simplify via lambda * k_quants: swicth Q3_K to 4-bit scales when QK_K = 64 Otherwise there isn't much benefit from this quantization type. There is some very slight loss in accuracy, but we reduce size by ~7%. E.g., for OpenLLaMA-3B, Q3_K_S perplexity is 8.6131 with 8-bit scales and 8.6352 with 4-bit, while file size decreases from 1.53G to 1.44G. * k_quants: switch Q4_K to 4-bit scales when QK_K = 64 Here the loss in accuracy is greater than for Q3_K, but the Q4_K points still move further to the left on the perplexity vs size curve. * k_quants: forgot to add the Metal changes in last commit * k_quants: change Q5_K to be type 0 when QK_K = 64 Still needs AVX2 implementation * k_quants: AVX2 implementation for new 64-weight Q5_K * k_quants: 10% faster ARM_NEON Q5_K dot product * k_quants: fixed issue caused by merging with master --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-26 18:43:07 +02:00
device const uint8_t * sc = (device const uint8_t *)x[ib].scales;
device const uint16_t * qs = (device const uint16_t *)x[ib].qs + 4 * it;
device const half * dh = &x[ib].d;
k-quants : support for super-block size of 64 (#2001) * k_quants: WIP super-blocks with 64 weights * k_quants: WIP super-blocks with 64 weights Q6_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q4_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q2_K scalar and AVX2 works. Q2_K is way too slow (it is actually slower than the scalar implementation) * k_quants: WIP super-blocks with 64 weights Q3_K scalar and AVX2 works. * k_quants: WIP super-blocks with 64 weights Q5_K scalar and AVX2 works, and with that all k_quants are done on AVX2 and scalar * k_quants: WIP super-blocks with 64 weights Q6_K working on CUDA. Cannot make it run quite as gast as with super-blocks with 256 weigths: 8% slower on 4080, 20% slower on the 1660 (but there we fit 1 less layer on the GPU because pf the larger model size), so some fraction of these 20% is due to that, * k_quants: WIP super-blocks with 64 weights Q4_K working on CUDA. ~10% slower on GTX-1660, 16% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q2_K working on CUDA. ~3% slower on GTX-1660, 10% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q3_K working on CUDA. * k_quants: WIP super-blocks with 64 weights Q5_K working on CUDA, and with this CUDA is done. * k_quants: WIP super-blocks with 64 weights Q6_K working on ARM_NEON * k_quants: WIP super-blocks with 64 weights Q4_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q2_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q3_K working on ARM_NEON, but quite a bit slower than 256 weights. * k_quants: WIP super-blocks with 64 weights Q5_K working on ARM_NEON, but quite a bit slower than 256 weights. With that, we have full support for ARM_NEON, although performance is not quite there. * k_quants: WIP super-blocks with 64 weights Slightly more efficient Q3_K and Q5_K * k_quants: WIP super-blocks with 64 weights Another small improvement for Q3_K and Q5_K on ARM_NEON * k_quants: WIP super-blocks with 64 weights Yet another speedup for Q5_K on ARM_NEON. We are now within 10% of the QK_K = 256 version. * k_quants: WIP super-blocks with 64 weights * We are able to pass preprocessor macros to the Metal compiler * Q6_K works and is actually slightly more efficient than the QK_K = 256 version (25.2 ms vs 25.8 ms) * k_quants: WIP super-blocks with 64 weights Q4_K works on Metal and is actually slightly faster than QK_K = 256 (21.95 ms vs 24.0 ms). * k_quants: WIP super-blocks with 64 weights Q2_K works on Metal and is very slightly faster than QK_K = 256 (23.8 ms vs 24.2 ms). * k_quants: WIP super-blocks with 64 weights Q3_K works on Metal and is slightly faster than QK_K = 256 (26.6 ms vs 28.3 ms). * k_quants: WIP super-blocks with 64 weights Q5_K works on Metal and is slightly faster than QK_K = 256 (23.7 ms vs 26.3 ms). * k_quants: call them _K, not _k, also on Metal * k_quants: correctly define QK_K in llama.cpp * Fixed bug in q4_K quantization added with the 64-block addition * Simplify via lambda * k_quants: swicth Q3_K to 4-bit scales when QK_K = 64 Otherwise there isn't much benefit from this quantization type. There is some very slight loss in accuracy, but we reduce size by ~7%. E.g., for OpenLLaMA-3B, Q3_K_S perplexity is 8.6131 with 8-bit scales and 8.6352 with 4-bit, while file size decreases from 1.53G to 1.44G. * k_quants: switch Q4_K to 4-bit scales when QK_K = 64 Here the loss in accuracy is greater than for Q3_K, but the Q4_K points still move further to the left on the perplexity vs size curve. * k_quants: forgot to add the Metal changes in last commit * k_quants: change Q5_K to be type 0 when QK_K = 64 Still needs AVX2 implementation * k_quants: AVX2 implementation for new 64-weight Q5_K * k_quants: 10% faster ARM_NEON Q5_K dot product * k_quants: fixed issue caused by merging with master --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-26 18:43:07 +02:00
for (int row = 0; row < N_DST; row++) {
k-quants : support for super-block size of 64 (#2001) * k_quants: WIP super-blocks with 64 weights * k_quants: WIP super-blocks with 64 weights Q6_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q4_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q2_K scalar and AVX2 works. Q2_K is way too slow (it is actually slower than the scalar implementation) * k_quants: WIP super-blocks with 64 weights Q3_K scalar and AVX2 works. * k_quants: WIP super-blocks with 64 weights Q5_K scalar and AVX2 works, and with that all k_quants are done on AVX2 and scalar * k_quants: WIP super-blocks with 64 weights Q6_K working on CUDA. Cannot make it run quite as gast as with super-blocks with 256 weigths: 8% slower on 4080, 20% slower on the 1660 (but there we fit 1 less layer on the GPU because pf the larger model size), so some fraction of these 20% is due to that, * k_quants: WIP super-blocks with 64 weights Q4_K working on CUDA. ~10% slower on GTX-1660, 16% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q2_K working on CUDA. ~3% slower on GTX-1660, 10% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q3_K working on CUDA. * k_quants: WIP super-blocks with 64 weights Q5_K working on CUDA, and with this CUDA is done. * k_quants: WIP super-blocks with 64 weights Q6_K working on ARM_NEON * k_quants: WIP super-blocks with 64 weights Q4_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q2_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q3_K working on ARM_NEON, but quite a bit slower than 256 weights. * k_quants: WIP super-blocks with 64 weights Q5_K working on ARM_NEON, but quite a bit slower than 256 weights. With that, we have full support for ARM_NEON, although performance is not quite there. * k_quants: WIP super-blocks with 64 weights Slightly more efficient Q3_K and Q5_K * k_quants: WIP super-blocks with 64 weights Another small improvement for Q3_K and Q5_K on ARM_NEON * k_quants: WIP super-blocks with 64 weights Yet another speedup for Q5_K on ARM_NEON. We are now within 10% of the QK_K = 256 version. * k_quants: WIP super-blocks with 64 weights * We are able to pass preprocessor macros to the Metal compiler * Q6_K works and is actually slightly more efficient than the QK_K = 256 version (25.2 ms vs 25.8 ms) * k_quants: WIP super-blocks with 64 weights Q4_K works on Metal and is actually slightly faster than QK_K = 256 (21.95 ms vs 24.0 ms). * k_quants: WIP super-blocks with 64 weights Q2_K works on Metal and is very slightly faster than QK_K = 256 (23.8 ms vs 24.2 ms). * k_quants: WIP super-blocks with 64 weights Q3_K works on Metal and is slightly faster than QK_K = 256 (26.6 ms vs 28.3 ms). * k_quants: WIP super-blocks with 64 weights Q5_K works on Metal and is slightly faster than QK_K = 256 (23.7 ms vs 26.3 ms). * k_quants: call them _K, not _k, also on Metal * k_quants: correctly define QK_K in llama.cpp * Fixed bug in q4_K quantization added with the 64-block addition * Simplify via lambda * k_quants: swicth Q3_K to 4-bit scales when QK_K = 64 Otherwise there isn't much benefit from this quantization type. There is some very slight loss in accuracy, but we reduce size by ~7%. E.g., for OpenLLaMA-3B, Q3_K_S perplexity is 8.6131 with 8-bit scales and 8.6352 with 4-bit, while file size decreases from 1.53G to 1.44G. * k_quants: switch Q4_K to 4-bit scales when QK_K = 64 Here the loss in accuracy is greater than for Q3_K, but the Q4_K points still move further to the left on the perplexity vs size curve. * k_quants: forgot to add the Metal changes in last commit * k_quants: change Q5_K to be type 0 when QK_K = 64 Still needs AVX2 implementation * k_quants: AVX2 implementation for new 64-weight Q5_K * k_quants: 10% faster ARM_NEON Q5_K dot product * k_quants: fixed issue caused by merging with master --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-26 18:43:07 +02:00
float4 acc1 = {0.f, 0.f, 0.f, 0.f};
float4 acc2 = {0.f, 0.f, 0.f, 0.f};
for (int i = 0; i < 8; i += 2) {
acc1[0] += yl[i+ 0] * (qs[i/2] & 0x0003);
acc2[0] += yl[i+ 1] * (qs[i/2] & 0x0300);
acc1[1] += yl[i+ 8] * (qs[i/2] & 0x000c);
acc2[1] += yl[i+ 9] * (qs[i/2] & 0x0c00);
acc1[2] += yl[i+16] * (qs[i/2] & 0x0030);
acc2[2] += yl[i+17] * (qs[i/2] & 0x3000);
acc1[3] += yl[i+24] * (qs[i/2] & 0x00c0);
acc2[3] += yl[i+25] * (qs[i/2] & 0xc000);
}
k-quants : support for super-block size of 64 (#2001) * k_quants: WIP super-blocks with 64 weights * k_quants: WIP super-blocks with 64 weights Q6_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q4_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q2_K scalar and AVX2 works. Q2_K is way too slow (it is actually slower than the scalar implementation) * k_quants: WIP super-blocks with 64 weights Q3_K scalar and AVX2 works. * k_quants: WIP super-blocks with 64 weights Q5_K scalar and AVX2 works, and with that all k_quants are done on AVX2 and scalar * k_quants: WIP super-blocks with 64 weights Q6_K working on CUDA. Cannot make it run quite as gast as with super-blocks with 256 weigths: 8% slower on 4080, 20% slower on the 1660 (but there we fit 1 less layer on the GPU because pf the larger model size), so some fraction of these 20% is due to that, * k_quants: WIP super-blocks with 64 weights Q4_K working on CUDA. ~10% slower on GTX-1660, 16% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q2_K working on CUDA. ~3% slower on GTX-1660, 10% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q3_K working on CUDA. * k_quants: WIP super-blocks with 64 weights Q5_K working on CUDA, and with this CUDA is done. * k_quants: WIP super-blocks with 64 weights Q6_K working on ARM_NEON * k_quants: WIP super-blocks with 64 weights Q4_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q2_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q3_K working on ARM_NEON, but quite a bit slower than 256 weights. * k_quants: WIP super-blocks with 64 weights Q5_K working on ARM_NEON, but quite a bit slower than 256 weights. With that, we have full support for ARM_NEON, although performance is not quite there. * k_quants: WIP super-blocks with 64 weights Slightly more efficient Q3_K and Q5_K * k_quants: WIP super-blocks with 64 weights Another small improvement for Q3_K and Q5_K on ARM_NEON * k_quants: WIP super-blocks with 64 weights Yet another speedup for Q5_K on ARM_NEON. We are now within 10% of the QK_K = 256 version. * k_quants: WIP super-blocks with 64 weights * We are able to pass preprocessor macros to the Metal compiler * Q6_K works and is actually slightly more efficient than the QK_K = 256 version (25.2 ms vs 25.8 ms) * k_quants: WIP super-blocks with 64 weights Q4_K works on Metal and is actually slightly faster than QK_K = 256 (21.95 ms vs 24.0 ms). * k_quants: WIP super-blocks with 64 weights Q2_K works on Metal and is very slightly faster than QK_K = 256 (23.8 ms vs 24.2 ms). * k_quants: WIP super-blocks with 64 weights Q3_K works on Metal and is slightly faster than QK_K = 256 (26.6 ms vs 28.3 ms). * k_quants: WIP super-blocks with 64 weights Q5_K works on Metal and is slightly faster than QK_K = 256 (23.7 ms vs 26.3 ms). * k_quants: call them _K, not _k, also on Metal * k_quants: correctly define QK_K in llama.cpp * Fixed bug in q4_K quantization added with the 64-block addition * Simplify via lambda * k_quants: swicth Q3_K to 4-bit scales when QK_K = 64 Otherwise there isn't much benefit from this quantization type. There is some very slight loss in accuracy, but we reduce size by ~7%. E.g., for OpenLLaMA-3B, Q3_K_S perplexity is 8.6131 with 8-bit scales and 8.6352 with 4-bit, while file size decreases from 1.53G to 1.44G. * k_quants: switch Q4_K to 4-bit scales when QK_K = 64 Here the loss in accuracy is greater than for Q3_K, but the Q4_K points still move further to the left on the perplexity vs size curve. * k_quants: forgot to add the Metal changes in last commit * k_quants: change Q5_K to be type 0 when QK_K = 64 Still needs AVX2 implementation * k_quants: AVX2 implementation for new 64-weight Q5_K * k_quants: 10% faster ARM_NEON Q5_K dot product * k_quants: fixed issue caused by merging with master --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-26 18:43:07 +02:00
float dall = dh[0];
float dmin = dh[1];
sumf[row] += dall * ((acc1[0] + 1.f/256.f * acc2[0]) * (sc[0] & 0xF) * 1.f/ 1.f +
(acc1[1] + 1.f/256.f * acc2[1]) * (sc[1] & 0xF) * 1.f/ 4.f +
(acc1[2] + 1.f/256.f * acc2[2]) * (sc[2] & 0xF) * 1.f/16.f +
(acc1[3] + 1.f/256.f * acc2[3]) * (sc[3] & 0xF) * 1.f/64.f) -
dmin * (sumy[0] * (sc[0] >> 4) + sumy[1] * (sc[1] >> 4) + sumy[2] * (sc[2] >> 4) + sumy[3] * (sc[3] >> 4));
qs += step/2;
sc += step;
dh += step/2;
k-quants : support for super-block size of 64 (#2001) * k_quants: WIP super-blocks with 64 weights * k_quants: WIP super-blocks with 64 weights Q6_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q4_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q2_K scalar and AVX2 works. Q2_K is way too slow (it is actually slower than the scalar implementation) * k_quants: WIP super-blocks with 64 weights Q3_K scalar and AVX2 works. * k_quants: WIP super-blocks with 64 weights Q5_K scalar and AVX2 works, and with that all k_quants are done on AVX2 and scalar * k_quants: WIP super-blocks with 64 weights Q6_K working on CUDA. Cannot make it run quite as gast as with super-blocks with 256 weigths: 8% slower on 4080, 20% slower on the 1660 (but there we fit 1 less layer on the GPU because pf the larger model size), so some fraction of these 20% is due to that, * k_quants: WIP super-blocks with 64 weights Q4_K working on CUDA. ~10% slower on GTX-1660, 16% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q2_K working on CUDA. ~3% slower on GTX-1660, 10% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q3_K working on CUDA. * k_quants: WIP super-blocks with 64 weights Q5_K working on CUDA, and with this CUDA is done. * k_quants: WIP super-blocks with 64 weights Q6_K working on ARM_NEON * k_quants: WIP super-blocks with 64 weights Q4_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q2_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q3_K working on ARM_NEON, but quite a bit slower than 256 weights. * k_quants: WIP super-blocks with 64 weights Q5_K working on ARM_NEON, but quite a bit slower than 256 weights. With that, we have full support for ARM_NEON, although performance is not quite there. * k_quants: WIP super-blocks with 64 weights Slightly more efficient Q3_K and Q5_K * k_quants: WIP super-blocks with 64 weights Another small improvement for Q3_K and Q5_K on ARM_NEON * k_quants: WIP super-blocks with 64 weights Yet another speedup for Q5_K on ARM_NEON. We are now within 10% of the QK_K = 256 version. * k_quants: WIP super-blocks with 64 weights * We are able to pass preprocessor macros to the Metal compiler * Q6_K works and is actually slightly more efficient than the QK_K = 256 version (25.2 ms vs 25.8 ms) * k_quants: WIP super-blocks with 64 weights Q4_K works on Metal and is actually slightly faster than QK_K = 256 (21.95 ms vs 24.0 ms). * k_quants: WIP super-blocks with 64 weights Q2_K works on Metal and is very slightly faster than QK_K = 256 (23.8 ms vs 24.2 ms). * k_quants: WIP super-blocks with 64 weights Q3_K works on Metal and is slightly faster than QK_K = 256 (26.6 ms vs 28.3 ms). * k_quants: WIP super-blocks with 64 weights Q5_K works on Metal and is slightly faster than QK_K = 256 (23.7 ms vs 26.3 ms). * k_quants: call them _K, not _k, also on Metal * k_quants: correctly define QK_K in llama.cpp * Fixed bug in q4_K quantization added with the 64-block addition * Simplify via lambda * k_quants: swicth Q3_K to 4-bit scales when QK_K = 64 Otherwise there isn't much benefit from this quantization type. There is some very slight loss in accuracy, but we reduce size by ~7%. E.g., for OpenLLaMA-3B, Q3_K_S perplexity is 8.6131 with 8-bit scales and 8.6352 with 4-bit, while file size decreases from 1.53G to 1.44G. * k_quants: switch Q4_K to 4-bit scales when QK_K = 64 Here the loss in accuracy is greater than for Q3_K, but the Q4_K points still move further to the left on the perplexity vs size curve. * k_quants: forgot to add the Metal changes in last commit * k_quants: change Q5_K to be type 0 when QK_K = 64 Still needs AVX2 implementation * k_quants: AVX2 implementation for new 64-weight Q5_K * k_quants: 10% faster ARM_NEON Q5_K dot product * k_quants: fixed issue caused by merging with master --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-26 18:43:07 +02:00
}
y4 += 16 * QK_K;
k-quants : support for super-block size of 64 (#2001) * k_quants: WIP super-blocks with 64 weights * k_quants: WIP super-blocks with 64 weights Q6_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q4_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q2_K scalar and AVX2 works. Q2_K is way too slow (it is actually slower than the scalar implementation) * k_quants: WIP super-blocks with 64 weights Q3_K scalar and AVX2 works. * k_quants: WIP super-blocks with 64 weights Q5_K scalar and AVX2 works, and with that all k_quants are done on AVX2 and scalar * k_quants: WIP super-blocks with 64 weights Q6_K working on CUDA. Cannot make it run quite as gast as with super-blocks with 256 weigths: 8% slower on 4080, 20% slower on the 1660 (but there we fit 1 less layer on the GPU because pf the larger model size), so some fraction of these 20% is due to that, * k_quants: WIP super-blocks with 64 weights Q4_K working on CUDA. ~10% slower on GTX-1660, 16% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q2_K working on CUDA. ~3% slower on GTX-1660, 10% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q3_K working on CUDA. * k_quants: WIP super-blocks with 64 weights Q5_K working on CUDA, and with this CUDA is done. * k_quants: WIP super-blocks with 64 weights Q6_K working on ARM_NEON * k_quants: WIP super-blocks with 64 weights Q4_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q2_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q3_K working on ARM_NEON, but quite a bit slower than 256 weights. * k_quants: WIP super-blocks with 64 weights Q5_K working on ARM_NEON, but quite a bit slower than 256 weights. With that, we have full support for ARM_NEON, although performance is not quite there. * k_quants: WIP super-blocks with 64 weights Slightly more efficient Q3_K and Q5_K * k_quants: WIP super-blocks with 64 weights Another small improvement for Q3_K and Q5_K on ARM_NEON * k_quants: WIP super-blocks with 64 weights Yet another speedup for Q5_K on ARM_NEON. We are now within 10% of the QK_K = 256 version. * k_quants: WIP super-blocks with 64 weights * We are able to pass preprocessor macros to the Metal compiler * Q6_K works and is actually slightly more efficient than the QK_K = 256 version (25.2 ms vs 25.8 ms) * k_quants: WIP super-blocks with 64 weights Q4_K works on Metal and is actually slightly faster than QK_K = 256 (21.95 ms vs 24.0 ms). * k_quants: WIP super-blocks with 64 weights Q2_K works on Metal and is very slightly faster than QK_K = 256 (23.8 ms vs 24.2 ms). * k_quants: WIP super-blocks with 64 weights Q3_K works on Metal and is slightly faster than QK_K = 256 (26.6 ms vs 28.3 ms). * k_quants: WIP super-blocks with 64 weights Q5_K works on Metal and is slightly faster than QK_K = 256 (23.7 ms vs 26.3 ms). * k_quants: call them _K, not _k, also on Metal * k_quants: correctly define QK_K in llama.cpp * Fixed bug in q4_K quantization added with the 64-block addition * Simplify via lambda * k_quants: swicth Q3_K to 4-bit scales when QK_K = 64 Otherwise there isn't much benefit from this quantization type. There is some very slight loss in accuracy, but we reduce size by ~7%. E.g., for OpenLLaMA-3B, Q3_K_S perplexity is 8.6131 with 8-bit scales and 8.6352 with 4-bit, while file size decreases from 1.53G to 1.44G. * k_quants: switch Q4_K to 4-bit scales when QK_K = 64 Here the loss in accuracy is greater than for Q3_K, but the Q4_K points still move further to the left on the perplexity vs size curve. * k_quants: forgot to add the Metal changes in last commit * k_quants: change Q5_K to be type 0 when QK_K = 64 Still needs AVX2 implementation * k_quants: AVX2 implementation for new 64-weight Q5_K * k_quants: 10% faster ARM_NEON Q5_K dot product * k_quants: fixed issue caused by merging with master --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-26 18:43:07 +02:00
}
#endif
for (int row = 0; row < N_DST; ++row) {
all_sum = simd_sum(sumf[row]);
if (tiisg == 0) {
dst[r1*ne0 + first_row + row] = all_sum;
}
}
Metal implementation for all k_quants (#1807) * metal : improve q4_K 28.3 -> 26.0 ms/token by avoiding a branch in the calculation of the scales. * metal : small improvement for Q4_K * metal : still optimizing Q4_K This commit pushes it down to 25.3 ms / token. The crazy idea of using 6 bits for the scales is really costly on Metal: if I remove the bit fiddling necessary to make the block scales, time goes almost to the Q4_0 23 ms/token. Before pushing the k-quants upstream I had a Q4_K variant that had used 8-bit scales. It wasn't more accurate, used 0.125 bits more per weight, was running slightly slower on the CPU (due to the larger model size and being memory bound there), and the difference was entirely negligible under CUDA. So, I decided to publish the version with 6-bit scales. Perhaps I should re-consider and change to 8-bit scales? * metal : some more optimizations Q2_K: 25.4 ms/token Q6_K: 27.3 ms/token Q4_0: 22.8 ms/token Q4_1: 23.1 ms/token * metal : Q3_K support Something is not quite right yet. * metal : Q5_K support Initial version achieves 31.2 ms/token, 210 GB/s * metal : still not able to figure out why q3_K does not work * Minor * metal : yet another failed attempt to make q3_K work * metal : optimize Q5_K 31.2 ms -> 27.8 ms. 250 GB/s. * metal : q3_K still not working Adding a heavily commented q3_K metal kernel to explain my obviously faulty logic. Perhaps someone could spot the issue? * metal : q3_K finally working Not optimized at all. What was the issue? The scales are not 4-bytes aligned, and I was accessing them with a uint32_t pointer. When I tried that on CUDA, I got an error (illegal memory access) and added a memcpy to a local array of 3 uint32_t's. But on Metal it told me there is no memcpy, so I tried accessing directly. There is no error, just garbage results. At some point I did try accessing the scales with an uint16_t pointer (the scales are for sure 2-byte aligned), but was still getting garbage. I guess, there must have been another bug. No access to scales is via a uint16_t pointer and, after starting from scratch from the C dequantize function, it finally works. * metal : Q3_K 1st optimization pass * metal : Q3_K second optimization pass - 29.6 ms/token * metal : Q3_K cleanup * metal : fixed accidentally broken Q2_K --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-12 21:39:21 +02:00
}
#if QK_K == 256
k-quants : support for super-block size of 64 (#2001) * k_quants: WIP super-blocks with 64 weights * k_quants: WIP super-blocks with 64 weights Q6_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q4_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q2_K scalar and AVX2 works. Q2_K is way too slow (it is actually slower than the scalar implementation) * k_quants: WIP super-blocks with 64 weights Q3_K scalar and AVX2 works. * k_quants: WIP super-blocks with 64 weights Q5_K scalar and AVX2 works, and with that all k_quants are done on AVX2 and scalar * k_quants: WIP super-blocks with 64 weights Q6_K working on CUDA. Cannot make it run quite as gast as with super-blocks with 256 weigths: 8% slower on 4080, 20% slower on the 1660 (but there we fit 1 less layer on the GPU because pf the larger model size), so some fraction of these 20% is due to that, * k_quants: WIP super-blocks with 64 weights Q4_K working on CUDA. ~10% slower on GTX-1660, 16% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q2_K working on CUDA. ~3% slower on GTX-1660, 10% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q3_K working on CUDA. * k_quants: WIP super-blocks with 64 weights Q5_K working on CUDA, and with this CUDA is done. * k_quants: WIP super-blocks with 64 weights Q6_K working on ARM_NEON * k_quants: WIP super-blocks with 64 weights Q4_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q2_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q3_K working on ARM_NEON, but quite a bit slower than 256 weights. * k_quants: WIP super-blocks with 64 weights Q5_K working on ARM_NEON, but quite a bit slower than 256 weights. With that, we have full support for ARM_NEON, although performance is not quite there. * k_quants: WIP super-blocks with 64 weights Slightly more efficient Q3_K and Q5_K * k_quants: WIP super-blocks with 64 weights Another small improvement for Q3_K and Q5_K on ARM_NEON * k_quants: WIP super-blocks with 64 weights Yet another speedup for Q5_K on ARM_NEON. We are now within 10% of the QK_K = 256 version. * k_quants: WIP super-blocks with 64 weights * We are able to pass preprocessor macros to the Metal compiler * Q6_K works and is actually slightly more efficient than the QK_K = 256 version (25.2 ms vs 25.8 ms) * k_quants: WIP super-blocks with 64 weights Q4_K works on Metal and is actually slightly faster than QK_K = 256 (21.95 ms vs 24.0 ms). * k_quants: WIP super-blocks with 64 weights Q2_K works on Metal and is very slightly faster than QK_K = 256 (23.8 ms vs 24.2 ms). * k_quants: WIP super-blocks with 64 weights Q3_K works on Metal and is slightly faster than QK_K = 256 (26.6 ms vs 28.3 ms). * k_quants: WIP super-blocks with 64 weights Q5_K works on Metal and is slightly faster than QK_K = 256 (23.7 ms vs 26.3 ms). * k_quants: call them _K, not _k, also on Metal * k_quants: correctly define QK_K in llama.cpp * Fixed bug in q4_K quantization added with the 64-block addition * Simplify via lambda * k_quants: swicth Q3_K to 4-bit scales when QK_K = 64 Otherwise there isn't much benefit from this quantization type. There is some very slight loss in accuracy, but we reduce size by ~7%. E.g., for OpenLLaMA-3B, Q3_K_S perplexity is 8.6131 with 8-bit scales and 8.6352 with 4-bit, while file size decreases from 1.53G to 1.44G. * k_quants: switch Q4_K to 4-bit scales when QK_K = 64 Here the loss in accuracy is greater than for Q3_K, but the Q4_K points still move further to the left on the perplexity vs size curve. * k_quants: forgot to add the Metal changes in last commit * k_quants: change Q5_K to be type 0 when QK_K = 64 Still needs AVX2 implementation * k_quants: AVX2 implementation for new 64-weight Q5_K * k_quants: 10% faster ARM_NEON Q5_K dot product * k_quants: fixed issue caused by merging with master --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-26 18:43:07 +02:00
kernel void kernel_mul_mat_q3_K_f32(
Metal implementation for all k_quants (#1807) * metal : improve q4_K 28.3 -> 26.0 ms/token by avoiding a branch in the calculation of the scales. * metal : small improvement for Q4_K * metal : still optimizing Q4_K This commit pushes it down to 25.3 ms / token. The crazy idea of using 6 bits for the scales is really costly on Metal: if I remove the bit fiddling necessary to make the block scales, time goes almost to the Q4_0 23 ms/token. Before pushing the k-quants upstream I had a Q4_K variant that had used 8-bit scales. It wasn't more accurate, used 0.125 bits more per weight, was running slightly slower on the CPU (due to the larger model size and being memory bound there), and the difference was entirely negligible under CUDA. So, I decided to publish the version with 6-bit scales. Perhaps I should re-consider and change to 8-bit scales? * metal : some more optimizations Q2_K: 25.4 ms/token Q6_K: 27.3 ms/token Q4_0: 22.8 ms/token Q4_1: 23.1 ms/token * metal : Q3_K support Something is not quite right yet. * metal : Q5_K support Initial version achieves 31.2 ms/token, 210 GB/s * metal : still not able to figure out why q3_K does not work * Minor * metal : yet another failed attempt to make q3_K work * metal : optimize Q5_K 31.2 ms -> 27.8 ms. 250 GB/s. * metal : q3_K still not working Adding a heavily commented q3_K metal kernel to explain my obviously faulty logic. Perhaps someone could spot the issue? * metal : q3_K finally working Not optimized at all. What was the issue? The scales are not 4-bytes aligned, and I was accessing them with a uint32_t pointer. When I tried that on CUDA, I got an error (illegal memory access) and added a memcpy to a local array of 3 uint32_t's. But on Metal it told me there is no memcpy, so I tried accessing directly. There is no error, just garbage results. At some point I did try accessing the scales with an uint16_t pointer (the scales are for sure 2-byte aligned), but was still getting garbage. I guess, there must have been another bug. No access to scales is via a uint16_t pointer and, after starting from scratch from the C dequantize function, it finally works. * metal : Q3_K 1st optimization pass * metal : Q3_K second optimization pass - 29.6 ms/token * metal : Q3_K cleanup * metal : fixed accidentally broken Q2_K --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-12 21:39:21 +02:00
device const void * src0,
device const float * src1,
device float * dst,
constant int64_t & ne00,
constant int64_t & ne10,
constant int64_t & ne0,
constant int64_t & ne1,
uint2 tgpig[[threadgroup_position_in_grid]],
uint tiisg[[thread_index_in_simdgroup]],
uint sgitg[[simdgroup_index_in_threadgroup]]) {
Metal implementation for all k_quants (#1807) * metal : improve q4_K 28.3 -> 26.0 ms/token by avoiding a branch in the calculation of the scales. * metal : small improvement for Q4_K * metal : still optimizing Q4_K This commit pushes it down to 25.3 ms / token. The crazy idea of using 6 bits for the scales is really costly on Metal: if I remove the bit fiddling necessary to make the block scales, time goes almost to the Q4_0 23 ms/token. Before pushing the k-quants upstream I had a Q4_K variant that had used 8-bit scales. It wasn't more accurate, used 0.125 bits more per weight, was running slightly slower on the CPU (due to the larger model size and being memory bound there), and the difference was entirely negligible under CUDA. So, I decided to publish the version with 6-bit scales. Perhaps I should re-consider and change to 8-bit scales? * metal : some more optimizations Q2_K: 25.4 ms/token Q6_K: 27.3 ms/token Q4_0: 22.8 ms/token Q4_1: 23.1 ms/token * metal : Q3_K support Something is not quite right yet. * metal : Q5_K support Initial version achieves 31.2 ms/token, 210 GB/s * metal : still not able to figure out why q3_K does not work * Minor * metal : yet another failed attempt to make q3_K work * metal : optimize Q5_K 31.2 ms -> 27.8 ms. 250 GB/s. * metal : q3_K still not working Adding a heavily commented q3_K metal kernel to explain my obviously faulty logic. Perhaps someone could spot the issue? * metal : q3_K finally working Not optimized at all. What was the issue? The scales are not 4-bytes aligned, and I was accessing them with a uint32_t pointer. When I tried that on CUDA, I got an error (illegal memory access) and added a memcpy to a local array of 3 uint32_t's. But on Metal it told me there is no memcpy, so I tried accessing directly. There is no error, just garbage results. At some point I did try accessing the scales with an uint16_t pointer (the scales are for sure 2-byte aligned), but was still getting garbage. I guess, there must have been another bug. No access to scales is via a uint16_t pointer and, after starting from scratch from the C dequantize function, it finally works. * metal : Q3_K 1st optimization pass * metal : Q3_K second optimization pass - 29.6 ms/token * metal : Q3_K cleanup * metal : fixed accidentally broken Q2_K --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-12 21:39:21 +02:00
const int nb = ne00/QK_K;
const int64_t r0 = tgpig.x;
const int64_t r1 = tgpig.y;
const int first_row = (r0 * N_SIMDGROUP + sgitg) * 2;
Metal implementation for all k_quants (#1807) * metal : improve q4_K 28.3 -> 26.0 ms/token by avoiding a branch in the calculation of the scales. * metal : small improvement for Q4_K * metal : still optimizing Q4_K This commit pushes it down to 25.3 ms / token. The crazy idea of using 6 bits for the scales is really costly on Metal: if I remove the bit fiddling necessary to make the block scales, time goes almost to the Q4_0 23 ms/token. Before pushing the k-quants upstream I had a Q4_K variant that had used 8-bit scales. It wasn't more accurate, used 0.125 bits more per weight, was running slightly slower on the CPU (due to the larger model size and being memory bound there), and the difference was entirely negligible under CUDA. So, I decided to publish the version with 6-bit scales. Perhaps I should re-consider and change to 8-bit scales? * metal : some more optimizations Q2_K: 25.4 ms/token Q6_K: 27.3 ms/token Q4_0: 22.8 ms/token Q4_1: 23.1 ms/token * metal : Q3_K support Something is not quite right yet. * metal : Q5_K support Initial version achieves 31.2 ms/token, 210 GB/s * metal : still not able to figure out why q3_K does not work * Minor * metal : yet another failed attempt to make q3_K work * metal : optimize Q5_K 31.2 ms -> 27.8 ms. 250 GB/s. * metal : q3_K still not working Adding a heavily commented q3_K metal kernel to explain my obviously faulty logic. Perhaps someone could spot the issue? * metal : q3_K finally working Not optimized at all. What was the issue? The scales are not 4-bytes aligned, and I was accessing them with a uint32_t pointer. When I tried that on CUDA, I got an error (illegal memory access) and added a memcpy to a local array of 3 uint32_t's. But on Metal it told me there is no memcpy, so I tried accessing directly. There is no error, just garbage results. At some point I did try accessing the scales with an uint16_t pointer (the scales are for sure 2-byte aligned), but was still getting garbage. I guess, there must have been another bug. No access to scales is via a uint16_t pointer and, after starting from scratch from the C dequantize function, it finally works. * metal : Q3_K 1st optimization pass * metal : Q3_K second optimization pass - 29.6 ms/token * metal : Q3_K cleanup * metal : fixed accidentally broken Q2_K --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-12 21:39:21 +02:00
device const block_q3_K * x = (device const block_q3_K *) src0 + first_row*nb;
device const float * yy = (device const float *) src1 + r1*ne10;
k-quants : support for super-block size of 64 (#2001) * k_quants: WIP super-blocks with 64 weights * k_quants: WIP super-blocks with 64 weights Q6_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q4_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q2_K scalar and AVX2 works. Q2_K is way too slow (it is actually slower than the scalar implementation) * k_quants: WIP super-blocks with 64 weights Q3_K scalar and AVX2 works. * k_quants: WIP super-blocks with 64 weights Q5_K scalar and AVX2 works, and with that all k_quants are done on AVX2 and scalar * k_quants: WIP super-blocks with 64 weights Q6_K working on CUDA. Cannot make it run quite as gast as with super-blocks with 256 weigths: 8% slower on 4080, 20% slower on the 1660 (but there we fit 1 less layer on the GPU because pf the larger model size), so some fraction of these 20% is due to that, * k_quants: WIP super-blocks with 64 weights Q4_K working on CUDA. ~10% slower on GTX-1660, 16% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q2_K working on CUDA. ~3% slower on GTX-1660, 10% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q3_K working on CUDA. * k_quants: WIP super-blocks with 64 weights Q5_K working on CUDA, and with this CUDA is done. * k_quants: WIP super-blocks with 64 weights Q6_K working on ARM_NEON * k_quants: WIP super-blocks with 64 weights Q4_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q2_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q3_K working on ARM_NEON, but quite a bit slower than 256 weights. * k_quants: WIP super-blocks with 64 weights Q5_K working on ARM_NEON, but quite a bit slower than 256 weights. With that, we have full support for ARM_NEON, although performance is not quite there. * k_quants: WIP super-blocks with 64 weights Slightly more efficient Q3_K and Q5_K * k_quants: WIP super-blocks with 64 weights Another small improvement for Q3_K and Q5_K on ARM_NEON * k_quants: WIP super-blocks with 64 weights Yet another speedup for Q5_K on ARM_NEON. We are now within 10% of the QK_K = 256 version. * k_quants: WIP super-blocks with 64 weights * We are able to pass preprocessor macros to the Metal compiler * Q6_K works and is actually slightly more efficient than the QK_K = 256 version (25.2 ms vs 25.8 ms) * k_quants: WIP super-blocks with 64 weights Q4_K works on Metal and is actually slightly faster than QK_K = 256 (21.95 ms vs 24.0 ms). * k_quants: WIP super-blocks with 64 weights Q2_K works on Metal and is very slightly faster than QK_K = 256 (23.8 ms vs 24.2 ms). * k_quants: WIP super-blocks with 64 weights Q3_K works on Metal and is slightly faster than QK_K = 256 (26.6 ms vs 28.3 ms). * k_quants: WIP super-blocks with 64 weights Q5_K works on Metal and is slightly faster than QK_K = 256 (23.7 ms vs 26.3 ms). * k_quants: call them _K, not _k, also on Metal * k_quants: correctly define QK_K in llama.cpp * Fixed bug in q4_K quantization added with the 64-block addition * Simplify via lambda * k_quants: swicth Q3_K to 4-bit scales when QK_K = 64 Otherwise there isn't much benefit from this quantization type. There is some very slight loss in accuracy, but we reduce size by ~7%. E.g., for OpenLLaMA-3B, Q3_K_S perplexity is 8.6131 with 8-bit scales and 8.6352 with 4-bit, while file size decreases from 1.53G to 1.44G. * k_quants: switch Q4_K to 4-bit scales when QK_K = 64 Here the loss in accuracy is greater than for Q3_K, but the Q4_K points still move further to the left on the perplexity vs size curve. * k_quants: forgot to add the Metal changes in last commit * k_quants: change Q5_K to be type 0 when QK_K = 64 Still needs AVX2 implementation * k_quants: AVX2 implementation for new 64-weight Q5_K * k_quants: 10% faster ARM_NEON Q5_K dot product * k_quants: fixed issue caused by merging with master --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-26 18:43:07 +02:00
float yl[16];
k-quants : support for super-block size of 64 (#2001) * k_quants: WIP super-blocks with 64 weights * k_quants: WIP super-blocks with 64 weights Q6_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q4_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q2_K scalar and AVX2 works. Q2_K is way too slow (it is actually slower than the scalar implementation) * k_quants: WIP super-blocks with 64 weights Q3_K scalar and AVX2 works. * k_quants: WIP super-blocks with 64 weights Q5_K scalar and AVX2 works, and with that all k_quants are done on AVX2 and scalar * k_quants: WIP super-blocks with 64 weights Q6_K working on CUDA. Cannot make it run quite as gast as with super-blocks with 256 weigths: 8% slower on 4080, 20% slower on the 1660 (but there we fit 1 less layer on the GPU because pf the larger model size), so some fraction of these 20% is due to that, * k_quants: WIP super-blocks with 64 weights Q4_K working on CUDA. ~10% slower on GTX-1660, 16% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q2_K working on CUDA. ~3% slower on GTX-1660, 10% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q3_K working on CUDA. * k_quants: WIP super-blocks with 64 weights Q5_K working on CUDA, and with this CUDA is done. * k_quants: WIP super-blocks with 64 weights Q6_K working on ARM_NEON * k_quants: WIP super-blocks with 64 weights Q4_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q2_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q3_K working on ARM_NEON, but quite a bit slower than 256 weights. * k_quants: WIP super-blocks with 64 weights Q5_K working on ARM_NEON, but quite a bit slower than 256 weights. With that, we have full support for ARM_NEON, although performance is not quite there. * k_quants: WIP super-blocks with 64 weights Slightly more efficient Q3_K and Q5_K * k_quants: WIP super-blocks with 64 weights Another small improvement for Q3_K and Q5_K on ARM_NEON * k_quants: WIP super-blocks with 64 weights Yet another speedup for Q5_K on ARM_NEON. We are now within 10% of the QK_K = 256 version. * k_quants: WIP super-blocks with 64 weights * We are able to pass preprocessor macros to the Metal compiler * Q6_K works and is actually slightly more efficient than the QK_K = 256 version (25.2 ms vs 25.8 ms) * k_quants: WIP super-blocks with 64 weights Q4_K works on Metal and is actually slightly faster than QK_K = 256 (21.95 ms vs 24.0 ms). * k_quants: WIP super-blocks with 64 weights Q2_K works on Metal and is very slightly faster than QK_K = 256 (23.8 ms vs 24.2 ms). * k_quants: WIP super-blocks with 64 weights Q3_K works on Metal and is slightly faster than QK_K = 256 (26.6 ms vs 28.3 ms). * k_quants: WIP super-blocks with 64 weights Q5_K works on Metal and is slightly faster than QK_K = 256 (23.7 ms vs 26.3 ms). * k_quants: call them _K, not _k, also on Metal * k_quants: correctly define QK_K in llama.cpp * Fixed bug in q4_K quantization added with the 64-block addition * Simplify via lambda * k_quants: swicth Q3_K to 4-bit scales when QK_K = 64 Otherwise there isn't much benefit from this quantization type. There is some very slight loss in accuracy, but we reduce size by ~7%. E.g., for OpenLLaMA-3B, Q3_K_S perplexity is 8.6131 with 8-bit scales and 8.6352 with 4-bit, while file size decreases from 1.53G to 1.44G. * k_quants: switch Q4_K to 4-bit scales when QK_K = 64 Here the loss in accuracy is greater than for Q3_K, but the Q4_K points still move further to the left on the perplexity vs size curve. * k_quants: forgot to add the Metal changes in last commit * k_quants: change Q5_K to be type 0 when QK_K = 64 Still needs AVX2 implementation * k_quants: AVX2 implementation for new 64-weight Q5_K * k_quants: 10% faster ARM_NEON Q5_K dot product * k_quants: fixed issue caused by merging with master --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-26 18:43:07 +02:00
const uint16_t kmask1 = 0x0303;
const uint16_t kmask2 = 0x0f0f;
const int tid = tiisg/2;
const int ix = tiisg%2;
Metal implementation for all k_quants (#1807) * metal : improve q4_K 28.3 -> 26.0 ms/token by avoiding a branch in the calculation of the scales. * metal : small improvement for Q4_K * metal : still optimizing Q4_K This commit pushes it down to 25.3 ms / token. The crazy idea of using 6 bits for the scales is really costly on Metal: if I remove the bit fiddling necessary to make the block scales, time goes almost to the Q4_0 23 ms/token. Before pushing the k-quants upstream I had a Q4_K variant that had used 8-bit scales. It wasn't more accurate, used 0.125 bits more per weight, was running slightly slower on the CPU (due to the larger model size and being memory bound there), and the difference was entirely negligible under CUDA. So, I decided to publish the version with 6-bit scales. Perhaps I should re-consider and change to 8-bit scales? * metal : some more optimizations Q2_K: 25.4 ms/token Q6_K: 27.3 ms/token Q4_0: 22.8 ms/token Q4_1: 23.1 ms/token * metal : Q3_K support Something is not quite right yet. * metal : Q5_K support Initial version achieves 31.2 ms/token, 210 GB/s * metal : still not able to figure out why q3_K does not work * Minor * metal : yet another failed attempt to make q3_K work * metal : optimize Q5_K 31.2 ms -> 27.8 ms. 250 GB/s. * metal : q3_K still not working Adding a heavily commented q3_K metal kernel to explain my obviously faulty logic. Perhaps someone could spot the issue? * metal : q3_K finally working Not optimized at all. What was the issue? The scales are not 4-bytes aligned, and I was accessing them with a uint32_t pointer. When I tried that on CUDA, I got an error (illegal memory access) and added a memcpy to a local array of 3 uint32_t's. But on Metal it told me there is no memcpy, so I tried accessing directly. There is no error, just garbage results. At some point I did try accessing the scales with an uint16_t pointer (the scales are for sure 2-byte aligned), but was still getting garbage. I guess, there must have been another bug. No access to scales is via a uint16_t pointer and, after starting from scratch from the C dequantize function, it finally works. * metal : Q3_K 1st optimization pass * metal : Q3_K second optimization pass - 29.6 ms/token * metal : Q3_K cleanup * metal : fixed accidentally broken Q2_K --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-12 21:39:21 +02:00
const int ip = tid/8; // 0 or 1
const int il = tid/2 - 4*ip; // 0...3
const int ir = tid%2;
const int n = 8;
const int l0 = n*ir;
const uint16_t m1 = 1 << (4*ip + il);
const uint16_t m2 = m1 << 8;
Metal implementation for all k_quants (#1807) * metal : improve q4_K 28.3 -> 26.0 ms/token by avoiding a branch in the calculation of the scales. * metal : small improvement for Q4_K * metal : still optimizing Q4_K This commit pushes it down to 25.3 ms / token. The crazy idea of using 6 bits for the scales is really costly on Metal: if I remove the bit fiddling necessary to make the block scales, time goes almost to the Q4_0 23 ms/token. Before pushing the k-quants upstream I had a Q4_K variant that had used 8-bit scales. It wasn't more accurate, used 0.125 bits more per weight, was running slightly slower on the CPU (due to the larger model size and being memory bound there), and the difference was entirely negligible under CUDA. So, I decided to publish the version with 6-bit scales. Perhaps I should re-consider and change to 8-bit scales? * metal : some more optimizations Q2_K: 25.4 ms/token Q6_K: 27.3 ms/token Q4_0: 22.8 ms/token Q4_1: 23.1 ms/token * metal : Q3_K support Something is not quite right yet. * metal : Q5_K support Initial version achieves 31.2 ms/token, 210 GB/s * metal : still not able to figure out why q3_K does not work * Minor * metal : yet another failed attempt to make q3_K work * metal : optimize Q5_K 31.2 ms -> 27.8 ms. 250 GB/s. * metal : q3_K still not working Adding a heavily commented q3_K metal kernel to explain my obviously faulty logic. Perhaps someone could spot the issue? * metal : q3_K finally working Not optimized at all. What was the issue? The scales are not 4-bytes aligned, and I was accessing them with a uint32_t pointer. When I tried that on CUDA, I got an error (illegal memory access) and added a memcpy to a local array of 3 uint32_t's. But on Metal it told me there is no memcpy, so I tried accessing directly. There is no error, just garbage results. At some point I did try accessing the scales with an uint16_t pointer (the scales are for sure 2-byte aligned), but was still getting garbage. I guess, there must have been another bug. No access to scales is via a uint16_t pointer and, after starting from scratch from the C dequantize function, it finally works. * metal : Q3_K 1st optimization pass * metal : Q3_K second optimization pass - 29.6 ms/token * metal : Q3_K cleanup * metal : fixed accidentally broken Q2_K --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-12 21:39:21 +02:00
const int shift = 2*il;
const uint16_t qm1 = 0x0003 << shift;
const uint16_t qm2 = 0x0300 << shift;
const int32_t v1 = 4 << shift;
const int32_t v2 = 1024 << shift;
Metal implementation for all k_quants (#1807) * metal : improve q4_K 28.3 -> 26.0 ms/token by avoiding a branch in the calculation of the scales. * metal : small improvement for Q4_K * metal : still optimizing Q4_K This commit pushes it down to 25.3 ms / token. The crazy idea of using 6 bits for the scales is really costly on Metal: if I remove the bit fiddling necessary to make the block scales, time goes almost to the Q4_0 23 ms/token. Before pushing the k-quants upstream I had a Q4_K variant that had used 8-bit scales. It wasn't more accurate, used 0.125 bits more per weight, was running slightly slower on the CPU (due to the larger model size and being memory bound there), and the difference was entirely negligible under CUDA. So, I decided to publish the version with 6-bit scales. Perhaps I should re-consider and change to 8-bit scales? * metal : some more optimizations Q2_K: 25.4 ms/token Q6_K: 27.3 ms/token Q4_0: 22.8 ms/token Q4_1: 23.1 ms/token * metal : Q3_K support Something is not quite right yet. * metal : Q5_K support Initial version achieves 31.2 ms/token, 210 GB/s * metal : still not able to figure out why q3_K does not work * Minor * metal : yet another failed attempt to make q3_K work * metal : optimize Q5_K 31.2 ms -> 27.8 ms. 250 GB/s. * metal : q3_K still not working Adding a heavily commented q3_K metal kernel to explain my obviously faulty logic. Perhaps someone could spot the issue? * metal : q3_K finally working Not optimized at all. What was the issue? The scales are not 4-bytes aligned, and I was accessing them with a uint32_t pointer. When I tried that on CUDA, I got an error (illegal memory access) and added a memcpy to a local array of 3 uint32_t's. But on Metal it told me there is no memcpy, so I tried accessing directly. There is no error, just garbage results. At some point I did try accessing the scales with an uint16_t pointer (the scales are for sure 2-byte aligned), but was still getting garbage. I guess, there must have been another bug. No access to scales is via a uint16_t pointer and, after starting from scratch from the C dequantize function, it finally works. * metal : Q3_K 1st optimization pass * metal : Q3_K second optimization pass - 29.6 ms/token * metal : Q3_K cleanup * metal : fixed accidentally broken Q2_K --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-12 21:39:21 +02:00
const uint16_t s_shift1 = 4*ip;
const uint16_t s_shift2 = s_shift1 + 2*(il/2);
const int ik = 4 + (il%2);
const int q_offset = 32*ip + l0;
const int y_offset = 128*ip + 32*il + l0;
const int step = sizeof(block_q3_K) * nb / 2;
Metal implementation for all k_quants (#1807) * metal : improve q4_K 28.3 -> 26.0 ms/token by avoiding a branch in the calculation of the scales. * metal : small improvement for Q4_K * metal : still optimizing Q4_K This commit pushes it down to 25.3 ms / token. The crazy idea of using 6 bits for the scales is really costly on Metal: if I remove the bit fiddling necessary to make the block scales, time goes almost to the Q4_0 23 ms/token. Before pushing the k-quants upstream I had a Q4_K variant that had used 8-bit scales. It wasn't more accurate, used 0.125 bits more per weight, was running slightly slower on the CPU (due to the larger model size and being memory bound there), and the difference was entirely negligible under CUDA. So, I decided to publish the version with 6-bit scales. Perhaps I should re-consider and change to 8-bit scales? * metal : some more optimizations Q2_K: 25.4 ms/token Q6_K: 27.3 ms/token Q4_0: 22.8 ms/token Q4_1: 23.1 ms/token * metal : Q3_K support Something is not quite right yet. * metal : Q5_K support Initial version achieves 31.2 ms/token, 210 GB/s * metal : still not able to figure out why q3_K does not work * Minor * metal : yet another failed attempt to make q3_K work * metal : optimize Q5_K 31.2 ms -> 27.8 ms. 250 GB/s. * metal : q3_K still not working Adding a heavily commented q3_K metal kernel to explain my obviously faulty logic. Perhaps someone could spot the issue? * metal : q3_K finally working Not optimized at all. What was the issue? The scales are not 4-bytes aligned, and I was accessing them with a uint32_t pointer. When I tried that on CUDA, I got an error (illegal memory access) and added a memcpy to a local array of 3 uint32_t's. But on Metal it told me there is no memcpy, so I tried accessing directly. There is no error, just garbage results. At some point I did try accessing the scales with an uint16_t pointer (the scales are for sure 2-byte aligned), but was still getting garbage. I guess, there must have been another bug. No access to scales is via a uint16_t pointer and, after starting from scratch from the C dequantize function, it finally works. * metal : Q3_K 1st optimization pass * metal : Q3_K second optimization pass - 29.6 ms/token * metal : Q3_K cleanup * metal : fixed accidentally broken Q2_K --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-12 21:39:21 +02:00
device const float * y1 = yy + ix*QK_K + y_offset;
Metal implementation for all k_quants (#1807) * metal : improve q4_K 28.3 -> 26.0 ms/token by avoiding a branch in the calculation of the scales. * metal : small improvement for Q4_K * metal : still optimizing Q4_K This commit pushes it down to 25.3 ms / token. The crazy idea of using 6 bits for the scales is really costly on Metal: if I remove the bit fiddling necessary to make the block scales, time goes almost to the Q4_0 23 ms/token. Before pushing the k-quants upstream I had a Q4_K variant that had used 8-bit scales. It wasn't more accurate, used 0.125 bits more per weight, was running slightly slower on the CPU (due to the larger model size and being memory bound there), and the difference was entirely negligible under CUDA. So, I decided to publish the version with 6-bit scales. Perhaps I should re-consider and change to 8-bit scales? * metal : some more optimizations Q2_K: 25.4 ms/token Q6_K: 27.3 ms/token Q4_0: 22.8 ms/token Q4_1: 23.1 ms/token * metal : Q3_K support Something is not quite right yet. * metal : Q5_K support Initial version achieves 31.2 ms/token, 210 GB/s * metal : still not able to figure out why q3_K does not work * Minor * metal : yet another failed attempt to make q3_K work * metal : optimize Q5_K 31.2 ms -> 27.8 ms. 250 GB/s. * metal : q3_K still not working Adding a heavily commented q3_K metal kernel to explain my obviously faulty logic. Perhaps someone could spot the issue? * metal : q3_K finally working Not optimized at all. What was the issue? The scales are not 4-bytes aligned, and I was accessing them with a uint32_t pointer. When I tried that on CUDA, I got an error (illegal memory access) and added a memcpy to a local array of 3 uint32_t's. But on Metal it told me there is no memcpy, so I tried accessing directly. There is no error, just garbage results. At some point I did try accessing the scales with an uint16_t pointer (the scales are for sure 2-byte aligned), but was still getting garbage. I guess, there must have been another bug. No access to scales is via a uint16_t pointer and, after starting from scratch from the C dequantize function, it finally works. * metal : Q3_K 1st optimization pass * metal : Q3_K second optimization pass - 29.6 ms/token * metal : Q3_K cleanup * metal : fixed accidentally broken Q2_K --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-12 21:39:21 +02:00
float sumf1[2] = {0.f}, sumf2[2] = {0.f};
for (int i = ix; i < nb; i += 2) {
Metal implementation for all k_quants (#1807) * metal : improve q4_K 28.3 -> 26.0 ms/token by avoiding a branch in the calculation of the scales. * metal : small improvement for Q4_K * metal : still optimizing Q4_K This commit pushes it down to 25.3 ms / token. The crazy idea of using 6 bits for the scales is really costly on Metal: if I remove the bit fiddling necessary to make the block scales, time goes almost to the Q4_0 23 ms/token. Before pushing the k-quants upstream I had a Q4_K variant that had used 8-bit scales. It wasn't more accurate, used 0.125 bits more per weight, was running slightly slower on the CPU (due to the larger model size and being memory bound there), and the difference was entirely negligible under CUDA. So, I decided to publish the version with 6-bit scales. Perhaps I should re-consider and change to 8-bit scales? * metal : some more optimizations Q2_K: 25.4 ms/token Q6_K: 27.3 ms/token Q4_0: 22.8 ms/token Q4_1: 23.1 ms/token * metal : Q3_K support Something is not quite right yet. * metal : Q5_K support Initial version achieves 31.2 ms/token, 210 GB/s * metal : still not able to figure out why q3_K does not work * Minor * metal : yet another failed attempt to make q3_K work * metal : optimize Q5_K 31.2 ms -> 27.8 ms. 250 GB/s. * metal : q3_K still not working Adding a heavily commented q3_K metal kernel to explain my obviously faulty logic. Perhaps someone could spot the issue? * metal : q3_K finally working Not optimized at all. What was the issue? The scales are not 4-bytes aligned, and I was accessing them with a uint32_t pointer. When I tried that on CUDA, I got an error (illegal memory access) and added a memcpy to a local array of 3 uint32_t's. But on Metal it told me there is no memcpy, so I tried accessing directly. There is no error, just garbage results. At some point I did try accessing the scales with an uint16_t pointer (the scales are for sure 2-byte aligned), but was still getting garbage. I guess, there must have been another bug. No access to scales is via a uint16_t pointer and, after starting from scratch from the C dequantize function, it finally works. * metal : Q3_K 1st optimization pass * metal : Q3_K second optimization pass - 29.6 ms/token * metal : Q3_K cleanup * metal : fixed accidentally broken Q2_K --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-12 21:39:21 +02:00
for (int l = 0; l < 8; ++l) {
yl[l+0] = y1[l+ 0];
yl[l+8] = y1[l+16];
Metal implementation for all k_quants (#1807) * metal : improve q4_K 28.3 -> 26.0 ms/token by avoiding a branch in the calculation of the scales. * metal : small improvement for Q4_K * metal : still optimizing Q4_K This commit pushes it down to 25.3 ms / token. The crazy idea of using 6 bits for the scales is really costly on Metal: if I remove the bit fiddling necessary to make the block scales, time goes almost to the Q4_0 23 ms/token. Before pushing the k-quants upstream I had a Q4_K variant that had used 8-bit scales. It wasn't more accurate, used 0.125 bits more per weight, was running slightly slower on the CPU (due to the larger model size and being memory bound there), and the difference was entirely negligible under CUDA. So, I decided to publish the version with 6-bit scales. Perhaps I should re-consider and change to 8-bit scales? * metal : some more optimizations Q2_K: 25.4 ms/token Q6_K: 27.3 ms/token Q4_0: 22.8 ms/token Q4_1: 23.1 ms/token * metal : Q3_K support Something is not quite right yet. * metal : Q5_K support Initial version achieves 31.2 ms/token, 210 GB/s * metal : still not able to figure out why q3_K does not work * Minor * metal : yet another failed attempt to make q3_K work * metal : optimize Q5_K 31.2 ms -> 27.8 ms. 250 GB/s. * metal : q3_K still not working Adding a heavily commented q3_K metal kernel to explain my obviously faulty logic. Perhaps someone could spot the issue? * metal : q3_K finally working Not optimized at all. What was the issue? The scales are not 4-bytes aligned, and I was accessing them with a uint32_t pointer. When I tried that on CUDA, I got an error (illegal memory access) and added a memcpy to a local array of 3 uint32_t's. But on Metal it told me there is no memcpy, so I tried accessing directly. There is no error, just garbage results. At some point I did try accessing the scales with an uint16_t pointer (the scales are for sure 2-byte aligned), but was still getting garbage. I guess, there must have been another bug. No access to scales is via a uint16_t pointer and, after starting from scratch from the C dequantize function, it finally works. * metal : Q3_K 1st optimization pass * metal : Q3_K second optimization pass - 29.6 ms/token * metal : Q3_K cleanup * metal : fixed accidentally broken Q2_K --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-12 21:39:21 +02:00
}
device const uint16_t * q = (device const uint16_t *)(x[i].qs + q_offset);
device const uint16_t * h = (device const uint16_t *)(x[i].hmask + l0);
device const uint16_t * a = (device const uint16_t *)(x[i].scales);
device const half * dh = &x[i].d;
for (int row = 0; row < 2; ++row) {
const float d_all = (float)dh[0];
const char2 scales = as_type<char2>((uint16_t)(((a[il] >> s_shift1) & kmask2) | (((a[ik] >> s_shift2) & kmask1) << 4)));
float s1 = 0, s2 = 0;
for (int l = 0; l < n; l += 2) {
const uint16_t qs = q[l/2];
s1 += yl[l+0] * ((int32_t)(qs & qm1) - ((h[l/2] & m1) ? 0 : v1));
s2 += yl[l+1] * ((int32_t)(qs & qm2) - ((h[l/2] & m2) ? 0 : v2));
}
float d = d_all * (s1 + 1.f/256.f * s2);
sumf1[row] += d * scales[0];
sumf2[row] += d;
s1 = s2 = 0;
for (int l = 0; l < n; l += 2) {
const uint16_t qs = q[l/2+8];
s1 += yl[l+8] * ((int32_t)(qs & qm1) - ((h[l/2+8] & m1) ? 0 : v1));
s2 += yl[l+9] * ((int32_t)(qs & qm2) - ((h[l/2+8] & m2) ? 0 : v2));
}
d = d_all * (s1 + 1.f/256.f * s2);
sumf1[row] += d * scales[1];
sumf2[row] += d;
q += step;
h += step;
a += step;
dh += step;
Metal implementation for all k_quants (#1807) * metal : improve q4_K 28.3 -> 26.0 ms/token by avoiding a branch in the calculation of the scales. * metal : small improvement for Q4_K * metal : still optimizing Q4_K This commit pushes it down to 25.3 ms / token. The crazy idea of using 6 bits for the scales is really costly on Metal: if I remove the bit fiddling necessary to make the block scales, time goes almost to the Q4_0 23 ms/token. Before pushing the k-quants upstream I had a Q4_K variant that had used 8-bit scales. It wasn't more accurate, used 0.125 bits more per weight, was running slightly slower on the CPU (due to the larger model size and being memory bound there), and the difference was entirely negligible under CUDA. So, I decided to publish the version with 6-bit scales. Perhaps I should re-consider and change to 8-bit scales? * metal : some more optimizations Q2_K: 25.4 ms/token Q6_K: 27.3 ms/token Q4_0: 22.8 ms/token Q4_1: 23.1 ms/token * metal : Q3_K support Something is not quite right yet. * metal : Q5_K support Initial version achieves 31.2 ms/token, 210 GB/s * metal : still not able to figure out why q3_K does not work * Minor * metal : yet another failed attempt to make q3_K work * metal : optimize Q5_K 31.2 ms -> 27.8 ms. 250 GB/s. * metal : q3_K still not working Adding a heavily commented q3_K metal kernel to explain my obviously faulty logic. Perhaps someone could spot the issue? * metal : q3_K finally working Not optimized at all. What was the issue? The scales are not 4-bytes aligned, and I was accessing them with a uint32_t pointer. When I tried that on CUDA, I got an error (illegal memory access) and added a memcpy to a local array of 3 uint32_t's. But on Metal it told me there is no memcpy, so I tried accessing directly. There is no error, just garbage results. At some point I did try accessing the scales with an uint16_t pointer (the scales are for sure 2-byte aligned), but was still getting garbage. I guess, there must have been another bug. No access to scales is via a uint16_t pointer and, after starting from scratch from the C dequantize function, it finally works. * metal : Q3_K 1st optimization pass * metal : Q3_K second optimization pass - 29.6 ms/token * metal : Q3_K cleanup * metal : fixed accidentally broken Q2_K --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-12 21:39:21 +02:00
}
y1 += 2 * QK_K;
Metal implementation for all k_quants (#1807) * metal : improve q4_K 28.3 -> 26.0 ms/token by avoiding a branch in the calculation of the scales. * metal : small improvement for Q4_K * metal : still optimizing Q4_K This commit pushes it down to 25.3 ms / token. The crazy idea of using 6 bits for the scales is really costly on Metal: if I remove the bit fiddling necessary to make the block scales, time goes almost to the Q4_0 23 ms/token. Before pushing the k-quants upstream I had a Q4_K variant that had used 8-bit scales. It wasn't more accurate, used 0.125 bits more per weight, was running slightly slower on the CPU (due to the larger model size and being memory bound there), and the difference was entirely negligible under CUDA. So, I decided to publish the version with 6-bit scales. Perhaps I should re-consider and change to 8-bit scales? * metal : some more optimizations Q2_K: 25.4 ms/token Q6_K: 27.3 ms/token Q4_0: 22.8 ms/token Q4_1: 23.1 ms/token * metal : Q3_K support Something is not quite right yet. * metal : Q5_K support Initial version achieves 31.2 ms/token, 210 GB/s * metal : still not able to figure out why q3_K does not work * Minor * metal : yet another failed attempt to make q3_K work * metal : optimize Q5_K 31.2 ms -> 27.8 ms. 250 GB/s. * metal : q3_K still not working Adding a heavily commented q3_K metal kernel to explain my obviously faulty logic. Perhaps someone could spot the issue? * metal : q3_K finally working Not optimized at all. What was the issue? The scales are not 4-bytes aligned, and I was accessing them with a uint32_t pointer. When I tried that on CUDA, I got an error (illegal memory access) and added a memcpy to a local array of 3 uint32_t's. But on Metal it told me there is no memcpy, so I tried accessing directly. There is no error, just garbage results. At some point I did try accessing the scales with an uint16_t pointer (the scales are for sure 2-byte aligned), but was still getting garbage. I guess, there must have been another bug. No access to scales is via a uint16_t pointer and, after starting from scratch from the C dequantize function, it finally works. * metal : Q3_K 1st optimization pass * metal : Q3_K second optimization pass - 29.6 ms/token * metal : Q3_K cleanup * metal : fixed accidentally broken Q2_K --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-12 21:39:21 +02:00
}
for (int row = 0; row < 2; ++row) {
const float sumf = (sumf1[row] - 32.f*sumf2[row]) / (1 << shift);
const float tot = simd_sum(sumf);
if (tiisg == 0) {
dst[r1*ne0 + first_row + row] = tot;
}
}
}
k-quants : support for super-block size of 64 (#2001) * k_quants: WIP super-blocks with 64 weights * k_quants: WIP super-blocks with 64 weights Q6_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q4_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q2_K scalar and AVX2 works. Q2_K is way too slow (it is actually slower than the scalar implementation) * k_quants: WIP super-blocks with 64 weights Q3_K scalar and AVX2 works. * k_quants: WIP super-blocks with 64 weights Q5_K scalar and AVX2 works, and with that all k_quants are done on AVX2 and scalar * k_quants: WIP super-blocks with 64 weights Q6_K working on CUDA. Cannot make it run quite as gast as with super-blocks with 256 weigths: 8% slower on 4080, 20% slower on the 1660 (but there we fit 1 less layer on the GPU because pf the larger model size), so some fraction of these 20% is due to that, * k_quants: WIP super-blocks with 64 weights Q4_K working on CUDA. ~10% slower on GTX-1660, 16% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q2_K working on CUDA. ~3% slower on GTX-1660, 10% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q3_K working on CUDA. * k_quants: WIP super-blocks with 64 weights Q5_K working on CUDA, and with this CUDA is done. * k_quants: WIP super-blocks with 64 weights Q6_K working on ARM_NEON * k_quants: WIP super-blocks with 64 weights Q4_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q2_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q3_K working on ARM_NEON, but quite a bit slower than 256 weights. * k_quants: WIP super-blocks with 64 weights Q5_K working on ARM_NEON, but quite a bit slower than 256 weights. With that, we have full support for ARM_NEON, although performance is not quite there. * k_quants: WIP super-blocks with 64 weights Slightly more efficient Q3_K and Q5_K * k_quants: WIP super-blocks with 64 weights Another small improvement for Q3_K and Q5_K on ARM_NEON * k_quants: WIP super-blocks with 64 weights Yet another speedup for Q5_K on ARM_NEON. We are now within 10% of the QK_K = 256 version. * k_quants: WIP super-blocks with 64 weights * We are able to pass preprocessor macros to the Metal compiler * Q6_K works and is actually slightly more efficient than the QK_K = 256 version (25.2 ms vs 25.8 ms) * k_quants: WIP super-blocks with 64 weights Q4_K works on Metal and is actually slightly faster than QK_K = 256 (21.95 ms vs 24.0 ms). * k_quants: WIP super-blocks with 64 weights Q2_K works on Metal and is very slightly faster than QK_K = 256 (23.8 ms vs 24.2 ms). * k_quants: WIP super-blocks with 64 weights Q3_K works on Metal and is slightly faster than QK_K = 256 (26.6 ms vs 28.3 ms). * k_quants: WIP super-blocks with 64 weights Q5_K works on Metal and is slightly faster than QK_K = 256 (23.7 ms vs 26.3 ms). * k_quants: call them _K, not _k, also on Metal * k_quants: correctly define QK_K in llama.cpp * Fixed bug in q4_K quantization added with the 64-block addition * Simplify via lambda * k_quants: swicth Q3_K to 4-bit scales when QK_K = 64 Otherwise there isn't much benefit from this quantization type. There is some very slight loss in accuracy, but we reduce size by ~7%. E.g., for OpenLLaMA-3B, Q3_K_S perplexity is 8.6131 with 8-bit scales and 8.6352 with 4-bit, while file size decreases from 1.53G to 1.44G. * k_quants: switch Q4_K to 4-bit scales when QK_K = 64 Here the loss in accuracy is greater than for Q3_K, but the Q4_K points still move further to the left on the perplexity vs size curve. * k_quants: forgot to add the Metal changes in last commit * k_quants: change Q5_K to be type 0 when QK_K = 64 Still needs AVX2 implementation * k_quants: AVX2 implementation for new 64-weight Q5_K * k_quants: 10% faster ARM_NEON Q5_K dot product * k_quants: fixed issue caused by merging with master --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-26 18:43:07 +02:00
#else
kernel void kernel_mul_mat_q3_K_f32(
device const void * src0,
device const float * src1,
device float * dst,
constant int64_t & ne00,
constant int64_t & ne10,
constant int64_t & ne0,
constant int64_t & ne1,
uint2 tgpig[[threadgroup_position_in_grid]],
uint tiisg[[thread_index_in_simdgroup]],
uint sgitg[[simdgroup_index_in_threadgroup]]) {
const int nb = ne00/QK_K;
const int64_t r0 = tgpig.x;
const int64_t r1 = tgpig.y;
const int row = 2 * r0 + sgitg;
device const block_q3_K * x = (device const block_q3_K *) src0 + row*nb;
device const float * yy = (device const float *) src1 + r1*ne10;
const int ix = tiisg/4;
const int il = 4 * (tiisg%4);// 0, 4, 8, 12
k-quants : support for super-block size of 64 (#2001) * k_quants: WIP super-blocks with 64 weights * k_quants: WIP super-blocks with 64 weights Q6_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q4_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q2_K scalar and AVX2 works. Q2_K is way too slow (it is actually slower than the scalar implementation) * k_quants: WIP super-blocks with 64 weights Q3_K scalar and AVX2 works. * k_quants: WIP super-blocks with 64 weights Q5_K scalar and AVX2 works, and with that all k_quants are done on AVX2 and scalar * k_quants: WIP super-blocks with 64 weights Q6_K working on CUDA. Cannot make it run quite as gast as with super-blocks with 256 weigths: 8% slower on 4080, 20% slower on the 1660 (but there we fit 1 less layer on the GPU because pf the larger model size), so some fraction of these 20% is due to that, * k_quants: WIP super-blocks with 64 weights Q4_K working on CUDA. ~10% slower on GTX-1660, 16% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q2_K working on CUDA. ~3% slower on GTX-1660, 10% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q3_K working on CUDA. * k_quants: WIP super-blocks with 64 weights Q5_K working on CUDA, and with this CUDA is done. * k_quants: WIP super-blocks with 64 weights Q6_K working on ARM_NEON * k_quants: WIP super-blocks with 64 weights Q4_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q2_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q3_K working on ARM_NEON, but quite a bit slower than 256 weights. * k_quants: WIP super-blocks with 64 weights Q5_K working on ARM_NEON, but quite a bit slower than 256 weights. With that, we have full support for ARM_NEON, although performance is not quite there. * k_quants: WIP super-blocks with 64 weights Slightly more efficient Q3_K and Q5_K * k_quants: WIP super-blocks with 64 weights Another small improvement for Q3_K and Q5_K on ARM_NEON * k_quants: WIP super-blocks with 64 weights Yet another speedup for Q5_K on ARM_NEON. We are now within 10% of the QK_K = 256 version. * k_quants: WIP super-blocks with 64 weights * We are able to pass preprocessor macros to the Metal compiler * Q6_K works and is actually slightly more efficient than the QK_K = 256 version (25.2 ms vs 25.8 ms) * k_quants: WIP super-blocks with 64 weights Q4_K works on Metal and is actually slightly faster than QK_K = 256 (21.95 ms vs 24.0 ms). * k_quants: WIP super-blocks with 64 weights Q2_K works on Metal and is very slightly faster than QK_K = 256 (23.8 ms vs 24.2 ms). * k_quants: WIP super-blocks with 64 weights Q3_K works on Metal and is slightly faster than QK_K = 256 (26.6 ms vs 28.3 ms). * k_quants: WIP super-blocks with 64 weights Q5_K works on Metal and is slightly faster than QK_K = 256 (23.7 ms vs 26.3 ms). * k_quants: call them _K, not _k, also on Metal * k_quants: correctly define QK_K in llama.cpp * Fixed bug in q4_K quantization added with the 64-block addition * Simplify via lambda * k_quants: swicth Q3_K to 4-bit scales when QK_K = 64 Otherwise there isn't much benefit from this quantization type. There is some very slight loss in accuracy, but we reduce size by ~7%. E.g., for OpenLLaMA-3B, Q3_K_S perplexity is 8.6131 with 8-bit scales and 8.6352 with 4-bit, while file size decreases from 1.53G to 1.44G. * k_quants: switch Q4_K to 4-bit scales when QK_K = 64 Here the loss in accuracy is greater than for Q3_K, but the Q4_K points still move further to the left on the perplexity vs size curve. * k_quants: forgot to add the Metal changes in last commit * k_quants: change Q5_K to be type 0 when QK_K = 64 Still needs AVX2 implementation * k_quants: AVX2 implementation for new 64-weight Q5_K * k_quants: 10% faster ARM_NEON Q5_K dot product * k_quants: fixed issue caused by merging with master --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-26 18:43:07 +02:00
const int im = il/8; // 0, 0, 1, 1
const int in = il%8; // 0, 4, 0, 4
float2 sum = {0.f, 0.f};
k-quants : support for super-block size of 64 (#2001) * k_quants: WIP super-blocks with 64 weights * k_quants: WIP super-blocks with 64 weights Q6_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q4_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q2_K scalar and AVX2 works. Q2_K is way too slow (it is actually slower than the scalar implementation) * k_quants: WIP super-blocks with 64 weights Q3_K scalar and AVX2 works. * k_quants: WIP super-blocks with 64 weights Q5_K scalar and AVX2 works, and with that all k_quants are done on AVX2 and scalar * k_quants: WIP super-blocks with 64 weights Q6_K working on CUDA. Cannot make it run quite as gast as with super-blocks with 256 weigths: 8% slower on 4080, 20% slower on the 1660 (but there we fit 1 less layer on the GPU because pf the larger model size), so some fraction of these 20% is due to that, * k_quants: WIP super-blocks with 64 weights Q4_K working on CUDA. ~10% slower on GTX-1660, 16% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q2_K working on CUDA. ~3% slower on GTX-1660, 10% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q3_K working on CUDA. * k_quants: WIP super-blocks with 64 weights Q5_K working on CUDA, and with this CUDA is done. * k_quants: WIP super-blocks with 64 weights Q6_K working on ARM_NEON * k_quants: WIP super-blocks with 64 weights Q4_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q2_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q3_K working on ARM_NEON, but quite a bit slower than 256 weights. * k_quants: WIP super-blocks with 64 weights Q5_K working on ARM_NEON, but quite a bit slower than 256 weights. With that, we have full support for ARM_NEON, although performance is not quite there. * k_quants: WIP super-blocks with 64 weights Slightly more efficient Q3_K and Q5_K * k_quants: WIP super-blocks with 64 weights Another small improvement for Q3_K and Q5_K on ARM_NEON * k_quants: WIP super-blocks with 64 weights Yet another speedup for Q5_K on ARM_NEON. We are now within 10% of the QK_K = 256 version. * k_quants: WIP super-blocks with 64 weights * We are able to pass preprocessor macros to the Metal compiler * Q6_K works and is actually slightly more efficient than the QK_K = 256 version (25.2 ms vs 25.8 ms) * k_quants: WIP super-blocks with 64 weights Q4_K works on Metal and is actually slightly faster than QK_K = 256 (21.95 ms vs 24.0 ms). * k_quants: WIP super-blocks with 64 weights Q2_K works on Metal and is very slightly faster than QK_K = 256 (23.8 ms vs 24.2 ms). * k_quants: WIP super-blocks with 64 weights Q3_K works on Metal and is slightly faster than QK_K = 256 (26.6 ms vs 28.3 ms). * k_quants: WIP super-blocks with 64 weights Q5_K works on Metal and is slightly faster than QK_K = 256 (23.7 ms vs 26.3 ms). * k_quants: call them _K, not _k, also on Metal * k_quants: correctly define QK_K in llama.cpp * Fixed bug in q4_K quantization added with the 64-block addition * Simplify via lambda * k_quants: swicth Q3_K to 4-bit scales when QK_K = 64 Otherwise there isn't much benefit from this quantization type. There is some very slight loss in accuracy, but we reduce size by ~7%. E.g., for OpenLLaMA-3B, Q3_K_S perplexity is 8.6131 with 8-bit scales and 8.6352 with 4-bit, while file size decreases from 1.53G to 1.44G. * k_quants: switch Q4_K to 4-bit scales when QK_K = 64 Here the loss in accuracy is greater than for Q3_K, but the Q4_K points still move further to the left on the perplexity vs size curve. * k_quants: forgot to add the Metal changes in last commit * k_quants: change Q5_K to be type 0 when QK_K = 64 Still needs AVX2 implementation * k_quants: AVX2 implementation for new 64-weight Q5_K * k_quants: 10% faster ARM_NEON Q5_K dot product * k_quants: fixed issue caused by merging with master --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-26 18:43:07 +02:00
for (int i = ix; i < nb; i += 8) {
k-quants : support for super-block size of 64 (#2001) * k_quants: WIP super-blocks with 64 weights * k_quants: WIP super-blocks with 64 weights Q6_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q4_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q2_K scalar and AVX2 works. Q2_K is way too slow (it is actually slower than the scalar implementation) * k_quants: WIP super-blocks with 64 weights Q3_K scalar and AVX2 works. * k_quants: WIP super-blocks with 64 weights Q5_K scalar and AVX2 works, and with that all k_quants are done on AVX2 and scalar * k_quants: WIP super-blocks with 64 weights Q6_K working on CUDA. Cannot make it run quite as gast as with super-blocks with 256 weigths: 8% slower on 4080, 20% slower on the 1660 (but there we fit 1 less layer on the GPU because pf the larger model size), so some fraction of these 20% is due to that, * k_quants: WIP super-blocks with 64 weights Q4_K working on CUDA. ~10% slower on GTX-1660, 16% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q2_K working on CUDA. ~3% slower on GTX-1660, 10% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q3_K working on CUDA. * k_quants: WIP super-blocks with 64 weights Q5_K working on CUDA, and with this CUDA is done. * k_quants: WIP super-blocks with 64 weights Q6_K working on ARM_NEON * k_quants: WIP super-blocks with 64 weights Q4_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q2_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q3_K working on ARM_NEON, but quite a bit slower than 256 weights. * k_quants: WIP super-blocks with 64 weights Q5_K working on ARM_NEON, but quite a bit slower than 256 weights. With that, we have full support for ARM_NEON, although performance is not quite there. * k_quants: WIP super-blocks with 64 weights Slightly more efficient Q3_K and Q5_K * k_quants: WIP super-blocks with 64 weights Another small improvement for Q3_K and Q5_K on ARM_NEON * k_quants: WIP super-blocks with 64 weights Yet another speedup for Q5_K on ARM_NEON. We are now within 10% of the QK_K = 256 version. * k_quants: WIP super-blocks with 64 weights * We are able to pass preprocessor macros to the Metal compiler * Q6_K works and is actually slightly more efficient than the QK_K = 256 version (25.2 ms vs 25.8 ms) * k_quants: WIP super-blocks with 64 weights Q4_K works on Metal and is actually slightly faster than QK_K = 256 (21.95 ms vs 24.0 ms). * k_quants: WIP super-blocks with 64 weights Q2_K works on Metal and is very slightly faster than QK_K = 256 (23.8 ms vs 24.2 ms). * k_quants: WIP super-blocks with 64 weights Q3_K works on Metal and is slightly faster than QK_K = 256 (26.6 ms vs 28.3 ms). * k_quants: WIP super-blocks with 64 weights Q5_K works on Metal and is slightly faster than QK_K = 256 (23.7 ms vs 26.3 ms). * k_quants: call them _K, not _k, also on Metal * k_quants: correctly define QK_K in llama.cpp * Fixed bug in q4_K quantization added with the 64-block addition * Simplify via lambda * k_quants: swicth Q3_K to 4-bit scales when QK_K = 64 Otherwise there isn't much benefit from this quantization type. There is some very slight loss in accuracy, but we reduce size by ~7%. E.g., for OpenLLaMA-3B, Q3_K_S perplexity is 8.6131 with 8-bit scales and 8.6352 with 4-bit, while file size decreases from 1.53G to 1.44G. * k_quants: switch Q4_K to 4-bit scales when QK_K = 64 Here the loss in accuracy is greater than for Q3_K, but the Q4_K points still move further to the left on the perplexity vs size curve. * k_quants: forgot to add the Metal changes in last commit * k_quants: change Q5_K to be type 0 when QK_K = 64 Still needs AVX2 implementation * k_quants: AVX2 implementation for new 64-weight Q5_K * k_quants: 10% faster ARM_NEON Q5_K dot product * k_quants: fixed issue caused by merging with master --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-26 18:43:07 +02:00
const float d_all = (float)(x[i].d);
device const uint16_t * q = (device const uint16_t *)(x[i].qs + il);
device const uint16_t * h = (device const uint16_t *)(x[i].hmask + in);
device const uint16_t * s = (device const uint16_t *)(x[i].scales);
device const float * y = yy + i * QK_K + il;
const float d1 = d_all * ((int32_t)(s[0] & 0x000F) - 8);
const float d2 = d_all * ((int32_t)(s[0] & 0x00F0) - 128) * 1.f/64.f;
const float d3 = d_all * ((int32_t)(s[0] & 0x0F00) - 2048) * 1.f/4096.f;
const float d4 = d_all * ((int32_t)(s[0] & 0xF000) - 32768) * 1.f/262144.f;
for (int l = 0; l < 4; l += 2) {
const uint16_t hm = h[l/2] >> im;
sum[0] += y[l+ 0] * d1 * ((int32_t)(q[l/2] & 0x0003) - ((hm & 0x0001) ? 0 : 4))
+ y[l+16] * d2 * ((int32_t)(q[l/2] & 0x000c) - ((hm & 0x0004) ? 0 : 16))
+ y[l+32] * d3 * ((int32_t)(q[l/2] & 0x0030) - ((hm & 0x0010) ? 0 : 64))
+ y[l+48] * d4 * ((int32_t)(q[l/2] & 0x00c0) - ((hm & 0x0040) ? 0 : 256));
sum[1] += y[l+ 1] * d1 * ((int32_t)(q[l/2] & 0x0300) - ((hm & 0x0100) ? 0 : 1024))
+ y[l+17] * d2 * ((int32_t)(q[l/2] & 0x0c00) - ((hm & 0x0400) ? 0 : 4096))
+ y[l+33] * d3 * ((int32_t)(q[l/2] & 0x3000) - ((hm & 0x1000) ? 0 : 16384))
+ y[l+49] * d4 * ((int32_t)(q[l/2] & 0xc000) - ((hm & 0x4000) ? 0 : 65536));
k-quants : support for super-block size of 64 (#2001) * k_quants: WIP super-blocks with 64 weights * k_quants: WIP super-blocks with 64 weights Q6_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q4_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q2_K scalar and AVX2 works. Q2_K is way too slow (it is actually slower than the scalar implementation) * k_quants: WIP super-blocks with 64 weights Q3_K scalar and AVX2 works. * k_quants: WIP super-blocks with 64 weights Q5_K scalar and AVX2 works, and with that all k_quants are done on AVX2 and scalar * k_quants: WIP super-blocks with 64 weights Q6_K working on CUDA. Cannot make it run quite as gast as with super-blocks with 256 weigths: 8% slower on 4080, 20% slower on the 1660 (but there we fit 1 less layer on the GPU because pf the larger model size), so some fraction of these 20% is due to that, * k_quants: WIP super-blocks with 64 weights Q4_K working on CUDA. ~10% slower on GTX-1660, 16% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q2_K working on CUDA. ~3% slower on GTX-1660, 10% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q3_K working on CUDA. * k_quants: WIP super-blocks with 64 weights Q5_K working on CUDA, and with this CUDA is done. * k_quants: WIP super-blocks with 64 weights Q6_K working on ARM_NEON * k_quants: WIP super-blocks with 64 weights Q4_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q2_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q3_K working on ARM_NEON, but quite a bit slower than 256 weights. * k_quants: WIP super-blocks with 64 weights Q5_K working on ARM_NEON, but quite a bit slower than 256 weights. With that, we have full support for ARM_NEON, although performance is not quite there. * k_quants: WIP super-blocks with 64 weights Slightly more efficient Q3_K and Q5_K * k_quants: WIP super-blocks with 64 weights Another small improvement for Q3_K and Q5_K on ARM_NEON * k_quants: WIP super-blocks with 64 weights Yet another speedup for Q5_K on ARM_NEON. We are now within 10% of the QK_K = 256 version. * k_quants: WIP super-blocks with 64 weights * We are able to pass preprocessor macros to the Metal compiler * Q6_K works and is actually slightly more efficient than the QK_K = 256 version (25.2 ms vs 25.8 ms) * k_quants: WIP super-blocks with 64 weights Q4_K works on Metal and is actually slightly faster than QK_K = 256 (21.95 ms vs 24.0 ms). * k_quants: WIP super-blocks with 64 weights Q2_K works on Metal and is very slightly faster than QK_K = 256 (23.8 ms vs 24.2 ms). * k_quants: WIP super-blocks with 64 weights Q3_K works on Metal and is slightly faster than QK_K = 256 (26.6 ms vs 28.3 ms). * k_quants: WIP super-blocks with 64 weights Q5_K works on Metal and is slightly faster than QK_K = 256 (23.7 ms vs 26.3 ms). * k_quants: call them _K, not _k, also on Metal * k_quants: correctly define QK_K in llama.cpp * Fixed bug in q4_K quantization added with the 64-block addition * Simplify via lambda * k_quants: swicth Q3_K to 4-bit scales when QK_K = 64 Otherwise there isn't much benefit from this quantization type. There is some very slight loss in accuracy, but we reduce size by ~7%. E.g., for OpenLLaMA-3B, Q3_K_S perplexity is 8.6131 with 8-bit scales and 8.6352 with 4-bit, while file size decreases from 1.53G to 1.44G. * k_quants: switch Q4_K to 4-bit scales when QK_K = 64 Here the loss in accuracy is greater than for Q3_K, but the Q4_K points still move further to the left on the perplexity vs size curve. * k_quants: forgot to add the Metal changes in last commit * k_quants: change Q5_K to be type 0 when QK_K = 64 Still needs AVX2 implementation * k_quants: AVX2 implementation for new 64-weight Q5_K * k_quants: 10% faster ARM_NEON Q5_K dot product * k_quants: fixed issue caused by merging with master --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-26 18:43:07 +02:00
}
}
const float sumf = sum[0] + sum[1] * 1.f/256.f;
k-quants : support for super-block size of 64 (#2001) * k_quants: WIP super-blocks with 64 weights * k_quants: WIP super-blocks with 64 weights Q6_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q4_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q2_K scalar and AVX2 works. Q2_K is way too slow (it is actually slower than the scalar implementation) * k_quants: WIP super-blocks with 64 weights Q3_K scalar and AVX2 works. * k_quants: WIP super-blocks with 64 weights Q5_K scalar and AVX2 works, and with that all k_quants are done on AVX2 and scalar * k_quants: WIP super-blocks with 64 weights Q6_K working on CUDA. Cannot make it run quite as gast as with super-blocks with 256 weigths: 8% slower on 4080, 20% slower on the 1660 (but there we fit 1 less layer on the GPU because pf the larger model size), so some fraction of these 20% is due to that, * k_quants: WIP super-blocks with 64 weights Q4_K working on CUDA. ~10% slower on GTX-1660, 16% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q2_K working on CUDA. ~3% slower on GTX-1660, 10% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q3_K working on CUDA. * k_quants: WIP super-blocks with 64 weights Q5_K working on CUDA, and with this CUDA is done. * k_quants: WIP super-blocks with 64 weights Q6_K working on ARM_NEON * k_quants: WIP super-blocks with 64 weights Q4_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q2_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q3_K working on ARM_NEON, but quite a bit slower than 256 weights. * k_quants: WIP super-blocks with 64 weights Q5_K working on ARM_NEON, but quite a bit slower than 256 weights. With that, we have full support for ARM_NEON, although performance is not quite there. * k_quants: WIP super-blocks with 64 weights Slightly more efficient Q3_K and Q5_K * k_quants: WIP super-blocks with 64 weights Another small improvement for Q3_K and Q5_K on ARM_NEON * k_quants: WIP super-blocks with 64 weights Yet another speedup for Q5_K on ARM_NEON. We are now within 10% of the QK_K = 256 version. * k_quants: WIP super-blocks with 64 weights * We are able to pass preprocessor macros to the Metal compiler * Q6_K works and is actually slightly more efficient than the QK_K = 256 version (25.2 ms vs 25.8 ms) * k_quants: WIP super-blocks with 64 weights Q4_K works on Metal and is actually slightly faster than QK_K = 256 (21.95 ms vs 24.0 ms). * k_quants: WIP super-blocks with 64 weights Q2_K works on Metal and is very slightly faster than QK_K = 256 (23.8 ms vs 24.2 ms). * k_quants: WIP super-blocks with 64 weights Q3_K works on Metal and is slightly faster than QK_K = 256 (26.6 ms vs 28.3 ms). * k_quants: WIP super-blocks with 64 weights Q5_K works on Metal and is slightly faster than QK_K = 256 (23.7 ms vs 26.3 ms). * k_quants: call them _K, not _k, also on Metal * k_quants: correctly define QK_K in llama.cpp * Fixed bug in q4_K quantization added with the 64-block addition * Simplify via lambda * k_quants: swicth Q3_K to 4-bit scales when QK_K = 64 Otherwise there isn't much benefit from this quantization type. There is some very slight loss in accuracy, but we reduce size by ~7%. E.g., for OpenLLaMA-3B, Q3_K_S perplexity is 8.6131 with 8-bit scales and 8.6352 with 4-bit, while file size decreases from 1.53G to 1.44G. * k_quants: switch Q4_K to 4-bit scales when QK_K = 64 Here the loss in accuracy is greater than for Q3_K, but the Q4_K points still move further to the left on the perplexity vs size curve. * k_quants: forgot to add the Metal changes in last commit * k_quants: change Q5_K to be type 0 when QK_K = 64 Still needs AVX2 implementation * k_quants: AVX2 implementation for new 64-weight Q5_K * k_quants: 10% faster ARM_NEON Q5_K dot product * k_quants: fixed issue caused by merging with master --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-26 18:43:07 +02:00
const float tot = simd_sum(sumf);
if (tiisg == 0) {
dst[r1*ne0 + row] = tot;
Metal implementation for all k_quants (#1807) * metal : improve q4_K 28.3 -> 26.0 ms/token by avoiding a branch in the calculation of the scales. * metal : small improvement for Q4_K * metal : still optimizing Q4_K This commit pushes it down to 25.3 ms / token. The crazy idea of using 6 bits for the scales is really costly on Metal: if I remove the bit fiddling necessary to make the block scales, time goes almost to the Q4_0 23 ms/token. Before pushing the k-quants upstream I had a Q4_K variant that had used 8-bit scales. It wasn't more accurate, used 0.125 bits more per weight, was running slightly slower on the CPU (due to the larger model size and being memory bound there), and the difference was entirely negligible under CUDA. So, I decided to publish the version with 6-bit scales. Perhaps I should re-consider and change to 8-bit scales? * metal : some more optimizations Q2_K: 25.4 ms/token Q6_K: 27.3 ms/token Q4_0: 22.8 ms/token Q4_1: 23.1 ms/token * metal : Q3_K support Something is not quite right yet. * metal : Q5_K support Initial version achieves 31.2 ms/token, 210 GB/s * metal : still not able to figure out why q3_K does not work * Minor * metal : yet another failed attempt to make q3_K work * metal : optimize Q5_K 31.2 ms -> 27.8 ms. 250 GB/s. * metal : q3_K still not working Adding a heavily commented q3_K metal kernel to explain my obviously faulty logic. Perhaps someone could spot the issue? * metal : q3_K finally working Not optimized at all. What was the issue? The scales are not 4-bytes aligned, and I was accessing them with a uint32_t pointer. When I tried that on CUDA, I got an error (illegal memory access) and added a memcpy to a local array of 3 uint32_t's. But on Metal it told me there is no memcpy, so I tried accessing directly. There is no error, just garbage results. At some point I did try accessing the scales with an uint16_t pointer (the scales are for sure 2-byte aligned), but was still getting garbage. I guess, there must have been another bug. No access to scales is via a uint16_t pointer and, after starting from scratch from the C dequantize function, it finally works. * metal : Q3_K 1st optimization pass * metal : Q3_K second optimization pass - 29.6 ms/token * metal : Q3_K cleanup * metal : fixed accidentally broken Q2_K --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-12 21:39:21 +02:00
}
}
#endif
#if QK_K == 256
k-quants : support for super-block size of 64 (#2001) * k_quants: WIP super-blocks with 64 weights * k_quants: WIP super-blocks with 64 weights Q6_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q4_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q2_K scalar and AVX2 works. Q2_K is way too slow (it is actually slower than the scalar implementation) * k_quants: WIP super-blocks with 64 weights Q3_K scalar and AVX2 works. * k_quants: WIP super-blocks with 64 weights Q5_K scalar and AVX2 works, and with that all k_quants are done on AVX2 and scalar * k_quants: WIP super-blocks with 64 weights Q6_K working on CUDA. Cannot make it run quite as gast as with super-blocks with 256 weigths: 8% slower on 4080, 20% slower on the 1660 (but there we fit 1 less layer on the GPU because pf the larger model size), so some fraction of these 20% is due to that, * k_quants: WIP super-blocks with 64 weights Q4_K working on CUDA. ~10% slower on GTX-1660, 16% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q2_K working on CUDA. ~3% slower on GTX-1660, 10% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q3_K working on CUDA. * k_quants: WIP super-blocks with 64 weights Q5_K working on CUDA, and with this CUDA is done. * k_quants: WIP super-blocks with 64 weights Q6_K working on ARM_NEON * k_quants: WIP super-blocks with 64 weights Q4_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q2_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q3_K working on ARM_NEON, but quite a bit slower than 256 weights. * k_quants: WIP super-blocks with 64 weights Q5_K working on ARM_NEON, but quite a bit slower than 256 weights. With that, we have full support for ARM_NEON, although performance is not quite there. * k_quants: WIP super-blocks with 64 weights Slightly more efficient Q3_K and Q5_K * k_quants: WIP super-blocks with 64 weights Another small improvement for Q3_K and Q5_K on ARM_NEON * k_quants: WIP super-blocks with 64 weights Yet another speedup for Q5_K on ARM_NEON. We are now within 10% of the QK_K = 256 version. * k_quants: WIP super-blocks with 64 weights * We are able to pass preprocessor macros to the Metal compiler * Q6_K works and is actually slightly more efficient than the QK_K = 256 version (25.2 ms vs 25.8 ms) * k_quants: WIP super-blocks with 64 weights Q4_K works on Metal and is actually slightly faster than QK_K = 256 (21.95 ms vs 24.0 ms). * k_quants: WIP super-blocks with 64 weights Q2_K works on Metal and is very slightly faster than QK_K = 256 (23.8 ms vs 24.2 ms). * k_quants: WIP super-blocks with 64 weights Q3_K works on Metal and is slightly faster than QK_K = 256 (26.6 ms vs 28.3 ms). * k_quants: WIP super-blocks with 64 weights Q5_K works on Metal and is slightly faster than QK_K = 256 (23.7 ms vs 26.3 ms). * k_quants: call them _K, not _k, also on Metal * k_quants: correctly define QK_K in llama.cpp * Fixed bug in q4_K quantization added with the 64-block addition * Simplify via lambda * k_quants: swicth Q3_K to 4-bit scales when QK_K = 64 Otherwise there isn't much benefit from this quantization type. There is some very slight loss in accuracy, but we reduce size by ~7%. E.g., for OpenLLaMA-3B, Q3_K_S perplexity is 8.6131 with 8-bit scales and 8.6352 with 4-bit, while file size decreases from 1.53G to 1.44G. * k_quants: switch Q4_K to 4-bit scales when QK_K = 64 Here the loss in accuracy is greater than for Q3_K, but the Q4_K points still move further to the left on the perplexity vs size curve. * k_quants: forgot to add the Metal changes in last commit * k_quants: change Q5_K to be type 0 when QK_K = 64 Still needs AVX2 implementation * k_quants: AVX2 implementation for new 64-weight Q5_K * k_quants: 10% faster ARM_NEON Q5_K dot product * k_quants: fixed issue caused by merging with master --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-26 18:43:07 +02:00
kernel void kernel_mul_mat_q4_K_f32(
device const void * src0,
device const float * src1,
device float * dst,
constant int64_t & ne00,
constant int64_t & ne10,
constant int64_t & ne0,
constant int64_t & ne01[[buffer(4)]],
uint2 tgpig[[threadgroup_position_in_grid]],
uint tiisg[[thread_index_in_simdgroup]],
uint sgitg[[simdgroup_index_in_threadgroup]]) {
k-quants : support for super-block size of 64 (#2001) * k_quants: WIP super-blocks with 64 weights * k_quants: WIP super-blocks with 64 weights Q6_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q4_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q2_K scalar and AVX2 works. Q2_K is way too slow (it is actually slower than the scalar implementation) * k_quants: WIP super-blocks with 64 weights Q3_K scalar and AVX2 works. * k_quants: WIP super-blocks with 64 weights Q5_K scalar and AVX2 works, and with that all k_quants are done on AVX2 and scalar * k_quants: WIP super-blocks with 64 weights Q6_K working on CUDA. Cannot make it run quite as gast as with super-blocks with 256 weigths: 8% slower on 4080, 20% slower on the 1660 (but there we fit 1 less layer on the GPU because pf the larger model size), so some fraction of these 20% is due to that, * k_quants: WIP super-blocks with 64 weights Q4_K working on CUDA. ~10% slower on GTX-1660, 16% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q2_K working on CUDA. ~3% slower on GTX-1660, 10% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q3_K working on CUDA. * k_quants: WIP super-blocks with 64 weights Q5_K working on CUDA, and with this CUDA is done. * k_quants: WIP super-blocks with 64 weights Q6_K working on ARM_NEON * k_quants: WIP super-blocks with 64 weights Q4_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q2_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q3_K working on ARM_NEON, but quite a bit slower than 256 weights. * k_quants: WIP super-blocks with 64 weights Q5_K working on ARM_NEON, but quite a bit slower than 256 weights. With that, we have full support for ARM_NEON, although performance is not quite there. * k_quants: WIP super-blocks with 64 weights Slightly more efficient Q3_K and Q5_K * k_quants: WIP super-blocks with 64 weights Another small improvement for Q3_K and Q5_K on ARM_NEON * k_quants: WIP super-blocks with 64 weights Yet another speedup for Q5_K on ARM_NEON. We are now within 10% of the QK_K = 256 version. * k_quants: WIP super-blocks with 64 weights * We are able to pass preprocessor macros to the Metal compiler * Q6_K works and is actually slightly more efficient than the QK_K = 256 version (25.2 ms vs 25.8 ms) * k_quants: WIP super-blocks with 64 weights Q4_K works on Metal and is actually slightly faster than QK_K = 256 (21.95 ms vs 24.0 ms). * k_quants: WIP super-blocks with 64 weights Q2_K works on Metal and is very slightly faster than QK_K = 256 (23.8 ms vs 24.2 ms). * k_quants: WIP super-blocks with 64 weights Q3_K works on Metal and is slightly faster than QK_K = 256 (26.6 ms vs 28.3 ms). * k_quants: WIP super-blocks with 64 weights Q5_K works on Metal and is slightly faster than QK_K = 256 (23.7 ms vs 26.3 ms). * k_quants: call them _K, not _k, also on Metal * k_quants: correctly define QK_K in llama.cpp * Fixed bug in q4_K quantization added with the 64-block addition * Simplify via lambda * k_quants: swicth Q3_K to 4-bit scales when QK_K = 64 Otherwise there isn't much benefit from this quantization type. There is some very slight loss in accuracy, but we reduce size by ~7%. E.g., for OpenLLaMA-3B, Q3_K_S perplexity is 8.6131 with 8-bit scales and 8.6352 with 4-bit, while file size decreases from 1.53G to 1.44G. * k_quants: switch Q4_K to 4-bit scales when QK_K = 64 Here the loss in accuracy is greater than for Q3_K, but the Q4_K points still move further to the left on the perplexity vs size curve. * k_quants: forgot to add the Metal changes in last commit * k_quants: change Q5_K to be type 0 when QK_K = 64 Still needs AVX2 implementation * k_quants: AVX2 implementation for new 64-weight Q5_K * k_quants: 10% faster ARM_NEON Q5_K dot product * k_quants: fixed issue caused by merging with master --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-26 18:43:07 +02:00
const uint16_t kmask1 = 0x3f3f;
const uint16_t kmask2 = 0x0f0f;
const uint16_t kmask3 = 0xc0c0;
const int ix = tiisg/8; // 0...3
const int it = tiisg%8; // 0...7
const int im = it/4; // 0 or 1
const int ir = it%4; // 0...3
Metal implementation for all k_quants (#1807) * metal : improve q4_K 28.3 -> 26.0 ms/token by avoiding a branch in the calculation of the scales. * metal : small improvement for Q4_K * metal : still optimizing Q4_K This commit pushes it down to 25.3 ms / token. The crazy idea of using 6 bits for the scales is really costly on Metal: if I remove the bit fiddling necessary to make the block scales, time goes almost to the Q4_0 23 ms/token. Before pushing the k-quants upstream I had a Q4_K variant that had used 8-bit scales. It wasn't more accurate, used 0.125 bits more per weight, was running slightly slower on the CPU (due to the larger model size and being memory bound there), and the difference was entirely negligible under CUDA. So, I decided to publish the version with 6-bit scales. Perhaps I should re-consider and change to 8-bit scales? * metal : some more optimizations Q2_K: 25.4 ms/token Q6_K: 27.3 ms/token Q4_0: 22.8 ms/token Q4_1: 23.1 ms/token * metal : Q3_K support Something is not quite right yet. * metal : Q5_K support Initial version achieves 31.2 ms/token, 210 GB/s * metal : still not able to figure out why q3_K does not work * Minor * metal : yet another failed attempt to make q3_K work * metal : optimize Q5_K 31.2 ms -> 27.8 ms. 250 GB/s. * metal : q3_K still not working Adding a heavily commented q3_K metal kernel to explain my obviously faulty logic. Perhaps someone could spot the issue? * metal : q3_K finally working Not optimized at all. What was the issue? The scales are not 4-bytes aligned, and I was accessing them with a uint32_t pointer. When I tried that on CUDA, I got an error (illegal memory access) and added a memcpy to a local array of 3 uint32_t's. But on Metal it told me there is no memcpy, so I tried accessing directly. There is no error, just garbage results. At some point I did try accessing the scales with an uint16_t pointer (the scales are for sure 2-byte aligned), but was still getting garbage. I guess, there must have been another bug. No access to scales is via a uint16_t pointer and, after starting from scratch from the C dequantize function, it finally works. * metal : Q3_K 1st optimization pass * metal : Q3_K second optimization pass - 29.6 ms/token * metal : Q3_K cleanup * metal : fixed accidentally broken Q2_K --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-12 21:39:21 +02:00
const int nb = ne00/QK_K;
const int r0 = tgpig.x;
const int r1 = tgpig.y;
const int first_row = (r0 * N_SIMDGROUP + sgitg) * N_DST;
const int ib_row = first_row * nb;
device const block_q4_K * x = (device const block_q4_K *) src0 + ib_row;
device const float * y = (device const float *) src1 + r1*ne10;
float yl[16];
float yh[16];
float sumf[N_DST]={0.f}, all_sum;
Metal implementation for all k_quants (#1807) * metal : improve q4_K 28.3 -> 26.0 ms/token by avoiding a branch in the calculation of the scales. * metal : small improvement for Q4_K * metal : still optimizing Q4_K This commit pushes it down to 25.3 ms / token. The crazy idea of using 6 bits for the scales is really costly on Metal: if I remove the bit fiddling necessary to make the block scales, time goes almost to the Q4_0 23 ms/token. Before pushing the k-quants upstream I had a Q4_K variant that had used 8-bit scales. It wasn't more accurate, used 0.125 bits more per weight, was running slightly slower on the CPU (due to the larger model size and being memory bound there), and the difference was entirely negligible under CUDA. So, I decided to publish the version with 6-bit scales. Perhaps I should re-consider and change to 8-bit scales? * metal : some more optimizations Q2_K: 25.4 ms/token Q6_K: 27.3 ms/token Q4_0: 22.8 ms/token Q4_1: 23.1 ms/token * metal : Q3_K support Something is not quite right yet. * metal : Q5_K support Initial version achieves 31.2 ms/token, 210 GB/s * metal : still not able to figure out why q3_K does not work * Minor * metal : yet another failed attempt to make q3_K work * metal : optimize Q5_K 31.2 ms -> 27.8 ms. 250 GB/s. * metal : q3_K still not working Adding a heavily commented q3_K metal kernel to explain my obviously faulty logic. Perhaps someone could spot the issue? * metal : q3_K finally working Not optimized at all. What was the issue? The scales are not 4-bytes aligned, and I was accessing them with a uint32_t pointer. When I tried that on CUDA, I got an error (illegal memory access) and added a memcpy to a local array of 3 uint32_t's. But on Metal it told me there is no memcpy, so I tried accessing directly. There is no error, just garbage results. At some point I did try accessing the scales with an uint16_t pointer (the scales are for sure 2-byte aligned), but was still getting garbage. I guess, there must have been another bug. No access to scales is via a uint16_t pointer and, after starting from scratch from the C dequantize function, it finally works. * metal : Q3_K 1st optimization pass * metal : Q3_K second optimization pass - 29.6 ms/token * metal : Q3_K cleanup * metal : fixed accidentally broken Q2_K --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-12 21:39:21 +02:00
const int step = sizeof(block_q4_K) * nb / 2;
device const float * y4 = y + ix * QK_K + 64 * im + 8 * ir;
Metal implementation for all k_quants (#1807) * metal : improve q4_K 28.3 -> 26.0 ms/token by avoiding a branch in the calculation of the scales. * metal : small improvement for Q4_K * metal : still optimizing Q4_K This commit pushes it down to 25.3 ms / token. The crazy idea of using 6 bits for the scales is really costly on Metal: if I remove the bit fiddling necessary to make the block scales, time goes almost to the Q4_0 23 ms/token. Before pushing the k-quants upstream I had a Q4_K variant that had used 8-bit scales. It wasn't more accurate, used 0.125 bits more per weight, was running slightly slower on the CPU (due to the larger model size and being memory bound there), and the difference was entirely negligible under CUDA. So, I decided to publish the version with 6-bit scales. Perhaps I should re-consider and change to 8-bit scales? * metal : some more optimizations Q2_K: 25.4 ms/token Q6_K: 27.3 ms/token Q4_0: 22.8 ms/token Q4_1: 23.1 ms/token * metal : Q3_K support Something is not quite right yet. * metal : Q5_K support Initial version achieves 31.2 ms/token, 210 GB/s * metal : still not able to figure out why q3_K does not work * Minor * metal : yet another failed attempt to make q3_K work * metal : optimize Q5_K 31.2 ms -> 27.8 ms. 250 GB/s. * metal : q3_K still not working Adding a heavily commented q3_K metal kernel to explain my obviously faulty logic. Perhaps someone could spot the issue? * metal : q3_K finally working Not optimized at all. What was the issue? The scales are not 4-bytes aligned, and I was accessing them with a uint32_t pointer. When I tried that on CUDA, I got an error (illegal memory access) and added a memcpy to a local array of 3 uint32_t's. But on Metal it told me there is no memcpy, so I tried accessing directly. There is no error, just garbage results. At some point I did try accessing the scales with an uint16_t pointer (the scales are for sure 2-byte aligned), but was still getting garbage. I guess, there must have been another bug. No access to scales is via a uint16_t pointer and, after starting from scratch from the C dequantize function, it finally works. * metal : Q3_K 1st optimization pass * metal : Q3_K second optimization pass - 29.6 ms/token * metal : Q3_K cleanup * metal : fixed accidentally broken Q2_K --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-12 21:39:21 +02:00
uint16_t sc16[4];
thread const uint8_t * sc8 = (thread const uint8_t *)sc16;
for (int ib = ix; ib < nb; ib += 4) {
float4 sumy = {0.f, 0.f, 0.f, 0.f};
for (int i = 0; i < 8; ++i) {
yl[i+0] = y4[i+ 0]; sumy[0] += yl[i+0];
yl[i+8] = y4[i+ 32]; sumy[1] += yl[i+8];
yh[i+0] = y4[i+128]; sumy[2] += yh[i+0];
yh[i+8] = y4[i+160]; sumy[3] += yh[i+8];
}
device const uint16_t * sc = (device const uint16_t *)x[ib].scales + im;
device const uint16_t * q1 = (device const uint16_t *)x[ib].qs + 16 * im + 4 * ir;
device const half * dh = &x[ib].d;
for (int row = 0; row < N_DST; row++) {
Metal implementation for all k_quants (#1807) * metal : improve q4_K 28.3 -> 26.0 ms/token by avoiding a branch in the calculation of the scales. * metal : small improvement for Q4_K * metal : still optimizing Q4_K This commit pushes it down to 25.3 ms / token. The crazy idea of using 6 bits for the scales is really costly on Metal: if I remove the bit fiddling necessary to make the block scales, time goes almost to the Q4_0 23 ms/token. Before pushing the k-quants upstream I had a Q4_K variant that had used 8-bit scales. It wasn't more accurate, used 0.125 bits more per weight, was running slightly slower on the CPU (due to the larger model size and being memory bound there), and the difference was entirely negligible under CUDA. So, I decided to publish the version with 6-bit scales. Perhaps I should re-consider and change to 8-bit scales? * metal : some more optimizations Q2_K: 25.4 ms/token Q6_K: 27.3 ms/token Q4_0: 22.8 ms/token Q4_1: 23.1 ms/token * metal : Q3_K support Something is not quite right yet. * metal : Q5_K support Initial version achieves 31.2 ms/token, 210 GB/s * metal : still not able to figure out why q3_K does not work * Minor * metal : yet another failed attempt to make q3_K work * metal : optimize Q5_K 31.2 ms -> 27.8 ms. 250 GB/s. * metal : q3_K still not working Adding a heavily commented q3_K metal kernel to explain my obviously faulty logic. Perhaps someone could spot the issue? * metal : q3_K finally working Not optimized at all. What was the issue? The scales are not 4-bytes aligned, and I was accessing them with a uint32_t pointer. When I tried that on CUDA, I got an error (illegal memory access) and added a memcpy to a local array of 3 uint32_t's. But on Metal it told me there is no memcpy, so I tried accessing directly. There is no error, just garbage results. At some point I did try accessing the scales with an uint16_t pointer (the scales are for sure 2-byte aligned), but was still getting garbage. I guess, there must have been another bug. No access to scales is via a uint16_t pointer and, after starting from scratch from the C dequantize function, it finally works. * metal : Q3_K 1st optimization pass * metal : Q3_K second optimization pass - 29.6 ms/token * metal : Q3_K cleanup * metal : fixed accidentally broken Q2_K --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-12 21:39:21 +02:00
sc16[0] = sc[0] & kmask1;
sc16[1] = sc[2] & kmask1;
sc16[2] = ((sc[4] >> 0) & kmask2) | ((sc[0] & kmask3) >> 2);
sc16[3] = ((sc[4] >> 4) & kmask2) | ((sc[2] & kmask3) >> 2);
device const uint16_t * q2 = q1 + 32;
float4 acc1 = {0.f, 0.f, 0.f, 0.f};
float4 acc2 = {0.f, 0.f, 0.f, 0.f};
for (int i = 0; i < 8; i += 2) {
acc1[0] += yl[i+0] * (q1[i/2] & 0x000F);
acc1[1] += yl[i+1] * (q1[i/2] & 0x0F00);
acc1[2] += yl[i+8] * (q1[i/2] & 0x00F0);
acc1[3] += yl[i+9] * (q1[i/2] & 0xF000);
acc2[0] += yh[i+0] * (q2[i/2] & 0x000F);
acc2[1] += yh[i+1] * (q2[i/2] & 0x0F00);
acc2[2] += yh[i+8] * (q2[i/2] & 0x00F0);
acc2[3] += yh[i+9] * (q2[i/2] & 0xF000);
}
Metal implementation for all k_quants (#1807) * metal : improve q4_K 28.3 -> 26.0 ms/token by avoiding a branch in the calculation of the scales. * metal : small improvement for Q4_K * metal : still optimizing Q4_K This commit pushes it down to 25.3 ms / token. The crazy idea of using 6 bits for the scales is really costly on Metal: if I remove the bit fiddling necessary to make the block scales, time goes almost to the Q4_0 23 ms/token. Before pushing the k-quants upstream I had a Q4_K variant that had used 8-bit scales. It wasn't more accurate, used 0.125 bits more per weight, was running slightly slower on the CPU (due to the larger model size and being memory bound there), and the difference was entirely negligible under CUDA. So, I decided to publish the version with 6-bit scales. Perhaps I should re-consider and change to 8-bit scales? * metal : some more optimizations Q2_K: 25.4 ms/token Q6_K: 27.3 ms/token Q4_0: 22.8 ms/token Q4_1: 23.1 ms/token * metal : Q3_K support Something is not quite right yet. * metal : Q5_K support Initial version achieves 31.2 ms/token, 210 GB/s * metal : still not able to figure out why q3_K does not work * Minor * metal : yet another failed attempt to make q3_K work * metal : optimize Q5_K 31.2 ms -> 27.8 ms. 250 GB/s. * metal : q3_K still not working Adding a heavily commented q3_K metal kernel to explain my obviously faulty logic. Perhaps someone could spot the issue? * metal : q3_K finally working Not optimized at all. What was the issue? The scales are not 4-bytes aligned, and I was accessing them with a uint32_t pointer. When I tried that on CUDA, I got an error (illegal memory access) and added a memcpy to a local array of 3 uint32_t's. But on Metal it told me there is no memcpy, so I tried accessing directly. There is no error, just garbage results. At some point I did try accessing the scales with an uint16_t pointer (the scales are for sure 2-byte aligned), but was still getting garbage. I guess, there must have been another bug. No access to scales is via a uint16_t pointer and, after starting from scratch from the C dequantize function, it finally works. * metal : Q3_K 1st optimization pass * metal : Q3_K second optimization pass - 29.6 ms/token * metal : Q3_K cleanup * metal : fixed accidentally broken Q2_K --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-12 21:39:21 +02:00
float dall = dh[0];
float dmin = dh[1];
sumf[row] += dall * ((acc1[0] + 1.f/256.f * acc1[1]) * sc8[0] +
(acc1[2] + 1.f/256.f * acc1[3]) * sc8[1] * 1.f/16.f +
(acc2[0] + 1.f/256.f * acc2[1]) * sc8[4] +
(acc2[2] + 1.f/256.f * acc2[3]) * sc8[5] * 1.f/16.f) -
dmin * (sumy[0] * sc8[2] + sumy[1] * sc8[3] + sumy[2] * sc8[6] + sumy[3] * sc8[7]);
q1 += step;
sc += step;
dh += step;
}
y4 += 4 * QK_K;
}
for (int row = 0; row < N_DST; ++row) {
all_sum = simd_sum(sumf[row]);
if (tiisg == 0) {
dst[r1*ne0 + first_row + row] = all_sum;
}
}
}
k-quants : support for super-block size of 64 (#2001) * k_quants: WIP super-blocks with 64 weights * k_quants: WIP super-blocks with 64 weights Q6_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q4_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q2_K scalar and AVX2 works. Q2_K is way too slow (it is actually slower than the scalar implementation) * k_quants: WIP super-blocks with 64 weights Q3_K scalar and AVX2 works. * k_quants: WIP super-blocks with 64 weights Q5_K scalar and AVX2 works, and with that all k_quants are done on AVX2 and scalar * k_quants: WIP super-blocks with 64 weights Q6_K working on CUDA. Cannot make it run quite as gast as with super-blocks with 256 weigths: 8% slower on 4080, 20% slower on the 1660 (but there we fit 1 less layer on the GPU because pf the larger model size), so some fraction of these 20% is due to that, * k_quants: WIP super-blocks with 64 weights Q4_K working on CUDA. ~10% slower on GTX-1660, 16% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q2_K working on CUDA. ~3% slower on GTX-1660, 10% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q3_K working on CUDA. * k_quants: WIP super-blocks with 64 weights Q5_K working on CUDA, and with this CUDA is done. * k_quants: WIP super-blocks with 64 weights Q6_K working on ARM_NEON * k_quants: WIP super-blocks with 64 weights Q4_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q2_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q3_K working on ARM_NEON, but quite a bit slower than 256 weights. * k_quants: WIP super-blocks with 64 weights Q5_K working on ARM_NEON, but quite a bit slower than 256 weights. With that, we have full support for ARM_NEON, although performance is not quite there. * k_quants: WIP super-blocks with 64 weights Slightly more efficient Q3_K and Q5_K * k_quants: WIP super-blocks with 64 weights Another small improvement for Q3_K and Q5_K on ARM_NEON * k_quants: WIP super-blocks with 64 weights Yet another speedup for Q5_K on ARM_NEON. We are now within 10% of the QK_K = 256 version. * k_quants: WIP super-blocks with 64 weights * We are able to pass preprocessor macros to the Metal compiler * Q6_K works and is actually slightly more efficient than the QK_K = 256 version (25.2 ms vs 25.8 ms) * k_quants: WIP super-blocks with 64 weights Q4_K works on Metal and is actually slightly faster than QK_K = 256 (21.95 ms vs 24.0 ms). * k_quants: WIP super-blocks with 64 weights Q2_K works on Metal and is very slightly faster than QK_K = 256 (23.8 ms vs 24.2 ms). * k_quants: WIP super-blocks with 64 weights Q3_K works on Metal and is slightly faster than QK_K = 256 (26.6 ms vs 28.3 ms). * k_quants: WIP super-blocks with 64 weights Q5_K works on Metal and is slightly faster than QK_K = 256 (23.7 ms vs 26.3 ms). * k_quants: call them _K, not _k, also on Metal * k_quants: correctly define QK_K in llama.cpp * Fixed bug in q4_K quantization added with the 64-block addition * Simplify via lambda * k_quants: swicth Q3_K to 4-bit scales when QK_K = 64 Otherwise there isn't much benefit from this quantization type. There is some very slight loss in accuracy, but we reduce size by ~7%. E.g., for OpenLLaMA-3B, Q3_K_S perplexity is 8.6131 with 8-bit scales and 8.6352 with 4-bit, while file size decreases from 1.53G to 1.44G. * k_quants: switch Q4_K to 4-bit scales when QK_K = 64 Here the loss in accuracy is greater than for Q3_K, but the Q4_K points still move further to the left on the perplexity vs size curve. * k_quants: forgot to add the Metal changes in last commit * k_quants: change Q5_K to be type 0 when QK_K = 64 Still needs AVX2 implementation * k_quants: AVX2 implementation for new 64-weight Q5_K * k_quants: 10% faster ARM_NEON Q5_K dot product * k_quants: fixed issue caused by merging with master --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-26 18:43:07 +02:00
#else
kernel void kernel_mul_mat_q4_K_f32(
device const void * src0,
device const float * src1,
device float * dst,
constant int64_t & ne00,
constant int64_t & ne10,
constant int64_t & ne0,
constant int64_t & ne01[[buffer(4)]],
uint2 tgpig[[threadgroup_position_in_grid]],
uint tiisg[[thread_index_in_simdgroup]],
uint sgitg[[simdgroup_index_in_threadgroup]]) {
k-quants : support for super-block size of 64 (#2001) * k_quants: WIP super-blocks with 64 weights * k_quants: WIP super-blocks with 64 weights Q6_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q4_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q2_K scalar and AVX2 works. Q2_K is way too slow (it is actually slower than the scalar implementation) * k_quants: WIP super-blocks with 64 weights Q3_K scalar and AVX2 works. * k_quants: WIP super-blocks with 64 weights Q5_K scalar and AVX2 works, and with that all k_quants are done on AVX2 and scalar * k_quants: WIP super-blocks with 64 weights Q6_K working on CUDA. Cannot make it run quite as gast as with super-blocks with 256 weigths: 8% slower on 4080, 20% slower on the 1660 (but there we fit 1 less layer on the GPU because pf the larger model size), so some fraction of these 20% is due to that, * k_quants: WIP super-blocks with 64 weights Q4_K working on CUDA. ~10% slower on GTX-1660, 16% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q2_K working on CUDA. ~3% slower on GTX-1660, 10% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q3_K working on CUDA. * k_quants: WIP super-blocks with 64 weights Q5_K working on CUDA, and with this CUDA is done. * k_quants: WIP super-blocks with 64 weights Q6_K working on ARM_NEON * k_quants: WIP super-blocks with 64 weights Q4_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q2_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q3_K working on ARM_NEON, but quite a bit slower than 256 weights. * k_quants: WIP super-blocks with 64 weights Q5_K working on ARM_NEON, but quite a bit slower than 256 weights. With that, we have full support for ARM_NEON, although performance is not quite there. * k_quants: WIP super-blocks with 64 weights Slightly more efficient Q3_K and Q5_K * k_quants: WIP super-blocks with 64 weights Another small improvement for Q3_K and Q5_K on ARM_NEON * k_quants: WIP super-blocks with 64 weights Yet another speedup for Q5_K on ARM_NEON. We are now within 10% of the QK_K = 256 version. * k_quants: WIP super-blocks with 64 weights * We are able to pass preprocessor macros to the Metal compiler * Q6_K works and is actually slightly more efficient than the QK_K = 256 version (25.2 ms vs 25.8 ms) * k_quants: WIP super-blocks with 64 weights Q4_K works on Metal and is actually slightly faster than QK_K = 256 (21.95 ms vs 24.0 ms). * k_quants: WIP super-blocks with 64 weights Q2_K works on Metal and is very slightly faster than QK_K = 256 (23.8 ms vs 24.2 ms). * k_quants: WIP super-blocks with 64 weights Q3_K works on Metal and is slightly faster than QK_K = 256 (26.6 ms vs 28.3 ms). * k_quants: WIP super-blocks with 64 weights Q5_K works on Metal and is slightly faster than QK_K = 256 (23.7 ms vs 26.3 ms). * k_quants: call them _K, not _k, also on Metal * k_quants: correctly define QK_K in llama.cpp * Fixed bug in q4_K quantization added with the 64-block addition * Simplify via lambda * k_quants: swicth Q3_K to 4-bit scales when QK_K = 64 Otherwise there isn't much benefit from this quantization type. There is some very slight loss in accuracy, but we reduce size by ~7%. E.g., for OpenLLaMA-3B, Q3_K_S perplexity is 8.6131 with 8-bit scales and 8.6352 with 4-bit, while file size decreases from 1.53G to 1.44G. * k_quants: switch Q4_K to 4-bit scales when QK_K = 64 Here the loss in accuracy is greater than for Q3_K, but the Q4_K points still move further to the left on the perplexity vs size curve. * k_quants: forgot to add the Metal changes in last commit * k_quants: change Q5_K to be type 0 when QK_K = 64 Still needs AVX2 implementation * k_quants: AVX2 implementation for new 64-weight Q5_K * k_quants: 10% faster ARM_NEON Q5_K dot product * k_quants: fixed issue caused by merging with master --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-26 18:43:07 +02:00
const int ix = tiisg/4; // 0...7
const int it = tiisg%4; // 0...3
k-quants : support for super-block size of 64 (#2001) * k_quants: WIP super-blocks with 64 weights * k_quants: WIP super-blocks with 64 weights Q6_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q4_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q2_K scalar and AVX2 works. Q2_K is way too slow (it is actually slower than the scalar implementation) * k_quants: WIP super-blocks with 64 weights Q3_K scalar and AVX2 works. * k_quants: WIP super-blocks with 64 weights Q5_K scalar and AVX2 works, and with that all k_quants are done on AVX2 and scalar * k_quants: WIP super-blocks with 64 weights Q6_K working on CUDA. Cannot make it run quite as gast as with super-blocks with 256 weigths: 8% slower on 4080, 20% slower on the 1660 (but there we fit 1 less layer on the GPU because pf the larger model size), so some fraction of these 20% is due to that, * k_quants: WIP super-blocks with 64 weights Q4_K working on CUDA. ~10% slower on GTX-1660, 16% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q2_K working on CUDA. ~3% slower on GTX-1660, 10% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q3_K working on CUDA. * k_quants: WIP super-blocks with 64 weights Q5_K working on CUDA, and with this CUDA is done. * k_quants: WIP super-blocks with 64 weights Q6_K working on ARM_NEON * k_quants: WIP super-blocks with 64 weights Q4_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q2_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q3_K working on ARM_NEON, but quite a bit slower than 256 weights. * k_quants: WIP super-blocks with 64 weights Q5_K working on ARM_NEON, but quite a bit slower than 256 weights. With that, we have full support for ARM_NEON, although performance is not quite there. * k_quants: WIP super-blocks with 64 weights Slightly more efficient Q3_K and Q5_K * k_quants: WIP super-blocks with 64 weights Another small improvement for Q3_K and Q5_K on ARM_NEON * k_quants: WIP super-blocks with 64 weights Yet another speedup for Q5_K on ARM_NEON. We are now within 10% of the QK_K = 256 version. * k_quants: WIP super-blocks with 64 weights * We are able to pass preprocessor macros to the Metal compiler * Q6_K works and is actually slightly more efficient than the QK_K = 256 version (25.2 ms vs 25.8 ms) * k_quants: WIP super-blocks with 64 weights Q4_K works on Metal and is actually slightly faster than QK_K = 256 (21.95 ms vs 24.0 ms). * k_quants: WIP super-blocks with 64 weights Q2_K works on Metal and is very slightly faster than QK_K = 256 (23.8 ms vs 24.2 ms). * k_quants: WIP super-blocks with 64 weights Q3_K works on Metal and is slightly faster than QK_K = 256 (26.6 ms vs 28.3 ms). * k_quants: WIP super-blocks with 64 weights Q5_K works on Metal and is slightly faster than QK_K = 256 (23.7 ms vs 26.3 ms). * k_quants: call them _K, not _k, also on Metal * k_quants: correctly define QK_K in llama.cpp * Fixed bug in q4_K quantization added with the 64-block addition * Simplify via lambda * k_quants: swicth Q3_K to 4-bit scales when QK_K = 64 Otherwise there isn't much benefit from this quantization type. There is some very slight loss in accuracy, but we reduce size by ~7%. E.g., for OpenLLaMA-3B, Q3_K_S perplexity is 8.6131 with 8-bit scales and 8.6352 with 4-bit, while file size decreases from 1.53G to 1.44G. * k_quants: switch Q4_K to 4-bit scales when QK_K = 64 Here the loss in accuracy is greater than for Q3_K, but the Q4_K points still move further to the left on the perplexity vs size curve. * k_quants: forgot to add the Metal changes in last commit * k_quants: change Q5_K to be type 0 when QK_K = 64 Still needs AVX2 implementation * k_quants: AVX2 implementation for new 64-weight Q5_K * k_quants: 10% faster ARM_NEON Q5_K dot product * k_quants: fixed issue caused by merging with master --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-26 18:43:07 +02:00
const int nb = ne00/QK_K;
const int r0 = tgpig.x;
const int r1 = tgpig.y;
const int first_row = (r0 * N_SIMDGROUP + sgitg) * N_DST;
const int ib_row = first_row * nb;
device const block_q4_K * x = (device const block_q4_K *) src0 + ib_row;
device const float * y = (device const float *) src1 + r1*ne10;
float yl[8];
float yh[8];
float sumf[N_DST]={0.f}, all_sum;
k-quants : support for super-block size of 64 (#2001) * k_quants: WIP super-blocks with 64 weights * k_quants: WIP super-blocks with 64 weights Q6_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q4_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q2_K scalar and AVX2 works. Q2_K is way too slow (it is actually slower than the scalar implementation) * k_quants: WIP super-blocks with 64 weights Q3_K scalar and AVX2 works. * k_quants: WIP super-blocks with 64 weights Q5_K scalar and AVX2 works, and with that all k_quants are done on AVX2 and scalar * k_quants: WIP super-blocks with 64 weights Q6_K working on CUDA. Cannot make it run quite as gast as with super-blocks with 256 weigths: 8% slower on 4080, 20% slower on the 1660 (but there we fit 1 less layer on the GPU because pf the larger model size), so some fraction of these 20% is due to that, * k_quants: WIP super-blocks with 64 weights Q4_K working on CUDA. ~10% slower on GTX-1660, 16% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q2_K working on CUDA. ~3% slower on GTX-1660, 10% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q3_K working on CUDA. * k_quants: WIP super-blocks with 64 weights Q5_K working on CUDA, and with this CUDA is done. * k_quants: WIP super-blocks with 64 weights Q6_K working on ARM_NEON * k_quants: WIP super-blocks with 64 weights Q4_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q2_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q3_K working on ARM_NEON, but quite a bit slower than 256 weights. * k_quants: WIP super-blocks with 64 weights Q5_K working on ARM_NEON, but quite a bit slower than 256 weights. With that, we have full support for ARM_NEON, although performance is not quite there. * k_quants: WIP super-blocks with 64 weights Slightly more efficient Q3_K and Q5_K * k_quants: WIP super-blocks with 64 weights Another small improvement for Q3_K and Q5_K on ARM_NEON * k_quants: WIP super-blocks with 64 weights Yet another speedup for Q5_K on ARM_NEON. We are now within 10% of the QK_K = 256 version. * k_quants: WIP super-blocks with 64 weights * We are able to pass preprocessor macros to the Metal compiler * Q6_K works and is actually slightly more efficient than the QK_K = 256 version (25.2 ms vs 25.8 ms) * k_quants: WIP super-blocks with 64 weights Q4_K works on Metal and is actually slightly faster than QK_K = 256 (21.95 ms vs 24.0 ms). * k_quants: WIP super-blocks with 64 weights Q2_K works on Metal and is very slightly faster than QK_K = 256 (23.8 ms vs 24.2 ms). * k_quants: WIP super-blocks with 64 weights Q3_K works on Metal and is slightly faster than QK_K = 256 (26.6 ms vs 28.3 ms). * k_quants: WIP super-blocks with 64 weights Q5_K works on Metal and is slightly faster than QK_K = 256 (23.7 ms vs 26.3 ms). * k_quants: call them _K, not _k, also on Metal * k_quants: correctly define QK_K in llama.cpp * Fixed bug in q4_K quantization added with the 64-block addition * Simplify via lambda * k_quants: swicth Q3_K to 4-bit scales when QK_K = 64 Otherwise there isn't much benefit from this quantization type. There is some very slight loss in accuracy, but we reduce size by ~7%. E.g., for OpenLLaMA-3B, Q3_K_S perplexity is 8.6131 with 8-bit scales and 8.6352 with 4-bit, while file size decreases from 1.53G to 1.44G. * k_quants: switch Q4_K to 4-bit scales when QK_K = 64 Here the loss in accuracy is greater than for Q3_K, but the Q4_K points still move further to the left on the perplexity vs size curve. * k_quants: forgot to add the Metal changes in last commit * k_quants: change Q5_K to be type 0 when QK_K = 64 Still needs AVX2 implementation * k_quants: AVX2 implementation for new 64-weight Q5_K * k_quants: 10% faster ARM_NEON Q5_K dot product * k_quants: fixed issue caused by merging with master --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-26 18:43:07 +02:00
const int step = sizeof(block_q4_K) * nb / 2;
k-quants : support for super-block size of 64 (#2001) * k_quants: WIP super-blocks with 64 weights * k_quants: WIP super-blocks with 64 weights Q6_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q4_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q2_K scalar and AVX2 works. Q2_K is way too slow (it is actually slower than the scalar implementation) * k_quants: WIP super-blocks with 64 weights Q3_K scalar and AVX2 works. * k_quants: WIP super-blocks with 64 weights Q5_K scalar and AVX2 works, and with that all k_quants are done on AVX2 and scalar * k_quants: WIP super-blocks with 64 weights Q6_K working on CUDA. Cannot make it run quite as gast as with super-blocks with 256 weigths: 8% slower on 4080, 20% slower on the 1660 (but there we fit 1 less layer on the GPU because pf the larger model size), so some fraction of these 20% is due to that, * k_quants: WIP super-blocks with 64 weights Q4_K working on CUDA. ~10% slower on GTX-1660, 16% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q2_K working on CUDA. ~3% slower on GTX-1660, 10% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q3_K working on CUDA. * k_quants: WIP super-blocks with 64 weights Q5_K working on CUDA, and with this CUDA is done. * k_quants: WIP super-blocks with 64 weights Q6_K working on ARM_NEON * k_quants: WIP super-blocks with 64 weights Q4_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q2_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q3_K working on ARM_NEON, but quite a bit slower than 256 weights. * k_quants: WIP super-blocks with 64 weights Q5_K working on ARM_NEON, but quite a bit slower than 256 weights. With that, we have full support for ARM_NEON, although performance is not quite there. * k_quants: WIP super-blocks with 64 weights Slightly more efficient Q3_K and Q5_K * k_quants: WIP super-blocks with 64 weights Another small improvement for Q3_K and Q5_K on ARM_NEON * k_quants: WIP super-blocks with 64 weights Yet another speedup for Q5_K on ARM_NEON. We are now within 10% of the QK_K = 256 version. * k_quants: WIP super-blocks with 64 weights * We are able to pass preprocessor macros to the Metal compiler * Q6_K works and is actually slightly more efficient than the QK_K = 256 version (25.2 ms vs 25.8 ms) * k_quants: WIP super-blocks with 64 weights Q4_K works on Metal and is actually slightly faster than QK_K = 256 (21.95 ms vs 24.0 ms). * k_quants: WIP super-blocks with 64 weights Q2_K works on Metal and is very slightly faster than QK_K = 256 (23.8 ms vs 24.2 ms). * k_quants: WIP super-blocks with 64 weights Q3_K works on Metal and is slightly faster than QK_K = 256 (26.6 ms vs 28.3 ms). * k_quants: WIP super-blocks with 64 weights Q5_K works on Metal and is slightly faster than QK_K = 256 (23.7 ms vs 26.3 ms). * k_quants: call them _K, not _k, also on Metal * k_quants: correctly define QK_K in llama.cpp * Fixed bug in q4_K quantization added with the 64-block addition * Simplify via lambda * k_quants: swicth Q3_K to 4-bit scales when QK_K = 64 Otherwise there isn't much benefit from this quantization type. There is some very slight loss in accuracy, but we reduce size by ~7%. E.g., for OpenLLaMA-3B, Q3_K_S perplexity is 8.6131 with 8-bit scales and 8.6352 with 4-bit, while file size decreases from 1.53G to 1.44G. * k_quants: switch Q4_K to 4-bit scales when QK_K = 64 Here the loss in accuracy is greater than for Q3_K, but the Q4_K points still move further to the left on the perplexity vs size curve. * k_quants: forgot to add the Metal changes in last commit * k_quants: change Q5_K to be type 0 when QK_K = 64 Still needs AVX2 implementation * k_quants: AVX2 implementation for new 64-weight Q5_K * k_quants: 10% faster ARM_NEON Q5_K dot product * k_quants: fixed issue caused by merging with master --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-26 18:43:07 +02:00
device const float * y4 = y + ix * QK_K + 8 * it;
k-quants : support for super-block size of 64 (#2001) * k_quants: WIP super-blocks with 64 weights * k_quants: WIP super-blocks with 64 weights Q6_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q4_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q2_K scalar and AVX2 works. Q2_K is way too slow (it is actually slower than the scalar implementation) * k_quants: WIP super-blocks with 64 weights Q3_K scalar and AVX2 works. * k_quants: WIP super-blocks with 64 weights Q5_K scalar and AVX2 works, and with that all k_quants are done on AVX2 and scalar * k_quants: WIP super-blocks with 64 weights Q6_K working on CUDA. Cannot make it run quite as gast as with super-blocks with 256 weigths: 8% slower on 4080, 20% slower on the 1660 (but there we fit 1 less layer on the GPU because pf the larger model size), so some fraction of these 20% is due to that, * k_quants: WIP super-blocks with 64 weights Q4_K working on CUDA. ~10% slower on GTX-1660, 16% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q2_K working on CUDA. ~3% slower on GTX-1660, 10% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q3_K working on CUDA. * k_quants: WIP super-blocks with 64 weights Q5_K working on CUDA, and with this CUDA is done. * k_quants: WIP super-blocks with 64 weights Q6_K working on ARM_NEON * k_quants: WIP super-blocks with 64 weights Q4_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q2_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q3_K working on ARM_NEON, but quite a bit slower than 256 weights. * k_quants: WIP super-blocks with 64 weights Q5_K working on ARM_NEON, but quite a bit slower than 256 weights. With that, we have full support for ARM_NEON, although performance is not quite there. * k_quants: WIP super-blocks with 64 weights Slightly more efficient Q3_K and Q5_K * k_quants: WIP super-blocks with 64 weights Another small improvement for Q3_K and Q5_K on ARM_NEON * k_quants: WIP super-blocks with 64 weights Yet another speedup for Q5_K on ARM_NEON. We are now within 10% of the QK_K = 256 version. * k_quants: WIP super-blocks with 64 weights * We are able to pass preprocessor macros to the Metal compiler * Q6_K works and is actually slightly more efficient than the QK_K = 256 version (25.2 ms vs 25.8 ms) * k_quants: WIP super-blocks with 64 weights Q4_K works on Metal and is actually slightly faster than QK_K = 256 (21.95 ms vs 24.0 ms). * k_quants: WIP super-blocks with 64 weights Q2_K works on Metal and is very slightly faster than QK_K = 256 (23.8 ms vs 24.2 ms). * k_quants: WIP super-blocks with 64 weights Q3_K works on Metal and is slightly faster than QK_K = 256 (26.6 ms vs 28.3 ms). * k_quants: WIP super-blocks with 64 weights Q5_K works on Metal and is slightly faster than QK_K = 256 (23.7 ms vs 26.3 ms). * k_quants: call them _K, not _k, also on Metal * k_quants: correctly define QK_K in llama.cpp * Fixed bug in q4_K quantization added with the 64-block addition * Simplify via lambda * k_quants: swicth Q3_K to 4-bit scales when QK_K = 64 Otherwise there isn't much benefit from this quantization type. There is some very slight loss in accuracy, but we reduce size by ~7%. E.g., for OpenLLaMA-3B, Q3_K_S perplexity is 8.6131 with 8-bit scales and 8.6352 with 4-bit, while file size decreases from 1.53G to 1.44G. * k_quants: switch Q4_K to 4-bit scales when QK_K = 64 Here the loss in accuracy is greater than for Q3_K, but the Q4_K points still move further to the left on the perplexity vs size curve. * k_quants: forgot to add the Metal changes in last commit * k_quants: change Q5_K to be type 0 when QK_K = 64 Still needs AVX2 implementation * k_quants: AVX2 implementation for new 64-weight Q5_K * k_quants: 10% faster ARM_NEON Q5_K dot product * k_quants: fixed issue caused by merging with master --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-26 18:43:07 +02:00
uint16_t sc16[4];
k-quants : support for super-block size of 64 (#2001) * k_quants: WIP super-blocks with 64 weights * k_quants: WIP super-blocks with 64 weights Q6_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q4_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q2_K scalar and AVX2 works. Q2_K is way too slow (it is actually slower than the scalar implementation) * k_quants: WIP super-blocks with 64 weights Q3_K scalar and AVX2 works. * k_quants: WIP super-blocks with 64 weights Q5_K scalar and AVX2 works, and with that all k_quants are done on AVX2 and scalar * k_quants: WIP super-blocks with 64 weights Q6_K working on CUDA. Cannot make it run quite as gast as with super-blocks with 256 weigths: 8% slower on 4080, 20% slower on the 1660 (but there we fit 1 less layer on the GPU because pf the larger model size), so some fraction of these 20% is due to that, * k_quants: WIP super-blocks with 64 weights Q4_K working on CUDA. ~10% slower on GTX-1660, 16% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q2_K working on CUDA. ~3% slower on GTX-1660, 10% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q3_K working on CUDA. * k_quants: WIP super-blocks with 64 weights Q5_K working on CUDA, and with this CUDA is done. * k_quants: WIP super-blocks with 64 weights Q6_K working on ARM_NEON * k_quants: WIP super-blocks with 64 weights Q4_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q2_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q3_K working on ARM_NEON, but quite a bit slower than 256 weights. * k_quants: WIP super-blocks with 64 weights Q5_K working on ARM_NEON, but quite a bit slower than 256 weights. With that, we have full support for ARM_NEON, although performance is not quite there. * k_quants: WIP super-blocks with 64 weights Slightly more efficient Q3_K and Q5_K * k_quants: WIP super-blocks with 64 weights Another small improvement for Q3_K and Q5_K on ARM_NEON * k_quants: WIP super-blocks with 64 weights Yet another speedup for Q5_K on ARM_NEON. We are now within 10% of the QK_K = 256 version. * k_quants: WIP super-blocks with 64 weights * We are able to pass preprocessor macros to the Metal compiler * Q6_K works and is actually slightly more efficient than the QK_K = 256 version (25.2 ms vs 25.8 ms) * k_quants: WIP super-blocks with 64 weights Q4_K works on Metal and is actually slightly faster than QK_K = 256 (21.95 ms vs 24.0 ms). * k_quants: WIP super-blocks with 64 weights Q2_K works on Metal and is very slightly faster than QK_K = 256 (23.8 ms vs 24.2 ms). * k_quants: WIP super-blocks with 64 weights Q3_K works on Metal and is slightly faster than QK_K = 256 (26.6 ms vs 28.3 ms). * k_quants: WIP super-blocks with 64 weights Q5_K works on Metal and is slightly faster than QK_K = 256 (23.7 ms vs 26.3 ms). * k_quants: call them _K, not _k, also on Metal * k_quants: correctly define QK_K in llama.cpp * Fixed bug in q4_K quantization added with the 64-block addition * Simplify via lambda * k_quants: swicth Q3_K to 4-bit scales when QK_K = 64 Otherwise there isn't much benefit from this quantization type. There is some very slight loss in accuracy, but we reduce size by ~7%. E.g., for OpenLLaMA-3B, Q3_K_S perplexity is 8.6131 with 8-bit scales and 8.6352 with 4-bit, while file size decreases from 1.53G to 1.44G. * k_quants: switch Q4_K to 4-bit scales when QK_K = 64 Here the loss in accuracy is greater than for Q3_K, but the Q4_K points still move further to the left on the perplexity vs size curve. * k_quants: forgot to add the Metal changes in last commit * k_quants: change Q5_K to be type 0 when QK_K = 64 Still needs AVX2 implementation * k_quants: AVX2 implementation for new 64-weight Q5_K * k_quants: 10% faster ARM_NEON Q5_K dot product * k_quants: fixed issue caused by merging with master --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-26 18:43:07 +02:00
for (int ib = ix; ib < nb; ib += 8) {
float2 sumy = {0.f, 0.f};
for (int i = 0; i < 8; ++i) {
yl[i] = y4[i+ 0]; sumy[0] += yl[i];
yh[i] = y4[i+32]; sumy[1] += yh[i];
k-quants : support for super-block size of 64 (#2001) * k_quants: WIP super-blocks with 64 weights * k_quants: WIP super-blocks with 64 weights Q6_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q4_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q2_K scalar and AVX2 works. Q2_K is way too slow (it is actually slower than the scalar implementation) * k_quants: WIP super-blocks with 64 weights Q3_K scalar and AVX2 works. * k_quants: WIP super-blocks with 64 weights Q5_K scalar and AVX2 works, and with that all k_quants are done on AVX2 and scalar * k_quants: WIP super-blocks with 64 weights Q6_K working on CUDA. Cannot make it run quite as gast as with super-blocks with 256 weigths: 8% slower on 4080, 20% slower on the 1660 (but there we fit 1 less layer on the GPU because pf the larger model size), so some fraction of these 20% is due to that, * k_quants: WIP super-blocks with 64 weights Q4_K working on CUDA. ~10% slower on GTX-1660, 16% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q2_K working on CUDA. ~3% slower on GTX-1660, 10% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q3_K working on CUDA. * k_quants: WIP super-blocks with 64 weights Q5_K working on CUDA, and with this CUDA is done. * k_quants: WIP super-blocks with 64 weights Q6_K working on ARM_NEON * k_quants: WIP super-blocks with 64 weights Q4_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q2_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q3_K working on ARM_NEON, but quite a bit slower than 256 weights. * k_quants: WIP super-blocks with 64 weights Q5_K working on ARM_NEON, but quite a bit slower than 256 weights. With that, we have full support for ARM_NEON, although performance is not quite there. * k_quants: WIP super-blocks with 64 weights Slightly more efficient Q3_K and Q5_K * k_quants: WIP super-blocks with 64 weights Another small improvement for Q3_K and Q5_K on ARM_NEON * k_quants: WIP super-blocks with 64 weights Yet another speedup for Q5_K on ARM_NEON. We are now within 10% of the QK_K = 256 version. * k_quants: WIP super-blocks with 64 weights * We are able to pass preprocessor macros to the Metal compiler * Q6_K works and is actually slightly more efficient than the QK_K = 256 version (25.2 ms vs 25.8 ms) * k_quants: WIP super-blocks with 64 weights Q4_K works on Metal and is actually slightly faster than QK_K = 256 (21.95 ms vs 24.0 ms). * k_quants: WIP super-blocks with 64 weights Q2_K works on Metal and is very slightly faster than QK_K = 256 (23.8 ms vs 24.2 ms). * k_quants: WIP super-blocks with 64 weights Q3_K works on Metal and is slightly faster than QK_K = 256 (26.6 ms vs 28.3 ms). * k_quants: WIP super-blocks with 64 weights Q5_K works on Metal and is slightly faster than QK_K = 256 (23.7 ms vs 26.3 ms). * k_quants: call them _K, not _k, also on Metal * k_quants: correctly define QK_K in llama.cpp * Fixed bug in q4_K quantization added with the 64-block addition * Simplify via lambda * k_quants: swicth Q3_K to 4-bit scales when QK_K = 64 Otherwise there isn't much benefit from this quantization type. There is some very slight loss in accuracy, but we reduce size by ~7%. E.g., for OpenLLaMA-3B, Q3_K_S perplexity is 8.6131 with 8-bit scales and 8.6352 with 4-bit, while file size decreases from 1.53G to 1.44G. * k_quants: switch Q4_K to 4-bit scales when QK_K = 64 Here the loss in accuracy is greater than for Q3_K, but the Q4_K points still move further to the left on the perplexity vs size curve. * k_quants: forgot to add the Metal changes in last commit * k_quants: change Q5_K to be type 0 when QK_K = 64 Still needs AVX2 implementation * k_quants: AVX2 implementation for new 64-weight Q5_K * k_quants: 10% faster ARM_NEON Q5_K dot product * k_quants: fixed issue caused by merging with master --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-26 18:43:07 +02:00
}
Metal implementation for all k_quants (#1807) * metal : improve q4_K 28.3 -> 26.0 ms/token by avoiding a branch in the calculation of the scales. * metal : small improvement for Q4_K * metal : still optimizing Q4_K This commit pushes it down to 25.3 ms / token. The crazy idea of using 6 bits for the scales is really costly on Metal: if I remove the bit fiddling necessary to make the block scales, time goes almost to the Q4_0 23 ms/token. Before pushing the k-quants upstream I had a Q4_K variant that had used 8-bit scales. It wasn't more accurate, used 0.125 bits more per weight, was running slightly slower on the CPU (due to the larger model size and being memory bound there), and the difference was entirely negligible under CUDA. So, I decided to publish the version with 6-bit scales. Perhaps I should re-consider and change to 8-bit scales? * metal : some more optimizations Q2_K: 25.4 ms/token Q6_K: 27.3 ms/token Q4_0: 22.8 ms/token Q4_1: 23.1 ms/token * metal : Q3_K support Something is not quite right yet. * metal : Q5_K support Initial version achieves 31.2 ms/token, 210 GB/s * metal : still not able to figure out why q3_K does not work * Minor * metal : yet another failed attempt to make q3_K work * metal : optimize Q5_K 31.2 ms -> 27.8 ms. 250 GB/s. * metal : q3_K still not working Adding a heavily commented q3_K metal kernel to explain my obviously faulty logic. Perhaps someone could spot the issue? * metal : q3_K finally working Not optimized at all. What was the issue? The scales are not 4-bytes aligned, and I was accessing them with a uint32_t pointer. When I tried that on CUDA, I got an error (illegal memory access) and added a memcpy to a local array of 3 uint32_t's. But on Metal it told me there is no memcpy, so I tried accessing directly. There is no error, just garbage results. At some point I did try accessing the scales with an uint16_t pointer (the scales are for sure 2-byte aligned), but was still getting garbage. I guess, there must have been another bug. No access to scales is via a uint16_t pointer and, after starting from scratch from the C dequantize function, it finally works. * metal : Q3_K 1st optimization pass * metal : Q3_K second optimization pass - 29.6 ms/token * metal : Q3_K cleanup * metal : fixed accidentally broken Q2_K --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-12 21:39:21 +02:00
device const uint16_t * sc = (device const uint16_t *)x[ib].scales;
device const uint16_t * qs = (device const uint16_t *)x[ib].qs + 4 * it;
device const half * dh = x[ib].d;
for (int row = 0; row < N_DST; row++) {
sc16[0] = sc[0] & 0x000f;
sc16[1] = sc[0] & 0x0f00;
sc16[2] = sc[0] & 0x00f0;
sc16[3] = sc[0] & 0xf000;
float2 acc1 = {0.f, 0.f};
float2 acc2 = {0.f, 0.f};
for (int i = 0; i < 8; i += 2) {
acc1[0] += yl[i+0] * (qs[i/2] & 0x000F);
acc1[1] += yl[i+1] * (qs[i/2] & 0x0F00);
acc2[0] += yh[i+0] * (qs[i/2] & 0x00F0);
acc2[1] += yh[i+1] * (qs[i/2] & 0xF000);
}
float dall = dh[0];
float dmin = dh[1];
sumf[row] += dall * ((acc1[0] + 1.f/256.f * acc1[1]) * sc16[0] +
(acc2[0] + 1.f/256.f * acc2[1]) * sc16[1] * 1.f/4096.f) -
dmin * 1.f/16.f * (sumy[0] * sc16[2] + sumy[1] * sc16[3] * 1.f/256.f);
qs += step;
sc += step;
dh += step;
}
y4 += 8 * QK_K;
}
for (int row = 0; row < N_DST; ++row) {
all_sum = simd_sum(sumf[row]);
if (tiisg == 0) {
dst[r1*ne0 + first_row + row] = all_sum;
}
}
}
#endif
k-quants : support for super-block size of 64 (#2001) * k_quants: WIP super-blocks with 64 weights * k_quants: WIP super-blocks with 64 weights Q6_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q4_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q2_K scalar and AVX2 works. Q2_K is way too slow (it is actually slower than the scalar implementation) * k_quants: WIP super-blocks with 64 weights Q3_K scalar and AVX2 works. * k_quants: WIP super-blocks with 64 weights Q5_K scalar and AVX2 works, and with that all k_quants are done on AVX2 and scalar * k_quants: WIP super-blocks with 64 weights Q6_K working on CUDA. Cannot make it run quite as gast as with super-blocks with 256 weigths: 8% slower on 4080, 20% slower on the 1660 (but there we fit 1 less layer on the GPU because pf the larger model size), so some fraction of these 20% is due to that, * k_quants: WIP super-blocks with 64 weights Q4_K working on CUDA. ~10% slower on GTX-1660, 16% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q2_K working on CUDA. ~3% slower on GTX-1660, 10% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q3_K working on CUDA. * k_quants: WIP super-blocks with 64 weights Q5_K working on CUDA, and with this CUDA is done. * k_quants: WIP super-blocks with 64 weights Q6_K working on ARM_NEON * k_quants: WIP super-blocks with 64 weights Q4_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q2_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q3_K working on ARM_NEON, but quite a bit slower than 256 weights. * k_quants: WIP super-blocks with 64 weights Q5_K working on ARM_NEON, but quite a bit slower than 256 weights. With that, we have full support for ARM_NEON, although performance is not quite there. * k_quants: WIP super-blocks with 64 weights Slightly more efficient Q3_K and Q5_K * k_quants: WIP super-blocks with 64 weights Another small improvement for Q3_K and Q5_K on ARM_NEON * k_quants: WIP super-blocks with 64 weights Yet another speedup for Q5_K on ARM_NEON. We are now within 10% of the QK_K = 256 version. * k_quants: WIP super-blocks with 64 weights * We are able to pass preprocessor macros to the Metal compiler * Q6_K works and is actually slightly more efficient than the QK_K = 256 version (25.2 ms vs 25.8 ms) * k_quants: WIP super-blocks with 64 weights Q4_K works on Metal and is actually slightly faster than QK_K = 256 (21.95 ms vs 24.0 ms). * k_quants: WIP super-blocks with 64 weights Q2_K works on Metal and is very slightly faster than QK_K = 256 (23.8 ms vs 24.2 ms). * k_quants: WIP super-blocks with 64 weights Q3_K works on Metal and is slightly faster than QK_K = 256 (26.6 ms vs 28.3 ms). * k_quants: WIP super-blocks with 64 weights Q5_K works on Metal and is slightly faster than QK_K = 256 (23.7 ms vs 26.3 ms). * k_quants: call them _K, not _k, also on Metal * k_quants: correctly define QK_K in llama.cpp * Fixed bug in q4_K quantization added with the 64-block addition * Simplify via lambda * k_quants: swicth Q3_K to 4-bit scales when QK_K = 64 Otherwise there isn't much benefit from this quantization type. There is some very slight loss in accuracy, but we reduce size by ~7%. E.g., for OpenLLaMA-3B, Q3_K_S perplexity is 8.6131 with 8-bit scales and 8.6352 with 4-bit, while file size decreases from 1.53G to 1.44G. * k_quants: switch Q4_K to 4-bit scales when QK_K = 64 Here the loss in accuracy is greater than for Q3_K, but the Q4_K points still move further to the left on the perplexity vs size curve. * k_quants: forgot to add the Metal changes in last commit * k_quants: change Q5_K to be type 0 when QK_K = 64 Still needs AVX2 implementation * k_quants: AVX2 implementation for new 64-weight Q5_K * k_quants: 10% faster ARM_NEON Q5_K dot product * k_quants: fixed issue caused by merging with master --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-26 18:43:07 +02:00
kernel void kernel_mul_mat_q5_K_f32(
Metal implementation for all k_quants (#1807) * metal : improve q4_K 28.3 -> 26.0 ms/token by avoiding a branch in the calculation of the scales. * metal : small improvement for Q4_K * metal : still optimizing Q4_K This commit pushes it down to 25.3 ms / token. The crazy idea of using 6 bits for the scales is really costly on Metal: if I remove the bit fiddling necessary to make the block scales, time goes almost to the Q4_0 23 ms/token. Before pushing the k-quants upstream I had a Q4_K variant that had used 8-bit scales. It wasn't more accurate, used 0.125 bits more per weight, was running slightly slower on the CPU (due to the larger model size and being memory bound there), and the difference was entirely negligible under CUDA. So, I decided to publish the version with 6-bit scales. Perhaps I should re-consider and change to 8-bit scales? * metal : some more optimizations Q2_K: 25.4 ms/token Q6_K: 27.3 ms/token Q4_0: 22.8 ms/token Q4_1: 23.1 ms/token * metal : Q3_K support Something is not quite right yet. * metal : Q5_K support Initial version achieves 31.2 ms/token, 210 GB/s * metal : still not able to figure out why q3_K does not work * Minor * metal : yet another failed attempt to make q3_K work * metal : optimize Q5_K 31.2 ms -> 27.8 ms. 250 GB/s. * metal : q3_K still not working Adding a heavily commented q3_K metal kernel to explain my obviously faulty logic. Perhaps someone could spot the issue? * metal : q3_K finally working Not optimized at all. What was the issue? The scales are not 4-bytes aligned, and I was accessing them with a uint32_t pointer. When I tried that on CUDA, I got an error (illegal memory access) and added a memcpy to a local array of 3 uint32_t's. But on Metal it told me there is no memcpy, so I tried accessing directly. There is no error, just garbage results. At some point I did try accessing the scales with an uint16_t pointer (the scales are for sure 2-byte aligned), but was still getting garbage. I guess, there must have been another bug. No access to scales is via a uint16_t pointer and, after starting from scratch from the C dequantize function, it finally works. * metal : Q3_K 1st optimization pass * metal : Q3_K second optimization pass - 29.6 ms/token * metal : Q3_K cleanup * metal : fixed accidentally broken Q2_K --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-12 21:39:21 +02:00
device const void * src0,
device const float * src1,
device float * dst,
constant int64_t & ne00,
constant int64_t & ne10,
constant int64_t & ne0,
uint2 tgpig[[threadgroup_position_in_grid]],
uint tiisg[[thread_index_in_simdgroup]],
uint sgitg[[simdgroup_index_in_threadgroup]]) {
Metal implementation for all k_quants (#1807) * metal : improve q4_K 28.3 -> 26.0 ms/token by avoiding a branch in the calculation of the scales. * metal : small improvement for Q4_K * metal : still optimizing Q4_K This commit pushes it down to 25.3 ms / token. The crazy idea of using 6 bits for the scales is really costly on Metal: if I remove the bit fiddling necessary to make the block scales, time goes almost to the Q4_0 23 ms/token. Before pushing the k-quants upstream I had a Q4_K variant that had used 8-bit scales. It wasn't more accurate, used 0.125 bits more per weight, was running slightly slower on the CPU (due to the larger model size and being memory bound there), and the difference was entirely negligible under CUDA. So, I decided to publish the version with 6-bit scales. Perhaps I should re-consider and change to 8-bit scales? * metal : some more optimizations Q2_K: 25.4 ms/token Q6_K: 27.3 ms/token Q4_0: 22.8 ms/token Q4_1: 23.1 ms/token * metal : Q3_K support Something is not quite right yet. * metal : Q5_K support Initial version achieves 31.2 ms/token, 210 GB/s * metal : still not able to figure out why q3_K does not work * Minor * metal : yet another failed attempt to make q3_K work * metal : optimize Q5_K 31.2 ms -> 27.8 ms. 250 GB/s. * metal : q3_K still not working Adding a heavily commented q3_K metal kernel to explain my obviously faulty logic. Perhaps someone could spot the issue? * metal : q3_K finally working Not optimized at all. What was the issue? The scales are not 4-bytes aligned, and I was accessing them with a uint32_t pointer. When I tried that on CUDA, I got an error (illegal memory access) and added a memcpy to a local array of 3 uint32_t's. But on Metal it told me there is no memcpy, so I tried accessing directly. There is no error, just garbage results. At some point I did try accessing the scales with an uint16_t pointer (the scales are for sure 2-byte aligned), but was still getting garbage. I guess, there must have been another bug. No access to scales is via a uint16_t pointer and, after starting from scratch from the C dequantize function, it finally works. * metal : Q3_K 1st optimization pass * metal : Q3_K second optimization pass - 29.6 ms/token * metal : Q3_K cleanup * metal : fixed accidentally broken Q2_K --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-12 21:39:21 +02:00
const int nb = ne00/QK_K;
const int64_t r0 = tgpig.x;
const int64_t r1 = tgpig.y;
const int first_row = (r0 * N_SIMDGROUP + sgitg) * 2;
device const block_q5_K * x = (device const block_q5_K *) src0 + first_row*nb;
Metal implementation for all k_quants (#1807) * metal : improve q4_K 28.3 -> 26.0 ms/token by avoiding a branch in the calculation of the scales. * metal : small improvement for Q4_K * metal : still optimizing Q4_K This commit pushes it down to 25.3 ms / token. The crazy idea of using 6 bits for the scales is really costly on Metal: if I remove the bit fiddling necessary to make the block scales, time goes almost to the Q4_0 23 ms/token. Before pushing the k-quants upstream I had a Q4_K variant that had used 8-bit scales. It wasn't more accurate, used 0.125 bits more per weight, was running slightly slower on the CPU (due to the larger model size and being memory bound there), and the difference was entirely negligible under CUDA. So, I decided to publish the version with 6-bit scales. Perhaps I should re-consider and change to 8-bit scales? * metal : some more optimizations Q2_K: 25.4 ms/token Q6_K: 27.3 ms/token Q4_0: 22.8 ms/token Q4_1: 23.1 ms/token * metal : Q3_K support Something is not quite right yet. * metal : Q5_K support Initial version achieves 31.2 ms/token, 210 GB/s * metal : still not able to figure out why q3_K does not work * Minor * metal : yet another failed attempt to make q3_K work * metal : optimize Q5_K 31.2 ms -> 27.8 ms. 250 GB/s. * metal : q3_K still not working Adding a heavily commented q3_K metal kernel to explain my obviously faulty logic. Perhaps someone could spot the issue? * metal : q3_K finally working Not optimized at all. What was the issue? The scales are not 4-bytes aligned, and I was accessing them with a uint32_t pointer. When I tried that on CUDA, I got an error (illegal memory access) and added a memcpy to a local array of 3 uint32_t's. But on Metal it told me there is no memcpy, so I tried accessing directly. There is no error, just garbage results. At some point I did try accessing the scales with an uint16_t pointer (the scales are for sure 2-byte aligned), but was still getting garbage. I guess, there must have been another bug. No access to scales is via a uint16_t pointer and, after starting from scratch from the C dequantize function, it finally works. * metal : Q3_K 1st optimization pass * metal : Q3_K second optimization pass - 29.6 ms/token * metal : Q3_K cleanup * metal : fixed accidentally broken Q2_K --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-12 21:39:21 +02:00
device const float * yy = (device const float *) src1 + r1*ne10;
float sumf[2]={0.f};
Metal implementation for all k_quants (#1807) * metal : improve q4_K 28.3 -> 26.0 ms/token by avoiding a branch in the calculation of the scales. * metal : small improvement for Q4_K * metal : still optimizing Q4_K This commit pushes it down to 25.3 ms / token. The crazy idea of using 6 bits for the scales is really costly on Metal: if I remove the bit fiddling necessary to make the block scales, time goes almost to the Q4_0 23 ms/token. Before pushing the k-quants upstream I had a Q4_K variant that had used 8-bit scales. It wasn't more accurate, used 0.125 bits more per weight, was running slightly slower on the CPU (due to the larger model size and being memory bound there), and the difference was entirely negligible under CUDA. So, I decided to publish the version with 6-bit scales. Perhaps I should re-consider and change to 8-bit scales? * metal : some more optimizations Q2_K: 25.4 ms/token Q6_K: 27.3 ms/token Q4_0: 22.8 ms/token Q4_1: 23.1 ms/token * metal : Q3_K support Something is not quite right yet. * metal : Q5_K support Initial version achieves 31.2 ms/token, 210 GB/s * metal : still not able to figure out why q3_K does not work * Minor * metal : yet another failed attempt to make q3_K work * metal : optimize Q5_K 31.2 ms -> 27.8 ms. 250 GB/s. * metal : q3_K still not working Adding a heavily commented q3_K metal kernel to explain my obviously faulty logic. Perhaps someone could spot the issue? * metal : q3_K finally working Not optimized at all. What was the issue? The scales are not 4-bytes aligned, and I was accessing them with a uint32_t pointer. When I tried that on CUDA, I got an error (illegal memory access) and added a memcpy to a local array of 3 uint32_t's. But on Metal it told me there is no memcpy, so I tried accessing directly. There is no error, just garbage results. At some point I did try accessing the scales with an uint16_t pointer (the scales are for sure 2-byte aligned), but was still getting garbage. I guess, there must have been another bug. No access to scales is via a uint16_t pointer and, after starting from scratch from the C dequantize function, it finally works. * metal : Q3_K 1st optimization pass * metal : Q3_K second optimization pass - 29.6 ms/token * metal : Q3_K cleanup * metal : fixed accidentally broken Q2_K --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-12 21:39:21 +02:00
const int step = sizeof(block_q5_K) * nb;
k-quants : support for super-block size of 64 (#2001) * k_quants: WIP super-blocks with 64 weights * k_quants: WIP super-blocks with 64 weights Q6_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q4_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q2_K scalar and AVX2 works. Q2_K is way too slow (it is actually slower than the scalar implementation) * k_quants: WIP super-blocks with 64 weights Q3_K scalar and AVX2 works. * k_quants: WIP super-blocks with 64 weights Q5_K scalar and AVX2 works, and with that all k_quants are done on AVX2 and scalar * k_quants: WIP super-blocks with 64 weights Q6_K working on CUDA. Cannot make it run quite as gast as with super-blocks with 256 weigths: 8% slower on 4080, 20% slower on the 1660 (but there we fit 1 less layer on the GPU because pf the larger model size), so some fraction of these 20% is due to that, * k_quants: WIP super-blocks with 64 weights Q4_K working on CUDA. ~10% slower on GTX-1660, 16% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q2_K working on CUDA. ~3% slower on GTX-1660, 10% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q3_K working on CUDA. * k_quants: WIP super-blocks with 64 weights Q5_K working on CUDA, and with this CUDA is done. * k_quants: WIP super-blocks with 64 weights Q6_K working on ARM_NEON * k_quants: WIP super-blocks with 64 weights Q4_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q2_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q3_K working on ARM_NEON, but quite a bit slower than 256 weights. * k_quants: WIP super-blocks with 64 weights Q5_K working on ARM_NEON, but quite a bit slower than 256 weights. With that, we have full support for ARM_NEON, although performance is not quite there. * k_quants: WIP super-blocks with 64 weights Slightly more efficient Q3_K and Q5_K * k_quants: WIP super-blocks with 64 weights Another small improvement for Q3_K and Q5_K on ARM_NEON * k_quants: WIP super-blocks with 64 weights Yet another speedup for Q5_K on ARM_NEON. We are now within 10% of the QK_K = 256 version. * k_quants: WIP super-blocks with 64 weights * We are able to pass preprocessor macros to the Metal compiler * Q6_K works and is actually slightly more efficient than the QK_K = 256 version (25.2 ms vs 25.8 ms) * k_quants: WIP super-blocks with 64 weights Q4_K works on Metal and is actually slightly faster than QK_K = 256 (21.95 ms vs 24.0 ms). * k_quants: WIP super-blocks with 64 weights Q2_K works on Metal and is very slightly faster than QK_K = 256 (23.8 ms vs 24.2 ms). * k_quants: WIP super-blocks with 64 weights Q3_K works on Metal and is slightly faster than QK_K = 256 (26.6 ms vs 28.3 ms). * k_quants: WIP super-blocks with 64 weights Q5_K works on Metal and is slightly faster than QK_K = 256 (23.7 ms vs 26.3 ms). * k_quants: call them _K, not _k, also on Metal * k_quants: correctly define QK_K in llama.cpp * Fixed bug in q4_K quantization added with the 64-block addition * Simplify via lambda * k_quants: swicth Q3_K to 4-bit scales when QK_K = 64 Otherwise there isn't much benefit from this quantization type. There is some very slight loss in accuracy, but we reduce size by ~7%. E.g., for OpenLLaMA-3B, Q3_K_S perplexity is 8.6131 with 8-bit scales and 8.6352 with 4-bit, while file size decreases from 1.53G to 1.44G. * k_quants: switch Q4_K to 4-bit scales when QK_K = 64 Here the loss in accuracy is greater than for Q3_K, but the Q4_K points still move further to the left on the perplexity vs size curve. * k_quants: forgot to add the Metal changes in last commit * k_quants: change Q5_K to be type 0 when QK_K = 64 Still needs AVX2 implementation * k_quants: AVX2 implementation for new 64-weight Q5_K * k_quants: 10% faster ARM_NEON Q5_K dot product * k_quants: fixed issue caused by merging with master --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-26 18:43:07 +02:00
#if QK_K == 256
#
float yl[16], yh[16];
k-quants : support for super-block size of 64 (#2001) * k_quants: WIP super-blocks with 64 weights * k_quants: WIP super-blocks with 64 weights Q6_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q4_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q2_K scalar and AVX2 works. Q2_K is way too slow (it is actually slower than the scalar implementation) * k_quants: WIP super-blocks with 64 weights Q3_K scalar and AVX2 works. * k_quants: WIP super-blocks with 64 weights Q5_K scalar and AVX2 works, and with that all k_quants are done on AVX2 and scalar * k_quants: WIP super-blocks with 64 weights Q6_K working on CUDA. Cannot make it run quite as gast as with super-blocks with 256 weigths: 8% slower on 4080, 20% slower on the 1660 (but there we fit 1 less layer on the GPU because pf the larger model size), so some fraction of these 20% is due to that, * k_quants: WIP super-blocks with 64 weights Q4_K working on CUDA. ~10% slower on GTX-1660, 16% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q2_K working on CUDA. ~3% slower on GTX-1660, 10% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q3_K working on CUDA. * k_quants: WIP super-blocks with 64 weights Q5_K working on CUDA, and with this CUDA is done. * k_quants: WIP super-blocks with 64 weights Q6_K working on ARM_NEON * k_quants: WIP super-blocks with 64 weights Q4_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q2_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q3_K working on ARM_NEON, but quite a bit slower than 256 weights. * k_quants: WIP super-blocks with 64 weights Q5_K working on ARM_NEON, but quite a bit slower than 256 weights. With that, we have full support for ARM_NEON, although performance is not quite there. * k_quants: WIP super-blocks with 64 weights Slightly more efficient Q3_K and Q5_K * k_quants: WIP super-blocks with 64 weights Another small improvement for Q3_K and Q5_K on ARM_NEON * k_quants: WIP super-blocks with 64 weights Yet another speedup for Q5_K on ARM_NEON. We are now within 10% of the QK_K = 256 version. * k_quants: WIP super-blocks with 64 weights * We are able to pass preprocessor macros to the Metal compiler * Q6_K works and is actually slightly more efficient than the QK_K = 256 version (25.2 ms vs 25.8 ms) * k_quants: WIP super-blocks with 64 weights Q4_K works on Metal and is actually slightly faster than QK_K = 256 (21.95 ms vs 24.0 ms). * k_quants: WIP super-blocks with 64 weights Q2_K works on Metal and is very slightly faster than QK_K = 256 (23.8 ms vs 24.2 ms). * k_quants: WIP super-blocks with 64 weights Q3_K works on Metal and is slightly faster than QK_K = 256 (26.6 ms vs 28.3 ms). * k_quants: WIP super-blocks with 64 weights Q5_K works on Metal and is slightly faster than QK_K = 256 (23.7 ms vs 26.3 ms). * k_quants: call them _K, not _k, also on Metal * k_quants: correctly define QK_K in llama.cpp * Fixed bug in q4_K quantization added with the 64-block addition * Simplify via lambda * k_quants: swicth Q3_K to 4-bit scales when QK_K = 64 Otherwise there isn't much benefit from this quantization type. There is some very slight loss in accuracy, but we reduce size by ~7%. E.g., for OpenLLaMA-3B, Q3_K_S perplexity is 8.6131 with 8-bit scales and 8.6352 with 4-bit, while file size decreases from 1.53G to 1.44G. * k_quants: switch Q4_K to 4-bit scales when QK_K = 64 Here the loss in accuracy is greater than for Q3_K, but the Q4_K points still move further to the left on the perplexity vs size curve. * k_quants: forgot to add the Metal changes in last commit * k_quants: change Q5_K to be type 0 when QK_K = 64 Still needs AVX2 implementation * k_quants: AVX2 implementation for new 64-weight Q5_K * k_quants: 10% faster ARM_NEON Q5_K dot product * k_quants: fixed issue caused by merging with master --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-26 18:43:07 +02:00
const uint16_t kmask1 = 0x3f3f;
const uint16_t kmask2 = 0x0f0f;
const uint16_t kmask3 = 0xc0c0;
const int tid = tiisg/4;
const int ix = tiisg%4;
const int im = tid/4;
const int ir = tid%4;
const int n = 8;
Metal implementation for all k_quants (#1807) * metal : improve q4_K 28.3 -> 26.0 ms/token by avoiding a branch in the calculation of the scales. * metal : small improvement for Q4_K * metal : still optimizing Q4_K This commit pushes it down to 25.3 ms / token. The crazy idea of using 6 bits for the scales is really costly on Metal: if I remove the bit fiddling necessary to make the block scales, time goes almost to the Q4_0 23 ms/token. Before pushing the k-quants upstream I had a Q4_K variant that had used 8-bit scales. It wasn't more accurate, used 0.125 bits more per weight, was running slightly slower on the CPU (due to the larger model size and being memory bound there), and the difference was entirely negligible under CUDA. So, I decided to publish the version with 6-bit scales. Perhaps I should re-consider and change to 8-bit scales? * metal : some more optimizations Q2_K: 25.4 ms/token Q6_K: 27.3 ms/token Q4_0: 22.8 ms/token Q4_1: 23.1 ms/token * metal : Q3_K support Something is not quite right yet. * metal : Q5_K support Initial version achieves 31.2 ms/token, 210 GB/s * metal : still not able to figure out why q3_K does not work * Minor * metal : yet another failed attempt to make q3_K work * metal : optimize Q5_K 31.2 ms -> 27.8 ms. 250 GB/s. * metal : q3_K still not working Adding a heavily commented q3_K metal kernel to explain my obviously faulty logic. Perhaps someone could spot the issue? * metal : q3_K finally working Not optimized at all. What was the issue? The scales are not 4-bytes aligned, and I was accessing them with a uint32_t pointer. When I tried that on CUDA, I got an error (illegal memory access) and added a memcpy to a local array of 3 uint32_t's. But on Metal it told me there is no memcpy, so I tried accessing directly. There is no error, just garbage results. At some point I did try accessing the scales with an uint16_t pointer (the scales are for sure 2-byte aligned), but was still getting garbage. I guess, there must have been another bug. No access to scales is via a uint16_t pointer and, after starting from scratch from the C dequantize function, it finally works. * metal : Q3_K 1st optimization pass * metal : Q3_K second optimization pass - 29.6 ms/token * metal : Q3_K cleanup * metal : fixed accidentally broken Q2_K --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-12 21:39:21 +02:00
const int l0 = n*ir;
Metal implementation for all k_quants (#1807) * metal : improve q4_K 28.3 -> 26.0 ms/token by avoiding a branch in the calculation of the scales. * metal : small improvement for Q4_K * metal : still optimizing Q4_K This commit pushes it down to 25.3 ms / token. The crazy idea of using 6 bits for the scales is really costly on Metal: if I remove the bit fiddling necessary to make the block scales, time goes almost to the Q4_0 23 ms/token. Before pushing the k-quants upstream I had a Q4_K variant that had used 8-bit scales. It wasn't more accurate, used 0.125 bits more per weight, was running slightly slower on the CPU (due to the larger model size and being memory bound there), and the difference was entirely negligible under CUDA. So, I decided to publish the version with 6-bit scales. Perhaps I should re-consider and change to 8-bit scales? * metal : some more optimizations Q2_K: 25.4 ms/token Q6_K: 27.3 ms/token Q4_0: 22.8 ms/token Q4_1: 23.1 ms/token * metal : Q3_K support Something is not quite right yet. * metal : Q5_K support Initial version achieves 31.2 ms/token, 210 GB/s * metal : still not able to figure out why q3_K does not work * Minor * metal : yet another failed attempt to make q3_K work * metal : optimize Q5_K 31.2 ms -> 27.8 ms. 250 GB/s. * metal : q3_K still not working Adding a heavily commented q3_K metal kernel to explain my obviously faulty logic. Perhaps someone could spot the issue? * metal : q3_K finally working Not optimized at all. What was the issue? The scales are not 4-bytes aligned, and I was accessing them with a uint32_t pointer. When I tried that on CUDA, I got an error (illegal memory access) and added a memcpy to a local array of 3 uint32_t's. But on Metal it told me there is no memcpy, so I tried accessing directly. There is no error, just garbage results. At some point I did try accessing the scales with an uint16_t pointer (the scales are for sure 2-byte aligned), but was still getting garbage. I guess, there must have been another bug. No access to scales is via a uint16_t pointer and, after starting from scratch from the C dequantize function, it finally works. * metal : Q3_K 1st optimization pass * metal : Q3_K second optimization pass - 29.6 ms/token * metal : Q3_K cleanup * metal : fixed accidentally broken Q2_K --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-12 21:39:21 +02:00
const int q_offset = 32*im + l0;
const int y_offset = 64*im + l0;
const uint8_t hm1 = 1u << (2*im);
const uint8_t hm2 = hm1 << 1;
const uint8_t hm3 = hm1 << 4;
const uint8_t hm4 = hm2 << 4;
uint16_t sc16[4];
thread const uint8_t * sc8 = (thread const uint8_t *)sc16;
Metal implementation for all k_quants (#1807) * metal : improve q4_K 28.3 -> 26.0 ms/token by avoiding a branch in the calculation of the scales. * metal : small improvement for Q4_K * metal : still optimizing Q4_K This commit pushes it down to 25.3 ms / token. The crazy idea of using 6 bits for the scales is really costly on Metal: if I remove the bit fiddling necessary to make the block scales, time goes almost to the Q4_0 23 ms/token. Before pushing the k-quants upstream I had a Q4_K variant that had used 8-bit scales. It wasn't more accurate, used 0.125 bits more per weight, was running slightly slower on the CPU (due to the larger model size and being memory bound there), and the difference was entirely negligible under CUDA. So, I decided to publish the version with 6-bit scales. Perhaps I should re-consider and change to 8-bit scales? * metal : some more optimizations Q2_K: 25.4 ms/token Q6_K: 27.3 ms/token Q4_0: 22.8 ms/token Q4_1: 23.1 ms/token * metal : Q3_K support Something is not quite right yet. * metal : Q5_K support Initial version achieves 31.2 ms/token, 210 GB/s * metal : still not able to figure out why q3_K does not work * Minor * metal : yet another failed attempt to make q3_K work * metal : optimize Q5_K 31.2 ms -> 27.8 ms. 250 GB/s. * metal : q3_K still not working Adding a heavily commented q3_K metal kernel to explain my obviously faulty logic. Perhaps someone could spot the issue? * metal : q3_K finally working Not optimized at all. What was the issue? The scales are not 4-bytes aligned, and I was accessing them with a uint32_t pointer. When I tried that on CUDA, I got an error (illegal memory access) and added a memcpy to a local array of 3 uint32_t's. But on Metal it told me there is no memcpy, so I tried accessing directly. There is no error, just garbage results. At some point I did try accessing the scales with an uint16_t pointer (the scales are for sure 2-byte aligned), but was still getting garbage. I guess, there must have been another bug. No access to scales is via a uint16_t pointer and, after starting from scratch from the C dequantize function, it finally works. * metal : Q3_K 1st optimization pass * metal : Q3_K second optimization pass - 29.6 ms/token * metal : Q3_K cleanup * metal : fixed accidentally broken Q2_K --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-12 21:39:21 +02:00
device const float * y1 = yy + ix*QK_K + y_offset;
Metal implementation for all k_quants (#1807) * metal : improve q4_K 28.3 -> 26.0 ms/token by avoiding a branch in the calculation of the scales. * metal : small improvement for Q4_K * metal : still optimizing Q4_K This commit pushes it down to 25.3 ms / token. The crazy idea of using 6 bits for the scales is really costly on Metal: if I remove the bit fiddling necessary to make the block scales, time goes almost to the Q4_0 23 ms/token. Before pushing the k-quants upstream I had a Q4_K variant that had used 8-bit scales. It wasn't more accurate, used 0.125 bits more per weight, was running slightly slower on the CPU (due to the larger model size and being memory bound there), and the difference was entirely negligible under CUDA. So, I decided to publish the version with 6-bit scales. Perhaps I should re-consider and change to 8-bit scales? * metal : some more optimizations Q2_K: 25.4 ms/token Q6_K: 27.3 ms/token Q4_0: 22.8 ms/token Q4_1: 23.1 ms/token * metal : Q3_K support Something is not quite right yet. * metal : Q5_K support Initial version achieves 31.2 ms/token, 210 GB/s * metal : still not able to figure out why q3_K does not work * Minor * metal : yet another failed attempt to make q3_K work * metal : optimize Q5_K 31.2 ms -> 27.8 ms. 250 GB/s. * metal : q3_K still not working Adding a heavily commented q3_K metal kernel to explain my obviously faulty logic. Perhaps someone could spot the issue? * metal : q3_K finally working Not optimized at all. What was the issue? The scales are not 4-bytes aligned, and I was accessing them with a uint32_t pointer. When I tried that on CUDA, I got an error (illegal memory access) and added a memcpy to a local array of 3 uint32_t's. But on Metal it told me there is no memcpy, so I tried accessing directly. There is no error, just garbage results. At some point I did try accessing the scales with an uint16_t pointer (the scales are for sure 2-byte aligned), but was still getting garbage. I guess, there must have been another bug. No access to scales is via a uint16_t pointer and, after starting from scratch from the C dequantize function, it finally works. * metal : Q3_K 1st optimization pass * metal : Q3_K second optimization pass - 29.6 ms/token * metal : Q3_K cleanup * metal : fixed accidentally broken Q2_K --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-12 21:39:21 +02:00
for (int i = ix; i < nb; i += 4) {
Metal implementation for all k_quants (#1807) * metal : improve q4_K 28.3 -> 26.0 ms/token by avoiding a branch in the calculation of the scales. * metal : small improvement for Q4_K * metal : still optimizing Q4_K This commit pushes it down to 25.3 ms / token. The crazy idea of using 6 bits for the scales is really costly on Metal: if I remove the bit fiddling necessary to make the block scales, time goes almost to the Q4_0 23 ms/token. Before pushing the k-quants upstream I had a Q4_K variant that had used 8-bit scales. It wasn't more accurate, used 0.125 bits more per weight, was running slightly slower on the CPU (due to the larger model size and being memory bound there), and the difference was entirely negligible under CUDA. So, I decided to publish the version with 6-bit scales. Perhaps I should re-consider and change to 8-bit scales? * metal : some more optimizations Q2_K: 25.4 ms/token Q6_K: 27.3 ms/token Q4_0: 22.8 ms/token Q4_1: 23.1 ms/token * metal : Q3_K support Something is not quite right yet. * metal : Q5_K support Initial version achieves 31.2 ms/token, 210 GB/s * metal : still not able to figure out why q3_K does not work * Minor * metal : yet another failed attempt to make q3_K work * metal : optimize Q5_K 31.2 ms -> 27.8 ms. 250 GB/s. * metal : q3_K still not working Adding a heavily commented q3_K metal kernel to explain my obviously faulty logic. Perhaps someone could spot the issue? * metal : q3_K finally working Not optimized at all. What was the issue? The scales are not 4-bytes aligned, and I was accessing them with a uint32_t pointer. When I tried that on CUDA, I got an error (illegal memory access) and added a memcpy to a local array of 3 uint32_t's. But on Metal it told me there is no memcpy, so I tried accessing directly. There is no error, just garbage results. At some point I did try accessing the scales with an uint16_t pointer (the scales are for sure 2-byte aligned), but was still getting garbage. I guess, there must have been another bug. No access to scales is via a uint16_t pointer and, after starting from scratch from the C dequantize function, it finally works. * metal : Q3_K 1st optimization pass * metal : Q3_K second optimization pass - 29.6 ms/token * metal : Q3_K cleanup * metal : fixed accidentally broken Q2_K --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-12 21:39:21 +02:00
device const uint8_t * q1 = x[i].qs + q_offset;
device const uint8_t * qh = x[i].qh + l0;
device const half * dh = &x[i].d;
device const uint16_t * a = (device const uint16_t *)x[i].scales + im;
Metal implementation for all k_quants (#1807) * metal : improve q4_K 28.3 -> 26.0 ms/token by avoiding a branch in the calculation of the scales. * metal : small improvement for Q4_K * metal : still optimizing Q4_K This commit pushes it down to 25.3 ms / token. The crazy idea of using 6 bits for the scales is really costly on Metal: if I remove the bit fiddling necessary to make the block scales, time goes almost to the Q4_0 23 ms/token. Before pushing the k-quants upstream I had a Q4_K variant that had used 8-bit scales. It wasn't more accurate, used 0.125 bits more per weight, was running slightly slower on the CPU (due to the larger model size and being memory bound there), and the difference was entirely negligible under CUDA. So, I decided to publish the version with 6-bit scales. Perhaps I should re-consider and change to 8-bit scales? * metal : some more optimizations Q2_K: 25.4 ms/token Q6_K: 27.3 ms/token Q4_0: 22.8 ms/token Q4_1: 23.1 ms/token * metal : Q3_K support Something is not quite right yet. * metal : Q5_K support Initial version achieves 31.2 ms/token, 210 GB/s * metal : still not able to figure out why q3_K does not work * Minor * metal : yet another failed attempt to make q3_K work * metal : optimize Q5_K 31.2 ms -> 27.8 ms. 250 GB/s. * metal : q3_K still not working Adding a heavily commented q3_K metal kernel to explain my obviously faulty logic. Perhaps someone could spot the issue? * metal : q3_K finally working Not optimized at all. What was the issue? The scales are not 4-bytes aligned, and I was accessing them with a uint32_t pointer. When I tried that on CUDA, I got an error (illegal memory access) and added a memcpy to a local array of 3 uint32_t's. But on Metal it told me there is no memcpy, so I tried accessing directly. There is no error, just garbage results. At some point I did try accessing the scales with an uint16_t pointer (the scales are for sure 2-byte aligned), but was still getting garbage. I guess, there must have been another bug. No access to scales is via a uint16_t pointer and, after starting from scratch from the C dequantize function, it finally works. * metal : Q3_K 1st optimization pass * metal : Q3_K second optimization pass - 29.6 ms/token * metal : Q3_K cleanup * metal : fixed accidentally broken Q2_K --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-12 21:39:21 +02:00
device const float * y2 = y1 + 128;
float4 sumy = {0.f, 0.f, 0.f, 0.f};
for (int l = 0; l < 8; ++l) {
yl[l+0] = y1[l+ 0]; sumy[0] += yl[l+0];
yl[l+8] = y1[l+32]; sumy[1] += yl[l+8];
yh[l+0] = y2[l+ 0]; sumy[2] += yh[l+0];
yh[l+8] = y2[l+32]; sumy[3] += yh[l+8];
}
Metal implementation for all k_quants (#1807) * metal : improve q4_K 28.3 -> 26.0 ms/token by avoiding a branch in the calculation of the scales. * metal : small improvement for Q4_K * metal : still optimizing Q4_K This commit pushes it down to 25.3 ms / token. The crazy idea of using 6 bits for the scales is really costly on Metal: if I remove the bit fiddling necessary to make the block scales, time goes almost to the Q4_0 23 ms/token. Before pushing the k-quants upstream I had a Q4_K variant that had used 8-bit scales. It wasn't more accurate, used 0.125 bits more per weight, was running slightly slower on the CPU (due to the larger model size and being memory bound there), and the difference was entirely negligible under CUDA. So, I decided to publish the version with 6-bit scales. Perhaps I should re-consider and change to 8-bit scales? * metal : some more optimizations Q2_K: 25.4 ms/token Q6_K: 27.3 ms/token Q4_0: 22.8 ms/token Q4_1: 23.1 ms/token * metal : Q3_K support Something is not quite right yet. * metal : Q5_K support Initial version achieves 31.2 ms/token, 210 GB/s * metal : still not able to figure out why q3_K does not work * Minor * metal : yet another failed attempt to make q3_K work * metal : optimize Q5_K 31.2 ms -> 27.8 ms. 250 GB/s. * metal : q3_K still not working Adding a heavily commented q3_K metal kernel to explain my obviously faulty logic. Perhaps someone could spot the issue? * metal : q3_K finally working Not optimized at all. What was the issue? The scales are not 4-bytes aligned, and I was accessing them with a uint32_t pointer. When I tried that on CUDA, I got an error (illegal memory access) and added a memcpy to a local array of 3 uint32_t's. But on Metal it told me there is no memcpy, so I tried accessing directly. There is no error, just garbage results. At some point I did try accessing the scales with an uint16_t pointer (the scales are for sure 2-byte aligned), but was still getting garbage. I guess, there must have been another bug. No access to scales is via a uint16_t pointer and, after starting from scratch from the C dequantize function, it finally works. * metal : Q3_K 1st optimization pass * metal : Q3_K second optimization pass - 29.6 ms/token * metal : Q3_K cleanup * metal : fixed accidentally broken Q2_K --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-12 21:39:21 +02:00
for (int row = 0; row < 2; ++row) {
device const uint8_t * q2 = q1 + 64;
sc16[0] = a[0] & kmask1;
sc16[1] = a[2] & kmask1;
sc16[2] = ((a[4] >> 0) & kmask2) | ((a[0] & kmask3) >> 2);
sc16[3] = ((a[4] >> 4) & kmask2) | ((a[2] & kmask3) >> 2);
float4 acc = {0.f, 0.f, 0.f, 0.f};
for (int l = 0; l < n; ++l) {
uint8_t h = qh[l];
acc[0] += yl[l+0] * ((uint16_t)(q1[l] & 0x0F) + (h & hm1 ? 16 : 0));
acc[1] += yl[l+8] * ((uint16_t)(q1[l] & 0xF0) + (h & hm2 ? 256 : 0));
acc[2] += yh[l+0] * ((uint16_t)(q2[l] & 0x0F) + (h & hm3 ? 16 : 0));
acc[3] += yh[l+8] * ((uint16_t)(q2[l] & 0xF0) + (h & hm4 ? 256 : 0));
}
const float dall = dh[0];
const float dmin = dh[1];
sumf[row] += dall * (acc[0] * sc8[0] + acc[1] * sc8[1] * 1.f/16.f + acc[2] * sc8[4] + acc[3] * sc8[5] * 1.f/16.f) -
dmin * (sumy[0] * sc8[2] + sumy[1] * sc8[3] + sumy[2] * sc8[6] + sumy[3] * sc8[7]);
Metal implementation for all k_quants (#1807) * metal : improve q4_K 28.3 -> 26.0 ms/token by avoiding a branch in the calculation of the scales. * metal : small improvement for Q4_K * metal : still optimizing Q4_K This commit pushes it down to 25.3 ms / token. The crazy idea of using 6 bits for the scales is really costly on Metal: if I remove the bit fiddling necessary to make the block scales, time goes almost to the Q4_0 23 ms/token. Before pushing the k-quants upstream I had a Q4_K variant that had used 8-bit scales. It wasn't more accurate, used 0.125 bits more per weight, was running slightly slower on the CPU (due to the larger model size and being memory bound there), and the difference was entirely negligible under CUDA. So, I decided to publish the version with 6-bit scales. Perhaps I should re-consider and change to 8-bit scales? * metal : some more optimizations Q2_K: 25.4 ms/token Q6_K: 27.3 ms/token Q4_0: 22.8 ms/token Q4_1: 23.1 ms/token * metal : Q3_K support Something is not quite right yet. * metal : Q5_K support Initial version achieves 31.2 ms/token, 210 GB/s * metal : still not able to figure out why q3_K does not work * Minor * metal : yet another failed attempt to make q3_K work * metal : optimize Q5_K 31.2 ms -> 27.8 ms. 250 GB/s. * metal : q3_K still not working Adding a heavily commented q3_K metal kernel to explain my obviously faulty logic. Perhaps someone could spot the issue? * metal : q3_K finally working Not optimized at all. What was the issue? The scales are not 4-bytes aligned, and I was accessing them with a uint32_t pointer. When I tried that on CUDA, I got an error (illegal memory access) and added a memcpy to a local array of 3 uint32_t's. But on Metal it told me there is no memcpy, so I tried accessing directly. There is no error, just garbage results. At some point I did try accessing the scales with an uint16_t pointer (the scales are for sure 2-byte aligned), but was still getting garbage. I guess, there must have been another bug. No access to scales is via a uint16_t pointer and, after starting from scratch from the C dequantize function, it finally works. * metal : Q3_K 1st optimization pass * metal : Q3_K second optimization pass - 29.6 ms/token * metal : Q3_K cleanup * metal : fixed accidentally broken Q2_K --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-12 21:39:21 +02:00
q1 += step;
qh += step;
dh += step/2;
a += step/2;
Metal implementation for all k_quants (#1807) * metal : improve q4_K 28.3 -> 26.0 ms/token by avoiding a branch in the calculation of the scales. * metal : small improvement for Q4_K * metal : still optimizing Q4_K This commit pushes it down to 25.3 ms / token. The crazy idea of using 6 bits for the scales is really costly on Metal: if I remove the bit fiddling necessary to make the block scales, time goes almost to the Q4_0 23 ms/token. Before pushing the k-quants upstream I had a Q4_K variant that had used 8-bit scales. It wasn't more accurate, used 0.125 bits more per weight, was running slightly slower on the CPU (due to the larger model size and being memory bound there), and the difference was entirely negligible under CUDA. So, I decided to publish the version with 6-bit scales. Perhaps I should re-consider and change to 8-bit scales? * metal : some more optimizations Q2_K: 25.4 ms/token Q6_K: 27.3 ms/token Q4_0: 22.8 ms/token Q4_1: 23.1 ms/token * metal : Q3_K support Something is not quite right yet. * metal : Q5_K support Initial version achieves 31.2 ms/token, 210 GB/s * metal : still not able to figure out why q3_K does not work * Minor * metal : yet another failed attempt to make q3_K work * metal : optimize Q5_K 31.2 ms -> 27.8 ms. 250 GB/s. * metal : q3_K still not working Adding a heavily commented q3_K metal kernel to explain my obviously faulty logic. Perhaps someone could spot the issue? * metal : q3_K finally working Not optimized at all. What was the issue? The scales are not 4-bytes aligned, and I was accessing them with a uint32_t pointer. When I tried that on CUDA, I got an error (illegal memory access) and added a memcpy to a local array of 3 uint32_t's. But on Metal it told me there is no memcpy, so I tried accessing directly. There is no error, just garbage results. At some point I did try accessing the scales with an uint16_t pointer (the scales are for sure 2-byte aligned), but was still getting garbage. I guess, there must have been another bug. No access to scales is via a uint16_t pointer and, after starting from scratch from the C dequantize function, it finally works. * metal : Q3_K 1st optimization pass * metal : Q3_K second optimization pass - 29.6 ms/token * metal : Q3_K cleanup * metal : fixed accidentally broken Q2_K --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-12 21:39:21 +02:00
}
y1 += 4 * QK_K;
Metal implementation for all k_quants (#1807) * metal : improve q4_K 28.3 -> 26.0 ms/token by avoiding a branch in the calculation of the scales. * metal : small improvement for Q4_K * metal : still optimizing Q4_K This commit pushes it down to 25.3 ms / token. The crazy idea of using 6 bits for the scales is really costly on Metal: if I remove the bit fiddling necessary to make the block scales, time goes almost to the Q4_0 23 ms/token. Before pushing the k-quants upstream I had a Q4_K variant that had used 8-bit scales. It wasn't more accurate, used 0.125 bits more per weight, was running slightly slower on the CPU (due to the larger model size and being memory bound there), and the difference was entirely negligible under CUDA. So, I decided to publish the version with 6-bit scales. Perhaps I should re-consider and change to 8-bit scales? * metal : some more optimizations Q2_K: 25.4 ms/token Q6_K: 27.3 ms/token Q4_0: 22.8 ms/token Q4_1: 23.1 ms/token * metal : Q3_K support Something is not quite right yet. * metal : Q5_K support Initial version achieves 31.2 ms/token, 210 GB/s * metal : still not able to figure out why q3_K does not work * Minor * metal : yet another failed attempt to make q3_K work * metal : optimize Q5_K 31.2 ms -> 27.8 ms. 250 GB/s. * metal : q3_K still not working Adding a heavily commented q3_K metal kernel to explain my obviously faulty logic. Perhaps someone could spot the issue? * metal : q3_K finally working Not optimized at all. What was the issue? The scales are not 4-bytes aligned, and I was accessing them with a uint32_t pointer. When I tried that on CUDA, I got an error (illegal memory access) and added a memcpy to a local array of 3 uint32_t's. But on Metal it told me there is no memcpy, so I tried accessing directly. There is no error, just garbage results. At some point I did try accessing the scales with an uint16_t pointer (the scales are for sure 2-byte aligned), but was still getting garbage. I guess, there must have been another bug. No access to scales is via a uint16_t pointer and, after starting from scratch from the C dequantize function, it finally works. * metal : Q3_K 1st optimization pass * metal : Q3_K second optimization pass - 29.6 ms/token * metal : Q3_K cleanup * metal : fixed accidentally broken Q2_K --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-12 21:39:21 +02:00
}
k-quants : support for super-block size of 64 (#2001) * k_quants: WIP super-blocks with 64 weights * k_quants: WIP super-blocks with 64 weights Q6_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q4_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q2_K scalar and AVX2 works. Q2_K is way too slow (it is actually slower than the scalar implementation) * k_quants: WIP super-blocks with 64 weights Q3_K scalar and AVX2 works. * k_quants: WIP super-blocks with 64 weights Q5_K scalar and AVX2 works, and with that all k_quants are done on AVX2 and scalar * k_quants: WIP super-blocks with 64 weights Q6_K working on CUDA. Cannot make it run quite as gast as with super-blocks with 256 weigths: 8% slower on 4080, 20% slower on the 1660 (but there we fit 1 less layer on the GPU because pf the larger model size), so some fraction of these 20% is due to that, * k_quants: WIP super-blocks with 64 weights Q4_K working on CUDA. ~10% slower on GTX-1660, 16% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q2_K working on CUDA. ~3% slower on GTX-1660, 10% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q3_K working on CUDA. * k_quants: WIP super-blocks with 64 weights Q5_K working on CUDA, and with this CUDA is done. * k_quants: WIP super-blocks with 64 weights Q6_K working on ARM_NEON * k_quants: WIP super-blocks with 64 weights Q4_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q2_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q3_K working on ARM_NEON, but quite a bit slower than 256 weights. * k_quants: WIP super-blocks with 64 weights Q5_K working on ARM_NEON, but quite a bit slower than 256 weights. With that, we have full support for ARM_NEON, although performance is not quite there. * k_quants: WIP super-blocks with 64 weights Slightly more efficient Q3_K and Q5_K * k_quants: WIP super-blocks with 64 weights Another small improvement for Q3_K and Q5_K on ARM_NEON * k_quants: WIP super-blocks with 64 weights Yet another speedup for Q5_K on ARM_NEON. We are now within 10% of the QK_K = 256 version. * k_quants: WIP super-blocks with 64 weights * We are able to pass preprocessor macros to the Metal compiler * Q6_K works and is actually slightly more efficient than the QK_K = 256 version (25.2 ms vs 25.8 ms) * k_quants: WIP super-blocks with 64 weights Q4_K works on Metal and is actually slightly faster than QK_K = 256 (21.95 ms vs 24.0 ms). * k_quants: WIP super-blocks with 64 weights Q2_K works on Metal and is very slightly faster than QK_K = 256 (23.8 ms vs 24.2 ms). * k_quants: WIP super-blocks with 64 weights Q3_K works on Metal and is slightly faster than QK_K = 256 (26.6 ms vs 28.3 ms). * k_quants: WIP super-blocks with 64 weights Q5_K works on Metal and is slightly faster than QK_K = 256 (23.7 ms vs 26.3 ms). * k_quants: call them _K, not _k, also on Metal * k_quants: correctly define QK_K in llama.cpp * Fixed bug in q4_K quantization added with the 64-block addition * Simplify via lambda * k_quants: swicth Q3_K to 4-bit scales when QK_K = 64 Otherwise there isn't much benefit from this quantization type. There is some very slight loss in accuracy, but we reduce size by ~7%. E.g., for OpenLLaMA-3B, Q3_K_S perplexity is 8.6131 with 8-bit scales and 8.6352 with 4-bit, while file size decreases from 1.53G to 1.44G. * k_quants: switch Q4_K to 4-bit scales when QK_K = 64 Here the loss in accuracy is greater than for Q3_K, but the Q4_K points still move further to the left on the perplexity vs size curve. * k_quants: forgot to add the Metal changes in last commit * k_quants: change Q5_K to be type 0 when QK_K = 64 Still needs AVX2 implementation * k_quants: AVX2 implementation for new 64-weight Q5_K * k_quants: 10% faster ARM_NEON Q5_K dot product * k_quants: fixed issue caused by merging with master --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-26 18:43:07 +02:00
#else
float yl[8], yh[8];
k-quants : support for super-block size of 64 (#2001) * k_quants: WIP super-blocks with 64 weights * k_quants: WIP super-blocks with 64 weights Q6_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q4_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q2_K scalar and AVX2 works. Q2_K is way too slow (it is actually slower than the scalar implementation) * k_quants: WIP super-blocks with 64 weights Q3_K scalar and AVX2 works. * k_quants: WIP super-blocks with 64 weights Q5_K scalar and AVX2 works, and with that all k_quants are done on AVX2 and scalar * k_quants: WIP super-blocks with 64 weights Q6_K working on CUDA. Cannot make it run quite as gast as with super-blocks with 256 weigths: 8% slower on 4080, 20% slower on the 1660 (but there we fit 1 less layer on the GPU because pf the larger model size), so some fraction of these 20% is due to that, * k_quants: WIP super-blocks with 64 weights Q4_K working on CUDA. ~10% slower on GTX-1660, 16% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q2_K working on CUDA. ~3% slower on GTX-1660, 10% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q3_K working on CUDA. * k_quants: WIP super-blocks with 64 weights Q5_K working on CUDA, and with this CUDA is done. * k_quants: WIP super-blocks with 64 weights Q6_K working on ARM_NEON * k_quants: WIP super-blocks with 64 weights Q4_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q2_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q3_K working on ARM_NEON, but quite a bit slower than 256 weights. * k_quants: WIP super-blocks with 64 weights Q5_K working on ARM_NEON, but quite a bit slower than 256 weights. With that, we have full support for ARM_NEON, although performance is not quite there. * k_quants: WIP super-blocks with 64 weights Slightly more efficient Q3_K and Q5_K * k_quants: WIP super-blocks with 64 weights Another small improvement for Q3_K and Q5_K on ARM_NEON * k_quants: WIP super-blocks with 64 weights Yet another speedup for Q5_K on ARM_NEON. We are now within 10% of the QK_K = 256 version. * k_quants: WIP super-blocks with 64 weights * We are able to pass preprocessor macros to the Metal compiler * Q6_K works and is actually slightly more efficient than the QK_K = 256 version (25.2 ms vs 25.8 ms) * k_quants: WIP super-blocks with 64 weights Q4_K works on Metal and is actually slightly faster than QK_K = 256 (21.95 ms vs 24.0 ms). * k_quants: WIP super-blocks with 64 weights Q2_K works on Metal and is very slightly faster than QK_K = 256 (23.8 ms vs 24.2 ms). * k_quants: WIP super-blocks with 64 weights Q3_K works on Metal and is slightly faster than QK_K = 256 (26.6 ms vs 28.3 ms). * k_quants: WIP super-blocks with 64 weights Q5_K works on Metal and is slightly faster than QK_K = 256 (23.7 ms vs 26.3 ms). * k_quants: call them _K, not _k, also on Metal * k_quants: correctly define QK_K in llama.cpp * Fixed bug in q4_K quantization added with the 64-block addition * Simplify via lambda * k_quants: swicth Q3_K to 4-bit scales when QK_K = 64 Otherwise there isn't much benefit from this quantization type. There is some very slight loss in accuracy, but we reduce size by ~7%. E.g., for OpenLLaMA-3B, Q3_K_S perplexity is 8.6131 with 8-bit scales and 8.6352 with 4-bit, while file size decreases from 1.53G to 1.44G. * k_quants: switch Q4_K to 4-bit scales when QK_K = 64 Here the loss in accuracy is greater than for Q3_K, but the Q4_K points still move further to the left on the perplexity vs size curve. * k_quants: forgot to add the Metal changes in last commit * k_quants: change Q5_K to be type 0 when QK_K = 64 Still needs AVX2 implementation * k_quants: AVX2 implementation for new 64-weight Q5_K * k_quants: 10% faster ARM_NEON Q5_K dot product * k_quants: fixed issue caused by merging with master --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-26 18:43:07 +02:00
const int il = 4 * (tiisg/8); // 0, 4, 8, 12
const int ix = tiisg%8;
const int im = il/8; // 0, 0, 1, 1
const int in = il%8; // 0, 4, 0, 4
k-quants : support for super-block size of 64 (#2001) * k_quants: WIP super-blocks with 64 weights * k_quants: WIP super-blocks with 64 weights Q6_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q4_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q2_K scalar and AVX2 works. Q2_K is way too slow (it is actually slower than the scalar implementation) * k_quants: WIP super-blocks with 64 weights Q3_K scalar and AVX2 works. * k_quants: WIP super-blocks with 64 weights Q5_K scalar and AVX2 works, and with that all k_quants are done on AVX2 and scalar * k_quants: WIP super-blocks with 64 weights Q6_K working on CUDA. Cannot make it run quite as gast as with super-blocks with 256 weigths: 8% slower on 4080, 20% slower on the 1660 (but there we fit 1 less layer on the GPU because pf the larger model size), so some fraction of these 20% is due to that, * k_quants: WIP super-blocks with 64 weights Q4_K working on CUDA. ~10% slower on GTX-1660, 16% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q2_K working on CUDA. ~3% slower on GTX-1660, 10% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q3_K working on CUDA. * k_quants: WIP super-blocks with 64 weights Q5_K working on CUDA, and with this CUDA is done. * k_quants: WIP super-blocks with 64 weights Q6_K working on ARM_NEON * k_quants: WIP super-blocks with 64 weights Q4_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q2_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q3_K working on ARM_NEON, but quite a bit slower than 256 weights. * k_quants: WIP super-blocks with 64 weights Q5_K working on ARM_NEON, but quite a bit slower than 256 weights. With that, we have full support for ARM_NEON, although performance is not quite there. * k_quants: WIP super-blocks with 64 weights Slightly more efficient Q3_K and Q5_K * k_quants: WIP super-blocks with 64 weights Another small improvement for Q3_K and Q5_K on ARM_NEON * k_quants: WIP super-blocks with 64 weights Yet another speedup for Q5_K on ARM_NEON. We are now within 10% of the QK_K = 256 version. * k_quants: WIP super-blocks with 64 weights * We are able to pass preprocessor macros to the Metal compiler * Q6_K works and is actually slightly more efficient than the QK_K = 256 version (25.2 ms vs 25.8 ms) * k_quants: WIP super-blocks with 64 weights Q4_K works on Metal and is actually slightly faster than QK_K = 256 (21.95 ms vs 24.0 ms). * k_quants: WIP super-blocks with 64 weights Q2_K works on Metal and is very slightly faster than QK_K = 256 (23.8 ms vs 24.2 ms). * k_quants: WIP super-blocks with 64 weights Q3_K works on Metal and is slightly faster than QK_K = 256 (26.6 ms vs 28.3 ms). * k_quants: WIP super-blocks with 64 weights Q5_K works on Metal and is slightly faster than QK_K = 256 (23.7 ms vs 26.3 ms). * k_quants: call them _K, not _k, also on Metal * k_quants: correctly define QK_K in llama.cpp * Fixed bug in q4_K quantization added with the 64-block addition * Simplify via lambda * k_quants: swicth Q3_K to 4-bit scales when QK_K = 64 Otherwise there isn't much benefit from this quantization type. There is some very slight loss in accuracy, but we reduce size by ~7%. E.g., for OpenLLaMA-3B, Q3_K_S perplexity is 8.6131 with 8-bit scales and 8.6352 with 4-bit, while file size decreases from 1.53G to 1.44G. * k_quants: switch Q4_K to 4-bit scales when QK_K = 64 Here the loss in accuracy is greater than for Q3_K, but the Q4_K points still move further to the left on the perplexity vs size curve. * k_quants: forgot to add the Metal changes in last commit * k_quants: change Q5_K to be type 0 when QK_K = 64 Still needs AVX2 implementation * k_quants: AVX2 implementation for new 64-weight Q5_K * k_quants: 10% faster ARM_NEON Q5_K dot product * k_quants: fixed issue caused by merging with master --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-26 18:43:07 +02:00
device const float * y = yy + ix*QK_K + il;
for (int i = ix; i < nb; i += 8) {
for (int l = 0; l < 4; ++l) {
yl[l+0] = y[l+ 0];
yl[l+4] = y[l+16];
yh[l+0] = y[l+32];
yh[l+4] = y[l+48];
}
device const half * dh = &x[i].d;
k-quants : support for super-block size of 64 (#2001) * k_quants: WIP super-blocks with 64 weights * k_quants: WIP super-blocks with 64 weights Q6_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q4_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q2_K scalar and AVX2 works. Q2_K is way too slow (it is actually slower than the scalar implementation) * k_quants: WIP super-blocks with 64 weights Q3_K scalar and AVX2 works. * k_quants: WIP super-blocks with 64 weights Q5_K scalar and AVX2 works, and with that all k_quants are done on AVX2 and scalar * k_quants: WIP super-blocks with 64 weights Q6_K working on CUDA. Cannot make it run quite as gast as with super-blocks with 256 weigths: 8% slower on 4080, 20% slower on the 1660 (but there we fit 1 less layer on the GPU because pf the larger model size), so some fraction of these 20% is due to that, * k_quants: WIP super-blocks with 64 weights Q4_K working on CUDA. ~10% slower on GTX-1660, 16% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q2_K working on CUDA. ~3% slower on GTX-1660, 10% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q3_K working on CUDA. * k_quants: WIP super-blocks with 64 weights Q5_K working on CUDA, and with this CUDA is done. * k_quants: WIP super-blocks with 64 weights Q6_K working on ARM_NEON * k_quants: WIP super-blocks with 64 weights Q4_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q2_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q3_K working on ARM_NEON, but quite a bit slower than 256 weights. * k_quants: WIP super-blocks with 64 weights Q5_K working on ARM_NEON, but quite a bit slower than 256 weights. With that, we have full support for ARM_NEON, although performance is not quite there. * k_quants: WIP super-blocks with 64 weights Slightly more efficient Q3_K and Q5_K * k_quants: WIP super-blocks with 64 weights Another small improvement for Q3_K and Q5_K on ARM_NEON * k_quants: WIP super-blocks with 64 weights Yet another speedup for Q5_K on ARM_NEON. We are now within 10% of the QK_K = 256 version. * k_quants: WIP super-blocks with 64 weights * We are able to pass preprocessor macros to the Metal compiler * Q6_K works and is actually slightly more efficient than the QK_K = 256 version (25.2 ms vs 25.8 ms) * k_quants: WIP super-blocks with 64 weights Q4_K works on Metal and is actually slightly faster than QK_K = 256 (21.95 ms vs 24.0 ms). * k_quants: WIP super-blocks with 64 weights Q2_K works on Metal and is very slightly faster than QK_K = 256 (23.8 ms vs 24.2 ms). * k_quants: WIP super-blocks with 64 weights Q3_K works on Metal and is slightly faster than QK_K = 256 (26.6 ms vs 28.3 ms). * k_quants: WIP super-blocks with 64 weights Q5_K works on Metal and is slightly faster than QK_K = 256 (23.7 ms vs 26.3 ms). * k_quants: call them _K, not _k, also on Metal * k_quants: correctly define QK_K in llama.cpp * Fixed bug in q4_K quantization added with the 64-block addition * Simplify via lambda * k_quants: swicth Q3_K to 4-bit scales when QK_K = 64 Otherwise there isn't much benefit from this quantization type. There is some very slight loss in accuracy, but we reduce size by ~7%. E.g., for OpenLLaMA-3B, Q3_K_S perplexity is 8.6131 with 8-bit scales and 8.6352 with 4-bit, while file size decreases from 1.53G to 1.44G. * k_quants: switch Q4_K to 4-bit scales when QK_K = 64 Here the loss in accuracy is greater than for Q3_K, but the Q4_K points still move further to the left on the perplexity vs size curve. * k_quants: forgot to add the Metal changes in last commit * k_quants: change Q5_K to be type 0 when QK_K = 64 Still needs AVX2 implementation * k_quants: AVX2 implementation for new 64-weight Q5_K * k_quants: 10% faster ARM_NEON Q5_K dot product * k_quants: fixed issue caused by merging with master --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-26 18:43:07 +02:00
device const uint8_t * q = x[i].qs + il;
device const uint8_t * h = x[i].qh + in;
device const int8_t * s = x[i].scales;
for (int row = 0; row < 2; ++row) {
const float d = dh[0];
float2 acc = {0.f, 0.f};
for (int l = 0; l < 4; ++l) {
const uint8_t hl = h[l] >> im;
acc[0] += yl[l+0] * s[0] * ((int16_t)(q[l+ 0] & 0x0F) - (hl & 0x01 ? 0 : 16))
+ yl[l+4] * s[1] * ((int16_t)(q[l+16] & 0x0F) - (hl & 0x04 ? 0 : 16));
acc[1] += yh[l+0] * s[2] * ((int16_t)(q[l+ 0] & 0xF0) - (hl & 0x10 ? 0 : 256))
+ yh[l+4] * s[3] * ((int16_t)(q[l+16] & 0xF0) - (hl & 0x40 ? 0 : 256));
}
sumf[row] += d * (acc[0] + 1.f/16.f * acc[1]);
q += step;
h += step;
s += step;
dh += step/2;
k-quants : support for super-block size of 64 (#2001) * k_quants: WIP super-blocks with 64 weights * k_quants: WIP super-blocks with 64 weights Q6_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q4_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q2_K scalar and AVX2 works. Q2_K is way too slow (it is actually slower than the scalar implementation) * k_quants: WIP super-blocks with 64 weights Q3_K scalar and AVX2 works. * k_quants: WIP super-blocks with 64 weights Q5_K scalar and AVX2 works, and with that all k_quants are done on AVX2 and scalar * k_quants: WIP super-blocks with 64 weights Q6_K working on CUDA. Cannot make it run quite as gast as with super-blocks with 256 weigths: 8% slower on 4080, 20% slower on the 1660 (but there we fit 1 less layer on the GPU because pf the larger model size), so some fraction of these 20% is due to that, * k_quants: WIP super-blocks with 64 weights Q4_K working on CUDA. ~10% slower on GTX-1660, 16% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q2_K working on CUDA. ~3% slower on GTX-1660, 10% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q3_K working on CUDA. * k_quants: WIP super-blocks with 64 weights Q5_K working on CUDA, and with this CUDA is done. * k_quants: WIP super-blocks with 64 weights Q6_K working on ARM_NEON * k_quants: WIP super-blocks with 64 weights Q4_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q2_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q3_K working on ARM_NEON, but quite a bit slower than 256 weights. * k_quants: WIP super-blocks with 64 weights Q5_K working on ARM_NEON, but quite a bit slower than 256 weights. With that, we have full support for ARM_NEON, although performance is not quite there. * k_quants: WIP super-blocks with 64 weights Slightly more efficient Q3_K and Q5_K * k_quants: WIP super-blocks with 64 weights Another small improvement for Q3_K and Q5_K on ARM_NEON * k_quants: WIP super-blocks with 64 weights Yet another speedup for Q5_K on ARM_NEON. We are now within 10% of the QK_K = 256 version. * k_quants: WIP super-blocks with 64 weights * We are able to pass preprocessor macros to the Metal compiler * Q6_K works and is actually slightly more efficient than the QK_K = 256 version (25.2 ms vs 25.8 ms) * k_quants: WIP super-blocks with 64 weights Q4_K works on Metal and is actually slightly faster than QK_K = 256 (21.95 ms vs 24.0 ms). * k_quants: WIP super-blocks with 64 weights Q2_K works on Metal and is very slightly faster than QK_K = 256 (23.8 ms vs 24.2 ms). * k_quants: WIP super-blocks with 64 weights Q3_K works on Metal and is slightly faster than QK_K = 256 (26.6 ms vs 28.3 ms). * k_quants: WIP super-blocks with 64 weights Q5_K works on Metal and is slightly faster than QK_K = 256 (23.7 ms vs 26.3 ms). * k_quants: call them _K, not _k, also on Metal * k_quants: correctly define QK_K in llama.cpp * Fixed bug in q4_K quantization added with the 64-block addition * Simplify via lambda * k_quants: swicth Q3_K to 4-bit scales when QK_K = 64 Otherwise there isn't much benefit from this quantization type. There is some very slight loss in accuracy, but we reduce size by ~7%. E.g., for OpenLLaMA-3B, Q3_K_S perplexity is 8.6131 with 8-bit scales and 8.6352 with 4-bit, while file size decreases from 1.53G to 1.44G. * k_quants: switch Q4_K to 4-bit scales when QK_K = 64 Here the loss in accuracy is greater than for Q3_K, but the Q4_K points still move further to the left on the perplexity vs size curve. * k_quants: forgot to add the Metal changes in last commit * k_quants: change Q5_K to be type 0 when QK_K = 64 Still needs AVX2 implementation * k_quants: AVX2 implementation for new 64-weight Q5_K * k_quants: 10% faster ARM_NEON Q5_K dot product * k_quants: fixed issue caused by merging with master --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-26 18:43:07 +02:00
}
y += 8 * QK_K;
k-quants : support for super-block size of 64 (#2001) * k_quants: WIP super-blocks with 64 weights * k_quants: WIP super-blocks with 64 weights Q6_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q4_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q2_K scalar and AVX2 works. Q2_K is way too slow (it is actually slower than the scalar implementation) * k_quants: WIP super-blocks with 64 weights Q3_K scalar and AVX2 works. * k_quants: WIP super-blocks with 64 weights Q5_K scalar and AVX2 works, and with that all k_quants are done on AVX2 and scalar * k_quants: WIP super-blocks with 64 weights Q6_K working on CUDA. Cannot make it run quite as gast as with super-blocks with 256 weigths: 8% slower on 4080, 20% slower on the 1660 (but there we fit 1 less layer on the GPU because pf the larger model size), so some fraction of these 20% is due to that, * k_quants: WIP super-blocks with 64 weights Q4_K working on CUDA. ~10% slower on GTX-1660, 16% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q2_K working on CUDA. ~3% slower on GTX-1660, 10% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q3_K working on CUDA. * k_quants: WIP super-blocks with 64 weights Q5_K working on CUDA, and with this CUDA is done. * k_quants: WIP super-blocks with 64 weights Q6_K working on ARM_NEON * k_quants: WIP super-blocks with 64 weights Q4_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q2_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q3_K working on ARM_NEON, but quite a bit slower than 256 weights. * k_quants: WIP super-blocks with 64 weights Q5_K working on ARM_NEON, but quite a bit slower than 256 weights. With that, we have full support for ARM_NEON, although performance is not quite there. * k_quants: WIP super-blocks with 64 weights Slightly more efficient Q3_K and Q5_K * k_quants: WIP super-blocks with 64 weights Another small improvement for Q3_K and Q5_K on ARM_NEON * k_quants: WIP super-blocks with 64 weights Yet another speedup for Q5_K on ARM_NEON. We are now within 10% of the QK_K = 256 version. * k_quants: WIP super-blocks with 64 weights * We are able to pass preprocessor macros to the Metal compiler * Q6_K works and is actually slightly more efficient than the QK_K = 256 version (25.2 ms vs 25.8 ms) * k_quants: WIP super-blocks with 64 weights Q4_K works on Metal and is actually slightly faster than QK_K = 256 (21.95 ms vs 24.0 ms). * k_quants: WIP super-blocks with 64 weights Q2_K works on Metal and is very slightly faster than QK_K = 256 (23.8 ms vs 24.2 ms). * k_quants: WIP super-blocks with 64 weights Q3_K works on Metal and is slightly faster than QK_K = 256 (26.6 ms vs 28.3 ms). * k_quants: WIP super-blocks with 64 weights Q5_K works on Metal and is slightly faster than QK_K = 256 (23.7 ms vs 26.3 ms). * k_quants: call them _K, not _k, also on Metal * k_quants: correctly define QK_K in llama.cpp * Fixed bug in q4_K quantization added with the 64-block addition * Simplify via lambda * k_quants: swicth Q3_K to 4-bit scales when QK_K = 64 Otherwise there isn't much benefit from this quantization type. There is some very slight loss in accuracy, but we reduce size by ~7%. E.g., for OpenLLaMA-3B, Q3_K_S perplexity is 8.6131 with 8-bit scales and 8.6352 with 4-bit, while file size decreases from 1.53G to 1.44G. * k_quants: switch Q4_K to 4-bit scales when QK_K = 64 Here the loss in accuracy is greater than for Q3_K, but the Q4_K points still move further to the left on the perplexity vs size curve. * k_quants: forgot to add the Metal changes in last commit * k_quants: change Q5_K to be type 0 when QK_K = 64 Still needs AVX2 implementation * k_quants: AVX2 implementation for new 64-weight Q5_K * k_quants: 10% faster ARM_NEON Q5_K dot product * k_quants: fixed issue caused by merging with master --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-26 18:43:07 +02:00
}
#endif
Metal implementation for all k_quants (#1807) * metal : improve q4_K 28.3 -> 26.0 ms/token by avoiding a branch in the calculation of the scales. * metal : small improvement for Q4_K * metal : still optimizing Q4_K This commit pushes it down to 25.3 ms / token. The crazy idea of using 6 bits for the scales is really costly on Metal: if I remove the bit fiddling necessary to make the block scales, time goes almost to the Q4_0 23 ms/token. Before pushing the k-quants upstream I had a Q4_K variant that had used 8-bit scales. It wasn't more accurate, used 0.125 bits more per weight, was running slightly slower on the CPU (due to the larger model size and being memory bound there), and the difference was entirely negligible under CUDA. So, I decided to publish the version with 6-bit scales. Perhaps I should re-consider and change to 8-bit scales? * metal : some more optimizations Q2_K: 25.4 ms/token Q6_K: 27.3 ms/token Q4_0: 22.8 ms/token Q4_1: 23.1 ms/token * metal : Q3_K support Something is not quite right yet. * metal : Q5_K support Initial version achieves 31.2 ms/token, 210 GB/s * metal : still not able to figure out why q3_K does not work * Minor * metal : yet another failed attempt to make q3_K work * metal : optimize Q5_K 31.2 ms -> 27.8 ms. 250 GB/s. * metal : q3_K still not working Adding a heavily commented q3_K metal kernel to explain my obviously faulty logic. Perhaps someone could spot the issue? * metal : q3_K finally working Not optimized at all. What was the issue? The scales are not 4-bytes aligned, and I was accessing them with a uint32_t pointer. When I tried that on CUDA, I got an error (illegal memory access) and added a memcpy to a local array of 3 uint32_t's. But on Metal it told me there is no memcpy, so I tried accessing directly. There is no error, just garbage results. At some point I did try accessing the scales with an uint16_t pointer (the scales are for sure 2-byte aligned), but was still getting garbage. I guess, there must have been another bug. No access to scales is via a uint16_t pointer and, after starting from scratch from the C dequantize function, it finally works. * metal : Q3_K 1st optimization pass * metal : Q3_K second optimization pass - 29.6 ms/token * metal : Q3_K cleanup * metal : fixed accidentally broken Q2_K --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-12 21:39:21 +02:00
for (int row = 0; row < 2; ++row) {
const float tot = simd_sum(sumf[row]);
if (tiisg == 0) {
dst[r1*ne0 + first_row + row] = tot;
}
Metal implementation for all k_quants (#1807) * metal : improve q4_K 28.3 -> 26.0 ms/token by avoiding a branch in the calculation of the scales. * metal : small improvement for Q4_K * metal : still optimizing Q4_K This commit pushes it down to 25.3 ms / token. The crazy idea of using 6 bits for the scales is really costly on Metal: if I remove the bit fiddling necessary to make the block scales, time goes almost to the Q4_0 23 ms/token. Before pushing the k-quants upstream I had a Q4_K variant that had used 8-bit scales. It wasn't more accurate, used 0.125 bits more per weight, was running slightly slower on the CPU (due to the larger model size and being memory bound there), and the difference was entirely negligible under CUDA. So, I decided to publish the version with 6-bit scales. Perhaps I should re-consider and change to 8-bit scales? * metal : some more optimizations Q2_K: 25.4 ms/token Q6_K: 27.3 ms/token Q4_0: 22.8 ms/token Q4_1: 23.1 ms/token * metal : Q3_K support Something is not quite right yet. * metal : Q5_K support Initial version achieves 31.2 ms/token, 210 GB/s * metal : still not able to figure out why q3_K does not work * Minor * metal : yet another failed attempt to make q3_K work * metal : optimize Q5_K 31.2 ms -> 27.8 ms. 250 GB/s. * metal : q3_K still not working Adding a heavily commented q3_K metal kernel to explain my obviously faulty logic. Perhaps someone could spot the issue? * metal : q3_K finally working Not optimized at all. What was the issue? The scales are not 4-bytes aligned, and I was accessing them with a uint32_t pointer. When I tried that on CUDA, I got an error (illegal memory access) and added a memcpy to a local array of 3 uint32_t's. But on Metal it told me there is no memcpy, so I tried accessing directly. There is no error, just garbage results. At some point I did try accessing the scales with an uint16_t pointer (the scales are for sure 2-byte aligned), but was still getting garbage. I guess, there must have been another bug. No access to scales is via a uint16_t pointer and, after starting from scratch from the C dequantize function, it finally works. * metal : Q3_K 1st optimization pass * metal : Q3_K second optimization pass - 29.6 ms/token * metal : Q3_K cleanup * metal : fixed accidentally broken Q2_K --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-12 21:39:21 +02:00
}
}
k-quants : support for super-block size of 64 (#2001) * k_quants: WIP super-blocks with 64 weights * k_quants: WIP super-blocks with 64 weights Q6_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q4_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q2_K scalar and AVX2 works. Q2_K is way too slow (it is actually slower than the scalar implementation) * k_quants: WIP super-blocks with 64 weights Q3_K scalar and AVX2 works. * k_quants: WIP super-blocks with 64 weights Q5_K scalar and AVX2 works, and with that all k_quants are done on AVX2 and scalar * k_quants: WIP super-blocks with 64 weights Q6_K working on CUDA. Cannot make it run quite as gast as with super-blocks with 256 weigths: 8% slower on 4080, 20% slower on the 1660 (but there we fit 1 less layer on the GPU because pf the larger model size), so some fraction of these 20% is due to that, * k_quants: WIP super-blocks with 64 weights Q4_K working on CUDA. ~10% slower on GTX-1660, 16% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q2_K working on CUDA. ~3% slower on GTX-1660, 10% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q3_K working on CUDA. * k_quants: WIP super-blocks with 64 weights Q5_K working on CUDA, and with this CUDA is done. * k_quants: WIP super-blocks with 64 weights Q6_K working on ARM_NEON * k_quants: WIP super-blocks with 64 weights Q4_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q2_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q3_K working on ARM_NEON, but quite a bit slower than 256 weights. * k_quants: WIP super-blocks with 64 weights Q5_K working on ARM_NEON, but quite a bit slower than 256 weights. With that, we have full support for ARM_NEON, although performance is not quite there. * k_quants: WIP super-blocks with 64 weights Slightly more efficient Q3_K and Q5_K * k_quants: WIP super-blocks with 64 weights Another small improvement for Q3_K and Q5_K on ARM_NEON * k_quants: WIP super-blocks with 64 weights Yet another speedup for Q5_K on ARM_NEON. We are now within 10% of the QK_K = 256 version. * k_quants: WIP super-blocks with 64 weights * We are able to pass preprocessor macros to the Metal compiler * Q6_K works and is actually slightly more efficient than the QK_K = 256 version (25.2 ms vs 25.8 ms) * k_quants: WIP super-blocks with 64 weights Q4_K works on Metal and is actually slightly faster than QK_K = 256 (21.95 ms vs 24.0 ms). * k_quants: WIP super-blocks with 64 weights Q2_K works on Metal and is very slightly faster than QK_K = 256 (23.8 ms vs 24.2 ms). * k_quants: WIP super-blocks with 64 weights Q3_K works on Metal and is slightly faster than QK_K = 256 (26.6 ms vs 28.3 ms). * k_quants: WIP super-blocks with 64 weights Q5_K works on Metal and is slightly faster than QK_K = 256 (23.7 ms vs 26.3 ms). * k_quants: call them _K, not _k, also on Metal * k_quants: correctly define QK_K in llama.cpp * Fixed bug in q4_K quantization added with the 64-block addition * Simplify via lambda * k_quants: swicth Q3_K to 4-bit scales when QK_K = 64 Otherwise there isn't much benefit from this quantization type. There is some very slight loss in accuracy, but we reduce size by ~7%. E.g., for OpenLLaMA-3B, Q3_K_S perplexity is 8.6131 with 8-bit scales and 8.6352 with 4-bit, while file size decreases from 1.53G to 1.44G. * k_quants: switch Q4_K to 4-bit scales when QK_K = 64 Here the loss in accuracy is greater than for Q3_K, but the Q4_K points still move further to the left on the perplexity vs size curve. * k_quants: forgot to add the Metal changes in last commit * k_quants: change Q5_K to be type 0 when QK_K = 64 Still needs AVX2 implementation * k_quants: AVX2 implementation for new 64-weight Q5_K * k_quants: 10% faster ARM_NEON Q5_K dot product * k_quants: fixed issue caused by merging with master --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-26 18:43:07 +02:00
kernel void kernel_mul_mat_q6_K_f32(
device const void * src0,
device const float * src1,
device float * dst,
constant int64_t & ne00,
constant int64_t & ne10,
constant int64_t & ne0,
uint2 tgpig[[threadgroup_position_in_grid]],
uint tiisg[[thread_index_in_simdgroup]],
uint sgitg[[simdgroup_index_in_threadgroup]]) {
const uint8_t kmask1 = 0x03;
const uint8_t kmask2 = 0x0C;
const uint8_t kmask3 = 0x30;
const uint8_t kmask4 = 0xC0;
const int nb = ne00/QK_K;
const int64_t r0 = tgpig.x;
const int64_t r1 = tgpig.y;
const int row = 2 * r0 + sgitg;
device const block_q6_K * x = (device const block_q6_K *) src0 + row * nb; //r0*nb;
device const float * yy = (device const float *) src1 + r1*ne10;
k-quants : support for super-block size of 64 (#2001) * k_quants: WIP super-blocks with 64 weights * k_quants: WIP super-blocks with 64 weights Q6_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q4_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q2_K scalar and AVX2 works. Q2_K is way too slow (it is actually slower than the scalar implementation) * k_quants: WIP super-blocks with 64 weights Q3_K scalar and AVX2 works. * k_quants: WIP super-blocks with 64 weights Q5_K scalar and AVX2 works, and with that all k_quants are done on AVX2 and scalar * k_quants: WIP super-blocks with 64 weights Q6_K working on CUDA. Cannot make it run quite as gast as with super-blocks with 256 weigths: 8% slower on 4080, 20% slower on the 1660 (but there we fit 1 less layer on the GPU because pf the larger model size), so some fraction of these 20% is due to that, * k_quants: WIP super-blocks with 64 weights Q4_K working on CUDA. ~10% slower on GTX-1660, 16% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q2_K working on CUDA. ~3% slower on GTX-1660, 10% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q3_K working on CUDA. * k_quants: WIP super-blocks with 64 weights Q5_K working on CUDA, and with this CUDA is done. * k_quants: WIP super-blocks with 64 weights Q6_K working on ARM_NEON * k_quants: WIP super-blocks with 64 weights Q4_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q2_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q3_K working on ARM_NEON, but quite a bit slower than 256 weights. * k_quants: WIP super-blocks with 64 weights Q5_K working on ARM_NEON, but quite a bit slower than 256 weights. With that, we have full support for ARM_NEON, although performance is not quite there. * k_quants: WIP super-blocks with 64 weights Slightly more efficient Q3_K and Q5_K * k_quants: WIP super-blocks with 64 weights Another small improvement for Q3_K and Q5_K on ARM_NEON * k_quants: WIP super-blocks with 64 weights Yet another speedup for Q5_K on ARM_NEON. We are now within 10% of the QK_K = 256 version. * k_quants: WIP super-blocks with 64 weights * We are able to pass preprocessor macros to the Metal compiler * Q6_K works and is actually slightly more efficient than the QK_K = 256 version (25.2 ms vs 25.8 ms) * k_quants: WIP super-blocks with 64 weights Q4_K works on Metal and is actually slightly faster than QK_K = 256 (21.95 ms vs 24.0 ms). * k_quants: WIP super-blocks with 64 weights Q2_K works on Metal and is very slightly faster than QK_K = 256 (23.8 ms vs 24.2 ms). * k_quants: WIP super-blocks with 64 weights Q3_K works on Metal and is slightly faster than QK_K = 256 (26.6 ms vs 28.3 ms). * k_quants: WIP super-blocks with 64 weights Q5_K works on Metal and is slightly faster than QK_K = 256 (23.7 ms vs 26.3 ms). * k_quants: call them _K, not _k, also on Metal * k_quants: correctly define QK_K in llama.cpp * Fixed bug in q4_K quantization added with the 64-block addition * Simplify via lambda * k_quants: swicth Q3_K to 4-bit scales when QK_K = 64 Otherwise there isn't much benefit from this quantization type. There is some very slight loss in accuracy, but we reduce size by ~7%. E.g., for OpenLLaMA-3B, Q3_K_S perplexity is 8.6131 with 8-bit scales and 8.6352 with 4-bit, while file size decreases from 1.53G to 1.44G. * k_quants: switch Q4_K to 4-bit scales when QK_K = 64 Here the loss in accuracy is greater than for Q3_K, but the Q4_K points still move further to the left on the perplexity vs size curve. * k_quants: forgot to add the Metal changes in last commit * k_quants: change Q5_K to be type 0 when QK_K = 64 Still needs AVX2 implementation * k_quants: AVX2 implementation for new 64-weight Q5_K * k_quants: 10% faster ARM_NEON Q5_K dot product * k_quants: fixed issue caused by merging with master --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-26 18:43:07 +02:00
float sumf = 0;
#if QK_K == 256
const int tid = tiisg/2;
const int ix = tiisg%2;
const int ip = tid/8; // 0 or 1
const int il = tid%8;
const int n = 4;
Metal implementation for all k_quants (#1807) * metal : improve q4_K 28.3 -> 26.0 ms/token by avoiding a branch in the calculation of the scales. * metal : small improvement for Q4_K * metal : still optimizing Q4_K This commit pushes it down to 25.3 ms / token. The crazy idea of using 6 bits for the scales is really costly on Metal: if I remove the bit fiddling necessary to make the block scales, time goes almost to the Q4_0 23 ms/token. Before pushing the k-quants upstream I had a Q4_K variant that had used 8-bit scales. It wasn't more accurate, used 0.125 bits more per weight, was running slightly slower on the CPU (due to the larger model size and being memory bound there), and the difference was entirely negligible under CUDA. So, I decided to publish the version with 6-bit scales. Perhaps I should re-consider and change to 8-bit scales? * metal : some more optimizations Q2_K: 25.4 ms/token Q6_K: 27.3 ms/token Q4_0: 22.8 ms/token Q4_1: 23.1 ms/token * metal : Q3_K support Something is not quite right yet. * metal : Q5_K support Initial version achieves 31.2 ms/token, 210 GB/s * metal : still not able to figure out why q3_K does not work * Minor * metal : yet another failed attempt to make q3_K work * metal : optimize Q5_K 31.2 ms -> 27.8 ms. 250 GB/s. * metal : q3_K still not working Adding a heavily commented q3_K metal kernel to explain my obviously faulty logic. Perhaps someone could spot the issue? * metal : q3_K finally working Not optimized at all. What was the issue? The scales are not 4-bytes aligned, and I was accessing them with a uint32_t pointer. When I tried that on CUDA, I got an error (illegal memory access) and added a memcpy to a local array of 3 uint32_t's. But on Metal it told me there is no memcpy, so I tried accessing directly. There is no error, just garbage results. At some point I did try accessing the scales with an uint16_t pointer (the scales are for sure 2-byte aligned), but was still getting garbage. I guess, there must have been another bug. No access to scales is via a uint16_t pointer and, after starting from scratch from the C dequantize function, it finally works. * metal : Q3_K 1st optimization pass * metal : Q3_K second optimization pass - 29.6 ms/token * metal : Q3_K cleanup * metal : fixed accidentally broken Q2_K --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-12 21:39:21 +02:00
const int l0 = n*il;
const int is = 8*ip + l0/16;
const int y_offset = 128*ip + l0;
const int q_offset_l = 64*ip + l0;
const int q_offset_h = 32*ip + l0;
for (int i = ix; i < nb; i += 2) {
device const uint8_t * q1 = x[i].ql + q_offset_l;
device const uint8_t * q2 = q1 + 32;
Metal implementation for all k_quants (#1807) * metal : improve q4_K 28.3 -> 26.0 ms/token by avoiding a branch in the calculation of the scales. * metal : small improvement for Q4_K * metal : still optimizing Q4_K This commit pushes it down to 25.3 ms / token. The crazy idea of using 6 bits for the scales is really costly on Metal: if I remove the bit fiddling necessary to make the block scales, time goes almost to the Q4_0 23 ms/token. Before pushing the k-quants upstream I had a Q4_K variant that had used 8-bit scales. It wasn't more accurate, used 0.125 bits more per weight, was running slightly slower on the CPU (due to the larger model size and being memory bound there), and the difference was entirely negligible under CUDA. So, I decided to publish the version with 6-bit scales. Perhaps I should re-consider and change to 8-bit scales? * metal : some more optimizations Q2_K: 25.4 ms/token Q6_K: 27.3 ms/token Q4_0: 22.8 ms/token Q4_1: 23.1 ms/token * metal : Q3_K support Something is not quite right yet. * metal : Q5_K support Initial version achieves 31.2 ms/token, 210 GB/s * metal : still not able to figure out why q3_K does not work * Minor * metal : yet another failed attempt to make q3_K work * metal : optimize Q5_K 31.2 ms -> 27.8 ms. 250 GB/s. * metal : q3_K still not working Adding a heavily commented q3_K metal kernel to explain my obviously faulty logic. Perhaps someone could spot the issue? * metal : q3_K finally working Not optimized at all. What was the issue? The scales are not 4-bytes aligned, and I was accessing them with a uint32_t pointer. When I tried that on CUDA, I got an error (illegal memory access) and added a memcpy to a local array of 3 uint32_t's. But on Metal it told me there is no memcpy, so I tried accessing directly. There is no error, just garbage results. At some point I did try accessing the scales with an uint16_t pointer (the scales are for sure 2-byte aligned), but was still getting garbage. I guess, there must have been another bug. No access to scales is via a uint16_t pointer and, after starting from scratch from the C dequantize function, it finally works. * metal : Q3_K 1st optimization pass * metal : Q3_K second optimization pass - 29.6 ms/token * metal : Q3_K cleanup * metal : fixed accidentally broken Q2_K --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-12 21:39:21 +02:00
device const uint8_t * qh = x[i].qh + q_offset_h;
device const int8_t * sc = x[i].scales + is;
Metal implementation for all k_quants (#1807) * metal : improve q4_K 28.3 -> 26.0 ms/token by avoiding a branch in the calculation of the scales. * metal : small improvement for Q4_K * metal : still optimizing Q4_K This commit pushes it down to 25.3 ms / token. The crazy idea of using 6 bits for the scales is really costly on Metal: if I remove the bit fiddling necessary to make the block scales, time goes almost to the Q4_0 23 ms/token. Before pushing the k-quants upstream I had a Q4_K variant that had used 8-bit scales. It wasn't more accurate, used 0.125 bits more per weight, was running slightly slower on the CPU (due to the larger model size and being memory bound there), and the difference was entirely negligible under CUDA. So, I decided to publish the version with 6-bit scales. Perhaps I should re-consider and change to 8-bit scales? * metal : some more optimizations Q2_K: 25.4 ms/token Q6_K: 27.3 ms/token Q4_0: 22.8 ms/token Q4_1: 23.1 ms/token * metal : Q3_K support Something is not quite right yet. * metal : Q5_K support Initial version achieves 31.2 ms/token, 210 GB/s * metal : still not able to figure out why q3_K does not work * Minor * metal : yet another failed attempt to make q3_K work * metal : optimize Q5_K 31.2 ms -> 27.8 ms. 250 GB/s. * metal : q3_K still not working Adding a heavily commented q3_K metal kernel to explain my obviously faulty logic. Perhaps someone could spot the issue? * metal : q3_K finally working Not optimized at all. What was the issue? The scales are not 4-bytes aligned, and I was accessing them with a uint32_t pointer. When I tried that on CUDA, I got an error (illegal memory access) and added a memcpy to a local array of 3 uint32_t's. But on Metal it told me there is no memcpy, so I tried accessing directly. There is no error, just garbage results. At some point I did try accessing the scales with an uint16_t pointer (the scales are for sure 2-byte aligned), but was still getting garbage. I guess, there must have been another bug. No access to scales is via a uint16_t pointer and, after starting from scratch from the C dequantize function, it finally works. * metal : Q3_K 1st optimization pass * metal : Q3_K second optimization pass - 29.6 ms/token * metal : Q3_K cleanup * metal : fixed accidentally broken Q2_K --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-12 21:39:21 +02:00
device const float * y = yy + i * QK_K + y_offset;
const float dall = x[i].d;
float4 sums = {0.f, 0.f, 0.f, 0.f};
for (int l = 0; l < n; ++l) {
sums[0] += y[l+ 0] * ((int8_t)((q1[l] & 0xF) | ((qh[l] & kmask1) << 4)) - 32);
sums[1] += y[l+32] * ((int8_t)((q2[l] & 0xF) | ((qh[l] & kmask2) << 2)) - 32);
sums[2] += y[l+64] * ((int8_t)((q1[l] >> 4) | ((qh[l] & kmask3) << 0)) - 32);
sums[3] += y[l+96] * ((int8_t)((q2[l] >> 4) | ((qh[l] & kmask4) >> 2)) - 32);
}
sumf += dall * (sums[0] * sc[0] + sums[1] * sc[2] + sums[2] * sc[4] + sums[3] * sc[6]);
}
k-quants : support for super-block size of 64 (#2001) * k_quants: WIP super-blocks with 64 weights * k_quants: WIP super-blocks with 64 weights Q6_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q4_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q2_K scalar and AVX2 works. Q2_K is way too slow (it is actually slower than the scalar implementation) * k_quants: WIP super-blocks with 64 weights Q3_K scalar and AVX2 works. * k_quants: WIP super-blocks with 64 weights Q5_K scalar and AVX2 works, and with that all k_quants are done on AVX2 and scalar * k_quants: WIP super-blocks with 64 weights Q6_K working on CUDA. Cannot make it run quite as gast as with super-blocks with 256 weigths: 8% slower on 4080, 20% slower on the 1660 (but there we fit 1 less layer on the GPU because pf the larger model size), so some fraction of these 20% is due to that, * k_quants: WIP super-blocks with 64 weights Q4_K working on CUDA. ~10% slower on GTX-1660, 16% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q2_K working on CUDA. ~3% slower on GTX-1660, 10% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q3_K working on CUDA. * k_quants: WIP super-blocks with 64 weights Q5_K working on CUDA, and with this CUDA is done. * k_quants: WIP super-blocks with 64 weights Q6_K working on ARM_NEON * k_quants: WIP super-blocks with 64 weights Q4_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q2_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q3_K working on ARM_NEON, but quite a bit slower than 256 weights. * k_quants: WIP super-blocks with 64 weights Q5_K working on ARM_NEON, but quite a bit slower than 256 weights. With that, we have full support for ARM_NEON, although performance is not quite there. * k_quants: WIP super-blocks with 64 weights Slightly more efficient Q3_K and Q5_K * k_quants: WIP super-blocks with 64 weights Another small improvement for Q3_K and Q5_K on ARM_NEON * k_quants: WIP super-blocks with 64 weights Yet another speedup for Q5_K on ARM_NEON. We are now within 10% of the QK_K = 256 version. * k_quants: WIP super-blocks with 64 weights * We are able to pass preprocessor macros to the Metal compiler * Q6_K works and is actually slightly more efficient than the QK_K = 256 version (25.2 ms vs 25.8 ms) * k_quants: WIP super-blocks with 64 weights Q4_K works on Metal and is actually slightly faster than QK_K = 256 (21.95 ms vs 24.0 ms). * k_quants: WIP super-blocks with 64 weights Q2_K works on Metal and is very slightly faster than QK_K = 256 (23.8 ms vs 24.2 ms). * k_quants: WIP super-blocks with 64 weights Q3_K works on Metal and is slightly faster than QK_K = 256 (26.6 ms vs 28.3 ms). * k_quants: WIP super-blocks with 64 weights Q5_K works on Metal and is slightly faster than QK_K = 256 (23.7 ms vs 26.3 ms). * k_quants: call them _K, not _k, also on Metal * k_quants: correctly define QK_K in llama.cpp * Fixed bug in q4_K quantization added with the 64-block addition * Simplify via lambda * k_quants: swicth Q3_K to 4-bit scales when QK_K = 64 Otherwise there isn't much benefit from this quantization type. There is some very slight loss in accuracy, but we reduce size by ~7%. E.g., for OpenLLaMA-3B, Q3_K_S perplexity is 8.6131 with 8-bit scales and 8.6352 with 4-bit, while file size decreases from 1.53G to 1.44G. * k_quants: switch Q4_K to 4-bit scales when QK_K = 64 Here the loss in accuracy is greater than for Q3_K, but the Q4_K points still move further to the left on the perplexity vs size curve. * k_quants: forgot to add the Metal changes in last commit * k_quants: change Q5_K to be type 0 when QK_K = 64 Still needs AVX2 implementation * k_quants: AVX2 implementation for new 64-weight Q5_K * k_quants: 10% faster ARM_NEON Q5_K dot product * k_quants: fixed issue caused by merging with master --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-26 18:43:07 +02:00
#else
const int ix = tiisg/4;
const int il = 4*(tiisg%4);
k-quants : support for super-block size of 64 (#2001) * k_quants: WIP super-blocks with 64 weights * k_quants: WIP super-blocks with 64 weights Q6_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q4_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q2_K scalar and AVX2 works. Q2_K is way too slow (it is actually slower than the scalar implementation) * k_quants: WIP super-blocks with 64 weights Q3_K scalar and AVX2 works. * k_quants: WIP super-blocks with 64 weights Q5_K scalar and AVX2 works, and with that all k_quants are done on AVX2 and scalar * k_quants: WIP super-blocks with 64 weights Q6_K working on CUDA. Cannot make it run quite as gast as with super-blocks with 256 weigths: 8% slower on 4080, 20% slower on the 1660 (but there we fit 1 less layer on the GPU because pf the larger model size), so some fraction of these 20% is due to that, * k_quants: WIP super-blocks with 64 weights Q4_K working on CUDA. ~10% slower on GTX-1660, 16% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q2_K working on CUDA. ~3% slower on GTX-1660, 10% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q3_K working on CUDA. * k_quants: WIP super-blocks with 64 weights Q5_K working on CUDA, and with this CUDA is done. * k_quants: WIP super-blocks with 64 weights Q6_K working on ARM_NEON * k_quants: WIP super-blocks with 64 weights Q4_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q2_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q3_K working on ARM_NEON, but quite a bit slower than 256 weights. * k_quants: WIP super-blocks with 64 weights Q5_K working on ARM_NEON, but quite a bit slower than 256 weights. With that, we have full support for ARM_NEON, although performance is not quite there. * k_quants: WIP super-blocks with 64 weights Slightly more efficient Q3_K and Q5_K * k_quants: WIP super-blocks with 64 weights Another small improvement for Q3_K and Q5_K on ARM_NEON * k_quants: WIP super-blocks with 64 weights Yet another speedup for Q5_K on ARM_NEON. We are now within 10% of the QK_K = 256 version. * k_quants: WIP super-blocks with 64 weights * We are able to pass preprocessor macros to the Metal compiler * Q6_K works and is actually slightly more efficient than the QK_K = 256 version (25.2 ms vs 25.8 ms) * k_quants: WIP super-blocks with 64 weights Q4_K works on Metal and is actually slightly faster than QK_K = 256 (21.95 ms vs 24.0 ms). * k_quants: WIP super-blocks with 64 weights Q2_K works on Metal and is very slightly faster than QK_K = 256 (23.8 ms vs 24.2 ms). * k_quants: WIP super-blocks with 64 weights Q3_K works on Metal and is slightly faster than QK_K = 256 (26.6 ms vs 28.3 ms). * k_quants: WIP super-blocks with 64 weights Q5_K works on Metal and is slightly faster than QK_K = 256 (23.7 ms vs 26.3 ms). * k_quants: call them _K, not _k, also on Metal * k_quants: correctly define QK_K in llama.cpp * Fixed bug in q4_K quantization added with the 64-block addition * Simplify via lambda * k_quants: swicth Q3_K to 4-bit scales when QK_K = 64 Otherwise there isn't much benefit from this quantization type. There is some very slight loss in accuracy, but we reduce size by ~7%. E.g., for OpenLLaMA-3B, Q3_K_S perplexity is 8.6131 with 8-bit scales and 8.6352 with 4-bit, while file size decreases from 1.53G to 1.44G. * k_quants: switch Q4_K to 4-bit scales when QK_K = 64 Here the loss in accuracy is greater than for Q3_K, but the Q4_K points still move further to the left on the perplexity vs size curve. * k_quants: forgot to add the Metal changes in last commit * k_quants: change Q5_K to be type 0 when QK_K = 64 Still needs AVX2 implementation * k_quants: AVX2 implementation for new 64-weight Q5_K * k_quants: 10% faster ARM_NEON Q5_K dot product * k_quants: fixed issue caused by merging with master --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-26 18:43:07 +02:00
for (int i = ix; i < nb; i += 8) {
k-quants : support for super-block size of 64 (#2001) * k_quants: WIP super-blocks with 64 weights * k_quants: WIP super-blocks with 64 weights Q6_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q4_K scalar and AVX2 works * k_quants: WIP super-blocks with 64 weights Q2_K scalar and AVX2 works. Q2_K is way too slow (it is actually slower than the scalar implementation) * k_quants: WIP super-blocks with 64 weights Q3_K scalar and AVX2 works. * k_quants: WIP super-blocks with 64 weights Q5_K scalar and AVX2 works, and with that all k_quants are done on AVX2 and scalar * k_quants: WIP super-blocks with 64 weights Q6_K working on CUDA. Cannot make it run quite as gast as with super-blocks with 256 weigths: 8% slower on 4080, 20% slower on the 1660 (but there we fit 1 less layer on the GPU because pf the larger model size), so some fraction of these 20% is due to that, * k_quants: WIP super-blocks with 64 weights Q4_K working on CUDA. ~10% slower on GTX-1660, 16% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q2_K working on CUDA. ~3% slower on GTX-1660, 10% slower on 4080. * k_quants: WIP super-blocks with 64 weights Q3_K working on CUDA. * k_quants: WIP super-blocks with 64 weights Q5_K working on CUDA, and with this CUDA is done. * k_quants: WIP super-blocks with 64 weights Q6_K working on ARM_NEON * k_quants: WIP super-blocks with 64 weights Q4_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q2_K working on ARM_NEON, but quite a bit slower than 256 weights * k_quants: WIP super-blocks with 64 weights Q3_K working on ARM_NEON, but quite a bit slower than 256 weights. * k_quants: WIP super-blocks with 64 weights Q5_K working on ARM_NEON, but quite a bit slower than 256 weights. With that, we have full support for ARM_NEON, although performance is not quite there. * k_quants: WIP super-blocks with 64 weights Slightly more efficient Q3_K and Q5_K * k_quants: WIP super-blocks with 64 weights Another small improvement for Q3_K and Q5_K on ARM_NEON * k_quants: WIP super-blocks with 64 weights Yet another speedup for Q5_K on ARM_NEON. We are now within 10% of the QK_K = 256 version. * k_quants: WIP super-blocks with 64 weights * We are able to pass preprocessor macros to the Metal compiler * Q6_K works and is actually slightly more efficient than the QK_K = 256 version (25.2 ms vs 25.8 ms) * k_quants: WIP super-blocks with 64 weights Q4_K works on Metal and is actually slightly faster than QK_K = 256 (21.95 ms vs 24.0 ms). * k_quants: WIP super-blocks with 64 weights Q2_K works on Metal and is very slightly faster than QK_K = 256 (23.8 ms vs 24.2 ms). * k_quants: WIP super-blocks with 64 weights Q3_K works on Metal and is slightly faster than QK_K = 256 (26.6 ms vs 28.3 ms). * k_quants: WIP super-blocks with 64 weights Q5_K works on Metal and is slightly faster than QK_K = 256 (23.7 ms vs 26.3 ms). * k_quants: call them _K, not _k, also on Metal * k_quants: correctly define QK_K in llama.cpp * Fixed bug in q4_K quantization added with the 64-block addition * Simplify via lambda * k_quants: swicth Q3_K to 4-bit scales when QK_K = 64 Otherwise there isn't much benefit from this quantization type. There is some very slight loss in accuracy, but we reduce size by ~7%. E.g., for OpenLLaMA-3B, Q3_K_S perplexity is 8.6131 with 8-bit scales and 8.6352 with 4-bit, while file size decreases from 1.53G to 1.44G. * k_quants: switch Q4_K to 4-bit scales when QK_K = 64 Here the loss in accuracy is greater than for Q3_K, but the Q4_K points still move further to the left on the perplexity vs size curve. * k_quants: forgot to add the Metal changes in last commit * k_quants: change Q5_K to be type 0 when QK_K = 64 Still needs AVX2 implementation * k_quants: AVX2 implementation for new 64-weight Q5_K * k_quants: 10% faster ARM_NEON Q5_K dot product * k_quants: fixed issue caused by merging with master --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-06-26 18:43:07 +02:00
device const float * y = yy + i * QK_K + il;
device const uint8_t * ql = x[i].ql + il;
device const uint8_t * qh = x[i].qh + il;
device const int8_t * s = x[i].scales;
const float d = x[i].d;
float4 sums = {0.f, 0.f, 0.f, 0.f};
for (int l = 0; l < 4; ++l) {
sums[0] += y[l+ 0] * ((int8_t)((ql[l+ 0] & 0xF) | ((qh[l] & kmask1) << 4)) - 32);
sums[1] += y[l+16] * ((int8_t)((ql[l+16] & 0xF) | ((qh[l] & kmask2) << 2)) - 32);
sums[2] += y[l+32] * ((int8_t)((ql[l+ 0] >> 4) | ((qh[l] & kmask3) >> 0)) - 32);
sums[3] += y[l+48] * ((int8_t)((ql[l+16] >> 4) | ((qh[l] & kmask4) >> 2)) - 32);
}
sumf += d * (sums[0] * s[0] + sums[1] * s[1] + sums[2] * s[2] + sums[3] * s[3]);
}
#endif
const float tot = simd_sum(sumf);
if (tiisg == 0) {
dst[r1*ne0 + row] = tot;
}
}