* Add AVX2 based implementations for quantize_q8_0_4x8, ggml_gemv_q4_0_8x8_q8_0 and ggml_gemm_q4_0_8x8_q8_0 functions
* Update code to fix issues occuring due to non alignment of elements to be processed as multiple of 16 in MSVC
* Update comments and indentation
* Make updates to reduce number of load instructions
* Introduce ggml_compute_threadpool
- OpenMP functional: check
- Vanilla ggml functional: Check
- ggml w/threadpool functional: Check
- OpenMP no regression: No glaring problems
- Vanilla ggml no regression: No glaring problems
- ggml w/threadpool no regression: No glaring problems
* Minor fixes
* fixed use after release bug
* fixed a harmless race condition
* Fix Android bulid issue
* fix more race conditions
* fix deadlock for cases where cgraph.n_nodes == 1
and fix --poll case
* threadpool: use cpu_get_num_math to set the default number of threadpool threads
This way we avoid using E-Cores and Hyperthreaded siblings.
* bench: create fresh threadpool for each test
For benchmarking it's better to start a fresh pool for each test with the exact number of threads
needed for that test. Having larger pools is suboptimal (causes more load, etc).
* atomics: always use stdatomics with clang and use relaxed memory order when polling in ggml_barrier
This also removes sched_yield() calls from ggml_barrier() to match OpenMP behavior.
* threadpool: make polling the default to match openmp behavior
All command line args now allow for setting poll to 0 (false).
* threadpool: do not wakeup threads in already paused threadpool
* fix potential race condition in check_for_work
* threadpool: do not create two threadpools if their params are identical
* threadpool: reduce pause/resume/wakeup overhead in common cases
We now start threadpool in paused state only if we have two.
The resume is now implicit (ie new work) which allows for reduced locking and context-switch overhead.
* threadpool: add support for hybrid polling
poll params (--poll, ...) now specify "polling level", i.e. how aggresively we poll before waiting on cond.var.
poll=0 means no polling, 1 means poll for 128K rounds then wait, 2 for 256K rounds, ...
The default value of 50 (ie 50x128K rounds) seems like a decent default across modern platforms.
We can tune this further as things evolve.
* threadpool: reduce the number of barrier required
New work is now indicated with an atomic counter that is incremented for
each new graph that needs to be computed.
This removes the need for extra barrier for clearing the "new_work" and
removes the special case for trivial graphs.
* threadpool: remove special-casing for disposable threadpools
With the efficient hybrid polling there is no need to make disposable pools any different.
This simplifies the overall logic and reduces branching.
Include n_threads in debug print for disposable threadpool.
Declare pause and stop flags as atomic_bool
This doesn't actually generate any memory barriers and simply informs
the thread sanitizer that these flags can be written & read by different
threads without locking.
* threadpool: do not clear barrier counters between graphs computes (fixes race with small graphs)
This fixes the race condition with very small graphs where the main thread happens to
start a new graph while the workers are just about to exit from barriers.
* threadpool: use relaxed order for chunk sync
Full memory barrier is an overkill for this since each thread works on different chunk
* threadpool: remove abort_callback from threadpool state
* threadpool: better naming for thread/cpumask releated functions
* threadpool: consistent use of int type for n_threads params
* threadpool: add support for ggml_threadpool_params_default/init
Also removes the need for explicit mask_specified param.
all-zero cpumask means use default (usually inherited) cpu affinity mask.
* threadpool: move typedef into ggml.h
* threadpool: fix apply_priority() function name
* threadpool: fix swift wrapper errors due to n_threads int type cleanup
* threadpool: enable --cpu-mask and other threadpool related options only if threadpool is enabled
* threadpool: replace checks for compute_thread ret code with proper status check
* threadpool: simplify threadpool init logic and fix main thread affinity application
Most of the init code is now exactly the same between threadpool and openmp.
* threadpool: update threadpool resume/pause function names
* threadpool: enable openmp by default for now
* threadpool: don't forget to free workers state when omp is enabled
* threadpool: avoid updating process priority on the platforms that do not require it
On Windows we need to change overall process priority class in order to set thread priorities,
but on Linux, Mac, etc we do not need to touch the overall process settings.
* threadpool: update calling thread prio and affinity only at start/resume
This avoids extra syscalls for each graph_compute()
* llama-bench: turn threadpool params into vectors, add output headers, etc
* llama-bench: add support for cool off between tests --delay
This helps for long running tests on platforms that are thermally limited (phones, laptops, etc).
--delay (disabled by default) introduces the sleep for N seconds before starting each test.
* threadpool: move process priority setting into the apps (bench and cli)
This avoids changing the overall process priority on Windows for the apps
that use ggml/llama.cpp directy.
* threadpool: move all pause/resume logic into ggml
* threadpool: futher api cleanup and prep for future refactoring
All threadpool related functions and structs use ggml_threadpool prefix.
* threadpool: minor indent fixes
* threadpool: improve setprioty error message
* Update examples/llama-bench/llama-bench.cpp
Co-authored-by: slaren <slarengh@gmail.com>
* threadpool: fix indent in set_threadpool call
* use int32_t for n_thread type in public llama.cpp API
* threadpool: use _new and _free instead of _create and _release
* fix two more public APIs to use int32_t for n_threads
* build: set _GNU_SOURCE for Adroid
---------
Co-authored-by: Max Krasnyansky <quic_maxk@quicinc.com>
Co-authored-by: fmz <quic_fzaghlou@quic.com>
Co-authored-by: Max Krasnyansky <max.krasnyansky@gmail.com>
Co-authored-by: slaren <slarengh@gmail.com>
* llama : advanced batch splits
This includes equal-sequence-length batch splits which are useful
to simplify recurrent model operators.
* llama : always make recurrent state slots contiguous
* ggml : simplify mamba operators
* llama : fix integer signedness mixing
* llama : logits_all has priority over batch->logits
Otherwise, the server embeddings tests failed.
This was likely an existing problem but was only detected here
because of an additional assertion.
* llama : apply suggestions
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
* llama : fix t5 segfault
* llama : fix Mamba session save and restore
* llama : minor cosmetic changes
* llama : rename llama_reorder_outputs to llama_output_reorder
Also move it closer to llama_output_reserve.
* llama : fix pooled embeddings when using batches with equal_seqs
* minor : add struct members for clarity
ggml-ci
* llama : fix T5 segfault again
* llama : fix Mamba pooled embeddings with multiple sequences
Until the pooled embeddings are refactored to allow splitting
across ubatches for causal embeddings,
recurrent models can only process a single sequence per ubatch
when calculating pooled embeddings.
* llama : add llama_model_is_recurrent to simplify figuring that out
This will make it easier to more cleanly support RWKV-v6 and Mamba-2.
* llama : fix simple splits when the batch contains embeddings
---------
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
* llava: Add ACC OP for GPU acceleration to the Vulkan backend in the LLAVA CLIP model.
- The CLIP model now prioritizes the Vulkan backend over the CPU when vulkan available.
- A GGML_OP_ACC shader has been added.
- The encoding performance of the CLIP model improved from 4.2s on the CPU to 0.9s on the GPU.
Signed-off-by: Changyeon Kim <cyzero.kim@samsung.com>
* fix-up coding style.
Signed-off-by: Changyeon Kim <cyzero.kim@samsung.com>
* Fix-up the missing initial parameter to resolve the compilation warning.
Signed-off-by: Changyeon Kim <cyzero.kim@samsung.com>
* [fix] Add missing parameters.
Signed-off-by: Changyeon Kim <cyzero.kim@samsung.com>
* [fix] Use nb1 and nb2 for dst.
Signed-off-by: Changyeon Kim <cyzero.kim@samsung.com>
* Fix check results ggml_acc call
---------
Signed-off-by: Changyeon Kim <cyzero.kim@samsung.com>
Co-authored-by: 0cc4m <picard12@live.de>
* fallback mmvq to mul_mat
* mmvq in cuda path
* Update ggml/src/ggml-sycl.cpp
Co-authored-by: Alberto Cabrera Pérez <alberto.cabrera@codeplay.com>
---------
Co-authored-by: Alberto Cabrera Pérez <alberto.cabrera@codeplay.com>
* ggml : move rope type enum to ggml.h
This commit moves the `llama_rope_type` enum from `llama.h` to
`ggml.h` and changes its name to `ggml_rope_type`.
The motivation for this change is to address the TODO in `llama.h` and
use the enum in ggml.
Note: This commit does not change the `mode` parameter to be of type
`enum ggml_rope_type`. The name `mode` and its usage suggest that it
might be more generic and possibly used as a bit field for multiple
flags. Further investigation/discussion may be needed to determine
if `mode` should be restricted to RoPE types.
* squash! ggml : move rope type enum to ggml.h
This commit removes GGML_ROPE_TYPE_NONE and GGML_ROPE_TYPE_GLM from
ggml.h, and back the llama_rope_type enum.
I've kept the assert for GGML_ROPE_TYPE_GLM as I'm not sure if it is
safe to remove it yet.
* squash! ggml : move rope type enum to ggml.h
This commit removes the enum ggml_rope_type from ggml.h and replaces it
with a define (GGML_ROPE_TYPE_NEOX). This define is used in the code to
check if the mode is set to GPT-NeoX. Also the enum llama_rope_type has
been updated to reflect this change.
* squash! ggml : move rope type enum to ggml.h
This commit contains a suggestion enable the GGML_ROPE_TYPE_NEOX
macro/define to be passed to the shader compiler.
* squash! ggml : move rope type enum to ggml.h
This commit fixes the editorconfig-checker warnings.
* squash! ggml : move rope type enum to ggml.h
Update comment for ggml_rope function.
* Revert "squash! ggml : move rope type enum to ggml.h"
This reverts commit 6261222bd0.
* squash! ggml : move rope type enum to ggml.h
Add GGML_ROPE_TYPE_NEOX to rope_common.comp.
* remove extra line
---------
Co-authored-by: slaren <slarengh@gmail.com>
* Optimize Vulkan backend for better CPU performance and less GPU synchronization overhead.
- Allocation overhead for the temporary std::vectors was easily detectable with a sampling profiler and simple to remove.
- ggml_vk_sync_buffer introduce a full pipeline sync which has a significant cost on the GPU side, sometimes larger than the actual kernel execution. Adding only barriers for shader read/writes and transfers seems to be sufficient looking at the code which either launches compute kernels or copies tensors.
* Fix small typo
---------
Co-authored-by: 0cc4m <picard12@live.de>
* ggml: use vulkan as gpu backend when available
Signed-off-by: Matt Stephenson <mstephenson6@users.noreply.github.com>
* whisper: enable using vk as default buffer type
Signed-off-by: Matt Stephenson <mstephenson6@users.noreply.github.com>
---------
Signed-off-by: Matt Stephenson <mstephenson6@users.noreply.github.com>
When using CMake to build with Vulkan support, compiling
vulkan-shaders-gen fails due to missing a CMakeLists.txt specification
to link vulkan-shaders-gen with the threading library, resulting in the
following error.
[5/172] Linking CXX executable bin/vulkan-shaders-gen
FAILED: bin/vulkan-shaders-gen
: && /usr/bin/c++ ggml/src/vulkan-shaders/CMakeFiles/vulkan-shaders-gen.dir/vulkan-shaders-gen.cpp.o -o bin/vulkan-shaders-gen && :
ld: error: undefined symbol: pthread_create
>>> referenced by vulkan-shaders-gen.cpp
>>> ggml/src/vulkan-shaders/CMakeFiles/vulkan-shaders-gen.dir/vulkan-shaders-gen.cpp.o:(std::__1::__libcpp_thread_create[abi:se180100](pthread**,
>>> void* (*)(void*), void*))
c++: error: linker command failed with exit code 1 (use -v to see invocation)
[6/172] Generating build details from Git
-- Found Git: /usr/local/bin/git (found version "2.45.2")
ninja: build stopped: subcommand failed.
Add the CMakeLists.txt specification to link vulkan-shaders-gen with the
threading library and fix the above error.
Fixes#8834
* Fix compilation issue in `vulkan-shaders-gen`
e31a4f6797 broke compilation on w64devkit. Including `algorithm` seems to fix that.
* Guard it under `#ifdef _WIN32`
* Fix Vulkan repeat op
* Implement Vulkan concat op
* Delete old Vulkan shader generator
* Implement Vulkan im2col op
* Implement Vulkan unary gelu_quick op
* Implement Vulkan group_norm op
* Implement Vulkan timestep_embedding op
* Implement Vulkan upscale op
* Fix Vulkan vk_context tensor extra index issue
* Fix Vulkan matmul shader parameter bug
* Properly fix Vulkan matmul shader parameter bug
* Add Vulkan ADD f16 + f32 -> f16 operator support
* Implement Vulkan tanh op
* Fix Vulkan group count too large Validation error on non-Nvidia GPUs
* Throw error when too much memory is requested
* Fix another Vulkan group count too large Validation error on non-Nvidia GPUs
* Fix matmul MMQ condition
* Implement Vulkan pad op
* Fix Vulkan crash when tensor is used multiple times in a compute graph
* Add Vulkan CONCAT f16 + f16 -> f16 op
* Add Vulkan LEAKY_RELU op
This commit moves the comment for the c parameter from ggml_rope to
ggml_rope_ext. The comment is currently incorrect as ggml_rope does not
have a c parameter (freq_factors tensor).
Signed-off-by: Daniel Bevenius <daniel.bevenius@gmail.com>
* ggml : reading the runtime sve config of the cpu
* change to one time init to prevent performance drop
* prefix variable to avoid possible conflicts
* revert xxhash fix and add brackets
---------
Co-authored-by: domke <673751-domke@users.noreply.gitlab.com>